Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.22 @ 01:21:47 Player: User Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (178) 890 Value Destroyed (6698) 6698 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (797) 797 TOTAL SCORE: 13085 Bonus ------- Pacifist 200 High Alert Combat Kills 572 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 333/340 System Corruption 20% Temperature Cool (64) Movement Core (550) Ox10 Location -4/Factory Parts ------- > --- POWER (2) -------- Particle Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Salvage Targeting Computer Target Analyzer Armor Integrity Analyzer Heavy Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armor Integrity Analyzer Advanced Hardlight Generator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Heavy Treads > --- UTILITY ---------- Large Storage Unit Matter Compressor Enhanced Optical Array Advanced Salvage Targeting Computer Improved Targeting Computer Target Analyzer Core Analyzer Improved Medium Armor Plating Advanced Hardlight Generator > --- WEAPON ----------- Gauss Rifle KE Penetrator Railgun Railgun > --- INVENTORY -------- Light Fission Core Light Antimatter Reactor Improved Cooling System Armor Integrity Analyzer Armor Integrity Analyzer Improved Light Armor Plating Improved Medium Armor Plating Gauss Rifle Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Flak Cannon [Rating: 103] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Improved Heavy Machine Gun Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . . 1 . 1 . Utility 7 | . . 2 . 1 1 1 1 1 Weapon 2 | . . . . . . 1 . 1 Parts Attached 88 | . . 1 21 5 10 18 3 30 Power 17 | . . . 2 3 2 3 1 6 Engine 4 | . . . 1 2 1 . . . Core 8 | . . . 1 1 1 3 1 1 Reactor 5 | . . . . . . . . 5 Propulsion 23 | . . . 5 1 3 6 1 7 Treads 22 | . . . 5 1 3 6 1 6 Leg . | . . . . . . . . . Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | . . 1 7 1 3 6 1 7 Device 4 | . . 1 . . . 1 . 2 Storage 5 | . . . 2 . 1 2 . . Processor 6 | . . . 1 . 1 1 1 2 Hackware . | . . . . . . . . . Protection 11 | . . . 4 1 1 2 . 3 Artifact . | . . . . . . . . . Weapon 22 | . . . 7 . 2 3 . 10 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 19 | . . . 5 . 2 3 . 9 Ballistic Cannon 3 | . . . 2 . . . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 2 . . . Corrupted Parts 6 | . . . 2 . . . . 4 System Corruption 27 | . . . 11 . . . . 16 Parts Lost 51 | . . . 7 1 3 8 . 32 Power 11 | . . . 1 1 1 2 . 6 Propulsion 13 | . . . 2 . 1 2 . 8 Utility 15 | . . . 3 . 1 2 . 9 Weapon 12 | . . . 1 . . 2 . 9 Highest Loss Streak 22 | . . . 4 1 2 2 . 22 To Critical Strikes 3 | . . . . . . . . 3 Average Slot Usage (%) 94 | . 85 77 90 92 98 98 100 90 Engine 5 | . 14 11 10 5 7 2 . . Core 6 | . . . . 12 7 9 11 3 Treads 18 | . . . 16 18 21 19 23 15 Leg 1 | . 28 22 4 . . . . . Device 2 | . . 11 5 . . 2 5 4 Storage 10 | . 14 11 12 9 8 13 11 9 Processor 14 | . . . 10 9 13 17 23 25 Protection 13 | . . . 8 20 23 11 5 4 Ballistic Gun 16 | . 28 22 11 18 15 19 17 18 Ballistic Cannon 2 | . . . 10 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 87 | 12 12 13 38 44 48 62 66 87 Greatest Support 131 | 20 20 20 40 42 62 86 96 131 Greatest Overweight (x) 10 | . . . 1 1 1 1 . 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 15 15 15 15 Average Capacity 14 | . 8 8 14 15 15 15 15 14 Most Carried 15 | . 6 7 15 15 15 15 11 14 Average Carried 12 | . 