Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.15 @ 20:48:46 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (2295) 2295 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (146) 146 TOTAL SCORE: 5196 Bonus ------- High Alert Combat Kills 146 Cogmind --------- Core Integrity 655/700 Matter 27/300 Energy 18/100 System Corruption 2% Temperature Cool (9) Movement Treading (163) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Armored Treads Medium Treads > --- UTILITY (4) ------ Small Storage Unit Kinecellerator > --- WEAPON (4) ------- Heavy Laser Enhanced Autogun Flak Gun > --- INVENTORY (8) ---- Light Treads Small Battery (100) Enhanced Autogun Enhanced Autogun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Small Battery Pulse Rifle Enhanced Autogun Heavy Rocket Launcher [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon 2 | . . 2 . . Parts Attached 47 | . 4 15 16 12 Power 4 | . . 2 1 1 Engine 4 | . . 2 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | . . 3 4 4 Treads 7 | . . 1 3 3 Leg . | . . . . . Wheel 4 | . . 2 1 1 Hover . | . . . . . Flight . | . . . . . Utility 13 | . 2 3 4 4 Device 9 | . 1 3 1 4 Storage 2 | . 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 19 | . 2 7 7 3 Energy Gun 3 | . 1 1 . 1 Energy Cannon . | . . . . . Ballistic Gun 14 | . 1 6 6 1 Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 14 | . 2 3 . 9 Power 3 | . . 1 . 2 Propulsion 5 | . . 2 . 3 Utility 2 | . . . . 2 Weapon 4 | . 2 . . 2 Highest Loss Streak 5 | . 2 2 . 5 Average Slot Usage (%) 96 | . 92 96 98 97 Engine 10 | . 14 10 9 6 Treads 9 | . . 5 17 16 Leg 8 | . 28 5 . . Wheel 8 | . . 10 9 12 Device 12 | . 10 11 12 14 Storage 10 | . 14 11 9 7 Protection 2 | . . . 4 6 Energy Gun 7 | . 17 11 . . Ballistic Gun 25 | . 6 30 34 28 Naked Turns . | . . . . . Heaviest Build 32 | 14 15 25 30 32 Greatest Support 88 | 20 20 26 20 88 Greatest Overweight (x) 3 | . . 1 2 3 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 8 | . 8 8 8 8 Average Capacity 8 | . 8 8 8 8 Most Carried 8 | . 8 8 8 8 Average Carried 7 | . 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 6 8 8 8 4 Class Distribution -------------------- 26% | Scavenger-Tank 26% | Mutant 13% | Skirmisher 11% | Scavenger-Skirmisher 11% | Gunner 7% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1659 | 200 117 558 617 167 Remotely . | . . . . . Salvage Created 3140 | . 383 1159 1015 583 Parts 192 | . 28 78 60 26 Haulers Intercepted 6 | . 1 2 2 1 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 60 | . 9 17 20 14 Guns 46 | . 8 17 16 5 AOE 14 | . 1 . 4 9 Classes Destroyed 15 | . 4 6 1 4 Worker 3 | . . 2 . 1 Builder 2 | . . . 2 . Hauler 6 | . 1 2 2 1 Recycler 6 | . . 3 3 . Operator 3 | . . 2 1 . Watcher 3 | . 1 2 . . Swarmer 18 | . 3 4 11 . Grunt 16 | . 6 4 4 2 Brawler 2 | . . 2 . . Duelist 2 | . . 1 . 1 Protector 1 | . . . . 1 Sentry 12 | . . 6 5 1 Specialist 4 | . . . . 4 Hunter 4 | . . . . 4 Programmer 1 | . . . . 1 Best Kill Streak 13 | . 4 5 5 13 Combat Bots Only 12 | . 4 5 3 12 Max Kills in Single Turn 4 | . 1 2 2 4 Gunslinging 1 | . . 1 . . Exploded 4 | . 1 . 2 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2938 | . 334 486 494 1624 Core 154 | . 49 49 11 45 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 80 87 98 . Volleys Fired 167 | . 48 50 41 28 Largest 4 | . 2 4 4 4 Hottest 125 | . 80 125 125 103 Shots Fired 488 | . 67 187 155 79 Gun 479 | . 67 187 152 73 Cannon . | . . . . . Launcher 9 | . . . 3 6 Special . | . . . . . Kinetic 386 | . 29 142 147 68 Thermal 55 | . . 45 5 5 Explosive 9 | . . . 3 6 Electromagnetic 38 | . 38 . . . Robot Hit Streak 11 | . 11 11 8 8 Robot Miss Streak 6 | . 