Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.19 @ 21:43:13 Player: Mercey Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (888) 888 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (825) 825 TOTAL SCORE: 3653 Bonus ------- Follower Combat Kills 288 Met Imprinter 300 Was Imprinted 300 Friendly Fire -63 Cogmind --------- Core Integrity 0/400 Matter 126/300 Energy 100/100 System Corruption 43% Temperature Cool (69) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit Armor Integrity Analyzer > --- WEAPON (2) ------- Gauss Rifle Heavy Machine Gun > --- INVENTORY (10) --- Relay Coupler [Programmer] (82) Makeshift Axe GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Phasing AFG > --- WEAPON ----------- Particle Gun > --- INVENTORY -------- Light Fission Core Light Fission Core Armor Integrity Analyzer Reaction Control System Relay Coupler [Programmer] Heavy Machine Gun Enhanced Flamer Makeshift Axe GAL Module [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon RU-N14's Throwing Claymores Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 43 | 7 6 3 4 . 5 18 Power 7 | 2 1 . 1 . . 3 Engine 5 | 2 1 . 1 . . 1 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 12 | 2 1 2 1 . . 6 Treads 2 | . . . . . . 2 Leg 10 | 2 1 2 1 . . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 3 . 1 . . 3 Device 4 | . 2 . . . . 2 Storage 2 | 1 1 . . . . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | 2 1 1 1 . 5 6 Energy Gun 3 | 1 1 . 1 . . . Energy Cannon 3 | . . . . . 2 1 Ballistic Gun 5 | 1 . . . . . 4 Ballistic Cannon 2 | . . 1 . . 1 . Launcher . | . . . . . . . Special Weapon 2 | . . . . . 1 1 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 Corrupted Parts 8 | . . . . . . 8 System Corruption 41 | . . . . . . 41 Parts Lost 27 | . 4 3 2 . . 18 Power 6 | . 1 . 1 . . 4 Propulsion 11 | . 1 2 . . . 8 Utility 3 | . 1 . . . . 2 Weapon 7 | . 1 1 1 . . 4 Highest Loss Streak 12 | . 2 3 2 . . 12 To Critical Strikes . | . . . . . . . Average Backups 8 | 2 8 9 6 8 8 7 Power 1 | . 1 1 1 1 1 . Propulsion 1 | 1 2 2 . 1 1 . Utility 2 | . 1 2 1 1 3 3 Weapon 3 | . 2 3 4 5 3 2 Tool/Special . | . . . . . . . Unused Backups 8 | . 3 . . . 3 2 Power 2 | . 1 . . . . 1 Propulsion 2 | . 2 . . . . . Utility 1 | . . . . . . 1 Weapon 3 | . . . . . 3 . Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 98 99 99 100 99 87 Engine 10 | . 13 14 10 11 11 5 Leg 31 | . 27 27 33 33 33 24 Device 11 | . 12 14 11 11 11 8 Storage 11 | . 14 14 11 11 11 11 Processor 8 | . . . 10 11 11 11 Energy Gun 11 | . 14 14 11 11 11 8 Energy Cannon 2 | . . . . . 2 6 Ballistic Gun 3 | . 14 12 . . . 4 Ballistic Cannon 1 | . . 1 11 11 . . Special Weapon 4 | . . . . . 6 . Peak Build Rating 39 | 6 9 8 13 13 23 39 Average Rating 18 | 4 8 7 12 13 20 26 On Entrance 9 | . 6 8 8 13 13 20 Naked Turns . | . . . . . . . Heaviest Build 46 | 14 20 21 24 24 29 46 Greatest Support 60 | 20 26 20 30 30 30 60 Greatest Overweight (x) 4 | 4 . 1 . . . 2 Average Overweight (x) . | 1 . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 6 10 10 8 8 10 10 Average Carried 9 | 2 8 9 6 8 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 4 9 7 8 8 10 3 Class Distribution -------------------- 86% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 903 | 80 388 44 123 . 70 198 Remotely . | . . . . . . . Salvage Created 1066 | . 580 37 215 . . 234 Parts 77 | . 51 3 13 . . 10 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 Prevented 14 | . . . . . . 14 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 16 3 2 . . 4 Guns 20 | . 15 3 1 . . 1 Cannons 4 | . . . 1 . . 3 AOE 1 | . 