Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 20:17:40

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (10)      50
Value Destroyed (313)      313
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1963

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             486/550
Matter                     240/300
Energy                     26/125
System Corruption          0%
Temperature                Cool (33)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
       Light Ion Engine
>            --- PROPULSION (4) ---
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY (4) ------
    Improved Heat Sink
             Disposable Heat Sink
       Small Storage Unit
  Subdweller Optics
>            --- WEAPON (2) -------
  Subdweller Laser
  Subdweller Beam Cannon
>            --- INVENTORY (8) ----
  Subdweller Laser
  Subdweller Machine Gun
  Subdweller Machine Gun
             Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
    Improved Heat Sink
             Disposable Heat Sink
       Small Storage Unit
  Subdweller Optics
>            --- WEAPON -----------
  Subdweller Laser
  Subdweller Beam Cannon
>            --- INVENTORY --------
  Subdweller Laser
  Subdweller Machine Gun
  Subdweller Machine Gun
             Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Subdweller Optics
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Subdweller Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             18   | 6   .   6   6   
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   .   2   
    Treads                 2    | 2   .   .   .   
    Leg                    2    | .   .   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   .   1   2   
    Device                 3    | .   .   1   2   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   .   5   1   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          5    | 2   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   .   4   .   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      4    | .   .   4   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   85  90  78  
  Engine                   13   | .   14  13  9   
  Treads                   25   | .   28  28  .   
  Leg                      1    | .   .   .   18  
  Device                   5    | .   .   5   24  
  Storage                  13   | .   14  14  9   
  Energy Cannon            4    | .   .   5   9   
  Ballistic Gun            21   | .   28  21  .   
Peak Build Rating          15   | 6   6   11  15  
  Average Rating           7    | 5   6   7   14  
  On Entrance              4    | .   6   6   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 11  11  22  24  
  Greatest Support         40   | 40  40  40  20  
  Greatest Overweight (x)  4    | 3   .   4   1   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 4   6   8   7   
  Average Carried          6    | 2   5   7   4   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 4   6   8   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           452  | 273 13  166 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            464  | 73  13  358 20  
  Parts                    24   | 2   2   17  3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      2    | .   .   2   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  9    | .   1   7   1   
  Guns                     5    | .   1   3   1   
  Cannons                  3    | .   .   3   .   
Classes Destroyed          5    | 1   1   3   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  2    | .   1   .   1   
  Grunt                    1    | .   .   1   .   
  Artisan                  1    | .   .   1   .   
  Subdweller               6    | .   .   6   .   
Best Kill Streak           2    | 1   1   2   1   
  Combat Bots Only         2    | .   1   2   1   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Hostile Shots Fired        74   | .   4   47  23  
  Missed                   22   | .   1   17  4   
Damage Taken               917  | .   24  704 189 
  Core                     255  | .   18  173 64  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         61   | 100 .   23  .   
Volleys Fired              47   | 5   2   32  8   
  Largest                  2    | 2   2   2   2   
  Hottest                  140  | 40  40  110 140 
Shots Fired                90   | 10  4   60  16  
  Gun                      59   | 10  4   37  8   
  Cannon                   27   | .   .   19  8   
  Launcher                 4    | .   .   4   .   
  Special                  .    | .   .   .   .   
  Kinetic                  51   | 10  4   37  .   
  Thermal                  35   | .   .   19  16  
  Explosive                4    | .   .   4   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         13   | 6   3   13  4   
  Robot Miss Streak        3    | 2   1   2   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           60   | 8   2   41  9   
  Core Hits                15   | 2   1   11  1   
  Critical Kills           1    | .   .   1   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   1   .   
    Meltdown               1    | .   .   1   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1075 | 84  27  746 218 
  Guns                     567  | 84  25  382 76  
  Cannons                  506  | .   .   364 142 
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  2    | .   2   .   .   
  Kinetic                  491  | 84  25  382 .   
  Thermal                  582  | .   .   364 218 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            9    | .   .   .   9   
  Projectiles              9    | .   .   .   9   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   1    | .   1   .   .   
