Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.14 @ 19:45:45 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (100) 500 Value Destroyed (3196) 3196 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (132) 132 TOTAL SCORE: 9128 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 76 Cogmind --------- Core Integrity 956/1300 Matter 277/300 Energy 240/240 System Corruption 24% Temperature Cool (0) Movement Hovering (180) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Improved Antigrav System > --- UTILITY (13) ----- Large Storage Unit Large Storage Unit Spectral Analyzer Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Transmission Jammer Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Great Maul > --- INVENTORY (16) --- Micro Fission Core Micro Fission Core Gravmag Array Improved Antigrav System Improved Antigrav System Improved Antigrav System Advanced Energy Well (800) Structural Scanner Improved Terrain Scanner Transmission Jammer Improved ECM Suite Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Large Storage Unit Large Storage Unit Spectral Analyzer Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Transmission Jammer Maneuvering Thrusters Improved Utility Shielding Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Great Maul Power Maul > --- INVENTORY -------- Micro Fission Core Micro Fission Core Gravmag Array Antigrav System Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Advanced Energy Well Structural Scanner Improved Terrain Scanner Transmission Jammer Improved ECM Suite Missile Launcher [Rating: 95] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Antigrav System Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . Utility 11 | . . 1 1 2 1 2 2 2 Weapon . | . . . . . . . . . Parts Attached 128 | 7 5 19 11 12 13 30 10 21 Power 13 | 1 . 2 . . 2 4 . 4 Engine 2 | 1 . 1 . . . . . . Core 10 | . . 1 . . 2 4 . 3 Reactor 1 | . . . . . . . . 1 Propulsion 32 | 2 . 3 2 1 5 10 . 9 Treads 19 | 2 . 3 2 1 5 6 . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 13 | . . . . . . 4 . 9 Flight . | . . . . . . . . . Utility 37 | 1 3 2 2 3 3 9 6 8 Device 16 | . 1 1 1 . 2 6 1 4 Storage 6 | 1 1 1 . . . 1 2 . Processor 6 | . 1 . 1 1 . 1 1 1 Hackware 3 | . . . . 1 . 1 1 . Protection 6 | . . . . 1 1 . 1 3 Artifact . | . . . . . . . . . Weapon 46 | 3 2 12 7 8 3 7 4 . Energy Gun 13 | . 1 5 2 3 1 1 . . Energy Cannon 2 | . . . 1 . . 1 . . Ballistic Gun 13 | 3 1 1 1 2 1 3 1 . Ballistic Cannon 4 | . . 3 1 . . . . . Launcher 9 | . . 3 2 2 1 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . . . 1 . 2 2 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 2 Parts Lost 18 | . . 1 1 2 . 2 . 12 Power . | . . . . . . . . . Propulsion 11 | . . 1 . 2 . 1 . 7 Utility 5 | . . . . . . 1 . 4 Weapon 2 | . . . 1 . . . . 1 Highest Loss Streak 9 | . . 1 1 2 . 1 . 9 Average Slot Usage (%) 97 | . 94 98 99 98 98 99 91 92 Engine 3 | . 14 10 . . . . . . Core 6 | . . . 9 7 13 11 10 8 Treads 24 | . 28 31 36 28 25 22 . . Hover 2 | . . . . . . . 21 14 Device 10 | . 2 10 9 7 11 15 10 16 Storage 12 | . 14 11 18 15 13 11 10 9 Processor 12 | . 5 11 9 15 13 17 16 14 Hackware 4 | . . . . 7 6 6 13 13 Energy Gun 5 | . . 9 6 6 5 3 . . Ballistic Gun 6 | . 27 1 8 6 6 4 . . Ballistic Cannon 2 | . . 8 2 . . . . . Impact Weapon 1 | . . . . . . . 6 8 Naked Turns . | . . . . . . . . . Heaviest Build 97 | 12 41 77 81 84 91 97 64 62 Greatest Support 117 | 40 40 60 80 80 88 117 64 65 Greatest Overweight (x) 1 | . 