Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.17 @ 13:24:49 Player: Alexbot Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (193) 965 Value Destroyed (7903) 7903 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (8906) 8906 TOTAL SCORE: 23214 Bonus ------- Gauntlet 5841 High Alert Combat Kills 307 Follower Combat Kills 458 Entered Garrisons 800 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/1000 Matter 105/300 Energy 99/100 System Corruption 32% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Hacking Suite Relay Coupler [Hunter] (19) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Combat Airjet Advanced Terrain Scanner Experimental Utility Shielding Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Carbon-fiber Leg Carbon-fiber Leg Antigrav System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Terrain Scan Processor Experimental Utility Shielding Improved Powered Armor Improved Powered Armor Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Long-range Proton Cannon Heavy Flak Cannon > --- INVENTORY -------- Micro Fission Core Combat Airjet Combat Airjet Fusion Compressor Energy Well Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Powered Armor Advanced Hacking Suite Relay Coupler [NC] Relay Coupler [Duelist] Relay Coupler [Hunter] Flak Cannon Hypervelocity Gauss Cannon Improved Remote Datajack [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Powered Armor Weapon Assault Rifle Energy Gun Tesla Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Shock Bomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Slots Evolved 10 | . . 2 2 . . 2 . . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . Utility 8 | . . 2 . . . 2 . . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 234 | 6 6 13 13 10 20 . 17 16 17 35 14 41 13 13 Power 17 | 1 1 2 . 2 3 . 1 . 1 2 1 3 . . Engine 8 | 1 1 2 . 1 1 . . . 1 1 . . . . Core 8 | . . . . 1 2 . 1 . . 1 . 3 . . Reactor 1 | . . . . . . . . . . . 1 . . . Propulsion 49 | 2 2 4 5 7 8 . 2 3 . 8 1 4 2 1 Treads 11 | . 2 . 3 3 2 . . . . . . 1 . . Leg 8 | . . . . . . . . . . 5 1 . 2 . Wheel 12 | 2 . 4 2 . 2 . . . . . . 2 . . Hover 17 | . . . . 4 4 . 2 2 . 3 . 1 . 1 Flight 1 | . . . . . . . . 1 . . . . . . Utility 90 | 1 2 3 3 . 7 . 6 10 7 12 5 23 6 5 Device 27 | . 1 1 2 . . . 1 5 1 1 3 9 3 . Storage 14 | 1 1 2 . . 3 . 2 . . . . 5 . . Processor 3 | . . . . . . . . 1 . . 1 . . 1 Hackware 16 | . . . . . . . . 1 . 7 . 5 . 3 Protection 30 | . . . 1 . 4 . 3 3 6 4 1 4 3 1 Artifact . | . . . . . . . . . . . . . . . Weapon 78 | 2 1 4 5 1 2 . 8 3 9 13 7 11 5 7 Energy Gun 10 | . . 2 . . . . 2 2 1 2 . 1 . . Energy Cannon 17 | . . 1 3 . 1 . . . . . 3 4 2 3 Ballistic Gun 20 | 2 1 1 1 . . . 4 1 4 6 . . . . Ballistic Cannon 15 | . . . . . . . . . . 2 3 3 3 4 Launcher 8 | . . . . 1 . . 2 . 4 1 . . . . Special Weapon 5 | . . . . . . . . . . 2 . 3 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . . Unidentified Prototypes 3 | . . 2 . . . . . 1 . . . . . . Parts Lost 70 | . 4 5 3 3 9 . 2 . 7 16 . 6 3 12 Power 7 | . 1 1 . 1 1 . 1 . 1 1 . . . . Propulsion 22 | . 2 2 1 1 4 . . . . 4 . 2 2 4 Utility 21 | . . . 2 . 2 . 1 . 3 6 . 3 . 4 Weapon 20 | . 1 2 . 1 2 . . . 3 5 . 1 1 4 Highest Loss Streak 7 | . 3 2 1 2 3 . 2 . 4 6 . 2 2 7 Average Slot Usage (%) 93 | . 96 90 96 92 85 69 98 100 98 81 99 95 98 83 Engine 3 | . 13 11 9 6 1 . . . . 1 . . . . Core 3 | . . . . 2 7 7 7 7 5 4 . 3 5 4 Treads 6 | . 25 5 17 6 9 . . . . . . 1 5 4 Leg 5 | . . . . . . . . . . 8 26 12 5 8 Wheel 4 | . 2 16 17 1 3 . . . . . . 5 7 . Hover 7 | . . . . 