Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 18:09:40 Player: deadbabe Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (822) 822 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1259) 1259 TOTAL SCORE: 5446 Bonus ------- Follower Combat Kills 159 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Cogmind --------- Core Integrity 129/850 Matter 228/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (2) ------- Autogun > --- INVENTORY (15) --- Light Fission Core Medium Matter Pod (100) Seismic Detector Improved Thermal Shield Hacking Drone Bay (1/1) Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Barrage Gun Heavy Battle Rifle > --- INVENTORY -------- Improved Deuterium Engine Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Medium Matter Pod Seismic Detector Improved Medium Armor Plating Improved Thermal Shield Barrage Gun KE Penetrator Heavy Shock Bomb Launcher [Rating: 51] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Light Treads Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Barrage Gun Ballistic Gun Barrage Gun Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 4 | . . 1 . . . 3 Utility 4 | . . 1 . . . 3 Weapon . | . . . . . . . Parts Attached 36 | 6 1 2 1 3 7 16 Power 3 | 1 . . . . 1 1 Engine 3 | 1 . . . . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 . 1 . . 3 8 Treads 8 | 2 . 1 . . 3 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 6 | . . . . . . 6 Utility 10 | 1 1 1 . 1 3 3 Device 4 | . 1 . . . 1 2 Storage 3 | 1 . 1 . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 9 | 2 . . 1 2 . 4 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 . . 1 2 . 4 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 22 | . . . . . . 22 Power 2 | . . . . . . 2 Propulsion 11 | . . . . . . 11 Utility 4 | . . . . . . 4 Weapon 5 | . . . . . . 5 Highest Loss Streak 10 | . . . . . . 10 To Critical Strikes 2 | . . . . . . 2 Average Backups 13 | 2 4 8 12 14 14 13 Power . | . 1 1 1 1 1 . Propulsion 5 | 1 3 5 7 6 6 5 Utility 4 | . . 2 3 4 4 4 Weapon 2 | . . . 1 3 3 2 Tool/Special . | . . . . . . . Unused Backups 17 | . . . . 4 9 4 Power 2 | . . . . . 1 1 Propulsion 10 | . . . . 4 6 . Utility 2 | . . . . . . 2 Weapon 3 | . . . . . 2 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 82 | . 98 80 88 80 99 64 Engine 9 | . 14 11 11 11 11 5 Treads 30 | . 28 25 33 33 33 24 Flight 1 | . . . . . . 4 Device 9 | . 12 11 11 11 11 6 Storage 9 | . 14 11 11 11 11 6 Protection 4 | . . . . . 10 4 Ballistic Gun 16 | . 28 22 22 14 22 11 Peak Build Rating 51 | 6 7 9 9 16 38 51 Average Rating 23 | 5 6 7 9 10 32 39 On Entrance 12 | . 6 7 9 9 16 38 Avg Prop Armor Cover (%) 3 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 45 | 12 13 28 28 31 44 45 Greatest Support 118 | 40 40 60 60 60 68 118 Greatest Overweight (x) 14 | . . . . . 14 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 14 | 7 8 13 15 15 15 15 Most Carried 15 | 3 8 11 15 15 15 15 Average Carried 13 | 2 4 8 12 14 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 3 7 11 15 15 15 6 Class Distribution -------------------- 74% | Mutant 19% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1172 | 286 125 59 63 20 200 419 Remotely . | . . . . . . . Salvage Created 1284 | 86 125 59 200 . 161 653 Parts 60 | 1 5 4 8 . 7 35 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . 2 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 69 | . . . . . 69 . Prevented 26 | . . . . . 26 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 20 | . 3 1 2 . 3 11 Guns 20 | . 