Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.19 @ 21:18:53 Player: saltine Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (132) 660 Value Destroyed (3649) 3649 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (130) 130 TOTAL SCORE: 7799 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/700 Matter 187/300 Energy 86/100 System Corruption 11% Temperature Cool (6) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ System Shield System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Treads High-capacity Storage Unit Medium Reactive Plating Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Seismic Detector Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Improved Spread Laser > --- INVENTORY -------- Ion Engine Aluminum Leg Improved Heat Sink Improved Cooling System Large Matter Pod Improved Spread Laser Improved Spread Laser Improved EM Pulse Cannon Improved Light Cannon Assault Cannon Assault Cannon Missile Launcher Missile Launcher Remote Datajack [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . 2 . 1 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 136 | 4 14 2 34 6 42 20 2 12 Power 7 | . . . 1 . 5 1 . . Engine 6 | . . . 1 . 4 1 . . Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 38 | 2 5 2 4 2 11 4 2 6 Treads 8 | 2 . . . . . 1 . 5 Leg 24 | . 2 2 4 2 11 3 . . Wheel 5 | . 3 . . . . . 2 . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 53 | 1 4 . 21 3 11 9 . 4 Device 28 | 1 2 . 10 1 7 5 . 2 Storage 3 | . 1 . 1 . . 1 . . Processor . | . . . . . . . . . Hackware 4 | . . . . . . 3 . 1 Protection 18 | . 1 . 10 2 4 . . 1 Artifact . | . . . . . . . . . Weapon 38 | 1 5 . 8 1 15 6 . 2 Energy Gun 17 | 1 2 . 3 . 8 3 . . Energy Cannon 2 | . . . . . . 1 . 1 Ballistic Gun 9 | . 1 . 4 . 4 . . . Ballistic Cannon 4 | . . . . 1 1 1 . 1 Launcher 5 | . 2 . 1 . 2 . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . 3 . . . Parts Lost 48 | . 3 3 5 3 18 6 5 5 Power 3 | . 1 . . . 1 1 . . Propulsion 21 | . 1 2 1 1 6 4 3 3 Utility 15 | . 1 . 3 2 7 . . 2 Weapon 9 | . . 1 1 . 4 1 2 . Highest Loss Streak 5 | . 2 3 2 3 4 3 5 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 82 | . 95 62 84 87 83 89 70 22 Engine 3 | . 10 . . . 7 3 4 . Treads 1 | . 6 . . . . 3 . 5 Leg 18 | . 1 14 21 22 25 18 6 . Wheel 2 | . 19 1 . . . . 8 . Device 13 | . 12 14 12 21 17 11 11 1 Storage 9 | . 14 14 11 11 9 7 4 . Hackware 3 | . . . . . . 17 21 13 Protection 8 | . . . 17 11 3 . . . Energy Gun 11 | . 26 3 10 2 8 17 5 . Ballistic Gun 7 | . . 14 10 11 8 . . . Peak Build Rating 43 | 7 13 11 24 24 31 43 34 23 Average Rating 21 | 6 10 8 19 22 25 36 26 11 On Entrance 15 | 6 7 11 9 23 15 25 34 8 Naked Turns . | . . . . . . . . . Heaviest Build 59 | 13 50 42 59 39 43 41 39 20 Greatest Support 42 | 40 40 26 35 35 42 36 20 5 Greatest Overweight (x) 6 | . 4 1 2 1 1 1 1 6 Average Overweight (x) . | . 1 1 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 15 15 15 15 5 Average Capacity 15 | 8 17 20 17 15 15 15 11 5 Most Carried 20 | 6 20 20 20 15 15 15 15 5 Average Carried 14 | 5 15 19 16 14 13 14 11 4 Final Capacity 20 | 8 20 20 15 15 15 15 5 5 Final Carried 20 | 4 20 18 15 14 15 15 5 5 Class Distribution -------------------- 70% | Mutant 11% | Scavenger-Mutant 8% | Hacker-Gunner 5% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Matter Collected 2544 | 240 264 47 721 89 892 283 . 8 Remotely . | . . . . . . . . . Salvage Created 4640 | 129 447 88 1911 116 1484 421 . 