26 13 23 28 30 26 5 . . 1 1 Device 7 | . 10 10 4 9 5 . 6 6 6 . 10 8 3 8 Storage 17 | . 14 24 27 27 23 15 26 23 20 18 13 11 11 10 Processor 4 | . . . . . . . . 5 6 6 10 11 8 4 Hackware 8 | . . . . . . . . 4 6 15 14 17 17 16 Protection 5 | . . . 3 . 4 15 10 4 11 6 2 6 15 8 Energy Gun 1 | . . . . . . . 5 7 4 2 1 . . . Energy Cannon 2 | . . 6 9 2 . . . . . . 5 6 3 . Ballistic Gun 6 | . 27 14 5 . . . 7 7 6 8 1 . . . Ballistic Cannon 1 | . . . . . . . . . . . 4 2 6 8 Slashing Weapon 1 | . . . 3 9 15 7 . . . . . . . . Naked Turns 1 | . . . . . . . . . . . . . . 1 Heaviest Build 87 | 11 16 40 41 39 58 49 64 63 76 76 63 87 76 81 Greatest Support 88 | 26 40 40 26 88 75 66 88 88 88 88 65 65 30 30 Greatest Overweight (x) 7 | . . 1 3 1 5 . . . . 2 . 3 7 2 Average Overweight (x) . | . . . 1 . . . . . . . . 1 3 1 Largest Inventory Capacity 20 | 6 8 16 16 16 20 16 20 20 20 20 14 16 16 16 Average Capacity 14 | 4 6 12 16 16 17 16 18 20 20 18 14 15 16 15 Most Carried 20 | 4 6 16 16 16 19 16 20 20 19 20 14 16 16 16 Average Carried 14 | 2 5 11 15 15 15 16 18 19 16 15 13 15 15 14 Final Capacity 20 | 6 8 16 16 16 16 16 20 20 20 14 14 16 16 4 Final Carried 20 | 4 5 16 15 16 16 16 20 20 12 14 14 16 15 4 Class Distribution -------------------- 47% | Scavenger-Mutant 20% | Hacker-Mutant 16% | Mutant 13% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Bothacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Garrison Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Matter Collected 4763 | 135 746 423 143 105 180 . 333 160 428 533 200 581 247 549 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8540 | . 553 1224 417 636 1180 . 541 365 661 554 200 1494 247 468 Parts 447 | . 33 81 24 37 55 . 31 16 33 26 6 75 13 17 Haulers Intercepted 7 | . 2 2 . . 1 . . . . . 1 1 . . Recyclers Shooed 10 | . 1 1 . . . . . 1 2 . . 2 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Combat Hostiles Destroyed 164 | . 11 23 9 10 24 . 12 4 16 12 1 26 7 9 Melee 40 | . . . 5 10 24 . 1 . . . . . . . Guns 50 | . 11 12 . . . . 5 4 9 6 . 3 . . Cannons 54 | . . 11 4 . . . . . . 1 1 21 7 9 AOE 18 | . . . . . . . 6 . 6 5 . 1 . . Classes Destroyed 15 | . 6 4 1 . . . 2 . . . 1 1 . . Worker 7 | . 2 . 1 . 2 . . 1 . . . 1 . . Builder 4 | . . 2 . . 2 . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . 1 . . Hauler 7 | . 2 2 . . 1 . . . . . 1 1 . . Recycler 4 | . 1 . . . 2 . . 1 . . . . . . Operator 1 | . . . . . . . . . . . 1 . . . Watcher 5 | . 1 4 . . . . . . . . . . . . Swarmer 55 | . 6 . 3 3 9 . 5 . 10 4 . 8 4 3 Grunt 59 | . 5 17 3 3 11 . 3 1 4 4 . 5 3 . Brawler 4 | . . 1 . . . . 1 . 1 . . 1 . . Duelist 5 | . . 2 . . 1 . . 1 . 1 . . . . Sentry 18 | . . 3 2 3 3 . 1 1 . . 1 2 . 2 Specialist 1 | . . . . . . . 1 . . . . . . . Hunter 8 | . . . 1 1 . . . 1 1 2 . 2 . . Programmer 14 | . . . . . . . 1 . . 1 . 8 . 4 Best Kill Streak 14 | . 5 14 3 7 8 . 4 2 13 6 1 5 2 4 Combat Bots Only 13 | . 3 8 2 7 6 . 4 2 13 6 1 5 2 4 Max Kills in Single Turn 4 | . 2 2 1 1 1 . 1 2 2 4 1 3 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 4 | . . . . . . . 1 . 2 4 . 1 . . Melee 1 | . . . 1 1 1 . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Damage Taken 15616 | . 603 791 916 935 1523 . 716 173 2026 1980 94 1556 1213 3090 Core 2682 | . 111 202 87 212 225 . 77 17 277 454 15 149 118 738 Absorbed by Shields 154 | . . . . . . . . . . 13 . 141 . . Core Remaining (%) 51 | 100 55 49 . . 4 . . 86 . . 12 . . . Volleys Fired 622 | . 65 91 26 2 . . 31 19 48 53 24 127 59 77 Largest 2 | . 2 2 2 1 . . 2 2 2 2 2 2 2 1 Hottest 159 | . 40 91 93 68 . . 