Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.07 @ 09:35:40 Player: kasaphescent Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (179) 895 Value Destroyed (6586) 6586 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (990) 990 TOTAL SCORE: 12671 Bonus ------- High Alert Combat Kills 1024 Follower Combat Kills 20 Friendly Fire -54 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 19% Temperature Cool (9) Movement Core (850) Ox16 Location -5/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (18) --- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Recoil Nullifier Layered Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Layered Heavy Armor Plating > --- WEAPON ----------- Heavy Phase Cannon Hypervelocity Coil Gun Smartbomb Launcher > --- INVENTORY -------- Light Angular Momentum Engine Light Neutrino Core Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Recoil Nullifier Layered Heavy Armor Plating Layered Heavy Armor Plating Hypervelocity Gauss Rifle KE Penetrator KE Penetrator Advanced Assault Cannon [Rating: 91] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Phase Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Smartbomb Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Slots Evolved 10 | . . 2 . 2 2 2 2 . Power . | . . . . . . . . . Propulsion 4 | . . 2 . . 2 . . . Utility 4 | . . . . 2 . 2 . . Weapon 2 | . . . . . . . 2 . Parts Attached 173 | 7 . 15 17 20 35 6 46 27 Power 13 | 1 . 1 1 3 . 1 2 4 Engine 8 | 1 . 1 1 1 . 1 . 3 Core 5 | . . . . 2 . . 2 1 Reactor . | . . . . . . . . . Propulsion 63 | 2 . 5 10 9 13 2 13 9 Treads 41 | . . 2 9 5 7 2 8 8 Leg 4 | 2 . 1 . . . . 1 . Wheel 18 | . . 2 1 4 6 . 4 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 39 | 2 . 3 1 3 11 3 12 4 Device 21 | 1 . 2 1 1 5 1 8 2 Storage 4 | 1 . 1 . . . 2 . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 14 | . . . . 2 6 . 4 2 Artifact . | . . . . . . . . . Weapon 58 | 2 . 6 5 5 11 . 19 10 Energy Gun 12 | . . 5 1 . 2 . 3 1 Energy Cannon 12 | . . 1 3 2 . . 4 2 Ballistic Gun 21 | 2 . . 1 1 5 . 8 4 Ballistic Cannon 5 | . . . . 1 . . 2 2 Launcher 8 | . . . . 1 4 . 2 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 . . 2 . Parts Lost 65 | . . 5 3 2 6 . 20 29 Power 3 | . . . . . . . . 3 Propulsion 27 | . . 1 1 1 4 . 10 10 Utility 12 | . . . . 1 1 . 5 5 Weapon 23 | . . 4 2 . 1 . 5 11 Highest Loss Streak 15 | . . 2 3 1 4 . 10 15 Average Slot Usage (%) 90 | . 100 89 99 99 98 94 87 73 Engine 5 | . 14 11 11 6 7 6 1 3 Core 1 | . . . . 2 . . 3 . Treads 20 | . . 13 28 19 29 26 17 11 Leg 1 | . 28 6 . . . . . . Wheel 11 | . . 15 14 16 14 13 7 7 Device 12 | . 14 10 11 18 14 7 12 8 Storage 10 | . 14 11 11 9 7 12 11 11 Protection 5 | . . . . 9 7 13 8 5 Energy Gun 4 | . . 12 3 . 5 6 3 . Energy Cannon 4 | . . 5 15 10 . . . 6 Ballistic Gun 7 | . 28 1 2 6 6 6 13 5 Ballistic Cannon 1 | . . . . . . . 2 2 Naked Turns . | . . . . . . . . . Heaviest Build 109 | 13 13 45 49 60 60 76 101 109 Greatest Support 137 | 20 20 40 60 40 83 26 80 137 Greatest Overweight (x) 23 | 2 . 1 3 3 5 3 3 23 Average Overweight (x) 1 | . . . 1 1 1 2 2 2 Largest Inventory Capacity 18 | 6 6 12 12 12 12 18 18 18 Average Capacity 14 | 5 6 9 12 12 12 17 18 18 Most Carried 18 | 6 6 12 12 12 12 18 18 18 Average Carried 12 | 4 5 8 11 11 11 14 14 15 Final Capacity 18 | 6 6 12 12 12 12 18 18 18 Final Carried 18 | 6 6 12 12 12 12 18 15 11 Class Distribution -------------------- 55% | Scavenger-Mutant 25% | Scavenger-Tank 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Extension Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Matter Collected 4744 | 298 . 157 172 365 588 144 1409 1611 Remotely . | . . . . . . . . . Salvage Created 7715 | 100 . 572 893 857 1372 144 1611 2166 Parts 384 | 12 . 35 41 48 75 8 87 78 Haulers Intercepted 7 | . . 3 2 2 . . . . Recyclers Shooed 3 | . . . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Combat Hostiles Destroyed 121 | . . 10 10 13 26 2 25 35 Guns 68 | . . 8 3 . 21 2 19 15 Cannons 35 | . . 2 7 6 . . 1 19 AOE 17 | . . . . 6 5 . 5 1 Classes Destroyed 16 | 1 . 8 1 1 3 . 1 1 Worker 17 | . . 1 6 2 5 . 3 . Builder 8 | . . . . 2 . . 5 1 Tunneler 8 | 5 . . . . 2 . 1 . Hauler 7 | . . 3 2 2 . . . . Recycler 9 | . . 1 2 . 2 . 3 1 Operator 4 | . . 1 . 2 . . . 1 Watcher 5 | . . 1 . 3 . . . 1 Swarmer 13 | . . 3 . . 4 . 3 3 Grunt 56 | . . 6 2 9 12 . 4 23 Brawler 4 | . . . 1 1 2 . . . Duelist 2 | . . . . . 2 . . . Protector 1 | . . . . . 1 . . . Sentry 20 | . . 1 7 3 2 2 2 3 Hunter 5 | . . . . . . . 1 4 Programmer 18 | . . . . . 3 . 15 . Behemoth 2 | . . . . . . . . 2 Best Kill Streak 11 | 3 . 3 3 7 7 2 11 7 Combat Bots Only 7 | . . 3 2 6 7 2 6 7 Max Kills in Single Turn 5 | 1 . 2 2 4 2 1 5 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 2 . 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Damage Taken 14335 | . . 732 628 876 1462 108 3900 6629 Core 1468 | . . 90 127 32 203 12 278 726 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 138 | . . . . . . . . 138 Core Remaining (%) 84 | 100 100 . 45 94 71 98 . . Volleys Fired 473 | 7 . 68 47 44 80 5 93 129 Largest 4 | 2 . 2 2 2 2 2 4 4 Hottest 240 | 40 . 130 133 112 116 116 240 214 Shots Fired 986 | 14 . 100 91 70 144 10 260 297 Gun 603 | 14 . 70 21 19 130 10 217 122 Cannon 351 | . . 30 70 50 3 . 30 168 Launcher 32 | . . . . 1 11 . 13 7 Special . | . . . . . . . . . Kinetic 518 | 14 . 4 7 36 66 5 209 177 Thermal 341 | . . 91 38 . 64 5 30 113 Explosive 32 | . . . . 1 11 . 13 7 Electromagnetic 95 | . . 5 46 33 3 . 8 . Robot Hit Streak 30 | 5 . 11 24 16 28 22 18 30 Robot Miss Streak 9 | 1 . 9 2 3 5 2 6 4 Penetration Max 2 | . . . . . . . 1 2 Secondary Targets 4 | . . . . . 3 . 1 . Max Gunslinging Chain 1 | . . . . . 1 . 1 . Shots Hit Robots 746 | 8 . 80 69 60 117 8 203 201 Core Hits 464 | 6 . 38 46 41 66 11 147 109 Critical Hits 55 | . . 2 5 1 . . 15 32 Critical Kills 20 | . . 1 1 1 . . 3 14 Critical Parts Destroyed 29 | . . 1 3 . . . 11 14 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18822 | 84 . 1249 1247 1764 3238 225 5143 5872 Guns 8184 | 84 . 781 330 137 2356 225 2622 1649 Cannons 6541 | . . 468 917 991 72 . 628 3465 Explosions 4078 | . . . . 636 804 . 1883 755 Melee . | . . . . . . . . . Ramming 19 | . . . . . 6 . 10 3 Kinetic 6583 | 84 . 26 51 410 935 120 2235 2722 Thermal 6973 | . . 1145 611 383 1421 105 916 2392 Explosive 3695 | . . . . 253 804 . 1883 755 Electromagnetic 1552 | . . 78 585 718 72 . 99 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . . 5 . 19 19 Average Corruption 10 | . . . . . 2 . 11 19 Corruption Purged . | . . . . . . . . . Effects 239 | . . . . . 18 . 81 140 Message Errors 28 | . . . . . 4 . 9 15 Matter Fused 24 | . . . . . 2 . 6 16 Heat Flow Errors 17 | . . . . . 1 . 8 8 Energy Discharges 19 | . . . . . 3 . 6 10 Parts Rejected 4 | . . . . . 1 . 2 1 Data Loss (minor) 14 | . . . . . 3 . 5 6 Data Loss (major) 7 | . . . . . 1 . 3 3 Misfires 5 | . . . . . . . 1 4 Alerts 2 | . . . . . . . . 2 Misdirections 16 | . . . . . . . 5 11 Targeting Errors 89 | . . . . . 2 . 33 54 Weapon Failures 14 | . . . . . 1 . 3 10 Overload Shots . | . . . . . . . . . Overflow Damage 225 | . . . . 66 19 . 35 105 Projectiles 98 | . . . . 8 . . . 90 Explosions 127 | . . . . 58 19 . 35 15 Melee . | . . . . . . . . . Knockbacks 18 | . . . . 8 . . . 10 Impact . | . . . . . . . . . Kinetic 13 | . . . . 5 . . . 8 Secondary 5 | . . . . 3 . . . 2 Self-Inflicted Damage 229 | . . . . 35 45 . 100 49 Shots 4 | . . . . 1 1 . 1 1 Rammed 5 | . . . 1 . 1 . 1 2 Targets Rammed 5 | . . . 1 . 1 . 1 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 360 | . . 360 303 . 224 9 266 359 Average Temperature 89 | . . 74 66 . 20 6 64 117 Received Heat Transfer 3924 | . . 192 222 423 462 30 321 2274 Effects 7 | . . 1 . . . . . 