Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.05 @ 17:16:26 Player: Conner Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (619) 619 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 2796 Bonus ------- Follower Combat Kills 47 Cogmind --------- Core Integrity 421/550 Matter 75/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Walking (190) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Titanium Leg > --- UTILITY (3) ------ High-capacity Storage Unit Sensor Array Weapon Shielding > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (12) --- Ion Engine Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Experimental Sensor Array Particle Cannon Particle Cannon Light Assault Rifle Mini Grenade Launcher Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Wheel Wheel Wheel Flight Unit > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Assault Rifle Rocket Launcher > --- INVENTORY -------- Ion Engine Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Experimental Sensor Array Particle Cannon Particle Cannon Light Assault Rifle Mini Grenade Launcher Improved Datajack Improved Datajack [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Leg Titanium Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Weapon Shielding Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 3 | . . . 1 . 2 Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 41 | 6 8 6 7 6 8 Power 5 | . 2 2 . 1 . Engine 5 | . 2 2 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 . 3 2 1 4 Treads . | . . . . . . Leg 1 | . . . . . 1 Wheel 8 | 2 . 2 2 . 2 Hover 1 | . . 1 . . . Flight 2 | . . . . 1 1 Utility 9 | 1 2 1 2 1 2 Device 2 | . . 1 1 . . Storage 5 | 1 2 . . 1 1 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 15 | 3 4 . 3 3 2 Energy Gun 6 | 3 1 . 1 . 1 Energy Cannon 3 | . 2 . 1 . . Ballistic Gun 3 | . . . . 2 1 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . 6 . . 3 8 Power 2 | . 1 . . . 1 Propulsion 7 | . 1 . . 2 4 Utility 1 | . . . . . 1 Weapon 7 | . 4 . . 1 2 Highest Loss Streak 8 | . 3 . . 3 8 Average Slot Usage (%) 84 | . 66 95 98 85 76 Engine 9 | . 10 9 11 11 7 Leg 1 | . . . . . 8 Wheel 17 | . 20 14 33 11 11 Hover 5 | . . 13 . . . Flight 1 | . . . . 10 6 Device 4 | . . 1 11 11 9 Storage 18 | . 19 26 11 11 9 Processor 3 | . . . 9 11 7 Energy Gun 3 | . 11 . 2 . . Energy Cannon 13 | . 1 28 16 . . Ballistic Gun 2 | . . . . 9 9 Launcher 2 | . 1 . 2 11 7 Naked Turns . | . . . . . . Heaviest Build 47 | 8 40 47 32 31 47 Greatest Support 36 | 26 26 16 36 10 30 Greatest Overweight (x) 4 | . 2 4 . 3 4 Average Overweight (x) 1 | . . 3 . 2 1 Largest Inventory Capacity 16 | 6 16 16 10 10 12 Average Capacity 12 | 4 10 15 10 10 11 Most Carried 16 | 1 5 16 10 10 12 Average Carried 8 | . 2 10 9 9 11 Final Capacity 16 | 6 16 10 10 10 12 Final Carried 12 | 1 5 10 10 10 12 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 520 | 165 50 175 39 . 91 Remotely . | . . . . . . Salvage Created 591 | . 153 137 79 35 187 Parts 41 | . 5 9 7 8 12 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 22 | . 2 2 6 7 5 Guns 5 | . 2 . . 2 1 Cannons 2 | . . 2 . . . AOE 15 | . . . 6 5 4 Classes Destroyed 6 | . 3 2 1 . . Tunneler 2 | . . 2 . . . Hauler 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 11 | . . . 4 7 . Grunt 7 | . 2 1 2 . 2 Sentry 4 | . . 1 . . 3 Best Kill Streak 6 | . 3 1 6 4 5 Combat Bots Only 6 | . 1 1 6 4 5 Max Kills in Single Turn 4 | . 1 1 3 4 2 Gunslinging . | . . . . . . Exploded 4 | . . . 3 4 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 1803 | . 677 70 122 192 742 Core 403 | . 206 13 20 35 129 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 . 12 . 86 . Volleys Fired 64 | . 30 12 4 6 12 Largest 2 | . 2 2 2 2 2 Hottest 136 | . 80 136 75 56 56 Shots Fired 101 | . 41 24 8 8 20 Gun 60 | . 39 . 4 5 12 Cannon 24 | . . 24 . . . Launcher 17 | . 2 . 4 3 8 Special . | . . . . . . Kinetic 14 | . . . . 2 12 Thermal 45 | . 21 24 . . . Explosive 17 | . 2 . 4 3 8 Electromagnetic 25 | . 18 . 4 3 . Robot Hit Streak 6 | . 5 4 3 3 6 Robot Miss Streak 4 | . 1 2 1 4 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 65 | . 29 12 6 4 14 Core Hits 45 | . 10 4 8 7 16 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2102 | . 396 162 584 445 515 Guns 530 | . 326 . 26 30 148 Cannons 162 | . . 162 . . . Explosions 1407 | . 70 . 558 412 367 Melee . | . . . . . . Ramming 3 | . . . . 3 . Kinetic 178 | . . . . 30 148 Thermal 417 | . 177 162 . 78 . Explosive 1329 | . 70 . 558 334 367 Electromagnetic 175 | . 149 . 26 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 7 | . . . . . 7 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 81 | . . . 25 40 16 Projectiles . | . . . . . . Explosions 81 | . . . 25 40 16 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 130 | . . . 40 35 55 Shots 6 | . . . 2 2 2 Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 225 | . 198 225 45 . 32 Average Temperature 76 | . 99 71 17 . 15 Received Heat Transfer 573 | . 375 18 18 . 162 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 796 | . 400 296 . 100 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 215 | . 