130 130 130 103 103 151 159 81 Shots Fired 853 | . 127 145 32 2 . . 51 38 81 86 26 126 64 75 Gun 484 | . 127 110 7 . . . 42 38 72 70 4 14 . . Cannon 328 | . . 35 25 1 . . . . . 5 22 101 64 75 Launcher 21 | . . . . 1 . . 9 . 9 2 . . . . Special 20 | . . . . . . . . . . 9 . 11 . . Kinetic 481 | . 127 106 7 . . . 28 4 56 59 2 8 29 55 Thermal 184 | . . 39 25 1 . . . . . 15 17 52 35 . Explosive 1 | . . . . 1 . . . . . . . . . . Electromagnetic 167 | . . . . . . . 23 34 25 3 7 55 . 20 Robot Hit Streak 20 | . 20 12 7 2 . . 6 5 6 14 4 11 9 16 Robot Miss Streak 13 | . 4 3 8 . . . 4 10 13 6 3 5 4 5 Penetration Max 1 | . . . . . . . . . . 1 . . . 1 Secondary Targets 4 | . 1 2 . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 . . . . . Shots Hit Robots 665 | . 72 104 29 37 85 . 36 20 66 53 10 80 26 47 Core Hits 358 | . 25 48 12 17 33 . 22 13 60 27 5 47 13 36 Critical Hits 36 | . . 6 2 . 1 . . . . . . . 8 19 Critical Kills 13 | . . 3 1 . 1 . . . . . . . 2 6 Critical Parts Destroyed 22 | . . 2 1 . . . . . . . . . 6 13 Melee Attacks 223 | . . . 23 50 145 . 4 . . . 1 . . . Impact . | . . . . . . . . . . . . . . . Slashing 222 | . . . 23 50 145 . 4 . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . 10 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . 4 . . . . . . . . . Damage Inflicted 17710 | . 991 1671 802 1980 3237 . 942 414 1534 1375 246 2699 501 1318 Guns 5039 | . 991 1078 20 . . . 507 414 811 926 65 227 . . Cannons 5054 | . . 593 186 20 . . . . . 100 179 2230 501 1245 Explosions 1582 | . . . . . . . 303 . 695 349 . 235 . . Melee 5924 | . . . 595 1960 3237 . 132 . . . . . . . Ramming 111 | . . . 1 . . . . . 28 . 2 7 . 73 Kinetic 4966 | . 991 1034 20 . . . 289 37 554 786 20 98 236 901 Thermal 3075 | . . 637 186 20 . . . . 255 368 76 1268 265 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 3634 | . . . . . . . 521 377 697 221 148 1326 . 344 Impact . | . . . . . . . . . . . . . . . Slashing 5924 | . . . 595 1960 3237 . 132 . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . . . 1 1 3 5 5 7 12 30 Average Corruption 6 | . . . . . . . 1 1 1 4 5 5 7 15 Corruption Purged . | . . . . . . . . . . . . . . . Effects 154 | . . . . . . . . 6 1 25 19 33 21 49 Message Errors 37 | . . . . . . . . 2 . 8 4 4 8 11 Matter Fused 32 | . . . . . . . . . . 1 7 11 8 5 Heat Flow Errors 16 | . . . . . . . . . . 1 4 3 2 6 Energy Discharges 17 | . . . . . . . . 2 . 1 3 5 . 6 Parts Rejected 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 11 | . . . . . . . . 1 . 2 . 4 . 4 Data Loss (major) 4 | . . . . . . . . . . . . 1 1 2 Misfires 2 | . . . . . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . 2 Targeting Errors 26 | . . . . . . . . 1 1 10 1 3 . 10 Weapon Failures 5 | . . . . . . . . . . 1 . 2 . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 682 | . . 15 5 221 348 . . . 19 . . 33 10 31 Projectiles 90 | . . 15 1 . . . . . . . . 33 10 31 Explosions 19 | . . . . . . . . . 19 . . . . . Melee 573 | . . . 4 221 348 . . . . . . . . . Knockbacks 18 | . . . . . . . . . . 1 . . 4 13 Impact 2 | . . . . . . . . . . . . . . 2 Kinetic 16 | . . . . . . . . . . 1 . . 4 11 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 270 | . . . . 26 . . 1 . 117 36 1 67 . 22 Shots 13 | . . . . 1 . . 1 . 7 2 . 2 . . Rammed 17 | . . . 1 . . . . . 2 . 1 1 . 12 Targets Rammed 18 | . . . 1 . . . . . 2 . 1 1 . 13 Kicked 1 | . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 385 | . 2 . 324 18 6 . 2 189 198 240 232 223 385 229 Average Temperature 83 | . 2 . 184 13 2 . 2 94 57 47 76 35 98 95 Received Heat Transfer 2892 | . 