6 6 12 14 13 14 10 10 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 Final Carried 15 | 6 6 6 15 15 15 12 11 2 Class Distribution -------------------- 44% | Mutant 31% | Scavenger-Gunner 14% | Scavenger-Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Matter Collected 4867 | 200 . . 883 359 403 1539 91 1392 Remotely . | . . . . . . . . . Salvage Created 8999 | . . . 1360 631 648 2930 140 3290 Parts 488 | . . . 95 39 31 143 11 169 Haulers Intercepted 9 | . . . 3 1 1 3 . 1 Recyclers Shooed 4 | . . . . . . 3 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 117 | . . . 26 11 8 37 1 34 Guns 99 | . . . 10 11 8 37 1 32 Cannons 16 | . . . 16 . . . . . AOE 2 | . . . . . . . . 2 Classes Destroyed 15 | . . . 9 2 1 1 . 2 Worker 18 | . . . 5 2 1 3 1 6 Builder 8 | . . . . . . 4 . 4 Hauler 9 | . . . 3 1 1 3 . 1 Recycler 14 | . . . 3 1 2 6 . 2 Operator 4 | . . . 2 1 1 . . . Watcher 8 | . . . 2 1 1 . 1 3 Swarmer 15 | . . . 3 . . 6 . 6 Grunt 50 | . . . 12 6 2 18 . 12 Brawler 3 | . . . . 1 . 1 . 1 Duelist 4 | . . . 1 . . 2 . 1 Protector 1 | . . . . . . . . 1 Sentry 23 | . . . 10 1 3 3 1 5 Specialist 1 | . . . . . . . . 1 Hunter 12 | . . . . 3 1 3 . 5 Programmer 8 | . . . . . 2 4 . 2 Best Kill Streak 15 | . . . 10 5 2 15 2 10 Combat Bots Only 7 | . . . 7 3 2 6 1 6 Max Kills in Single Turn 4 | . . . 2 1 1 2 1 4 Gunslinging 1 | . . . . . . 1 . 1 Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Damage Taken 9250 | . . . 1217 412 684 1719 38 5180 Core 1753 | . . . 225 77 89 207 . 1155 Absorbed by Shields 1463 | . . . . . . . . 1463 Redirected to Shielding 82 | . . . 29 21 21 11 . . Core Remaining (%) 84 | 100 100 . 43 86 87 75 100 . Volleys Fired 368 | . . . 102 39 39 98 4 86 Largest 4 | . . . 2 2 2 3 3 4 Hottest 131 | . . . 78 30 43 71 71 131 Shots Fired 945 | . . . 182 78 78 292 12 303 Gun 834 | . . . 72 78 78 292 12 302 Cannon 111 | . . . 110 . . . . 1 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 945 | . . . 182 78 78 292 12 303 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 31 | . . . 29 24 26 30 14 31 Robot Miss Streak 4 | . . . 2 2 2 2 . 4 Penetration Max 2 | . . . . . . 1 . 2 Secondary Targets 30 | . . . . 3 1 9 . 17 Max Gunslinging Chain 2 | . . . . 1 1 1 . 2 Shots Hit Robots 728 | . . . 125 61 63 238 8 233 Core Hits 363 | . . . 51 26 27 115 3 141 Critical Kills 18 | . . . . 1 . 7 2 8 Critical Parts Destroyed 12 | . . . . . . 4 . 8 Critical Strikes 37 | . . . 4 1 . 11 2 19 Destroy 33 | . . . . 1 . 11 2 19 Blast 4 | . . . 4 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16255 | . . . 2459 1343 1290 4854 161 6148 Guns 14280 | . . . 994 1343 1290 4849 161 5643 Cannons 1485 | . . . 1465 . . . . 20 Explosions 485 | . . . . . . . . 485 Melee . | . . . . . . . . . Ramming 5 | . . . . . . 5 . . Kinetic 15765 | . . . 2459 1343 1290 4849 161 5663 Thermal 155 | . . . . . . . . 155 Explosive . | . . . . . . . . . Electromagnetic 330 | . . . . . . . . 330 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . 15 . 2 2 . 20 Average Corruption 6 | . . . 5 . 2 1 . 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 78 | . . . 17 . 2 18 . 41 Message Errors 21 | . . . 5 . . 5 . 11 Matter Fused 18 | . . . 6 . 1 2 . 9 Heat Flow Errors 8 | . . . 1 . 1 2 . 4 Energy Discharges 6 | . . . 3 . . 2 . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 1 . 3 Data Loss (major) 6 | . . . 1 . . 3 . 2 Misfires 3 | . . . 1 . . . . 2 Alerts 3 | . . . . . . 1 . 