1 1 1 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 6 12 20 20 20 20 20 18 16 Average Capacity 16 | 5 9 12 20 20 20 19 17 16 Most Carried 20 | 4 11 17 20 20 20 20 18 16 Average Carried 15 | 1 4 10 18 19 18 18 15 15 Final Capacity 20 | 6 12 20 20 20 20 18 16 16 Final Carried 20 | 2 11 17 20 19 20 15 15 13 Class Distribution -------------------- 21% | Hacker-Skirmisher 21% | Mutant 21% | Scavenger-Mutant 14% | Hacker-Mutant 7% | Hacker-Ninja 6% | Hacker-Scout 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2390 | 187 183 385 395 93 262 475 39 371 Remotely . | . . . . . . . . . Salvage Created 3300 | . 194 853 646 288 231 545 59 484 Parts 194 | . 25 60 29 23 13 29 . 15 Haulers Intercepted 3 | . . 2 . 1 . . . . Recyclers Shooed 2 | . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 70 | . 6 26 13 7 5 6 3 4 Melee 3 | . . . . . . . . 3 Guns 37 | . 6 14 6 1 4 6 . . Cannons 10 | . . 8 2 . . . . . AOE 19 | . . 4 5 6 1 . 3 . Classes Destroyed 13 | . 3 6 2 1 1 . . . Worker 6 | . . . 1 4 . . . 1 Builder 3 | . 1 . . 2 . . . . Hauler 3 | . . 2 . 1 . . . . Recycler 2 | . . 1 . . . . . 1 Operator 2 | . . 1 . . . 1 . . Watcher 14 | . 3 4 2 . . 2 1 2 Swarmer 22 | . 6 10 . 3 . . 3 . Grunt 19 | . . 8 6 3 2 . . . Brawler 2 | . . 1 1 . . . . . Duelist 1 | . . . . 1 . . . . Sentry 17 | . . 7 5 . 2 3 . . Hunter 1 | . . . 1 . . . . . Programmer 8 | . . . . . 1 3 . 4 Best Kill Streak 11 | . 6 7 5 11 2 3 3 2 Combat Bots Only 7 | . 3 6 5 7 2 2 3 2 Max Kills in Single Turn 4 | . 1 2 3 4 1 1 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . 2 3 3 1 . 2 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 4608 | . 123 715 309 323 462 692 119 1865 Core 816 | . 24 102 44 137 58 93 14 344 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 90 74 92 80 93 90 98 . Volleys Fired 183 | . 21 60 35 8 20 35 4 . Largest 2 | . 2 2 2 2 2 2 1 . Hottest 131 | . 40 104 131 92 97 113 36 . Shots Fired 348 | . 42 114 64 17 37 70 4 . Gun 257 | . 42 55 51 13 34 62 . . Cannon 68 | . . 52 8 . . 8 . . Launcher 23 | . . 7 5 4 3 . 4 . Special . | . . . . . . . . . Kinetic 192 | . 42 55 37 6 17 35 . . Thermal 125 | . . 52 22 7 17 27 . . Explosive 23 | . . 7 5 4 3 . 4 . Electromagnetic 8 | . . . . . . 8 . . Robot Hit Streak 50 | . 16 28 50 5 17 32 9 . Robot Miss Streak 3 | . 1 3 1 1 1 2 . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 358 | . 31 83 57 10 34 55 4 84 Core Hits 199 | . 15 55 32 21 19 44 4 9 Critical Hits 4 | . . . 2 . . 2 . . Critical Kills 2 | . . . 1 . . 1 . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . Melee Attacks 119 | . . . . 7 . 2 6 104 Impact 119 | . . . . 7 . 2 6 104 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . 1 . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . 5 Damage Inflicted 10601 | . 339 1815 1343 1208 901 1767 357 2871 Guns 3911 | . 325 809 649 124 587 1417 . . Cannons 1088 | . . 630 161 . . 297 . . Explosions 2429 | . . 342 520 900 290 53 324 . Melee 3041 | . . . . 137 . . 33 2871 Ramming 132 | . 14 34 13 47 24 . . . Kinetic 2664 | . 325 673 515 45 275 831 . . Thermal 2425 | . . 766 295 413 312 639 . . Explosive 2042 | . . 342 520 566 290 . 324 . Electromagnetic 297 | . . . . . . 297 . . Impact 3041 | . . . . 137 . . 33 2871 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . . . . 6 . 3 . 23 Average Corruption 5 | . . . . 6 . 2 . 