44 Parts 250 | 5 22 2 127 8 66 17 . 3 Haulers Intercepted 12 | . 2 . 6 . 4 . . . Recyclers Shooed 2 | . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 99 | . 12 2 38 6 31 6 . 4 Guns 75 | . 6 2 34 2 25 6 . . AOE 23 | . 5 . 4 4 6 . . 4 Classes Destroyed 14 | 2 4 . 4 . 4 . . . Worker 7 | . . . 3 . 2 2 . . Builder 1 | . 1 . . . . . . . Tunneler 5 | 2 1 . . . 1 1 . . Hauler 12 | . 2 . 6 . 4 . . . Recycler 4 | 1 . . 1 . 2 . . . Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . . 1 . . . Watcher 2 | . . . 1 . 1 . . . Swarmer 29 | . 6 . 7 4 8 . . 4 Grunt 42 | . 6 2 18 2 12 2 . . Brawler 5 | . . . 3 . 1 1 . . Sentry 20 | . . . 10 . 7 3 . . Specialist 2 | . . . . . 2 . . . Hunter 1 | . . . . . 1 . . . Best Kill Streak 13 | 2 4 1 13 4 10 4 . 4 Combat Bots Only 9 | . 3 1 9 4 7 2 . 4 Max Kills in Single Turn 4 | 1 2 1 4 4 4 1 . 4 Gunslinging 1 | . . . 1 . . . . . Exploded 4 | . 2 . 2 4 3 . . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Hostile Shots Fired 767 | . 72 28 123 41 240 101 3 159 Missed 251 | . 20 5 31 8 79 34 . 74 Damage Taken 6938 | 29 588 287 1220 627 2325 611 113 1138 Core 1492 | . 113 115 149 63 341 90 30 591 Absorbed by Shields 86 | . . . . . 38 . . 48 Regen/Repaired (Parts) 333 | . 59 . 197 . 77 . . . Core Remaining (%) 48 | 100 . 8 . 47 38 . . . Volleys Fired 335 | 11 54 16 104 13 103 31 . 3 Largest 3 | 2 2 2 2 2 2 3 . 1 Hottest 197 | 100 100 70 79 79 150 197 . 69 Shots Fired 634 | 22 98 28 203 25 191 64 . 3 Gun 594 | 22 94 28 200 24 175 51 . . Cannon 25 | . . . . 1 9 12 . 3 Launcher 14 | . 4 . 3 . 7 . . . Special 1 | . . . . . . 1 . . Kinetic 251 | . 3 17 100 13 107 9 . 2 Thermal 353 | 15 91 11 100 12 73 51 . . Explosive 14 | . 4 . 3 . 7 . . . Electromagnetic 15 | 7 . . . . 4 3 . 1 Robot Hit Streak 20 | 7 14 8 20 10 15 16 . . Robot Miss Streak 5 | 2 4 2 4 1 5 3 . . Penetration Max . | . . . . . . . . . Secondary Targets 11 | . 2 1 3 1 4 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . Shots Hit Robots 457 | 16 68 19 145 10 155 44 . . Core Hits 271 | 4 27 7 76 8 122 25 . 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . Critical Strikes 24 | . 6 2 11 1 2 2 . . Burn 21 | . 6 2 10 1 . 2 . . Destroy 3 | . . . 1 . 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9477 | 239 1173 185 2785 418 3464 826 . 387 Guns 6999 | 202 862 185 2280 160 2568 742 . . Cannons 207 | . . . . . 104 83 . 20 Explosions 2229 | 37 305 . 488 258 776 . . 365 Melee . | . . . . . . . . . Ramming 42 | . 6 . 17 . 16 1 . 2 Kinetic 2411 | . 7 83 981 75 1245 . . 20 Thermal 5250 | 174 855 102 1299 343 1370 742 . 365 Explosive 1422 | . 305 . 341 . 776 . . . Electromagnetic 352 | 65 . . 147 . 57 83 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . 5 5 . . 1 . 7 11 Average Corruption 5 | . 3 5 . . 1 . 7 7 Corruption Purged 1 | . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . Effects 30 | . 15 3 . . . . 2 10 Message Errors 6 | . 1 . . . . . . 5 Matter Fused 5 | . 3 1 . . . . . 1 Heat Flow Errors 6 | . 3 . . . . . 1 2 Energy Discharges 3 | . 1 1 . . . . 1 . Data Loss (minor) 5 | . 4 . . . . . . 1 Data Loss (major) 2 | . 1 . . . . . . 1 Misfires 1 | . . 1 . . . . . . Weapon Failures 2 | . 2 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 188 | . 58 . . 15 5 14 . 96 Projectiles 14 | . . . . . . 14 . . Explosions 174 | . 58 . . 15 5 . . 96 Melee . | . . . . . . . . . Knockbacks 5 | . . . . . 4 . . 1 Impact . | . . . . . . . . . Kinetic 3 | . . . . . 