1 . . . . . Classes Destroyed 10 | . 6 . 3 . . 1 Worker 4 | . . . 4 . . . Builder 1 | . 1 . . . . . Tunneler 1 | . 1 . . . . . Hauler 1 | . 1 . . . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 9 | . 6 3 . . . . Grunt 13 | . 10 . 2 . . 1 Hunter 3 | . . . . . . 3 Best Kill Streak 5 | . 4 2 5 . . 2 Combat Bots Only 3 | . 3 2 2 . . 2 Max Kills in Single Turn 2 | . 2 1 1 . . 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 292 | . 82 37 4 . . 169 Missed 83 | . 24 5 2 . . 52 Hits 209 | . 58 32 2 . . 117 Projectile 209 | . 58 32 2 . . 117 Critical Strikes 5 | . . . . . . 5 Damage Taken 3218 | . 624 258 98 . . 2238 Core 616 | . 151 52 . . . 413 Absorbed by Shields . | . . . . . . . Core Remaining (%) 59 | 100 . 18 . . . . Volleys Fired 139 | . 60 12 16 . 13 38 Largest 2 | . 2 2 2 . 2 2 Hottest 140 | . 70 80 95 . 140 140 Shots Fired 272 | . 121 23 32 . 23 73 Gun 224 | . 121 14 16 . 13 60 Cannon 43 | . . 9 16 . 8 10 Launcher . | . . . . . . . Special 5 | . . . . . 2 3 Kinetic 138 | . 61 11 16 . . 50 Thermal 93 | . 21 12 16 . 21 23 Explosive 2 | . . . . . 2 . Electromagnetic 39 | . 39 . . . . . Robot Hit Streak 13 | . 13 2 7 . . 10 Robot Miss Streak 6 | . 6 5 3 . . 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . 4 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 137 | . 68 10 18 . . 41 Core Hits 55 | . 30 3 9 . 1 12 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 3 | . 2 . 1 . . . Burn 2 | . 1 . 1 . . . Destroy 1 | . 1 . . . . . Melee Attacks 19 | . . . . . 19 . Impact . | . . . . . . . Slashing 19 | . . . . . 19 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2413 | . 1002 144 411 . 42 814 Guns 1801 | . 900 88 158 . 17 638 Cannons 382 | . . 54 159 . 25 144 Explosions 154 | . 60 . 94 . . . Melee . | . . . . . . . Ramming 44 | . 42 2 . . . . Kinetic 1170 | . 401 79 159 . . 531 Thermal 743 | . 197 63 158 . 42 283 Explosive 94 | . . . 94 . . . Electromagnetic 362 | . 362 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 43 | . 1 1 . . . 43 Average Corruption 6 | . 1 1 . . . 15 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . 4 4 . . . 16 Message Errors 5 | . 1 1 . . . 3 Matter Fused 5 | . . 2 . . . 3 Heat Flow Errors 4 | . . 1 . . . 3 Energy Discharges 3 | . 1 . . . . 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Misfires 2 | . 2 . . . . . Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 83 | . . . 83 . . . Projectiles . | . . . . . . . Explosions 83 | . . . 83 . . . Melee . | . . . . . . . Knockbacks 4 | . . 1 3 . . . Impact . | . . . . . . . Kinetic 4 | . . 1 3 . . . Secondary . | . . . . . . . Self-Inflicted Damage 70 | . . . 70 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed 11 | . 7 4 . . . . Kicked 11 | . 7 4 . . . . Crushed . | . . . . . . . Highest Temperature 300 | . 114 156 2 . 223 300 Average Temperature 70 | . 38 85 2 . 121 81 Received Heat Transfer 945 | . 198 . 18 . . 729 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 1 . 2 . . 3 Heat Transferred 1955 | . 531 185 444 . 74 721 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 170 | . 154 56 170 60 . . Initial 60 | . . 54 17 60 . . Average 55 | . 70 12 86 60 . . Influence Increases 1069 | . 480 78 298 . . 213 Destroy 0b10 Robot/C 660 | . 320 60 140 . . 140 Destroy 0b10 Robot/NC 60 | . 20 . 40 . . . Destroy Leader 158 | . 74 10 34 . . 40 Allied During Kill 57 | . . 8 16 . . 33 Successful Hack 24 | . 8 . 16 . . . Disable Machine 60 | . 30 . 30 . . . Destroy Structure 35 | . 13 . 22 . . . Lose Combat Pursuer 15 | . 15 . . . . . Influence Decreases 1069 | . 341 171 189 95 60 213 Entered New Map 269 | . . 85 29 95 60 . Time Decay 615 | . 