8 Corruption Purged . | . . . . . . . . . Effects 26 | . . . . 5 . 8 . 13 Message Errors 2 | . . . . . . 1 . 1 Matter Fused 13 | . . . . 3 . 4 . 6 Heat Flow Errors 2 | . . . . . . 1 . 1 Energy Discharges 3 | . . . . . . 1 . 2 Misfires 1 | . . . . 1 . . . . Targeting Errors 5 | . . . . 1 . 1 . 3 Overload Shots . | . . . . . . . . . Overflow Damage 797 | . . . 15 155 10 74 41 502 Projectiles 51 | . . . . . . 43 . 8 Explosions 190 | . . . 15 111 1 31 32 . Melee 556 | . . . . 44 9 . 9 494 Knockbacks 14 | . . 2 1 1 . . . 10 Impact 8 | . . . . 1 . . . 7 Kinetic 3 | . . 2 1 . . . . . Secondary 3 | . . . . . . . . 3 Self-Inflicted Damage 31 | . . 31 . . . . . . Shots 1 | . . 1 . . . . . . Rammed 12 | . 2 5 1 3 1 . . . Targets Rammed 12 | . 2 5 1 3 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 361 | . . 361 57 27 144 244 58 200 Average Temperature 68 | . . 109 14 11 52 87 19 25 Received Heat Transfer 555 | . . 192 117 . 165 81 . . Effects 4 | . . 2 . . . 2 . . Interference 4 | . . 2 . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 23 | . . . . 2 . 2 4 15 Impact Corruptions 35 | . . . . 2 1 . 1 31 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . 3 . 1 1 . . Heat Transferred 4160 | . . 1616 740 348 592 864 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 466 | . 222 457 466 338 263 199 270 255 Initial 164 | . . 7 164 31 125 74 73 122 Average 176 | . 117 235 283 141 163 95 129 155 Maximum Alert Level 2 | . 1 2 2 1 1 . 1 1 Low Security (%) 59 | 100 75 41 13 62 61 100 77 76 Level 1 36 | . 24 50 70 37 38 . 22 23 Level 2 4 | . . 8 15 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . 4 1 4 2 2 . 2 Investigation 4 | . . 2 1 1 . . . . Extermination 5 | . . . . . 1 2 . 2 Reinforcement 6 | . . 2 . 3 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 6 | . 1 3 1 . . . 1 . Communications Jammed 1 | . . . . . . . . 1 Distress Signals 1 | . . . . . . . . 1 Times Spotted 118 | . 10 39 18 10 10 10 8 13 Peak Tracking Total 8 | . 4 8 5 4 3 2 6 8 Tactical Retreats 5 | . . . 1 . . 1 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 3 | . . . 1 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 5 | . . 1 . 2 1 1 . . Max in Single Turn 2 | . . 1 . 2 . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 29 | . 6 7 4 5 1 3 . 3 Terminals 27 | . 6 7 4 5 1 3 . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 87 | . 19 19 14 14 2 14 . 5 Successful 37 | . 8 4 5 5 1 11 . 3 Failed 49 | . 11 15 9 9 1 2 . 2 Catastrophic 7 | . 1 4 . . . 1 . 1 Database Lockouts 1 | . . . . . . 1 . . Manual 66 | . 13 15 12 12 . 9 . 5 Terminals 84 | . 19 19 14 14 2 14 . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 22 | . 5 2 3 3 1 7 . 1 Robot Analysis 5 | . 2 . . 1 . 2 . . Prototype ID Bank 3 | . 1 . . . 1 1 . . Level Access Points 3 | . . 1 . 1 . 1 . . Branch Access Points 2 | . 1 . 1 . . . . . Terminal Index 6 | . 1 1 1 1 . 1 . 1 Alert Level 1 | . . . . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . Registered Components 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 15 | . 3 2 2 2 . 4 . 2 Terminals 13 | . 3 2 2 2 . 4 . . Track 2 | . . . . 1 . 1 . . Botnet 10 | . 3 2 2 1 . 2 . . Operators 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Decoy 1 | . . . . . . . . 1 Watchers 1 | . . . . . . . . 1 Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 28 | . 6 7 4 5 1 3 . 2 Full Trace Events 6 | . 1 4 . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 1 1 . . Highest-Rated Group 93 | . . . . 93 31 31 . . Highest-Rated Ally 31 | . . . . 31 31 31 . . Total Orders . | . . . . . . . . . Ally Attacks 47 | . . . . 28 15 4 . . Total Damage 772 | . . . . 457 272 43 . . Kills 6 | . . . . 4 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 5 | . 2 . . 1 . 2 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 5732 | 53 493 1196 860 789 690 772 238 641 Spaces Moved 3521 | 30 254 583 454 442 366 375 376 641 Core 7 | 7 . . . . . . . . Treads 2480 | 23 254 583 454 442 366 358 . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 1034 | . . . . . . 17 376 641 Flight . | . . . . . . . . . Fastest Speed 48 | 50 160 160 160 160 160 48 48 48 Average Speed 128 | 134 161 162 161 162 163 155 48 51 Slowest Speed 180 | 160 180 180 180 180 180 162 48 116 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 27 | 4 63 73 47 13 13 11 10 15 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 41 | . . . 25 4 . 1 5 6 Terrain Destroyed 210 | . . 49 51 44 12 5 43 6 Melee 16 | . . . . 4 . 1 5 6 Projectile 3 | . . 3 . . . . . . AOE 191 | . . 46 51 40 12 4 38 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 4189 | 41 299 720 517 475 423 502 418 794 Wait 46 | . 2 17 2 . 1 3 7 14 Move 3513 | 29 253 582 453 441 365 374 375 641 Hop . | . . . . . . . . . Pick Up 95 | 5 10 18 10 2 12 24 7 7 Fast Attach 30 | 3 3 8 . 1 2 1 3 9 Attach 58 | 3 . 4 4 3 7 22 4 11 Detach 17 | . 1 1 . 1 . 6 3 5 Swap 40 | 1 2 7 7 8 4 7 3 1 Drop 85 | . 5 18 5 1 11 28 6 11 Fire 183 | . 21 60 35 8 20 35 4 . Melee 110 | . . . . 7 . 2 6 95 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 12 | . 2 5 1 3 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory -3/Research History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Identified exit to Mines 238 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 12) 547 | -10/Materials | Entered another Materials area 547 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 611 | -9/Materials | Discovered new exit (range 18) 1237 | -9/Materials | Discovered new exit (range 10) 1422 | -9/Materials | Identified exit to Materials 1551 | -9/Materials | Build established: Scavenger-Mutant 1743 | -9/Materials | Entered another Materials area 1743 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2110 | -8/Materials | Discovered new exit (range 18) 2603 | -8/Materials | Entered Factory 2603 | -7/Factory | Evolved 2 slots: Utility x2 2787 | -7/Factory | Identified exit to Factory 2834 | -7/Factory | Allied Derelicts emerged from ambush trap array 3012 | -7/Factory | Build established: Hacker-Mutant 3128 | -7/Factory | Destroyed 7 combat bots 3270 | -7/Factory | Crushed by falling debris 3392 | -7/Factory | Entered another Factory area 3392 | -6/Factory | Accompanied by 1 ally 3392 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3856 | -6/Factory | Build established: Hacker-Skirmisher 4004 | -6/Factory | Discovered new exit (range 4) 4018 | -6/Factory | Identified exit to Factory 4082 | -6/Factory | Entered another Factory area 4082 | -5/Factory | Accompanied by 1 ally 4082 | -5/Factory | Evolved 2 slots: Utility x2 4473 | -5/Factory | Identified exit to Factory 4522 | -5/Factory | Discovered new exit (range 13) 4813 | -5/Factory | Central database locked down 4854 | -5/Factory | Entered another Factory area 4854 | -4/Factory | Evolved 2 slots: Utility