98 98 142 215 215 Initial 83 | . . 37 7 55 83 Average 64 | . 38 53 36 153 117 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 95 | 100 100 100 100 81 83 Level 1 4 | . . . . 18 16 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 . 2 . . Investigation 3 | . 1 . 2 . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 13 13 9 8 6 Peak Tracking Total 7 | . 3 3 7 4 5 Tactical Retreats 8 | . 5 2 . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 2 | . . . . 2 . Max in Single Turn 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 7 | . 4 . 3 . . Terminals 7 | . 4 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 16 . 4 . . Successful 11 | . 10 . 1 . . Failed 9 | . 6 . 3 . . Catastrophic 4 | . 2 . 2 . . Database Lockouts . | . . . . . . Manual 18 | . 14 . 4 . . Terminals 20 | . 16 . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 4 . . . . Terminal Index 1 | . 1 . . . . Unreport Threat 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 6 . 1 . . Terminals 7 | . 6 . 1 . . Track 2 | . 2 . . . . Botnet 5 | . 4 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 4 . 3 . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 . . . Highest-Rated Group 40 | . . 40 . . . Highest-Rated Ally 16 | . . 16 . . . Total Orders . | . . . . . . Ally Attacks 20 | . . 20 . . . Total Damage 196 | . . 196 . . . Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 1520 | 36 365 553 208 126 232 Spaces Moved 1132 | 32 270 399 211 95 125 Core 2 | 2 . . . . . Treads . | . . . . . . Legs 67 | . . . . . 67 Wheels 1063 | 30 270 399 211 95 58 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 110 86 100 90 Average Speed 110 | 86 103 119 86 107 146 Slowest Speed 190 | 90 120 120 86 110 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 32 | 3 51 89 24 17 10 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 149 | . 9 3 38 45 54 Melee . | . . . . . . Projectile 3 | . . 3 . . . AOE 146 | . 9 . 38 45 54 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1299 | 37 311 457 230 108 156 Wait 23 | . . 21 2 . . Move 1126 | 31 269 398 210 94 124 Hop . | . . . . . . Pick Up 23 | . 4 11 3 . 5 Fast Attach 21 | 5 4 2 2 2 6 Attach 4 | . 2 . 2 . . Detach . | . . . . . . Swap 16 | 1 2 4 3 4 2 Drop 20 | . . 9 4 1 6 Fire 64 | . 30 12 4 6 12 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 37 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Lost 3 parts (1n2w) 316 | -10/Materials | Build established: Mutant 347 | -10/Materials | Core integrity fell below 50% 394 | -10/Materials | Discovered new exit (range 8) 396 | -10/Materials | Core integrity fell below 20% 402 | -10/Materials | Entered Mines 404 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 433 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 438 | -10/Mines | Found Prototype Device 563 | -10/Mines | Discovered new exit (range 15) 645 | -10/Mines | Learned location of Zion (-7) 809 | -10/Mines | Learned location of Storage (-7) 870 | -10/Mines | Assembled infested the area 875 | -10/Mines | Assisted by a Guerilla fighting off Assembled 906 | -10/Mines | Discovered new exit (range 11) 955 | -10/Mines | Entered Materials 955 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1151 | -9/Materials | Discovered new exit (range 13) 1162 | -9/Materials | Identified exit to Mines 1163 | -9/Materials | Entered Mines 1196 | -9/Mines | Discovered new exit (range 8) 1199 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1200 | -9/Mines | Lost 3 parts (2n1w) 1204 | -9/Mines | Discovered new exit (range 8) 1205 | -9/Mines | Identified exit to Materials 1289 | -9/Mines | Entered Materials 1289 | -8/Materials | Evolved 2 slots: Propulsion x2 1492 | -8/Materials | Crushed by falling debris 1521 | -8/Materials | Self-destructed Last Messages --------------- 01474_ Acquired 39 matter. 01479_ The unstable cave ceiling collapses. 01480_ Imp. Ion Engine destroyed. 01481_ Y-45 Defender destroyed. 01486_ Acquired Beam Rifle. 01489_ Dropped Hvy. Assault Rifle. 01492_ Acquired 52 matter. 01492_ The unstable cave ceiling collapses. 01492_ Crushed by falling debris. 01492_ Imp. Signal Interpreter destroyed. 01492_ System corrupted by crushing effect (+1). 01492_ Beam Rifle destroyed. 01492_ System corrupted by crushing effect (+4). 01492_ Wheel destroyed. 01492_ System corrupted by crushing effect (+2). 01496_ The unstable cave ceiling collapses. 01502_ Acquired Weapon Shielding. 01505_ System corrupted: Component data lost. 01515_ The unstable cave ceiling collapses. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ?????????????????????? ????????????????? | | ?????????????????????# ????????????????? | | ?????????????????????# ????????????????? | | ?????????????????? ??# ????????????????? | | ??????????????????? ?# #????????????????? | | ??????????????????? ?# #????????????????? | | ???????????????????? # #????????????????? | | ???????????????????? # #????????????????? | | ?????????????????????+ #????????????????? | | ?????????????????????# #?????????######## | | ?????????????????????#a #?????????# ! 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