Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.21 @ 14:50:45 Player: Gobbopathe Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (27) 135 Value Destroyed (860) 860 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5095 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 251/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Fission Core Variable Charge Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine Fission Core > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Energy Well Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Proton Cannon Assault Cannon > --- INVENTORY -------- Fission Core Fission Core Armored Wheel Armored Wheel Advanced Terrain Scanner Medium Armor Plating Improved Medium Armor Plating Variable Charge Gun Heavy Ion Cannon Heavy Phase Cannon Mini Grenade Launcher [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Compact Wheel Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Biomechanical Wings Utility Hacking Suite Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 9 | . . 2 2 2 2 1 . Weapon . | . . . . . . . . Parts Attached 52 | 6 3 4 9 7 13 5 5 Power 5 | 1 . . 2 . 1 1 . Engine 4 | 1 . . 2 . . 1 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 11 | 2 . 1 1 2 3 . 2 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 9 | 2 . 1 1 1 2 . 2 Hover 1 | . . . . 1 . . . Flight 1 | . . . . . 1 . . Utility 27 | 1 2 3 4 5 7 4 1 Device 8 | . 1 . . 1 5 1 . Storage 4 | 1 . 1 . . 1 . 1 Processor 5 | . . 2 . 1 . 2 . Hackware 3 | . . . 1 1 1 . . Protection 7 | . 1 . 3 2 . 1 . Artifact . | . . . . . . . . Weapon 9 | 2 1 . 2 . 2 . 2 Energy Gun 3 | 1 1 . 1 . . . . Energy Cannon 4 | . . . . . 2 . 2 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 16 | . . . 2 1 3 . 10 Power 2 | . . . . . . . 2 Propulsion 2 | . . . . . 1 . 1 Utility 8 | . . . 1 1 1 . 5 Weapon 4 | . . . 1 . 1 . 2 Highest Loss Streak 10 | . . . 2 1 2 . 10 Average Slot Usage (%) 96 | . 94 98 96 100 97 99 63 Engine 6 | . 14 11 9 7 1 5 3 Core 2 | . . . . . 4 5 3 Wheel 15 | . 28 22 18 14 13 11 6 Device 9 | . 7 11 9 7 10 11 11 Storage 8 | . 14 11 9 7 6 10 3 Processor 18 | . . 20 18 23 20 23 15 Hackware 11 | . . . 5 15 19 11 7 Protection 6 | . 1 . 9 7 6 4 2 Energy Gun 5 | . 14 11 9 7 2 . . Energy Cannon 1 | . . . . . 3 5 2 Ballistic Gun 2 | . 14 11 4 . . . . Ballistic Cannon 4 | . . . 4 7 6 5 3 Naked Turns 15 | . . . . . . . 15 Heaviest Build 76 | 10 12 40 55 55 69 76 72 Greatest Support 32 | 32 32 32 28 28 28 28 28 Greatest Overweight (x) 6 | . . 1 1 3 3 2 6 Average Overweight (x) 1 | . . . 1 1 1 2 2 Largest Inventory Capacity 12 | 6 6 12 12 12 12 12 12 Average Capacity 11 | 5 6 8 12 12 12 12 9 Most Carried 12 | 2 6 8 12 12 12 12 12 Average Carried 10 | 1 4 5 11 11 11 8 7 Final Capacity 12 | 6 6 12 12 12 12 12 4 Final Carried 12 | 2 6 8 12 12 9 12 2 Class Distribution -------------------- 40% | Hacker-Skirmisher 35% | Skirmisher 12% | Scavenger-Skirmisher 8% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Waste Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Matter Collected 879 | 253 46 . 300 40 240 . . Remotely . | . . . . . . . . Salvage Created 937 | . 46 . 609 51 231 . . Parts 64 | . 6 . 37 2 19 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Combat Hostiles Destroyed 22 | . . . 15 1 6 . . Guns 8 | . . . 8 . . . . Cannons 12 | . . . 5 1 6 . . AOE 2 | . . . 2 . . . . Classes Destroyed 6 | . 1 . 4 . 1 . . Recycler 1 | . . . 1 . . . . Watcher 4 | . 2 . . . 2 . . Swarmer 10 | . . . 6 . 4 . . Grunt 6 | . . . 6 . . . . Sentry 4 | . . . 3 1 . . . Programmer 2 | . . . . . 2 . . Best Kill Streak 5 | . 1 . 3 1 5 . . Combat Bots Only 5 | . . . 3 1 5 . . Max Kills in Single Turn 2 | . 