Targets Rammed             1    | .   1   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        144  | .   .   13  144 
  Average Temperature      52   | .   .   5   67  
  Received Heat Transfer   123  | .   .   96  27  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              1    | .   .   1   .   
  Combat Hostiles          1    | .   .   1   .   
  Parts Melted             2    | .   .   2   .   
  Heat Transferred         766  | .   .   481 285 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             83   | 5   53  .   83  
  Initial                  3    | .   3   .   .   
  Average                  24   | 1   34  .   14  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              22   | .   4   11  7   
  Peak Tracking Total      5    | .   4   5   5   
  Tactical Retreats        3    | .   1   .   2   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          4    | .   .   3   1   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   .   7   2   
  Successful               7    | .   .   7   .   
  Failed                   2    | .   .   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   .   .   2   
  Terminals                2    | .   .   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   .   7   .   
  Record                   6    | .   .   6   .   
  Open Door                1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               1727 | 99   346  1158 124  
Spaces Moved               845  | 49   102  646  48   
  Core                     16   | 15   .    1    .    
  Treads                   781  | 34   102  645  .    
  Legs                     48   | .    .    .    48   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  190  
  Average Speed            161  | 149  160  160  190  
  Slowest Speed            250  | 200  160  250  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       19   | 4    19   49   7    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          16   | .    .    13   3    
  Melee                    .    | .    .    .    .    
  Projectile               5    | .    .    2    3    
  AOE                      11   | .    .    11   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Total                      1120 | 63  281 713 63  
  Wait                     195  | .   175 19  1   
  Move                     842  | 48  101 645 48  
  Hop                      .    | .   .   .   .   
  Pick Up                  11   | 4   2   5   .   
  Fast Attach              10   | 6   .   2   2   
  Attach                   4    | .   .   .   4   
  Detach                   .    | .   .   .   .   
  Swap                     4    | .   .   4   .   
  Drop                     6    | .   .   6   .   
  Fire                     47   | 5   2   32  8   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
  100 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  427 | -10/Materials | Discovered new exit (range 5)
  446 | -10/Materials | Entered Subcaves
  494 | -10/Subcaves  | Learned Materials stockpile data
  523 | -10/Subcaves  | Learned location of 1 exit from Materials
  707 | -10/Subcaves  | Visited Clippyterm
  712 | -10/Subcaves  | Learned Factory fabricator intel
  712 | -10/Subcaves  | Learned Factory garrison access intel
  896 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
 1091 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 1094 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 1479 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1494 | -10/Subcaves  | Discovered new exit (range 8)
 1587 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1587 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1587 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1590 | -10/Subcaves  | Core integrity fell below 50%
 1604 | -10/Subcaves  | Entered Materials
 1604 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1605 | -8/Materials  | Identified exit to Factory
 1634 | -8/Materials  | Lost 4 parts (1p2n1w)
 1728 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01590_ Destroyed Scrap Shield.
01592_ Lgt. Ion Engine destroyed.
01600_ Sub. Machine Gun destroyed.
01602_ Lgt. Treads destroyed. <x2>
PARAMETERS=PROPULSION+2,UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading 1 Materials exit...
Loading Materials stockpile data (x5)...
01620_ Acquired Imp. Heat Sink.
01627_ Acquired Disposable Heat Sink.
01657_ Connecting with Terminal...
01657_ Current location identified: Materials
01668_ K-01 Serf collects debris. <x5>
01692_ W-25 Informer sends out distress signal.
01692_ K-01 Serf collects debris.
01697_ S-10 Pest destroyed.
01698_ K-01 Serf collects debris. <x5>
01712_ Destroyed Flight Unit.
01715_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ??????????????         #? "??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          50
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyThrusterRedirector
  Manual?         0
Play Time         00:07:20
  Cumulative      902.0 hours
  Start           2024.08.12 @ 20:11:05
  End             2024.08.12 @ 20:17:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1438
  Rogue           1438
  Adventurer      0
  Explorer        0
Win Type          -
  Total           86
  Types           52/1/14/14/4/0/0/1/0
Lore%             72
Gallery%          87
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b82d7d6-7330-4014-ab05-bfbc4ec125fb