2 . . 1 Secondary 2 | . . . . . 2 . . . Self-Inflicted Damage 315 | 29 . . 31 52 148 . . 55 Shots 11 | 1 . . 1 2 6 . . 1 Rammed 2 | . 1 . . . . . . 1 Targets Rammed 14 | . 1 . 7 . 2 3 . 1 Kicked 12 | . . . 7 . 2 3 . . Crushed . | . . . . . . . . . Highest Temperature 390 | 222 312 48 180 7 356 390 226 256 Average Temperature 95 | 99 135 16 38 6 103 146 123 113 Received Heat Transfer 2067 | . 285 177 453 84 678 225 . 165 Effects 3 | 1 2 . . . . . . . Energy Bleed 2 | 1 1 . . . . . . . Interference 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 18 | 1 5 3 2 2 . 5 . . Heat Transferred 10972 | 457 2923 444 3589 509 1250 1600 . 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Peak Influence 804 | 15 318 143 804 554 554 393 54 557 Initial 288 | . 9 123 55 288 204 220 39 2 Average 278 | 10 80 132 320 499 282 273 32 315 Maximum Alert Level 3 | . 1 . 3 2 2 1 . 2 Low Security (%) 38 | 100 84 100 44 . 29 7 100 11 Level 1 38 | . 15 . 29 25 39 92 . 53 Level 2 15 | . . . 6 74 30 . . 35 Level 3 7 | . . . 20 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 . 3 . 4 1 . 4 Investigation 5 | . . . 2 . 1 . . 2 Extermination . | . . . . . . . . . Reinforcement 8 | . 1 . 1 . 3 1 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Distress Signals 11 | . . . 6 . 1 . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 197 | . 20 2 62 14 49 10 6 34 Peak Tracking Total 14 | . 7 2 7 14 6 3 6 14 Tactical Retreats 13 | . . . 3 . 3 . . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Traps Triggered 14 | . 4 . 1 . 3 2 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Disabled 16 | . 1 . 2 6 3 . . 4 Max in Single Turn 6 | . 1 . 2 6 1 . . 4 Garrison Access 2 | . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Accessed 30 | . 4 1 10 . 5 4 . 6 Terminals 22 | . 3 1 9 . 4 3 . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 5 | . 1 . 1 . 1 . . 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 Total Hacks 85 | . 10 3 31 . 18 10 . 13 Successful 40 | . 6 1 14 . 10 4 . 5 Failed 43 | . 4 2 16 . 7 6 . 8 Catastrophic 9 | . 1 2 2 . 2 1 . 1 Database Lockouts 2 | . . . 1 . 1 . . . Manual 22 | . 3 3 6 . 9 1 . . Terminals 66 | . 7 3 24 . 17 9 . 6 Fabricators 1 | . . . . . . . . 1 Repair Stations 16 | . 3 . 7 . 1 . . 5 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 Terminal Hacks 26 | . 4 1 9 . 8 3 . 1 Part Schematic 1 | . . . . . 1 . . . Robot Analysis 5 | . 3 . 1 . . 1 . . Prototype ID Bank 3 | . . . . . 1 1 . 1 Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 3 | . . . 1 . 2 . . . Unreport Threat 2 | . . . . . 2 . . . Locate Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Transport Status 2 | . . . 2 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 6 | . 1 1 2 . 1 1 . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 9 | . 2 . 5 . . . . 2 Scan Component 6 | . 1 . 3 . . . . 2 Repair 3 | . 1 . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 Seal Access 2 | . . . . . . 1 . 1 Unauthorized Hacks 2 | . . . . . 2 . . . Terminals 1 | . . . . . 1 . . . Operators 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Patch 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 4 1 10 . 4 3 . 5 Full Trace Events 2 | . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 . 2 . . . . . Time 102 | . 26 . 76 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat 1 | . . . . . . 