3 1 2 . 3 11 Classes Destroyed 8 | 1 1 1 . . 1 4 Worker 4 | . . . . . . 4 Recycler 4 | 1 1 . 2 . . . Watcher 1 | . . . . . . 1 Swarmer 10 | . 3 . 2 . 1 4 Grunt 5 | . . . . . 2 3 Sentry 1 | . . 1 . . . . Hunter 2 | . . . . . . 2 Programmer 2 | . . . . . . 2 Best Kill Streak 6 | 1 4 1 2 . 2 6 Combat Bots Only 4 | . 3 1 2 . 2 4 Max Kills in Single Turn 2 | 1 1 1 1 . 2 2 Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 361 | . 17 . 11 . 28 305 Missed 89 | . 5 . 6 . 5 73 Hits 272 | . 12 . 5 . 23 232 Projectile 272 | . 12 . 5 . 23 232 AOE 2 | . . . . . . 2 Critical Strikes 10 | . . . . . 2 8 Part Disruptions 1 | . . . . . . 1 Damage Taken 3682 | . 89 . 40 . 297 3256 Core 745 | . 14 . . . 10 721 Absorbed by Shields 309 | . . . . . 111 198 Core Remaining (%) 97 | 100 94 . . . 97 . Volleys Fired 114 | 5 8 1 8 . 16 76 Largest 2 | 2 2 2 2 . 2 2 Hottest 61 | 40 40 40 40 . 61 61 Shots Fired 190 | 10 16 2 16 . 32 114 Gun 190 | 10 16 2 16 . 32 114 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 190 | 10 16 2 16 . 32 114 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 5 2 4 6 . 9 18 Robot Miss Streak 4 | 4 3 . 4 . 2 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 126 | 5 7 2 9 . 20 83 Core Hits 53 | 2 5 2 5 . 8 31 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 1 | . . . . . 1 . Destroy 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2424 | 59 97 28 126 . 423 1691 Guns 2402 | 57 97 28 112 . 417 1691 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 22 | 2 . . 14 . 6 . Kinetic 2402 | 57 97 28 112 . 417 1691 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . . . . 14 Message Errors 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Misfires 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 6 | 1 . . 3 . 2 . Targets Rammed 6 | 1 . . 3 . 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 263 | . . . . . 70 263 Average Temperature 26 | . . . . . 24 27 Received Heat Transfer 248 | . . . . . 53 195 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 70 | 5 60 30 50 . . 70 Initial 35 | . . 16 . . . 35 Average 14 | . 25 10 30 . . 13 Influence Increases 783 | 5 81 30 60 . 223 384 Destroy 0b10 Robot/C 480 | . 60 20 40 . 140 220 Destroy 0b10 Robot/NC 45 | 5 5 . 10 . . 25 Destroy Leader 102 | . 10 10 10 . 10 62 Allied During Kill 28 | . . . . . 28 . Successful Hack 6 | . 6 . . . . . Disable Machine 30 | . . . . . . 30 Destroy Structure 2 | . . . . . . 2 Lose Combat Pursuer 90 | . . . . . 45 45 Influence Decreases 743 | 5 40 71 40 20 167 400 Entered New Map 66 | . . 25 . 20 . 21 Time Decay 445 | 5 40 46 40 . 98 216 Lost Part 158 | . . . . . . 158 Lost Ally 74 | . . . . . 69 5 Squads Dispatched 7 | . . . . . . 7 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 6 3 3 . 29 21 Peak Tracking Total 12 | . 5 2 3 . 12 5 Tactical Retreats 4 | . . . . . 3 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . 3 . . . . . Successful 2 | . 2 . . . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . 3 . . . . 2 Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Robot Analysis 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 7 | . . . . . 7 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 12 | . . . . 4 8 . Largest Group 9 | . . . . 4 9 1 Highest-Rated Group 237 | . . . . 155 237 31 Highest-Rated Ally 41 | . . . . 41 41 31 Total Orders 4 | . . . . . 2 2 GUARD 2 | . . . . . 2 . EXPLORE 2 | . . . . . . 2 Ally Attacks 42 | . . . . . 39 3 Total Damage 736 | . . . . . 695 41 Kills 4 | . . . . . 4 . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 1826 | . 