Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 09:48:11 Player: Papweer Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (486) 486 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-198) -198 TOTAL SCORE: 1513 Bonus ------- Friendly Fire -198 Cogmind --------- Core Integrity 400/400 Matter 127/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Rocket Launcher Rocket Launcher > --- INVENTORY (20) --- Ion Engine Light Ion Engine Armored Treads Assault Rifle Assault Rifle Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array > --- WEAPON ----------- Rocket Launcher Rocket Launcher > --- INVENTORY -------- Light Ion Engine Assault Rifle Assault Rifle Grenade Launcher Rocket Launcher Rocket Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Weapon Rocket Launcher Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 14 | 7 5 2 . Power 2 | 2 . . . Engine 2 | 2 . . . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 1 1 . Device 1 | . . 1 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 4 1 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 5 | . 4 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Highest Loss Streak 1 | . . 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 87 | . 84 88 . Engine 14 | . 14 14 . Treads 28 | . 28 28 . Device 2 | . . 3 . Storage 14 | . 14 14 . Ballistic Gun 1 | . 5 . . Launcher 26 | . 21 28 . Naked Turns . | . . . . Heaviest Build 54 | 14 53 54 . Greatest Support 40 | 40 40 40 . Greatest Overweight (x) 1 | . 1 1 . Average Overweight (x) . | . . 1 . Largest Inventory Capacity 20 | 8 20 20 . Average Capacity 18 | 7 12 20 . Most Carried 8 | 1 7 8 . Average Carried 6 | . 4 7 . Final Capacity 20 | 8 20 20 20 Final Carried 7 | 1 6 7 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 508 | 211 76 221 . Remotely . | . . . . Salvage Created 379 | . 151 228 . Parts 33 | . 13 20 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 12 | . 2 10 . AOE 12 | . 2 10 . Classes Destroyed 6 | . 4 2 . Worker 3 | . 2 1 . Tunneler 2 | . . 2 . Recycler 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 3 | . . 3 . Grunt 9 | . 2 7 . Thug 1 | . . 1 . Best Kill Streak 7 | . 7 3 . Combat Bots Only 3 | . 2 3 . Max Kills in Single Turn 2 | . 2 2 . Gunslinging . | . . . . Exploded 2 | . 1 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 19 | . 1 18 . Missed 5 | . . 5 . Damage Taken 544 | . 30 514 . Core 85 | . 12 73 . Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 . 66 . Volleys Fired 18 | . 5 13 . Largest 2 | . 2 2 . Hottest 66 | . 66 66 . Shots Fired 32 | . 8 24 . Gun . | . . . . Cannon . | . . . . Launcher 32 | . 8 24 . Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive 32 | . 8 24 . Electromagnetic . | . . . . Robot Hit Streak 5 | . 4 5 . Robot Miss Streak 3 | . 2 3 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 18 | . 5 13 . Core Hits 29 | . 11 18 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1779 | . 451 1328 . Guns . | . . . . Cannons . | . . . . Explosions 1779 | . 451 1328 . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive 1779 | . 451 1328 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 105 | . . 105 . Projectiles . | . . . . Explosions 105 | . . 105 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 307 | . . 307 . Shots 9 | . . 9 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 33 | . 6 33 . Average Temperature 10 | . 3 12 . Received Heat Transfer 87 | . 6 81 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 347 | . 203 347 . Initial 78 | . . 78 14 Average 121 | . 101 131 . Maximum Alert Level 1 | . 1 1 . Low Security (%) 80 | 100 95 75 . Level 1 19 | . 4 24 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 14 | . 4 10 . Peak Tracking Total 3 | . 2 3 . Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . 6 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . 3 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 5 | . 4 1 . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 14 1 . Successful 8 | . 7 1 . Failed 7 | . 7 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 14 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 7 1 . Open Door 1 | . . 1 . Emergency Access Points 1 | . 1 . . Locate Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Recall Investigation 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 . Highest-Rated Group 41 | . . 41 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 3 | . . 3 . Total Damage 41 | . . 41 . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1986 | 62 387 1537 . Spaces Moved 853 | 34 195 624 . Core 2 | 2 . . . Treads 851 | 32 195 624 . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 . Average Speed 224 | 153 185 240 . Slowest Speed 240 | 160 240 240 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 48 | 4 41 99 . Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 271 | . 60 211 . Melee . | . . . . Projectile . | . . . . AOE 271 | . 60 211 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 894 | 40 214 640 . Wait . | . . . . Move 850 | 33 194 623 . Hop . | . . . . Pick Up 6 | . 4 2 . Fast Attach 11 | 6 4 1 . Attach 2 | . 1 1 . Detach 4 | . 4 . . Swap 1 | 1 . . . Drop 2 | . 2 . . Fire 18 | . 5 13 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 10) 450 | -10/Materials | Entered Mines 506 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 510 | -10/Mines | Found Prototype Device 510 | -10/Mines | Identified Exp. Sensor Array 698 | -10/Mines | Learned Materials terminal intel 724 | -10/Mines | Discovered new exit (range 15) 1290 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1967 | -10/Mines | Discovered new exit (range 5) 1987 | -10/Mines | Entered Materials 1987 | -9/Materials | Evolved 2 slots: Utility x2 1987 | -9/Materials | Self-destructed Last Messages --------------- 01301_ Acquired Corrupted Arm. Treads. 01306_ JF-P9M(g) triggered Explosive Trap. 01306_ An explosion rips through the floor. 01346_ The unstable cave ceiling collapses. 01583_ T-07 Excavator is excavating. 01891_ U-05 Engineer builds a Wall. 01967_ Acquired 50 matter. 01967_ EXIT=FOUND 01969_ JF-P9M(g) destroyed. 01969_ Destroyed Imp. Heat Sink. 01970_ The unstable cave ceiling collapses. 01971_ Rocket Launcher destroyed. 01971_ Critical hit (Burn: +37). 01972_ G-47 Trooper destroyed. 01976_ The unstable cave ceiling collapses. 01980_ Acquired 29 matter. 01985_ Acquired 7 matter. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????? #?????????????????? | | ????????????? #?????????????????? | | ???????##### #?????????????????? | | ???????# #?????????????????? | | ???????# @ #?????????????????? | | ???????# #?????????????????? | | ???????####+####?????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 241 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Challenges ------------ None Game ------ Seed DerelictPlasmaModule Manual? 0 Play Time 00:13:15 Cumulative 2.9 hours Start 2024.04.06 @ 09:34:57 End 2024.04.06 @ 09:48:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 4 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: dc651ca0-9082-4df3-b533-649259de8b52