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . find_chute 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 . . . . . Highest-Rated Group 46 | . . 46 46 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . 4 . . . . . Total Damage 63 | . . . 63 . . . . . Kills 1 | . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Robot Analysis Total 5 | . 3 . 1 . . 1 . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Turns Passed 6213 | 94 686 80 2362 343 1416 836 56 340 Spaces Moved 3362 | 30 358 21 974 167 698 426 71 617 Core 613 | . 1 . . . . . 35 577 Treads 104 | 9 95 . . . . . . . Legs 2322 | 21 15 21 974 167 698 426 . . Wheels 283 | . 247 . . . . . 36 . Hover . | . . . . . . . . . Flight 40 | . . . . . . . . 40 Fastest Speed 35 | 120 105 190 130 120 100 90 50 35 Average Speed 132 | 132 127 190 182 178 128 140 71 49 Slowest Speed 260 | 160 250 190 260 200 186 185 95 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 3 73 10 90 42 65 14 71 28 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . Terrain Destroyed 134 | . 18 . 17 27 29 1 . 42 Melee . | . . . . . . . . . Projectile 1 | . . . . . . 1 . . AOE 133 | . 18 . 17 27 29 . . 42 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total 4471 | 62 484 38 1350 185 1020 607 75 650 Wait 477 | 16 37 . 185 . 139 100 . . Move 3355 | 29 357 20 973 166 697 426 70 617 Hop . | . . . . . . . . . Pick Up 84 | . 18 . 22 . 25 15 1 3 Fast Attach 39 | 1 4 . 9 . 11 5 . 9 Attach 41 | . 1 2 6 1 20 8 . 3 Detach 6 | . . . 1 . 1 1 . 3 Swap 56 | 3 9 . 19 5 11 7 2 . Drop 56 | 2 3 . 24 . 11 11 2 3 Fire 335 | 11 54 16 104 13 103 31 . 3 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 12 | . . . 7 . 2 3 . . Crush 1 | . 1 . . . . . . . Escape Stasis 8 | . . . . . . . . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 3) 95 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 12) 321 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 10) 493 | -10/Materials | Repaired Lgt. Armor Plating 684 | -10/Materials | Discovered new exit (range 16) 781 | -10/Materials | Entered Mines 784 | -10/Mines | Core integrity fell below 50% 802 | -10/Mines | Core integrity fell below 20% 838 | -10/Mines | Discovered new exit (range 12) 840 | -10/Mines | Lost 3 parts (2n1w) 861 | -10/Mines | Entered Materials 861 | -9/Materials | Accompanied by 2 allies 861 | -9/Materials | Evolved 2 slots: Utility x2 866 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1516 | -9/Materials | Discovered new exit (range 16) 2086 | -9/Materials | Discovered new exit (range 16) 2277 | -9/Materials | Build established: Scavenger-Mutant 2482 | -9/Materials | Repaired Mak. Leg 2515 | -9/Materials | Repaired Hrd. Light Armor Plating 2629 | -9/Materials | Destroyed 9 combat bots 2787 | -9/Materials | Central database locked down 2936 | -9/Materials | Build established: Mutant 3039 | -9/Materials | Discovered new exit (range 15) 3187 | -9/Materials | Discovered new exit (range 7) 3223 | -9/Materials | Entered Mines 3259 | -9/Mines | Learned 4 Materials zone layouts 3477 | -9/Mines | Discovered new exit (range 5) 3538 | -9/Mines | Assembled infested the area 3543 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3566 | -9/Mines | Core integrity fell below 50% 3566 | -9/Mines | Entered Materials 3566 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3567 | -8/Materials | Identified exit to Factory 3591 | -8/Materials | Lost 3 parts (1n2u) 3755 | -8/Materials | Lost 4 parts (1n2u1w) 3764 | -8/Materials | Destroyed 7 combat bots 3877 | -8/Materials | Central database locked down 4657 | -8/Materials | Core integrity fell below 50% 4691 | -8/Materials | Lost 3 parts (1n1u1w) 4982 | -8/Materials | Entered Factory 4982 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5435 | -7/Factory | Lost 3 parts (1p2n) 5558 | -7/Factory | Build established: Hacker-Gunner 5818 | -7/Factory | Sucked down chute 5818 | -7/Factory | Entered Waste 5833 | -7/Waste | EMP discharged 5841 | -7/Waste | Spotted C-40 Crusher 5844 | -7/Waste | Spotted C-40 Crusher 5849 | -7/Waste | Spotted C-40 Crusher 5852 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5856 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5859 | -7/Waste | Spotted C-40 Crusher 5860 | -7/Waste | Spotted C-40 Crusher 5861 | -7/Waste | Spotted C-40 Crusher 5866 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5867 | -7/Waste | Discovered new exit (range 16) 5874 | -7/Waste | Entered Factory 5897 | -7/Factory | Lost 5 parts (3n2w) 5992 | -7/Factory | Discovered new exit (range 7) 6045 | -7/Factory | Core integrity fell below 50% 6065 | -7/Factory | Build established: Hacker-Mutant 6159 | -7/Factory | Lost 3 parts (2n1u) 6201 | -7/Factory | Core integrity fell below 20% 6206 | -7/Factory | System corruption reached 10% 6214 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06136_ K-01 Serf cleans the DSF Access. 06155_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06163_ O-24 Administrator sends out distress signal. 06167_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 06186_ T-07 Excavator is excavating. 06196_ Acquired System Shield. 06201_ Door malfunctions. 06203_ Triggered Stasis Trap. 06203_ A bubble of rippling energy engulfs the area. 06203_ Field strength at 94. 06203_ Field strength at 84. 06204_ Field strength at 78. 06205_ Field strength at 60. 06206_ Field strength at 54. 06207_ Field strength at 48. 06208_ Field strength at 26. 06209_ Field strength at 20. 06211_ Field strength at 2. 06212_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????##########????????????????? | | ??????????# !#????????????????? | | ??????????# """ #????????????????? | | ??????????# """ #????????????????? | | ??????????# """ #????????????????? | | ??????????# ! #????????????????? | | ??????????# """ #????????????????? | | ??????????# """ #####????????????? | | ??????????# """ # ##?????????? # | | ??????????# ! # t #???????? # | | ###############+###### ####????! ! # | | p #??!!! # | | p # !!! # | | p @/ # | | # # | | ^ #? "" # | | ###############+##### #?? "" ? | | ????????????? ??# #??? """?? | | ??????????? + #???? ""??? | | ??????????# ##### #?????""??? | | ??????????# #???# #?????????? | | ??????????# ! [#???# #?????????? | | ??????????# #???? #?????????? | | ??????????# / #???? #?????????? | | ??????????# #???? #?????????? | | ??????????###########???? ?????????? | | ????????????????????????? ??????????? | | ?????????????????????????Y??????????? | | ????????????????????????? ??????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonBoreFragment Manual? 0 Play Time 00:57:49 Cumulative 282.3 hours Start 2024.10.19 @ 20:15:15 End 2024.10.19 @ 21:18:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 163 Adventurer 0 Explorer 0 Win Type - Total 15 Types 3/2/6/2/1/0/1/0/0 Lore% 81 Gallery% 82 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a847f10-ef6c-4bfc-9777-f8f9acd0938e