2 Weapon Failures 8 | . . . . . . 2 . 6 Overload Shots . | . . . . . . . . . Overflow Damage 45 | . . . 18 . . . . 27 Projectiles 18 | . . . 18 . . . . . Explosions 27 | . . . . . . . . 27 Melee . | . . . . . . . . . Knockbacks 15 | . . . 15 . . . . . Impact . | . . . . . . . . . Kinetic 13 | . . . 13 . . . . . Secondary 2 | . . . 2 . . . . . Self-Inflicted Damage 56 | . . . . . . . . 56 Shots 3 | . . . . . . . . 3 Rammed 1 | . . . . . . 1 . . Targets Rammed 2 | . . . . . . 2 . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 423 | . . . 326 33 114 312 6 423 Average Temperature 95 | . . . 71 8 15 76 3 150 Received Heat Transfer 1796 | . . . 411 189 153 666 9 368 Effects 15 | . . . 2 . . . . 13 Shutdowns 5 | . . . . . . . . 5 Energy Bleed 1 | . . . . . . . . 1 Interference 7 | . . . 2 . . . . 5 Matter Decay 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 100 | . . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Peak Influence 870 | . . . 417 308 119 572 196 870 Initial 122 | . . . . 88 119 9 122 82 Average 211 | . . . 218 137 51 258 156 445 Maximum Alert Level 3 | . . . 2 1 . 2 . 3 Low Security (%) 55 | . 100 100 41 75 100 36 100 14 Level 1 27 | . . . 53 24 . 38 . 17 Level 2 16 | . . . 5 . . 25 . 57 Level 3 1 | . . . . . . . . 9 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . . . 6 3 4 11 . 5 Investigation 3 | . . . 2 1 . . . . Extermination 6 | . . . . . 2 3 . 1 Reinforcement 12 | . . . 2 2 2 2 . 4 Assault 2 | . . . 2 . . . . . Garrison 6 | . . . . . . 6 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 3 | . . . . . . 2 . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Distress Signals 7 | . . . . 1 . 1 . 5 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 167 | . . . 36 18 14 41 2 56 Peak Tracking Total 12 | . . . 7 5 2 4 1 12 Tactical Retreats 2 | . . . . 1 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Traps Triggered 8 | . . . 4 1 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Disabled 28 | . . . 6 1 1 1 . 19 Max in Single Turn 6 | . . . 1 1 1 1 . 6 Garrison Access 2 | . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Accessed 18 | . . . 4 3 5 5 . 1 Terminals 13 | . . . 4 2 3 4 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . 2 . . 1 Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 35 | . . . 11 3 8 9 . 4 Successful 24 | . . . 6 3 7 5 . 3 Failed 11 | . . . 5 . 1 4 . 1 Catastrophic 2 | . . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 24 | . . . 11 2 4 7 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . . . . 4 . . 4 Garrison Access 3 | . . . . 1 . 2 . . Terminal Hacks 15 | . . . 6 2 3 4 . . Robot Analysis 1 | . . . . . . 1 . . Open Door 1 | . . . 1 . . . . . Open DSF 3 | . . . . . 2 1 . . Alert Level 2 | . . . 2 . . . . . Unreport Threat 2 | . . . . . 1 1 . . Locate Traps 3 | . . . 1 2 . . . . Disarm Traps 2 | . . . 2 . . . . . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . . . . 4 . . 3 Insert Component 3 | . . . . . 2 . . 1 Analyze 4 | . . . . . 2 . . 2 Garrison Access Hacks 2 | . . . . 1 . 1 . . Seal Access 2 | . . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . . . 3 . 3 4 . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . . 1 Part Schematics Acquired 3 | . . . . . 2 . . 1 Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 . . . . . Highest-Rated Group 62 | . . . 62 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . 10 . . . . . Total Damage 187 | . . . 