x2 4925 | -4/Factory | Discovered new exit (range 6) 4927 | -4/Factory | Identified exit to Research 5092 | -4/Factory | Entered Research 5092 | -3/Research | Evolved 2 slots: Utility x2 5114 | -3/Research | Build established: Hacker-Scout 5308 | -3/Research | Found Prototype Processor 5308 | -3/Research | Identified Spectral Analyzer 5561 | -3/Research | Lost 3 parts (2n1u) 5661 | -3/Research | System corruption reached 10% 5733 | -3/Research | Self-destructed Last Messages --------------- 05697_ P-80 Master system corrupted by crushing effect. 05698_ System corrupted: Matter fused (-9). 05699_ Antigrav System destroyed. 05699_ P-80 Master resets P-80 Master, system corruption cleaned. 05703_ Destroyed Adv. Target Analyzer. 05703_ P-80 Master system corrupted by crushing effect. 05703_ P-80 Master knocked back. 05706_ Destroyed Adv. Remote Datajack. 05706_ P-80 Master system corrupted by crushing effect. 05709_ P-80 Master resets P-80 Master, system corruption cleaned. 05709_ Destroyed Imp. Antigrav System. 05709_ P-80 Master system corrupted by crushing effect. 05710_ Antigrav System destroyed. 05712_ P-80 Master resets P-80 Master, system corruption cleaned. 05722_ System corrupted: Heat flow error (+227). 05727_ Destroyed Sml. Battery. 05727_ P-80 Master system corrupted by crushing effect. 05730_ Destroyed Imp. Antigrav System. 05730_ P-80 Master system corrupted by crushing effect. 05731_ P-80 Master resets P-80 Master, system corruption cleaned. 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""""" ######## ######## # # ??? | | ?# # ######## ######## # / w ??? | | # # ######## + #?????? | | # #?? ######?# # """"????????? | | ?# ##?###############k # """"????????? | | # ###?##!! *[ ! pkk + """"????????? | | # ###### #####+#####p########## """"????????? | | ?+ ######*## # %@ #?###########????????? | | # ######!## # ###########?#????????? | | # ### [!/ !]] # #############????????? | | # ### ##### !]] #== #########??##????????? | | # ^^### ###?# !]] #== #####???#?#?#????????? | | # ### ##### #=% #####?#####?#????????? | | ## ### ##########################?#???????????? | | ## #?# ########?#?##########Y########?????????? | | ?# #?# ################# ? ????????????? | | ## ### #?## ####### ??????????? | | ## ### #### ####### """""""????#????????? | | ?# #??# ####### ""?Y""" ????????????? | | ## ##?# #######? ? ???????????? | | ?# #### ###?### ? ? ?????#????????? | | ?#" # ###??## ?? ????????????? | | ?#T ##+########### ?"?""???????????????? | | ?#" ###?#????#? ??"??"???????????????? | | ## #?##???####???"????"? ??????????? | | # #??#????# + ? ? ??? ????????? ?? | | # ##???#??# # ?? ? ??? ??#?????????? | | # #?#???#?# ##?#??#+###????????????? | | # #?#????## ##?##? ??? ??? ?? ?????? | | # #?#?#?### #?????? ? ?? ??? ???w?? | | # ######??# ###?# ???? ? ?? ???????? | | # ##?#??? ?? ??? w ?? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 31 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 60 Armor Integrity Analysis 33 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrationShockRegulator Manual? 0 Play Time 01:28:12 Cumulative 128.5 hours Start 2021.08.14 @ 18:05:04 End 2021.08.14 @ 19:45:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 4 Adventurer 45 Explorer 2 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 56 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab201576-aaf7-4054-99fb-b68612cd77b3