162 369 279 252 459 . 174 36 312 405 18 93 81 252 Effects 3 | . . . 3 . . . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 1 . . 2 . . Combat Hostiles 2 | . . . . . . . . . 1 . . 1 . . Parts Fried 25 | . . . . . . . . 4 5 5 1 9 . 1 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 9 | . . 1 . . . . . . . 1 1 6 . . Heat Transferred 4554 | . . 1173 333 37 . . . . 200 650 137 1650 374 . Parts Sabotaged 6 | . . . . . . . . . . 6 . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . 3 . 1 3 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Peak Influence 689 | . 201 333 314 459 614 259 689 375 487 474 299 663 638 357 Average Influence 268 | . 60 192 172 288 399 259 377 258 300 396 169 270 557 287 Maximum Alert Level 2 | . 1 1 1 2 2 1 2 1 2 2 1 2 2 1 Low Security (%) 35 | 100 89 48 76 42 1 . 2 24 30 . 51 33 . 20 Level 1 46 | . 10 51 23 25 54 100 62 75 38 54 48 53 . 79 Level 2 18 | . . . . 32 44 . 35 . 30 45 . 13 100 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 35 | . 1 2 3 . 7 . . 1 4 . 3 8 . 6 Investigation 7 | . 1 2 . . . . . 1 . . 2 1 . . Extermination 7 | . . . . . . . . . . . . 5 . 2 Reinforcement 14 | . . . 2 . 6 . . . 2 . 1 2 . 1 Assault 1 | . . . . . 1 . . . . . . . . . Garrison 6 | . . . 1 . . . . . 2 . . . . 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . . . . Alert ID Control Effect 2 | . . . . . . . . . . 2 . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Distress Signals 7 | . 1 4 . . 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 314 | . 21 38 15 16 50 . 19 7 35 29 9 39 15 21 Peak Tracking Total 11 | . 5 7 5 6 11 . 4 2 10 7 2 6 4 8 Tactical Retreats 42 | . 1 4 . 2 9 . 1 2 7 5 . 2 7 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Traps Triggered 22 | . 4 2 . . 1 . 3 1 1 4 . 2 3 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Machines Disabled 15 | . 1 1 . . . . 2 . 2 2 3 3 1 . Max in Single Turn 2 | . 1 1 . . . . 1 . 1 1 1 2 1 . Garrison Access 1 | . . . . . . . . 1 . . . . . . Garrison Relay 5 | . . . . . . . 2 . . 2 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Machines Accessed 48 | . 4 6 4 . 4 1 . 7 1 . 8 11 . 2 Terminals 31 | . 4 6 3 . 3 . . 2 . . 5 8 . . Fabricators 4 | . . . . . . . . 1 . . 1 1 . 1 Repair Stations 4 | . . . . . 1 . . 1 . . 1 . . 1 Recycling Units 2 | . . . . . . . . 1 . . 1 . . . Scanalyzers 2 | . . . . . . . . 1 . . . 1 . . Garrison Access 5 | . . . 1 . . 1 . 1 1 . . 1 . . Total Hacks 135 | . 8 19 5 . 18 1 . 18 1 . 22 35 . 8 Successful 72 | . 4 9 3 . 11 1 . 14 1 . 8 18 . 3 Failed 63 | . 4 10 2 . 7 . . 4 . . 14 17 . 5 Catastrophic 8 | . . 2 . . . . . 1 . . 3 2 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 64 | . 3 10 4 . 8 . . 2 . . 13 24 . . Terminals 92 | . 8 19 4 . 11 . . 5 . . 19 26 . . Fabricators 13 | . . . . . . . . 1 . . 1 6 . 5 Repair Stations 17 | . . . . . 7 . . 6 . . 1 . . 3 Recycling Units 2 | . . . . . . . . 1 . . 1 . . . Scanalyzers 6 | . . . . . . . . 4 . . . 2 . . Garrison Access 5 | . . . 1 . . 1 . 1 1 . . 1 . . Terminal Hacks 22 | . 2 6 . . 4 . . 2 . . 3 5 . . Part Schematic 3 | . . . . . . . . . . . . 3 . . Robot Analysis 1 | . . . . . . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . . . . . . 1 . . . Level Access Points 5 | . . 1 . . 1 . . 1 . . 1 1 . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . Unreport Threat 3 | . . 1 . . . . . 1 . . 1 . . . Locate Traps 2 | . . 1 . . 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . Zone Layout 4 | . 1 2 . . 1 . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . 4 . 