2 6 4 2 Penetration Max . | . . . . . Secondary Targets 9 | . 1 5 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 276 | . 42 106 74 54 Core Hits 140 | . 19 46 39 36 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 5 | . . 2 3 . Burn 2 | . . 1 1 . Destroy 3 | . . 1 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6023 | . 700 1484 1503 2336 Guns 4277 | . 551 1484 1313 929 Cannons . | . . . . . Explosions 1746 | . 149 . 190 1407 Melee . | . . . . . Ramming . | . . . . . Kinetic 3543 | . 278 1145 1269 851 Thermal 610 | . 149 339 44 78 Explosive 1597 | . . . 190 1407 Electromagnetic 273 | . 273 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 74 | . 37 . . 37 Projectiles . | . . . . . Explosions 74 | . 37 . . 37 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 111 | . 51 . 16 44 Shots 4 | . 1 . 1 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 361 | . 102 361 286 172 Average Temperature 70 | . 43 77 81 65 Received Heat Transfer 696 | . 123 132 162 279 Siege Activations . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 2 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1356 | . 150 873 185 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 3 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 719 | . 615 621 719 265 Initial 240 | . . 226 240 144 Average 368 | . 296 455 464 145 Maximum Alert Level 3 | . 2 2 3 1 Low Security (%) 25 | . 55 . . 76 Level 1 24 | . 1 27 39 23 Level 2 47 | . 42 72 51 . Level 3 2 | . . . 8 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 3 2 3 Investigation 4 | . 1 2 . 1 Extermination 1 | . . . . 1 Reinforcement 3 | . . 1 1 1 Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 11 | . 1 3 7 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 111 | . 17 29 37 28 Peak Tracking Total 13 | . 4 6 6 13 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . 3 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 20 | . 5 9 5 1 Terminals 18 | . 5 8 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 52 | . 11 26 13 2 Successful 20 | . 5 9 6 . Failed 31 | . 6 16 7 2 Catastrophic 6 | . 1 2 1 2 Database Lockouts 1 | . . 1 . . Manual 18 | . 1 10 7 . Terminals 47 | . 11 23 13 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 3 . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 19 | . 5 8 6 . Part Schematic 2 | . . 1 1 . Robot Analysis 2 | . . . 2 . Terminal Index 1 | . . 1 . . Alert Level 3 | . 1 1 1 . Unreport Threat 3 | . 1 . 2 . Transport Status 1 | . . 1 . . Recall Investigation 1 | . . 1 . . Hauler Manifests 3 | . 2 1 . . Zone Layout 3 | . 1 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 2 . . Used 1 | . . 1 . . Hacking Detections 14 | . 4 6 3 1 Full Trace Events 3 | . 1 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . 2 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3372 | . 770 1142 885 575 Spaces Moved 2372 | 1 503 836 536 496 Core . | . . . . . Treads 143 | . . 29 96 18 Legs 681 | 1 503 177 . . Wheels 1548 | . . 630 440 478 Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 120 120 90 110 95 Average Speed 115 | 120 120 111 133 98 Slowest Speed 240 | 120 120 190 240 163 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 2 86 72 47 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 8 | . . . 8 . Terrain Destroyed 45 | . 13 . 18 14 Melee . | . . . . . Projectile . | . . . . . AOE 45 | . 13 . 18 14 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2753 | . 602 930 664 557 Wait 134 | . 43 19 58 14 Move 2368 | . 502 835 535 496 Hop . | . . . . . Pick Up 10 | . 3 3 2 2 Fast Attach 13 | . 3 6 3 1 Attach 12 | . 1 3 2 6 Detach 2 | . 1 1 . . Swap 22 | . . 6 11 5 Drop 25 | . 1 7 12 5 Fire 167 | . 