Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 20:51:34 Player: Grey Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (75) 375 Value Destroyed (2868) 2868 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 7662 Bonus ------- Follower Combat Kills 99 Cogmind --------- Core Integrity 474/1000 Matter 285/300 Energy 92/100 System Corruption 15% Temperature Cool (0) Movement Core (1450) Ox28 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink Huge Storage Unit Targeting Computer Improved Targeting Computer Core Analyzer Core Analyzer Point Defense System Advanced Hacking Suite > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (25) --- Fusion Compressor Advanced Heat Sink Large Storage Unit High-capacity Matter Pod (200) Improved Particle Charger Improved Component Analysis Suite Tractor Beam Improved Recalibrator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Power Amplifier Advanced Cooling System Large Storage Unit Targeting Computer Core Analyzer Core Analyzer Improved Propulsion Shielding Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Fusion Compressor Wheel Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Matter Pod Improved Targeting Computer Advanced Hacking Suite Tractor Beam Improved Recalibrator Wave Gun Gauss Rifle Flak Gun [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Wheel Compact Wheel Utility Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . . 2 2 2 2 2 . . Power 1 | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility 7 | . . . 2 2 . 2 1 . . Weapon 2 | . . . . . 1 . 1 . . Parts Attached 88 | 6 . 5 2 21 6 22 5 1 20 Power 17 | 1 . 1 . 2 1 5 1 . 6 Engine 6 | 1 . 1 . . 1 2 . . 1 Core 10 | . . . . 2 . 2 1 . 5 Reactor 1 | . . . . . . 1 . . . Propulsion 12 | 2 . . . 4 1 3 . 1 1 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 12 | 2 . . . 4 1 3 . 1 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 1 . 1 2 12 1 7 2 . 7 Device 10 | . . . . 3 . 2 2 . 3 Storage 3 | 1 . . . 1 . . . . 1 Processor 8 | . . 1 1 1 . 3 . . 2 Hackware 1 | . . . . . . . . . 1 Protection 11 | . . . 1 7 1 2 . . . Artifact . | . . . . . . . . . . Weapon 26 | 2 . 3 . 3 3 7 2 . 6 Energy Gun 14 | 2 . . . 2 2 4 2 . 2 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 10 | . . 2 . 1 1 2 . . 4 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 64 | . . 1 . 13 5 20 2 4 19 Power 14 | . . . . 1 . 5 1 1 6 Propulsion 10 | . . . . 3 1 3 . 1 2 Utility 19 | . . . . 6 2 5 . 1 5 Weapon 21 | . . 1 . 3 2 7 1 1 6 Highest Loss Streak 18 | . . 1 . 3 4 18 1 4 13 To Critical Strikes 2 | . . . . . . . . . 2 Average Backups 9 | 1 1 4 7 9 9 9 12 14 9 Power 1 | . 1 1 1 1 . 1 3 3 2 Propulsion . | . . . . . . . . . . Utility 5 | . . 3 5 5 6 4 6 8 7 Weapon 1 | . . . . 1 2 2 2 3 . Tool/Special . | . . . . . . . . . . Unused Backups 18 | . . . 4 4 . 1 2 . 7 Power 2 | . . . 1 . . . . . 1 Propulsion 1 | . . . . . . 1 . . . Utility 12 | . . . 3 3 . . . . 6 Weapon 3 | . . . . 1 . . 2 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 85 91 99 98 98 83 99 84 81 Engine 8 | . 14 14 11 8 6 7 9 3 . Core 2 | . . . . . 7 2 1 3 8 Wheel 15 | . 28 28 22 17 13 9 11 9 5 Device 7 | . . . . 5 15 7 10 11 12 Storage 8 | . 14 14 11 9 7 6 5 5 5 Processor 15 | . . 6 21 20 7 18 17 17 20 Protection 12 | . . . 11 18 15 12 17 12 1 Energy Gun 11 | . 28 14 . 3 14 12 23 17 7 Ballistic Gun 9 | . . 13 22 14 7 4 . . 8 Peak Build Rating 65 | 6 6 11 13 29 32 49 65 65 64 Average Rating 31 | 3 6 8 12 19 31 35 60 54 52 On Entrance 24 | . 6 6 10 13 29 32 49 65 34 Naked Turns . | . . . . . . . . . . Heaviest Build 114 | 14 14 18 21 45 52 58 66 62 114 Greatest Support 32 | 26 26 26 26 32 32 32 20 20 26 Greatest Overweight (x) 32 | . . . . 2 3 12 3 4 32 Average Overweight (x) 1 | . . . . . 