1 Load Schematic 3 | . . . . . . . . . . . . 2 . 1 Build 2 | . . . . . . . . . . . . 2 . . Repair Station Hacks 11 | . . . . . 4 . . 5 . . . . . 2 Scan Component 6 | . . . . . 2 . . 3 . . . . . 1 Repair 5 | . . . . . 2 . . 2 . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . . 1 . . 1 . . . Retrieve Components 2 | . . . . . . . . 1 . . 1 . . . Scanalyzer 6 | . . . . . . . . 4 . . . 2 . . Insert Component 3 | . . . . . . . . 2 . . . 1 . . Analyze 3 | . . . . . . . . 2 . . . 1 . . Garrison Access Hacks 5 | . . . 1 . . 1 . 1 1 . . 1 . . Unlock Access 4 | . . . 1 . . 1 . . 1 . . 1 . . Seal Access 1 | . . . . . . . . 1 . . . . . . Unauthorized Hacks 56 | . 5 8 6 . 7 . . 3 . . 10 17 . . Terminals 20 | . 2 3 2 . 3 . . 1 . . 4 5 . . Track 3 | . . . . . 1 . . . . . 1 1 . . Assimilate 1 | . . . . . . . . . . . 1 . . . Botnet 14 | . 2 3 1 . 2 . . 1 . . 2 3 . . Disrupt 1 | . . . 1 . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . 1 . . Fabricators 1 | . . . . . . . . . . . . 1 . . Siphon 1 | . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 38 | . 4 6 2 . 4 . . 4 . . 7 9 . 2 Full Trace Events 4 | . . 1 . . . . . . . . 2 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 2 . . . 4 . . Parts Built 2 | . . . . . . . . . . . . 2 . . Matter 426 | . . . . . . . . . . . . 426 . . Time 304 | . . . . . . . . . . . . 304 . . Total Part Build Rating 10 | . . . . . . . . . . . . 10 . . Parts Repaired 5 | . . . . . 2 . . 2 . . . . . 1 Time 228 | . . . . . 100 . . 100 . . . . . 28 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 1 . . 8 . . . Parts Scanalyzed 3 | . . . . . . . . 2 . . . 1 . . Part Schematics Acquired 3 | . . . . . . . . 2 . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Used RIF Installer 3 | . . . . 1 . . 1 . . . . . 1 . Alert ID Control 1 | . . . . . . . 1 . . . . . . . Autooverride 1 | . . . . . . . . . . . . . 1 . Robots Hacked 15 | . . . . . . . . . . 6 1 8 . . Non-combat . | . . . . . . . . . . . . . . . Combat 15 | . . . . . . . . . . 6 1 8 . . Robot Hacks Applied 15 | . . . . . . . . . . 6 1 8 . . overload_power 1 | . . . . . . . . . . . . 1 . . reboot_system 7 | . . . . . . . . . . 1 1 5 . . overwrite_iff 1 | . . . . . . . . . . . . 1 . . formatsys_high 6 | . . . . . . . . . . 5 . 1 . . Relay Couplers Released 20 | . . . . . . . 7 . . 9 . . 4 . Machine Destruction 20 | . . . . . . . 7 . . 9 . . 4 . Attached 11 | . . . . . . . . . . 7 . 2 . 2 Robots Rewired 9 | . . . . . . . 9 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Total Allies 16 | . . . . . . . 9 . . 5 . 2 . . Largest Group 6 | . . . . . . . 6 1 . 2 . 1 . . Highest-Rated Group 138 | . . . . . . . 138 21 . 61 . 49 . . Highest-Rated Ally 49 | . . . . . . . 32 21 . 32 . 49 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 56 | . . . . . . . 35 2 . 15 . 4 . . Total Damage 1498 | . . . . . . . 1007 32 . 354 . 105 . . Kills 12 | . . . . . . . 10 . . 2 . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Robot Analysis Total 1 | . . . . . . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Turns Passed 10814 | 56 1307 962 493 430 963 8 691 728 238 702 828 1901 590 917 Spaces Moved 6432 | 50 734 619 329 278 493 10 551 780 109 331 599 938 213 398 Core 79 | 4 . . . . . . . . . . . . . 75 Treads 1009 | . 632 97 . 61 146 . . . . . . . . 73 Legs 1599 | . . . . . . . . . . 226 599 481 43 250 Wheels 1683 | 46 102 522 329 17 40 . . . . . . 457 170 . Hover 2062 | . . . . 200 307 10 551 780 109 105 . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 80 90 68 63 72 68 68 68 68 120 110 110 50 Average Speed 110 | 86 150 100 97 90 101 72 68 68 68 128 120 129 135 157 Slowest Speed 240 | 90 160 160 110 180 200 72 72 72 68 240 120 180 180 210 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 33 | 5 93 52 25 38 51 1 71 22 5 49 20 23 42 7 Regions Visited 14 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 . 1 1 . 1 1 . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 61 | . . . . . 24 . . . 6 . 8 14 9 . Terrain Destroyed 126 | . . . . 9 24 . 10 . 26 17 11 19 10 . Melee 24 | . . . . . 24 . . . . . . . . . Projectile 42 | . . . . . . . . . . 2 11 19 10 . AOE 60 | . . . . 9 . . 10 . 26 15 . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Total 9023 | 59 811 813 449 405 789 10 805 939 189 518 688 1499 450 599 Wait 1073 | . 1 59 33 46 127 . 89 97 6 49 18 339 138 71 Move 6420 | 49 733 618 329 277 492 10 550 779 109 330 598 937 211 398 Hop . | . . . . . . . . . . . . . . . Pick Up 152 | 4 5 22 12 7 8 . 16 12 4 20 12 21 2 7 Fast Attach 68 | 6 1 3 1 7 10 . 3 5 . 17 4 4 3 4 Attach 61 | . 4 5 4 1 7 . 4 . 10 11 2 8 1 4 Detach 17 | . . 1 . 2 4 . . . . 3 3 1 2 1 Swap 105 | . 1 5 8 2 3 . 10 11 7 7 8 29 9 5 Drop 111 | . 1 9 12 11 6 . 10 16 3 3 17 16 3 4 Fire 622 | . 65 91 26 2 . . 31 19 48 53 24 127 59 77 Melee 210 | . . . 23 50 132 . 4 . . . 1 . . . Ram 6 | . . . 1 . . . . . 2 . . . . 3 Kick 7 | . . . . . . . . . . . 1 1 . 5 Crush 5 | . . . . . . . . . . . . . . 5 Escape Stasis 84 | . . . . . . . 18 . . 23 . 16 22 5 Rewire 82 | . . . . . . . 70 . . 2 . . . 10 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Garrison -6/Factory -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 12) 245 | -10/Materials | Lost 3 parts (1p2n) 301 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 3) 546 | -10/Materials | Discovered new exit (range 8) 750 | -10/Materials | Discovered new exit (range 13) 951 | -10/Materials | Discovered new exit (range 6) 1364 | -10/Materials | Entered another Materials area 1364 | -9/Materials | Evolved 2 slots: Utility x2 1697 | -9/Materials | Destroyed 8 combat bots 1871 | -9/Materials | Discovered new exit (range 3) 2009 | -9/Materials | Build established: Scavenger-Mutant 2191 | -9/Materials | Identified exit to Materials 2261 | -9/Materials | Core integrity fell below 50% 2326 | -9/Materials | Entered another Materials area 2326 | -8/Materials | Evolved 2 slots: Propulsion x2 2813 | -8/Materials | Garrison activated, responded to threat 2819 | -8/Materials | Identified exit to Garrison 2819 | -8/Materials | Entered Garrison 3040 | -8/Garrison | Triggered checkpoint 3054 | -8/Garrison | Triggered checkpoint 3108 | -8/Garrison | Core integrity fell below 50% 3153 | -8/Garrison | Destroyed 7 combat bots 3212 | -8/Garrison | Discovered new exit (range 13) 3242 | -8/Garrison | Installed Relay Interface Framework 3249 | -8/Garrison | Entered Materials 3309 | -8/Materials | Repaired Cmb. Airjet? 3441 | -8/Materials | Repaired Cmb. Airjet 3631 | -8/Materials | Discovered new exit (range 16) 3724 | -8/Materials | Lost 3 parts (1p2n) 3788 | -8/Materials | Core integrity fell below 20% 3935 | -8/Materials | Identified exit to Factory 4049 | -8/Materials | First assault squad dispatched 4118 | -8/Materials | Lost 3 parts (1n1u1w) 4212 | -8/Materials | Entered Factory 4212 | -7/Factory | Evolved 2 slots: Utility x2 4220 | -7/Factory | Identified exit to Garrison 4220 | -7/Factory | Entered Garrison 4228 | -7/Garrison | Triggered checkpoint 4264 | -7/Garrison | Triggered checkpoint 4328 | -7/Garrison | Garrison Relay disabled 4662 | -7/Garrison | Triggered checkpoint 4662 | -7/Garrison | Triggered checkpoint 4662 | -7/Garrison | Triggered checkpoint 4768 | -7/Garrison | Discovered new exit (range 14) 4804 | -7/Garrison | Triggered checkpoint 4806 | -7/Garrison | Garrison Relay disabled 4881 | -7/Garrison | Discovered new exit (range 12) 4894 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 4911 | -7/Garrison | Entered Factory 4911 | -7/Factory | Accompanied by 1 ally 5217 | -7/Factory | Identified exit to Factory 5275 | -7/Factory | Repaired Cmb. Airjet? 