Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.22 @ 00:11:41

Player: Hiumann

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (31)      155
Value Destroyed (720)      720
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1815

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     203/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (1450) Ox28
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (3) ------
         Huge Storage Unit
         Visual Processing Unit
  Medium Armor Plating
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (25) ---
         Heat Sink
         Structural Scanner
         Terrain Scanner
         Core Shielding
         System Shield
         System Shield
         System Shield
         System Shield

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
                Huge Storage Unit
  High-capacity Matter Pod
                Visual Processing Unit
>               --- WEAPON -----------
         Medium Laser
                Autogun
                Grenade Launcher
>               --- INVENTORY --------
                Heat Sink
                Structural Scanner
                Terrain Scanner
                Core Shielding
         Medium Armor Plating
                System Shield
                System Shield
                System Shield
                System Shield
       Improved Medium Laser
                Assault Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Matter Pod
  Device                   Sensor Array
  Storage                  High-capacity Matter Pod
  Processor                Visual Processing Unit
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             36   | 8   18  10  
  Power                    5    | 2   2   1   
    Engine                 5    | 2   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   3   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  13   | 1   9   3   
    Device                 4    | .   3   1   
    Storage                6    | 1   5   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   13   | 3   4   6   
    Energy Gun             4    | .   1   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 3   1   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   2   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 9    | .   1   8   
  Power                    2    | .   1   1   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      4    | .   1   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   98  83  
  Engine                   12   | .   13  10  
  Leg                      22   | .   28  13  
  Device                   3    | .   4   1   
  Storage                  21   | .   20  21  
  Processor                4    | .   1   9   
  Energy Gun               6    | .   4   9   
  Ballistic Gun            12   | .   14  8   
  Launcher                 8    | .   9   6   
Peak Build Rating          15   | 6   7   15  
  Average Rating           8    | 3   6   11  
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             101  | 10  94  101 
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  33   | .   4   33  
  Average Overweight (x)   1    | .   .   8   
Largest Inventory Capacity 25   | 5   25  25  
  Average Capacity         16   | 5   12  25  
  Most Carried             11   | 5   6   11  
  Average Carried          5    | 2   4   7   
  Final Capacity           25   | 5   25  25  
  Final Carried            8    | 4   5   8   