1 . 2 1 1 . . Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Damage Taken 2558 | . 12 . 727 102 521 . 1196 Core 1118 | . . . 46 17 28 . 1027 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 97 | 100 100 100 91 97 96 . . Volleys Fired 62 | . 4 . 37 3 18 . . Largest 2 | . 2 . 2 2 2 . . Hottest 119 | . 60 . 89 89 119 . . Shots Fired 124 | . 8 . 74 6 36 . . Gun 81 | . 8 . 66 3 4 . . Cannon 43 | . . . 8 3 32 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 62 | . 4 . 37 3 18 . . Thermal 7 | . . . . . 7 . . Explosive . | . . . . . . . . Electromagnetic 55 | . 4 . 37 3 11 . . Robot Hit Streak 14 | . 2 . 9 14 3 . . Robot Miss Streak 4 | . 2 . 3 . 4 . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 70 | . 3 . 47 6 14 . . Core Hits 46 | . 2 . 25 3 9 . 7 Critical Hits 1 | . . . 1 . . . . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1536 | . 44 . 924 109 407 . 52 Guns 683 | . 44 . 551 38 50 . . Cannons 599 | . . . 171 71 357 . . Explosions 202 | . . . 202 . . . . Melee . | . . . . . . . . Ramming 52 | . . . . . . . 52 Kinetic 553 | . . . 325 71 157 . . Thermal 265 | . . . 202 . 63 . . Explosive . | . . . . . . . . Electromagnetic 666 | . 44 . 397 38 187 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 2 1 . 1 Average Corruption 1 | . . . . 2 1 . 1 Corruption Purged . | . . . . . . . . Effects 1 | . . . . . 1 . . Energy Discharges 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 3 | . . . . . 3 . . Projectiles 3 | . . . . . 3 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . 3 . . Impact . | . . . . . . . . Kinetic 3 | . . . . . 3 . . Secondary . | . . . . . . . . Self-Inflicted Damage 109 | . . . 86 . . . 23 Shots 2 | . . . 2 . . . . Rammed 15 | . . . . . . . 15 Targets Rammed 15 | . . . . . . . 15 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 150 | . . . 150 36 . . . Average Temperature 51 | . . . 54 21 . . . Received Heat Transfer 327 | . . . 297 30 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 2 . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 261 | . . . 150 . 111 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Peak Influence 211 | . 43 47 211 101 111 75 26 Initial 81 | . . 17 19 81 49 49 26 Average 61 | . 27 30 114 97 29 67 15 Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 97 | 100 100 100 90 100 100 100 100 Level 1 2 | . . . 9 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 1 1 1 2 . . Investigation . | . . . . . . . . Extermination 2 | . . . . . 2 . . Reinforcement 4 | . 1 1 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Distress Signals 4 | . . . 3 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 46 | . 3 1 27 2 9 . 4 Peak Tracking Total 5 | . 3 1 4 2 5 . 4 Tactical Retreats 2 | . . . 2 . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Traps Triggered 4 | . 1 . . 1 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Machines Accessed 21 | . 1 3 7 1 7 2 . Terminals 18 | . 1 3 7 1 5 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 1 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 75 | . 3 8 29 3 27 5 . Successful 50 | . 2 5 19 . 20 4 . Failed 24 | . 1 3 10 3 6 1 . Catastrophic 1 | . . . 1 . . . . Database Lockouts 1 | . . . . . 1 . . Manual 46 | . 3 5 20 3 15 . . Terminals 67 | . 3 8 29 3 21 3 . Fabricators . | . . . . . . . . Repair Stations 6 | . . . . . 4 2 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 25 | . . 2 10 . 11 2 . Part Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 5 | . . 1 3 . 1 . . Level Access Points 2 | . . . 1 . 1 . . Terminal Index 1 | . . . . . 1 . . Unreport Threat 3 | . . . 1 . 2 . . Locate Traps 2 | . . . 1 . 1 . . Patrol Status 2 | . . . . . 1 1 . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 7 | . . 1 4 . 1 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . . 4 2 . Scan Component 3 | . . . . . 2 1 . Repair 3 | . . . . . 2 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 19 | . 2 3 9 . 5 . . Terminals 19 | . 2 3 9 . 5 . . Track 6 | . 1 . 4 . 1 . . Assimilate 1 | . . . 1 . . . . Botnet 8 | . 1 2 2 . 3 . . Operators 4 | . . 1 2 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 1 3 7 1 6 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . . 2 1 . Time 108 | . . . . . 64 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 26 | . . . 26 . . . . Highest-Rated Ally 26 | . . . 26 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Turns Passed 2572 | 57 154 197 713 239 953 196 63 Spaces Moved 1895 | 40 129 163 481 205 682 161 34 Core 3 | 1 . . . . . . 2 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 1892 | 39 129 163 481 205 682 161 32 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 105 105 105 115 50 Average Speed 107 | 98 100 102 105 105 111 115 120 Slowest Speed 350 | 100 100 110 105 130 130 115 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 3 26 17 49 7 16 6 30 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 7 | . . . 7 . . . . Melee . | . . . . . . . . Projectile 1 | . . . 1 . . . . AOE 6 | . . . 6 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Total 2295 | 54 144 191 616 223 840 172 55 Wait 212 | 7 3 22 69 . 111 . . Move 1889 | 39 128 162 480 204 681 161 34 Hop . | . . . . . . . . Pick Up 39 | 2 5 2 13 4 6 6 1 Fast Attach 20 | 6 1 1 2 2 6 . 2 Attach 19 | . . 1 4 3 5 3 3 Detach 2 | . . . . . 2 . . Swap 13 | . 2 2 3 2 2 2 . Drop 24 | . 1 1 8 5 9 . . Fire 62 | . 4 . 37 3 18 . . Melee . | . . . . . . . . Ram 15 | . . . . . . . 15 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / [*Ext]) -5/Factory -5/Waste History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 3) 212 | -10/Materials | Entered another Materials area 212 | -9/Materials | Evolved 2 slots: Utility x2 391 | -9/Materials | Discovered new exit (range 17) 408 | -9/Materials | Identified exit to Materials 409 | -9/Materials | Entered another Materials area 409 | -8/Materials | Evolved 2 slots: Utility x2 519 | -8/Materials | Build established: Skirmisher 1000 | -8/Materials | Identified exit to Factory 1122 | -8/Materials | Entered Factory 1122 | -7/Factory | Evolved 2 slots: Utility x2 1321 | -7/Factory | Discovered new exit (range 14) 1348 | -7/Factory | Identified exit to Factory 1361 | -7/Factory | Entered another Factory area 1361 | -6/Factory | Evolved 2 slots: Utility x2 1420 | -6/Factory | Build established: Hacker-Skirmisher 1544 | -6/Factory | Identified exit to Factory 1876 | -6/Factory | Repaired Imp. Sensor Array 1909 | -6/Factory | Repaired Arm. Wheel 2024 | -6/Factory | Discovered new exit (range 17) 2036 | -6/Factory | Central database locked down 2314 | -6/Factory | Entered another Factory area 2314 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2433 | -5/Factory | Repaired Imp. Medium Armor Plating? 2496 | -5/Factory | Spotted B-75 Beast 2510 | -5/Factory | Sucked down chute 2510 | -5/Factory | Entered Waste 2517 | -5/Waste | Spotted C-40 Crusher 2519 | -5/Waste | Spotted C-40 Crusher 2524 | -5/Waste | Build established: Scavenger-Skirmisher 2530 | -5/Waste | Spotted C-40 Crusher 2544 | -5/Waste | Spotted C-40 Crusher 2545 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2548 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2551 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2554 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2557 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2557 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2558 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2558 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2565 | -5/Waste | Core integrity fell below 50% 2571 | -5/Waste | Core integrity fell below 20% 2573 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02557_ Imp. Heat Sink destroyed. 