5402 | -7/Factory | Repaired Cmb. Airjet 5419 | -7/Factory | Discovered new exit (range 12) 5575 | -7/Factory | Build established: Bothacker-Mutant 5639 | -7/Factory | Entered another Factory area 5639 | -6/Factory | Evolved 2 slots: Utility x2 5708 | -6/Factory | Garrison activated, responded to threat 5809 | -6/Factory | Destroyed 13 combat bots 5837 | -6/Factory | Discovered new exit (range 14) 5877 | -6/Factory | Identified exit to Garrison 5877 | -6/Factory | Entered Garrison 5892 | -6/Garrison | Lost 4 parts (1p2u1w) 5895 | -6/Garrison | Garrison Relay disabled 5906 | -6/Garrison | Triggered checkpoint 5999 | -6/Garrison | Triggered checkpoint 6006 | -6/Garrison | Triggered checkpoint 6007 | -6/Garrison | Core integrity fell below 50% 6029 | -6/Garrison | Lost 5 parts (1n3u1w) 6078 | -6/Garrison | Lost 6 parts (1p2n3w) 6116 | -6/Garrison | Triggered checkpoint 6178 | -6/Garrison | Triggered checkpoint 6261 | -6/Garrison | Garrison Relay disabled 6339 | -6/Garrison | Discovered new exit (range 10) 6383 | -6/Garrison | Build established: Scavenger-Mutant 6463 | -6/Garrison | Lost 3 parts (1n1u1w) 6530 | -6/Garrison | Core integrity fell below 20% 6579 | -6/Garrison | Entered Factory 7032 | -6/Factory | Identified exit to Factory 7254 | -6/Factory | Build established: Bothacker-Mutant 7407 | -6/Factory | Entered another Factory area 7407 | -5/Factory | Evolved 2 slots: Utility x2 7779 | -5/Factory | Discovered new exit (range 9) 7900 | -5/Factory | Found Imp. Powered Armor 7903 | -5/Factory | Found Imp. Powered Armor 7909 | -5/Factory | Found Imp. Powered Armor 8116 | -5/Factory | Discovered new exit (range 14) 8279 | -5/Factory | Build established: Scavenger-Mutant 8469 | -5/Factory | Identified exit to Factory 8830 | -5/Factory | Build established: Hacker-Mutant 8851 | -5/Factory | Discovered new exit (range 20) 9031 | -5/Factory | Fabricated Exp. Sensor Array (x1) 9090 | -5/Factory | Local fabrication network quarantined 9187 | -5/Factory | Fabricated Exp. Utility Shielding (x1) 9277 | -5/Factory | Identified exit to Garrison 9308 | -5/Factory | Entered Garrison 9314 | -5/Garrison | Expanded RIF knowledge: Autooverride 9414 | -5/Garrison | Triggered checkpoint 9436 | -5/Garrison | Garrison Relay disabled 9545 | -5/Garrison | Spotted B-75 Beast 9782 | -5/Garrison | Crushed by falling debris 9783 | -5/Garrison | System corruption reached 10% 9844 | -5/Garrison | Discovered new exit (range 11) 9898 | -5/Garrison | Entered Factory 9939 | -5/Factory | Repaired Imp. Powered Armor 10585 | -5/Factory | Garrison activated, responded to threat 10634 | -5/Factory | Lost 7 parts (3n2u2w) 10759 | -5/Factory | Core integrity fell below 50% 10769 | -5/Factory | Released all parts (7) 10789 | -5/Factory | Core integrity fell below 20% 10799 | -5/Factory | Lost 3 parts (1n1u1w) 10801 | -5/Factory | System corruption reached 30% 10815 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10773_ Acquired Relay Coupler [Duelist]. 10775_ Acquired Relay Coupler [Hunter]. 10777_ Extracted 23 energy. 