 Class Distribution 
--------------------
 62% | Mutant
 23% | Skirmisher
 14% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           755  | 326 344 85  
  Remotely                 .    | .   .   .   
Salvage Created            699  | 45  411 243 
  Parts                    52   | 7   36  9   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  24   | 1   15  8   
  Guns                     13   | 1   9   3   
  AOE                      11   | .   6   5   
Classes Destroyed          5    | 2   2   1   
  Worker                   3    | 1   2   .   
  Watcher                  4    | .   3   1   
  Swarmer                  10   | .   6   4   
  Grunt                    13   | 1   9   3   
  Sentry                   1    | .   .   1   
Best Kill Streak           7    | 1   7   3   
  Combat Bots Only         4    | 1   4   3   
Max Kills in Single Turn   2    | 1   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        160  | 2    49   109  
  Missed                   57   | 1    16   40   
Damage Taken               1413 | 12   371  1030 
  Core                     504  | .    100  404  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         80   | 100  60   .    
Volleys Fired              74   | 4    48   22   
  Largest                  3    | 2    2    3    
  Hottest                  103  | 40   70   103  
Shots Fired                132  | 8    89   35   
  Gun                      120  | 8    80   32   
  Cannon                   .    | .    .    .    
  Launcher                 12   | .    9    3    
  Special                  .    | .    .    .    
  Kinetic                  81   | 8    59   14   
  Thermal                  39   | .    21   18   
  Explosive                12   | .    9    3    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         9    | 4    8    9    
  Robot Miss Streak        7    | 2    7    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           66   | 4    43   19   
  Core Hits                44   | 3    29   12   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    .    2    
    Burn                   2    | .    .    2    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1713 | 45   1047 621  
  Guns                     864  | 45   507  312  
  Cannons                  .    | .    .    .    
  Explosions               840  | .    532  308  
  Melee                    .    | .    .    .    
  Ramming                  9    | .    8    1    
  Kinetic                  586  | 45   421  120  
  Thermal                  371  | .    86   285  
  Explosive                671  | .    532  139  
  Electromagnetic          76   | .    .    76   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    1    3    
  Average Corruption       1    | .    1    3    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  3    | .    .    3    
    Matter Fused           1    | .    .    1    
    Heat Flow Errors       2    | .    .    2    
Overload Shots             .    | .    .    .    
Overflow Damage            156  | .    9    147  
  Projectiles              .    | .    .    .    
  Explosions               156  | .    9    147  
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      209  | .    29   180  
  Shots                    7    | .    3    4    
  Rammed                   1    | .    .    1    
Targets Rammed             2    | .    1    1    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        199  | .    103  199  
  Average Temperature      40   | .    35   43   
  Received Heat Transfer   534  | 6    147  381  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         879  | .    200  679  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             369  | 25  369 188 
  Initial                  45   | .   16  45  
  Average                  125  | 9   193 39  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         66   | 100 40  100 
  Level 1                  33   | .   59  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | 1   16  11  
  Peak Tracking Total      5    | 1   3   5   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          4    | .   2   2   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          8    | .   7   1   
  Terminals                7    | .   6   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   15  3   
  Successful               12   | .   11  1   
  Failed                   6    | .   4   2   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                17   | .   14  3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             11   | .   10  1   
  Record                   7    | .   7   .   
  Robot Analysis           1    | .   1   .   
  Dispatch Records         1    | .   .   1   
  Patrol Status            1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Recycle Component        1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2752 | 175  1565 1012 
Spaces Moved               1049 | 127  766  156  
  Core                     58   | 34   .    24   
  Treads                   .    | .    .    .    
  Legs                     991  | 93   766  132  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  400  
  Average Speed            229  | 101  176  590  
  Slowest Speed            1700 | 120  400  1700 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       38   | 10   90   15   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          101  | .    64   37   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      101  | .    64   37   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1268 | 167 893 208 
  Wait                     38   | 9   25  4   
  Move                     1047 | 126 765 156 
  Hop                      .    | .   .   .   
  Pick Up                  45   | 15  18  12  
  Fast Attach              2    | .   2   .   
  Attach                   15   | 6   3   6   
  Detach                   2    | .   2   .   
  Swap                     19   | 2   13  4   
  Drop                     24   | 5   16  3   
  Fire                     74   | 4   48  22  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  106 | -11/Scrapyard | Discovered new exit (range 8)
  176 | -11/Scrapyard | Entered Materials
  594 | -10/Materials | Build established: Scavenger-Mutant
  615 | -10/Materials | Discovered new exit (range 9)
  842 | -10/Materials | Discovered new exit (range 5)
 1050 | -10/Materials | Build established: Mutant
 1625 | -10/Materials | Discovered new exit (range 16)
 1741 | -10/Materials | Entered another Materials area
 1741 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2026 | -9/Materials  | Build established: Skirmisher
 2593 | -9/Materials  | Lost 4 parts (4w)
 2667 | -9/Materials  | Build established: Mutant
 2706 | -9/Materials  | Core integrity fell below 50%
 2723 | -9/Materials  | Core integrity fell below 20%
 2750 | -9/Materials  | Lost 3 parts (1p1u1w)
 2753 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
K-01 Serf destroyed.
R-06 Scavenger collects Aluminum Leg.
K-01 Serf collects debris. <x2>
G-34 Mercenary destroyed.
R-06 Scavenger collects Aluminum Leg.
K-01 Serf collects debris.
K-01 Serf destroyed.
R-06 Scavenger collects Sml. Laser.
Acquired 9 matter.
R-06 Scavenger inserts Aluminum Leg into
  recycling unit. <x2>
Critical hit (Burn: +37).
R-06 Scavenger inserts Aluminum Leg into
  recycling unit.
R-06 Scavenger inserts Sml. Laser into recycling
  unit.
U-05 Engineer lays Concrete. <x2>
R-06 Scavenger collects Ion Engine.
[Achievement: First Step to Greatness]

 Map 
-----
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|   ?????#                           +         #   # |
|   ?????# """    * ###+###########+##     !!  #   # |
|   ?????# """  ##         #         #         ##### |
|   ?????# """  ##         #         ############### |
|   ?????#      ##         #         ############??? |
|   ?????#########         #         ##????????????? |
|   ?????????????######################????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              350
Matter Capacity            500
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
One Hack Too Far
Risk Taker
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              SmartbombHybridShovel
  Manual?         0
Play Time         00:42:30
  Cumulative      0.6 hours
  Start           2025.01.21 @ 23:29:56
  End             2025.01.22 @ 00:11:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 195d5b6c-d1c6-4621-a06f-6e8464284f5d