187 . . . . . Kills 1 | . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Turns Passed 5939 | . 62 29 1333 684 1318 1463 142 908 Spaces Moved 2844 | 1 52 23 619 364 715 656 75 339 Core 6 | . . . . . . . . 6 Treads 2654 | . . . 512 364 715 656 75 332 Legs 183 | 1 52 23 107 . . . . . Wheels 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 100 | 120 120 120 120 152 155 160 160 100 Average Speed 163 | 120 120 120 158 155 165 174 160 165 Slowest Speed 550 | 120 120 120 240 232 240 240 160 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 20 | 2 12 5 73 33 21 20 3 14 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . 2 . . . . . Terrain Destroyed 55 | . . . 7 3 . . . 45 Melee . | . . . . . . . . . Projectile 25 | . . . 7 3 . . . 15 AOE 30 | . . . . . . . . 30 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total 3472 | . 51 24 794 423 782 812 89 497 Wait 44 | . . . 12 1 . 10 5 16 Move 2836 | . 51 22 618 363 714 655 74 339 Hop . | . . . . . . . . . Pick Up 92 | . . 1 30 9 12 18 2 20 Fast Attach . | . . . . . . . . . Attach 60 | . . 1 12 3 6 11 2 25 Detach . | . . . . . . . . . Swap 28 | . . . 9 2 4 7 1 5 Drop 42 | . . . 11 6 7 11 1 6 Fire 368 | . . . 102 39 39 98 4 86 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . . . 2 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 6) 63 | -10/Materials | Entered another Materials area 63 | -9/Materials | Evolved 2 slots: Utility x2 63 | -9/Materials | Discovered new exit (range 15) 92 | -9/Materials | Entered Storage 123 | -9/Storage | Met a pair of Derelict thieves 312 | -9/Storage | Build established: Mutant 795 | -9/Storage | Crushed by falling debris 1053 | -9/Storage | Learned location of Armory (-4) 1098 | -9/Storage | Core integrity fell below 50% 1122 | -9/Storage | Lost 4 parts (2n1u1w) 1138 | -9/Storage | Destroyed 7 combat bots 1321 | -9/Storage | System corruption reached 10% 1393 | -9/Storage | Discovered new exit (range 13) 1425 | -9/Storage | Entered Materials 1425 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2065 | -8/Materials | Discovered new exit (range 16) 2109 | -8/Materials | Entered Factory 2109 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2876 | -7/Factory | Build established: Scavenger-Mutant 3407 | -7/Factory | Discovered new exit (range 16) 3427 | -7/Factory | Entered another Factory area 3427 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3727 | -6/Factory | Build established: Scavenger-Tank 3938 | -6/Factory | Garrison activated, responded to threat 4274 | -6/Factory | Build established: Scavenger-Gunner 4453 | -6/Factory | Garrison activated, responded to threat 4867 | -6/Factory | Discovered new exit (range 15) 4890 | -6/Factory | Entered another Factory area 4890 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4971 | -5/Factory | Discovered new exit (range 17) 5032 | -5/Factory | Entered another Factory area 5032 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5201 | -4/Factory | Lost 3 parts (2p1n) 5214 | -4/Factory | System corruption reached 10% 5802 | -4/Factory | Discovered new exit (range 16) 5809 | -4/Factory | Cargo convoy interrupted 5844 | -4/Factory | Lost 5 parts (1p1n1u2w) 5911 | -4/Factory | Core integrity fell below 50% 5932 | -4/Factory | Core integrity fell below 20% 5940 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 05931_ K-01 Serf collects debris. 05932_ Penetrated by Slug. 05932_ Slug penetrates H-71 Marshal. 