128 103 91 1412 92 . Seismic 1826 | . 128 103 91 1412 92 . Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 4019 | 134 135 103 91 1412 1166 978 Spaces Moved 2193 | 69 66 59 37 870 604 488 Core 21 | 4 . . . . 1 16 Treads 2004 | 65 66 59 37 870 603 304 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 168 | . . . . . . 168 Fastest Speed 23 | 50 160 160 160 160 160 23 Average Speed 155 | 153 160 160 160 160 163 138 Slowest Speed 750 | 160 160 160 160 160 750 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 5 | . . . . . 5 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 5 17 7 9 80 43 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2628 | 84 80 65 53 898 762 686 Wait 125 | . . . . 7 17 101 Move 2187 | 68 65 58 36 869 603 488 Hop . | . . . . . . . Pick Up 35 | 4 4 4 4 7 10 2 Fast Attach 15 | 5 1 1 . 3 1 4 Attach 15 | 1 1 . . . . 13 Detach 3 | . 1 . . . . 2 Swap 9 | . . 1 1 1 6 . Drop 27 | . . . 1 11 15 . Fire 114 | 5 8 1 8 . 16 76 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | 1 . . 3 . 2 . Escape Stasis . | . . . . . . . Rewire 92 | . . . . . 92 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 15) 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 340 | -9/Materials | Discovered new exit (range 13) 373 | -9/Materials | Entered Mines 385 | -9/Mines | Met a Derelict bent on vengeance 461 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 463 | -9/Mines | Discovered new exit (range 11) 464 | -9/Mines | Entered Zion 606 | -7/Zion | Learned location of Data Miner (-6) 849 | -7/Zion | Given A8's code to call for help 1014 | -7/Zion | Met Imprinter 1040 | -7/Zion | Imprinted 1043 | -7/Zion | Declared Zion's savior 1480 | -7/Zion | Given the Hacking Drone Bay 1484 | -7/Zion | Found Prototype Device 1829 | -7/Zion | Discovered new exit (range 16) 1876 | -7/Zion | Entered Proximity Caves 1876 | -6/Proximity Caves | Accompanied by 4 allies 1878 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 2131 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 2367 | -6/Proximity Caves | Lost 16 allies 2476 | -6/Proximity Caves | 0b10 base defense nominally successful 2574 | -6/Proximity Caves | Lost 11 allies 3009 | -6/Proximity Caves | Discovered new exit (range 15) 3042 | -6/Proximity Caves | Entered Factory 3042 | -6/Factory | Accompanied by 1 ally 3042 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 3075 | -6/Factory | Identified Hacking Drone Bay 3131 | -6/Factory | Garrison activated, responded to threat 3327 | -6/Factory | Build established: Scavenger-Mutant 3827 | -6/Factory | Lost 10 parts (1p5n2u2w) 3992 | -6/Factory | Core integrity fell below 50% 4018 | -6/Factory | Core integrity fell below 20% 4020 | -6/Factory | Self-destructed Last Messages --------------- 04002_ Slug penetrates Wall. 04002_ K-01 Serf collects debris. 04004_ S-27 Virus destroyed. 04005_ Slug penetrates Wall. 04006_ System corrupted: Heat flow error (+277). 04006_ K-01 Serf collects debris. 04009_ Slug penetrates Wall. 04009_ S-27 Virus destroyed. 04011_ K-01 Serf collects debris. 04012_ Slug penetrates Wall. 04012_ R-10 Processor collects VTOL Module. 04012_ K-01 Serf destroyed. 04013_ S-27 Virus suffers critical hit (Destroy). 04014_ K-01 Serf collects debris. 04016_ R-10 Processor collects Autogun. 04017_ Wall collapses. 04017_ K-01 Serf collects debris. 04018_ Penetrated by Slug. 04019_ ALERT: Security rotation in progress. 04020_ K-01 Serf collects debris. 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