48 50 41 28 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 16) 420 | -10/Materials | Discovered new exit (range 5) 752 | -10/Materials | Discovered new exit (range 12) 771 | -10/Materials | Entered another Materials area 771 | -9/Materials | Evolved 2 slots: Weapon x2 1159 | -9/Materials | Discovered new exit (range 13) 1178 | -9/Materials | Build established: Skirmisher 1476 | -9/Materials | Discovered new exit (range 8) 1526 | -9/Materials | Discovered new exit (range 16) 1676 | -9/Materials | Discovered new exit (range 4) 1771 | -9/Materials | Central database locked down 1884 | -9/Materials | Build established: Gunner 1913 | -9/Materials | Entered another Materials area 1913 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2264 | -8/Materials | Build established: Scavenger-Skirmisher 2370 | -8/Materials | Discovered new exit (range 14) 2713 | -8/Materials | First assault squad dispatched 2787 | -8/Materials | Discovered new exit (range 11) 2792 | -8/Materials | Build established: Scavenger-Tank 2798 | -8/Materials | Entered Factory 2798 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3044 | -7/Factory | Discovered new exit (range 15) 3172 | -7/Factory | Discovered new exit (range 16) 3275 | -7/Factory | Cargo convoy interrupted 3344 | -7/Factory | Lost 5 parts (1p2n1u1w) 3351 | -7/Factory | Destroyed 12 combat bots 3373 | -7/Factory | Self-destructed Last Messages --------------- 03318_ I-36 Angel destroyed. 03318_ H-55 Commando destroyed. 03318_ Destroyed Imp. Recalibrator. 03318_ Slug penetrates Wall. 03320_ X-62 Marksman destroyed. 03322_ The unstable cave ceiling collapses. 03324_ G-47 Trooper destroyed. 03327_ C-30 ARC bursts open, deploying its payload. 03327_ G-50 Soldier unfolds itself. 03327_ G-47 Trooper unfolds itself. 03330_ L-41 Fighter destroyed. 03333_ The unstable cave ceiling collapses. 03333_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03338_ The unstable cave ceiling collapses. 03345_ Lgt. Treads destroyed. 03346_ Acquired 5 matter. 03347_ Lgt. Ion Engine destroyed. 03347_ Hvy. Rocket Launcher destroyed. 03360_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ???# "" "" # | | ???#! "" "" # | | ???# "%" # | | ???# """ """ + *%* | | ???# """ """ # [ ### | | ???# """ """ # = [ ^ #?? | | ???? """ "" # %# ############# #?? | | ???? ""%""" # = #?????# ? | | ????? " # #?????# ?? | | ?????? # = #?????# ?? | | ???????######## #?????# ?? | | ??????????????# ! #?????? ?? | | ??????????????# #??????? ##?? | | ??????????????# #?????????????? | | ??????????????#% % #?????????????? | | ??????????????# +?????????????? | | ??????????????# # % H #?????????????? | | ??????????????# # %! #?????????????? | | ??????????????# H# #?????????????? | | ??????????????# #######"/##+##?????????????? | | ??????????????? ???????# ##?????????????? | | ?????????????????????????????# T#?????????????? | | ?????????????????????????????# #?????????????? | | ???????????# ?????????????# ##?????????????? | | ??????????????# ######## ## #?????????? | | ??????????????# @ g ????? | | ??????????????# ########+##+## ####??????? | | ??????????????# ????????????????????? ##?????????? | | ??????????????????????????????????????#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 12 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Huge Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockSpacefoldMace Manual? 0 Play Time 00:53:52 Cumulative 197.1 hours Start 2021.12.15 @ 13:03:57 End 2021.12.15 @ 20:48:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 265 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 74 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4077fc2b-816c-4ddf-8e18-8427ee039c3b