301 74 120 . . 120 Lost Part 135 | . 40 12 20 . . 63 Lost Ally 50 | . . . 20 . . 30 Squads Dispatched 5 | . 4 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 3 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 3 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 27 3 10 . . 10 Peak Tracking Total 4 | . 4 3 4 . . 4 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . 2 . 2 . . . Max in Single Turn 2 | . 1 . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 2 . 2 . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . 5 . 3 . . . Successful 3 | . 1 . 2 . . . Failed 5 | . 4 . 1 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 17 | . 5 . 3 . 9 . Terminals 8 | . 5 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . 2 . . . Branch Access Points 3 | . 1 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 2 . 4 4 Highest-Rated Group 151 | . . 39 39 . 151 151 Highest-Rated Ally 39 | . . 31 31 . 39 39 Total Orders . | . . . . . . . Ally Attacks 52 | . . . 21 . . 31 Total Damage 892 | . . . 323 . . 569 Kills 9 | . . . 6 . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 4408 | . . . 250 3 3533 622 Optics 4408 | . . . 250 3 3533 622 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5577 | 58 754 356 251 3 3533 622 Spaces Moved 3906 | 30 421 257 161 3 2694 340 Core 17 | 17 . . . . . . Treads 7 | . . . . . . 7 Legs 3882 | 13 421 257 161 3 2694 333 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 121 | 147 120 122 120 120 120 138 Slowest Speed 280 | 250 120 190 120 120 120 280 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 74 58 22 3 93 32 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 4 | . . 1 . . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 39 | . 7 . 30 . 1 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 38 | . 7 . 30 . 1 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4424 | 41 550 276 186 2 2955 414 Wait 248 | . 42 . 2 . 202 2 Move 3898 | 29 420 256 160 2 2691 340 Hop 1 | . . . . . 1 . Pick Up 36 | 5 11 1 4 . 10 5 Fast Attach 20 | 4 2 . 1 . 3 10 Attach 27 | 2 3 3 3 . 3 13 Detach 5 | . . . . . 2 3 Swap 3 | 1 1 . . . 1 . Drop 17 | . 4 . . . 10 3 Fire 139 | . 60 12 16 . 13 38 Melee 19 | . . . . . 19 . Ram . | . . . . . . . Kick 11 | . 7 4 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Discovered new exit (range 16) 329 | -10/Materials | Build established: Mutant 573 | -10/Materials | Discovered new exit (range 16) 710 | -10/Materials | Identified exit to Mines 743 | -10/Materials | Core integrity fell below 50% 813 | -10/Materials | Entered Mines 926 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1065 | -10/Mines | Build established: Scavenger-Mutant 1114 | -10/Mines | Discovered new exit (range 6) 1143 | -10/Mines | Core integrity fell below 20% 1169 | -10/Mines | Entered Materials 1169 | -9/Materials | Accompanied by 2 allies 1169 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1170 | -9/Materials | Lost 3 parts (2n1w) 1174 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1183 | -9/Materials | Identified exit to Mines 1420 | -9/Materials | Entered Mines 1420 | -9/Mines | Accompanied by 1 ally 1421 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1423 | -9/Mines | Entered Zion 1423 | -7/Zion | Accompanied by 1 ally 1473 | -7/Zion | Led the pair of lost Derelicts to a safe place 1625 | -7/Zion | Learned location of Armory (-3) 1659 | -7/Zion | Found Relay Coupler [Programmer] 1932 | -7/Zion | Met Imprinter 1960 | -7/Zion | Imprinted 1962 | -7/Zion | Declared Zion's savior 2078 | -7/Zion | Found GAL Module 2324 | -7/Zion | Found Prototype