10778_ Acquired Adv. Terrain Scanner. 10780_ Acquired Mic. Fission Core. 10788_ C-30 ARC bursts open, deploying its payload. 10788_ G-67 Veteran unfolds itself. 10788_ G-50 Soldier unfolds itself. 10788_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10788_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. 10790_ K-01 Serf collects debris. 10800_ Relay Coupler [Duelist] destroyed. 10808_ Slammed into G-50 Soldier. 10808_ G-50 Soldier knocked back. 10809_ Slammed into G-50 Soldier. 10813_ RZXWNGQMZD%CZ%BD60SU8 10814_ Acquired 81 matter. 10815_ Slammed into K-01 Serf. 10815_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????############????????????? | | ?????????????????????????# ! #????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????# """ """ #????????????? | | ?????????????????????????# """ """ #????????????? | | ?????????????????????????# """ """ #????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????# """ """ #????????????? | | ?????????????????????????# """ """ #????????????? | | ?????????????????????????# """ """ #????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????# """ """ #???#####?#?#? | | ?????????????????????????# """ """ #???"T""" ? | | ?????????????????????????# """ """ #??"" """ ?? | | ???????????????????????#?# #?? ??? | | ???????????????????????# # #? """??? | | ???????????????????????#k#######p####? ]! """??? | | ???????????????????????# @ g # ]! """ # | | ???????????????????????# # ]! # | | ???????????????????????# u + """??? | | ???????????????????????# # """??? | | ???????????????????????# # """ ?? | | ???????????????????????# ###### #? ? | | ???????????????????????# #????# # # | | ???????????????????????# #???##+############## | | ???????????????????????# #???# ] #??# | | ???????????????????????# #??## #?## | | ???????????????????????# ##### = #### | | ???????????????????????# #???# #### | | ???????????????????????#g ##?## """" """" #??? | | ???????????????????????# #?### """" """"!#### | | ??????????????????????? g ##?## """" """"!+!=! | | ??????????????????????? #??## """" """" ###! | | ???????????????????????? ??? + """" """" #?# | | ??????????????????????????? ##??# """" """"|### | | ??????????????????????????????##?# "?"" """" ###/ | | ????????????????????#??? ? ??##?# ? # | | ???????????????????##??#? ?? #########+#+###### | | ???????????????????????? ? #### | | ?????????????? ??#?##??? #### | | ????????????? ????##???# + | | ??????????????????? ?? ? #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 21 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 800 Resistance: TH 25 Resistance: EM 15 Core Shielding 20 Utility Shielding 90 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 52 Recoil Reduction 3 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Cmb. Airjet | -7/Factory | Scanalyzed Imp. Weapon Shielding | -7/Factory | Scanalyzed Imp. Powered Armor | -5/Factory | Scanalyzed Imp. Overload Amplifier | -5/Factory | Hacked Exp. Sensor Array | -5/Factory | Hacked Exp. Utility Shielding | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -5/Factory Exp. Utility Shielding | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Gauntlet Game ------ Seed NovaHugeFrame Manual? 0 Play Time 02:26:10 Cumulative 721.9 hours Start 2019.11.16 @ 23:51:17 End 2019.11.17 @ 13:24:49 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 203 Adventurer 0 Explorer 0 Win Type - Total 35 Types 26/0/2/3/2/1/1 Lore% 96 Gallery% 97 Achievement% 92 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb74f68a-d128-4103-b8d5-0db2b1cc9b1d