1 2 3 2 6 Largest Inventory Capacity 25 | 8 8 8 8 15 15 15 15 15 25 Average Capacity 14 | 6 8 8 8 13 15 15 15 15 23 Most Carried 15 | 4 1 8 8 15 13 14 15 15 13 Average Carried 9 | 1 1 4 7 9 9 9 12 14 9 Final Capacity 25 | 8 8 8 8 15 15 15 15 15 25 Final Carried 15 | 1 1 8 8 9 13 10 15 14 8 Class Distribution -------------------- 33% | Scavenger-Mutant 30% | Scavenger-Gunner 25% | Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Matter Collected 1822 | 197 . 108 250 489 140 241 50 . 347 Remotely . | . . . . . . . . . . Salvage Created 3474 | . 46 53 167 1126 242 739 496 . 605 Parts 137 | . 2 3 8 40 14 31 18 . 21 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 64 | . 3 1 4 21 5 13 8 . 9 Guns 57 | . . 1 4 19 5 12 7 . 9 Cannons 1 | . . . . . . 1 . . . AOE 3 | . 3 . . . . . . . . Classes Destroyed 13 | . 1 1 2 5 . 1 3 . . Worker 1 | . . . . 1 . . . . . Builder 1 | . . . . . . 1 . . . Tunneler 1 | . . . . . . . 1 . . Recycler 5 | . . . 1 1 1 . . . 2 Operator 1 | . . . . 1 . . . . . Watcher 2 | . . . 1 . . . . . 1 Swarmer 19 | . 3 . 4 . 4 3 . . 5 Grunt 27 | . . . . 15 1 7 2 . 2 Brawler 2 | . . . . 1 . 1 . . . Duelist 1 | . . . . 1 . . . . . Sentry 10 | . . 1 . 4 . 2 3 . . Hunter 3 | . . . . . . . 1 . 2 Programmer 2 | . . . . . . . 2 . . Best Kill Streak 7 | . 3 1 5 4 4 4 3 . 7 Combat Bots Only 5 | . 3 1 4 3 4 4 3 . 5 Max Kills in Single Turn 3 | . 3 1 2 1 1 1 2 . 2 Gunslinging 1 | . . . 1 . . . . . 1 Exploded 3 | . 3 . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Hostile Shots Fired 665 | . 5 6 14 164 43 266 17 3 147 Missed 198 | . . 1 3 32 9 106 6 . 41 Hits 467 | . 5 5 11 132 34 160 11 3 106 Melee 11 | . . . . 7 . . . 3 1 Projectile 456 | . 5 5 11 125 34 160 11 . 105 AOE 1 | . . . . . . 1 . . . Critical Strikes 25 | . . . . 13 . 1 . 1 10 Actively Blocked 1 | . . . . 1 . . . . . Damage Taken 6536 | . 181 73 103 1780 504 1578 234 145 1938 Core 1348 | . 123 14 14 353 109 209 59 . 467 Absorbed by Shields 213 | . . . . 213 . . . . . Redirected to Shielding 160 | . . . . 33 20 96 . . 11 Ignored by Resistances 190 | . . . . 184 6 . . . . Core Remaining (%) 72 | 100 . 45 96 35 84 75 . . . Volleys Fired 202 | . 2 4 5 93 10 35 17 . 36 Largest 4 | . 2 2 2 2 3 3 4 . 4 Hottest 292 | . 90 90 46 134 157 212 292 . 217 Shots Fired 473 | . 4 6 10 183 29 93 67 . 81 Gun 472 | . 4 6 10 183 29 92 67 . 81 Cannon 1 | . . . . . . 1 . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 222 | . . . 10 119 10 29 . . 54 Thermal 220 | . 2 4 . 64 12 53 58 . 27 Explosive . | . . . . . . . . . . Electromagnetic 31 | . 2 2 . . 7 11 9 . . Robot Hit Streak 48 | . 2 3 2 48 6 17 27 . 13 Robot Miss Streak 10 | . 2 1 2 5 4 5 1 . 10 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 10 | . . . 1 3 3 1 . . 2 Max Gunslinging Chain 1 | . . . 1 1 1 1 . . 1 Shots Hit Robots 352 | . 2 4 5 156 16 69 43 . 57 Core Hits 183 | . 3 2 6 53 10 37 33 . 39 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 13 | . . . . 5 . 3 3 . 2 Burn 11 | . . . . 5 . 2 3 . 1 Destroy 2 | . . . . . . 1 . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6282 | . 115 48 117 2420 240 1207 1057 . 1078 Guns 6152 | . 10 48 117 2420 240 1182 1057 . 1078 Cannons 25 | . . . . . . 25 . . . Explosions 105 | . 105 . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2620 | . . . 117 1502 76 338 . . 587 Thermal 3316 | . 105 48 . 918 98 721 935 . 491 Explosive . | . . . . . . . . . . Electromagnetic 346 | . 10 . . . 66 148 122 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . 4 . . . 10 15 Average Corruption 8 | . . . . 4 . . . 10 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 27 | . . . . 4 . . . 4 19 Message Errors 7 | . . . . . . . . 1 6 Matter Fused 6 | . . . . 1 . . . 1 4 Heat Flow Errors 2 | . . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . 1 . Parts Rejected 2 | . . . . 1 . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . 1 . . . . . Alerts 3 | . . . . 1 . . . . 2 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 138 | . 138 . . . . . . . . Shots 2 | . 2 . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 627 | . 72 88 . 627 59 386 264 157 133 Average Temperature 101 | . 38 50 . 139 31 93 109 86 36 Received Heat Transfer 1977 | . . 18 18 1020 18 543 45 . 315 Effects 11 | . . . . 10 . 1 . . . Shutdowns 2 | . . . . 1 . 1 . . . Energy Bleed 3 | . . . . 3 . . . . . Interference 3 | . . . . 3 . . . . . Short Circuit 2 | . . . . 2 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . 2 . . 1 . . Combat Hostiles 3 | . . . . 2 . . 1 . . Parts Melted 34 | . . 1 . 12 . 2 13 . 6 Heat Transferred 7889 | . 150 148 . 2405 222 1693 2188 . 1083 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 99 | 100 100 100 100 96 100 100 100 100 100 Level 1 . | . . . . 3 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 221 | . 147 57 141 221 100 107 99 20 145 Initial 100 | . . 57 . 38 100 21 29 20 . Average 38 | . 35 8 40 50 35 47 29 6 60 Influence Increases 2032 | . 162 20 218 604 130 361 205 . 332 Destroy 0b10 Robot/C 1340 | . 60 20 140 420 100 260 160 . 180 Destroy 0b10 Robot/NC 55 | . . . 10 15 5 5 5 . 15 Destroy Leader 254 | . 10 . 42 70 10 50 40 . 32 Allied During Kill 11 | . . . 11 . . . . . . Successful Hack 10 | . 5 . . 5 . . . . . Disable Machine 75 | . 45 . . . . . . . 30 Destroy Structure 32 | . 27 . . 4 . 1 . . . Partial Spotted 15 | . . . 15 . . . . . . Lose Combat Pursuer 240 | . 15 . . 90 15 45 . . 75 Influence Decreases 2032 | . 15 167 127 474 308 344 206 59 332 Entered New Map 356 | . . 90 . 53 121 22 31 39 . Time Decay 1209 | . 15 77 107 321 157 185 155 20 172 Lost Part 447 | . . . . 100 30 137 20 . 160 Lost Ally 20 | . . . 20 . . . . . . Squads Dispatched 17 | . . 1 . 4 . 4 5 . 3 Investigation . | . . . . . . . . . . Extermination 3 | . . . . . . . 2 . 1 Reinforcement 3 | . . . . 1 . . . . 2 Assault 1 | . . 1 . . . . . . . Garrison 10 | . . . . 3 . 4 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Distress Signals 7 | . 1 . 1 4 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 103 | . 4 1 9 29 7 18 8 4 23 Peak Tracking Total 7 | . 5 2 7 7 4 5 3 5 7 Tactical Retreats 10 | . 1 . . 4 1 1 . . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Traps Triggered 2 | . . . . 1 . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Machines Disabled 6 | . 3 1 . . . . . . 2 Max in Single Turn 3 | . 3 1 . . . . . . 1 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Machines Accessed 11 | . 2 . 1 5 1 1 . . 1 Terminals 8 | . 2 . 1 5 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . 1 Total Hacks 19 | . 3 . 2 9 3 1 . . 1 Successful 9 | . 2 . 1 5 . . . . 1 Failed 10 | . 1 . 1 4 3 1 . . . Catastrophic 3 | . . . . . 2 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 14 | . 3 . 2 9 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . 3 1 . . 1 Terminal Hacks 8 | . 2 . 1 5 . . . . . Emergency Access Points 2 | . . . . 2 . . . . . Terminal Index 1 | . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 . . 4 1 1 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 1 . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . 14 . . . . . . Total Damage 211 | . . . 211 . . . . . . Kills 3 | . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Turns Passed 4098 | 37 67 476 281 1075 499 488 654 95 426 Spaces Moved 2363 | 28 68 332 248 542 388 156 377 81 143 Core 18 | 1 . . . . . 15 . . 2 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 2345 | 27 68 332 248 542 388 141 377 81 141 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 110 110 125 110 140 Average Speed 116 | 86 90 90 90 109 112 164 125 117 195 Slowest Speed 1650 | 90 90 90 90 130 145 650 125 140 1650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 24 72 25 47 11 4 10 77 6 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 31 | . 31 . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 31 | . 31 . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Total 3308 | 40 69 503 297 842 426 316 512 81 222 Wait 530 | . . 