Special Weapon 2326 | -7/Zion | Identified RU-N14's Throwing Claymores 3181 | -7/Zion | Found Prototype Device 4913 | -7/Zion | Discovered new exit (range 10) 4956 | -7/Zion | Entered Proximity Caves 4956 | -6/Proximity Caves | Accompanied by 4 allies 5181 | -6/Proximity Caves | Identified Phasing AFG 5210 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 5305 | -6/Proximity Caves | Lost 3 allies 5342 | -6/Proximity Caves | System corruption reached 10% 5434 | -6/Proximity Caves | System corruption reached 30% 5508 | -6/Proximity Caves | Core integrity fell below 50% 5559 | -6/Proximity Caves | Core integrity fell below 20% 5578 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- OGO%QGIGKUVNDZCTOC:/DXLUT>DMX 4 Arm. Treads destroyed. Critical hit (Burn: +37). Enh. Flamer destroyed. Acquired Corrupted Gauss Rifle. Integrated Corrupted Gauss Rifle (+3). Complication: FCS attempts to trigger Gauss Rifle. Complication: Gauss Rifle misfires. G-50 Soldier heat short circuits Adv. Heat Sink. System corrupted: Matter fused (-6). Slug penetrates G-50 Soldier. G-50 Soldier heat spikes uncontrollably. G-50 Soldier overheating. G-50 Soldier heat damages Carbon-fiber Leg, Hvy. Laser, Lgt. Angular Momentum Engine, Carbon-fiber Leg. Slug penetrates G-50 Soldier. Destroyed Lgt. Angular Momentum Engine. G-50 Soldier overheating. Map ----- +----------------------------------------------------+ | ???????????????????????????#[ #???????????? | | ???????????????????????????# [%! #???????????? | | ????????????????????????#### * ###???????????? | | ????????????????????????# ##?????????????? | | ????????????????????????# #??????????????? | | ???????????????????????## #??????????????? | | ?????????????????????### ### ##??????????????? | | ????????????????????## #?###???????????????? | | ???????????????????## # #???????????????????? | | ??????????????????## #######???????????????????? | | ??????????????????# ##???????????????????????? | | ??????????????????# ##??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????## ##??????????????????????? | | ???????????????????## ###???????????????????????? | | ????????????????????# #?????????????????????????? | | ???????????????????## #?????????????????????????? | | ??????????????????## [##????????????????????????? | | ??????????????????# [% ##???????????????????????? | | ??????????????????## ! ##??????????????????????? | | ???????????????????# [% #??????????????????????? | | ???????????????????# !! #??????????????????????? | | ??????????????????# ##%g#??????????????????????? | | ?????????????????# ###g[#??????????????????????? | | ?????????????????# #??#! #??????????????????????? | | ?????????????????# ???#[@#??????????????????????? | | ?????????????????## ???#% #??????????????????????? | | ??????????????????# ???# #??????????????????????? | | ??????????????????#????# ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# ????????????????????? | | ?????????????????????#### #????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- Remote Datajack | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Med. Treads | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Force Booster | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Energy Filter | -7/Zion | Archive IFF Parser | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorVampiricFlakker Manual? 0 Play Time 00:50:20 Cumulative 30.9 hours Start 2025.08.18 @ 23:00:43 End 2025.08.19 @ 21:43:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 40/X11 Map View 51x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 596e3891-2e5a-4ff2-82fc-dc068ac328a5