05933_ H-71 Marshal calls for reinforcements. 05933_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05934_ Penetrated by Slug. 05934_ Acquired Hvy. Armor Plating. 05934_ Penetrated by Slug. 05934_ Imp. Medium Armor Plating destroyed. 05935_ K-01 Serf collects debris. 05935_ Penetrated by Slug. 05935_ Slug penetrates H-71 Marshal. 05936_ 9#OPHR 05940_ K-01 Serf collects debris. 05940_ G-67 Veteran suffers critical hit (Destroy). Map ----- +----------------------------------------------------+ | ???????????????????????????? ????????????????????? | | ???????????????????????????? ?????"??????????????? | | ???????????????????????????? ????""??????????????? | | ???????????????????????????? ???"""??????????????? | | ???????????????????????????? ??? ???????????????? | | ???????????????????????#########+####????????????? | | ???????????????????????# x ????????????? | | ??????????#?###?#??????# ????????????? | | ??????????? ""?????# * ?????????????? | | ??????????? "[????# x h ? ???????????? | | ???????????? [[???# """"" ""?????????? | | ?????????" ? """ [["###^ ^^ """""" """????????? | | ????????## ##" " "###% *!% """""" """""??????? | | ?????? "# # "#=%!=%|h=k"" """%""""""" ??? | | ????? +!!=!!%h! % ? | | ????? < %+ %%[=*[ %![ " ? | | ????? =*+[%%!h!!H![= ? | | ????????# #" !!"#%!% **=%! ? | | ??????????????#" ????###=!!!%;############### ?? | | ??????????????????????##=%gHg# #?????????????????? | | ???????????????????????#!*=[=# #???????????????? | | ?????????????????????###! =!=##?##???????????????? | | ?????????????????????# #=%==!##????#######???????? | | ??????????????????????#;%=%|=#????? ????????? | | ??????????????????????#;*[=[%# ??? ?????????? | | ???????????????????????#=@=*!# ?? ??????????? | | ??????????????????????## [%*#? ? ???????????? | | ??????????????????????#;%%!!=#? ??????????? | | ??????????????????????## |!= #? ??????????? | | ??????????????????????#%!%=% #? ?????????? | | ??????????????????????# !*! # ?????????? | | ??????????????????????#T # ????????? | | ????????????###########;% # ????????? | | ????????????? # w/ ????????? | | ?????????????? # w # ? ?????????? | | ??????????# """ """ # ##????#####?????????? | | ??????????# """ """ # #???????????????????? | | ??????????# """ """ # #???????????????????? | | ??????????# # #???????????????????? | | ??????????# """ """ + #???????????????????? | | ????????????? """ """ # +???????????????????? | | ??????????????""" """ # #???????????????????? | | ???????????? ?# #???????????????????? | | ??????????? ?# #???????????????????? | | ??????????# ??# #???????????????????? | | ??????????###########??# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ??????????????#######??# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 37 Energy Capacity 375 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 8 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Heavy Machine Gun | -7/Factory | Scanalyzed Core Analyzer | -7/Factory | Scanalyzed Gauss Rifle | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombDispersionAmplifier Manual? 0 Play Time 00:58:09 Cumulative 84.5 hours Start 2022.03.22 @ 00:19:10 End 2022.03.22 @ 01:21:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 98 Rogue 83 Adventurer 15 Explorer 0 Win Type - Total 2 Types 1/1/0/0/0/0/0/0/0 Lore% 48 Gallery% 56 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf0ee1fa-b72f-4790-9f77-254ca246eab8