149 33 151 10 83 98 . 6 Move 2355 | 27 67 331 247 541 387 155 377 80 143 Hop . | . . . . . . . . . . Pick Up 108 | 7 . 11 6 26 11 20 12 . 15 Fast Attach 1 | . . 1 . . . . . . . Attach 83 | 6 . 2 2 19 7 22 4 1 20 Detach . | . . . . . . . . . . Swap 9 | . . 2 . 4 1 . 1 . 1 Drop 20 | . . 3 4 8 . 1 3 . 1 Fire 202 | . 2 4 5 93 10 35 17 . 36 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 7) 105 | -10/Materials | Entered Mines 231 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 280 | -10/Mines | Learned 4 Materials zone layouts 309 | -10/Mines | Build established: Mutant 320 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 325 | -10/Mines | Core integrity fell below 50% 445 | -10/Mines | Learned Materials interactive machine intel 447 | -10/Mines | Discovered new exit (range 11) 453 | -10/Mines | Met a Derelict testing a Signal Generator 581 | -10/Mines | Entered Materials 581 | -9/Materials | Accompanied by 1 ally 581 | -9/Materials | Evolved 2 slots: Utility x2 582 | -9/Materials | Identified exit to Materials 583 | -9/Materials | Loaded intel: 18 interactive machine locations 862 | -9/Materials | Entered another Materials area 862 | -8/Materials | Evolved 2 slots: Utility x2 884 | -8/Materials | Build established: Scavenger-Mutant 1194 | -8/Materials | Lost 3 parts (1n2u) 1419 | -8/Materials | Lost 3 parts (1n1u1w) 1737 | -8/Materials | Garrison activated, responded to threat 1777 | -8/Materials | Core integrity fell below 50% 1833 | -8/Materials | Discovered new exit (range 15) 1937 | -8/Materials | Entered Factory 1937 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2292 | -7/Factory | Discovered new exit (range 15) 2376 | -7/Factory | Build established: Scavenger-Tank 2384 | -7/Factory | Lost 4 parts (1n2u1w) 2436 | -7/Factory | Entered another Factory area 2436 | -6/Factory | Evolved 2 slots: Utility x2 2495 | -6/Factory | Garrison activated, responded to threat 2715 | -6/Factory | Lost 18 parts (4p3n5u6w) 2833 | -6/Factory | Garrison activated, responded to threat 2904 | -6/Factory | Discovered new exit (range 15) 2924 | -6/Factory | Entered another Factory area 2924 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3106 | -5/Factory | Build established: Scavenger-Gunner 3359 | -5/Factory | Garrison activated, responded to threat 3578 | -5/Factory | Sucked down chute 3578 | -5/Factory | Entered Waste 3593 | -5/Waste | EMP discharged 3593 | -5/Waste | System corruption reached 10% 3610 | -5/Waste | Spotted C-40 Crusher 3620 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3636 | -5/Waste | Spotted C-40 Crusher 3636 | -5/Waste | Spotted C-40 Crusher 3645 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3648 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3649 | -5/Waste | Spotted C-40 Crusher 3650 | -5/Waste | Spotted C-40 Crusher 3654 | -5/Waste | Spotted C-40 Crusher 3663 | -5/Waste | Discovered new exit (range 10) 3673 | -5/Waste | Entered Factory 3679 | -5/Factory | Lost 4 parts (1p1n1u1w) 4005 | -5/Factory | Lost 13 parts (4p1n3u5w) 4093 | -5/Factory | Core integrity fell below 50% 4099 | -5/Factory | Self-destructed Last Messages --------------- 03985_ Acquired 14 matter. 03986_ System corrupted: Matter fused (-7). 03988_ Acquired 17 matter. 03992_ Acquired Hvy. Laser. 03995_ Acquired Lgt. Fission Core. 03997_ U-05 Engineer works on Matter Pump. 04006_ PNQNEU9Y7HIRQ<%ZGJNPGCE/G UYM 04043_ 2H&F1YMKG BZD7K# 9OI3>L6UCAS/DMT746Y 04056_ Acquired Imp. Particle Charger. 04059_ Door malfunctions. 04059_ Hvy. Assault Rifle destroyed. 04062_ DVJZ HJZ3YZ5QX 04065_ Com. Wheel destroyed. 04068_ Terminal disabled. 04074_ Targeting Computer destroyed. 04081_ P1STQIZ|G2XYMEYNDRYUL 04081_ Lgt. Nuclear Core destroyed. 04087_ M-28 Smith repairs P-70 Sage Imp. Heat Sink. 04091_ Lgt. Fission Core destroyed. 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