02557_ Fission Core crushed. 02557_ Hcp. Storage Unit crushed. 02557_ Arm. Wheel crushed. 02557_ Hvy. Phase Cannon crushed. 02557_ Adv. Terrain Scan Processor crushed. 02557_ System Shield crushed. 02558_ Imp. Signal Interpreter crushed. 02558_ Imp. Targeting Computer crushed. 02558_ Hacking Suite crushed. 02558_ Visual Processing Unit crushed. 02558_ Slammed into C-40 Crusher. 02560_ Hvy. Ion Cannon crushed. 02560_ Slammed into C-40 Crusher. 02563_ Destabilizing: Core damaged (-30). 02564_ Slammed into C-40 Crusher. 02565_ Destabilizing: Core damaged (-40). 02566_ Slammed into C-40 Crusher. 02570_ Destabilizing: System corrupted (+1). 02571_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ??????????????#??????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ???????#?????#?????#?????????????????????????????? | | ?#?#???????##?#?###??????#??#???#?????#??????????? | | ??#?##???##???????##???######????????????????????? | | ?#???#?#????#???###???#??##???###?#?#????????????? | | ????#??###?#??#??#??#?###?#??##???#??#???????????? | | #????#??#?##???#?###?#####?###?#??#?###???#??????? | | ??#?#?#?###????#####??#?####??#???##?????????????? | | ??????##???#??##?##?#####??##?#?????????#????????? | | ##?#??????#??####??##?#??###?????##??#?#??##?????? | | ?#?#?????#?###?#?##?#########?##?##????#??##?????? | | ??#?????##??####????###?#?##?#?#??#???#??????????? | | ?####?###??#?##??##???##?#?#??#?#?#??####????#???? | | ???#??#?##?#?#####??#####??#?#?###??#?#?????#????? | | #?#???#?#######################?#?####?#?#???#???? | | #??????###??# #####??# #??##### ???##??#???? | | ##########?## #?##?### #?##??#?? ? ##??????? | | #?## ##?###?# ##??###? ???##??????? | | #### ##??#### #??#??????? ##???#??? | | #### ######## #?###?#?? ???????#?? | | = ##?#??#?? ? ? ? ???? | | ####??##??? ?? ???? | | CCCC #????????? ?? ? ???? | | CCCC ####??#? ?? ?? ????? | | #### ########@CC #??####??? ??#??????? | | #??# #??#####=CC ###????#??? ???#????? | | #### #?###??#CC ##?#?#?# ??#??#????? | | ##########?## #?#??###CC ###????#? ??###????? | | ???##????#### ##?##### #?#??#?? ##??????? | | #???#?#?#??? #?###### ? ?? #???????? | | ?#######?## #?####?# ?? ? ? ?#??##???? | | ?????##?#?# ##?#??## ? ? ?????##???? | | ?#???????## #?##???# ?? ????#?????? | | ?#??????#?### #?##?#?# ########????#???????? | | ?#?#??##???## #?#?#??# #??#??????????#?????? | | ????##?#??#?# ######## ##?#??#??????#??????? | | ????#???????? #??##??# #???#??#?? ??#??????? | | ?#??#?#?###?#? ??####??# ##??#?#? ??????????? | | ?#???#?##??????? ? ?? ??? ???????????? | | ?#???#??????? ? ? ? ? ? ?????? ??????????? | | ???#????????? ?????????? ??? ???????????????? | | ??????????????? ????????? ??????????????????? | | ???????????????????#??#?# #?#?????????????????? | | ???????????????????##???? ?#??#???????????????? | | ???????????????????????#??? ?###?????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 25 Energy Capacity 975 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 600 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorNetworkGun Manual? 0 Play Time 00:46:53 Cumulative 121.3 hours Start 2020.09.16 @ 09:03:48 End 2020.10.21 @ 14:50:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 60 Gallery% 69 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c43ea9dc-965b-477f-bdac-fa05b8db4ef8