6 Energy Bleed 1 | . . . . . . . . 1 Interference 4 | . . . . . . . . 4 Short Circuit 2 | . . 1 . . . . . 1 Siege Activations 7 | . . . . . . . . 7 Total Turns 302 | . . . . . . . . 302 Longest Duration 108 | . . . . . . . . 108 Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 13 | . . . 4 7 1 . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . 1 2 . . . 3 2 Heat Transferred 8734 | . . 2200 937 350 1961 148 996 2142 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . 4 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Peak Influence 1011 | 25 35 196 278 457 762 448 598 1011 Initial 373 | . 16 14 61 47 73 373 219 263 Average 344 | 10 19 90 165 296 434 405 293 633 Maximum Alert Level 3 | . . . 1 2 3 2 2 3 Low Security (%) 36 | 100 100 100 61 31 23 . 34 . Level 1 22 | . . . 38 44 12 55 39 4 Level 2 32 | . . . . 23 53 44 25 62 Level 3 8 | . . . . . 10 . . 32 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . 1 1 . 3 8 . 6 10 Investigation 2 | . . . . . 1 . . 1 Extermination 7 | . . . . . 4 . 3 . Reinforcement 16 | . 1 1 . 3 1 . 3 7 Assault 4 | . . . . . 2 . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 5 | . . . . . . . 2 3 Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Distress Signals 6 | . . . . 1 1 . 2 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 203 | . 1 15 14 22 39 2 33 77 Peak Tracking Total 12 | . 1 4 4 6 6 2 8 12 Tactical Retreats 19 | . . 1 1 2 6 . 1 8 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Traps Triggered 5 | . . 1 1 . 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Machines Disabled 19 | . . 1 1 3 2 . 5 7 Max in Single Turn 2 | . . 1 1 1 1 . 2 1 Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Machines Accessed 39 | . 2 3 5 2 11 2 12 2 Terminals 25 | . 2 3 4 2 5 1 6 2 Fabricators 3 | . . . . . 2 . 1 . Repair Stations 5 | . . . . . 2 1 2 . Recycling Units 3 | . . . 1 . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . Total Hacks 87 | . 4 12 11 10 21 3 23 3 Successful 42 | . 2 8 8 5 10 . 8 1 Failed 45 | . 2 4 3 5 11 3 15 2 Catastrophic 11 | . 1 1 1 1 1 . 5 1 Database Lockouts . | . . . . . . . . . Manual 39 | . . 9 5 4 10 2 9 . Terminals 59 | . 4 12 7 10 11 2 10 3 Fabricators 4 | . . . . . 2 . 2 . Repair Stations 13 | . . . . . 5 1 7 . Recycling Units 7 | . . . 4 . . . 3 . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . 3 . 1 . Terminal Hacks 16 | . 2 5 3 3 1 . 1 1 Robot Analysis 1 | . . 1 . . . . . . Open Door 3 | . . . 1 . . . 1 1 Level Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . . Unreport Threat 5 | . . 2 . 2 1 . . . Locate Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . Zone Layout 3 | . . 1 1 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 8 | . . . . . 4 . 4 . Scan Component 5 | . . . . . 2 . 3 . Repair 3 | . . . . . 2 . 1 . Recycling Unit Hacks 4 | . . . 3 . . . 1 . Process 1 | . . . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 2 | . . . 1 . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 12 | . . 3 2 2 3 . 2 . Terminals 12 | . . 3 2 2 3 . 2 . Assimilate 2 | . . . . . 2 . . . Botnet 10 | . . 3 2 2 1 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 33 | . 2 3 2 2 9 2 11 2 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . 2 . . . Matter 234 | . . . . . 234 . . . Time 117 | . . . . . 117 . . . Total Part Build Rating 14 | . . . . . 14 . . . Parts Repaired 3 | . . . . . 2 . 1 . Time 113 | . . . . . 52 . 61 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 8 | . . . . . . . 8 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Total Allies 7 | . . . . . 1 . . 6 Largest Group 2 | . . . . . 1 . . 2 Highest-Rated Group 51 | . . . . . 26 . . 51 Highest-Rated Ally 31 | . . . . . 26 . . 31 Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . . . . 9 Total Damage 182 | . . . . . . . . 182 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Turns Passed 7339 | 135 158 709 840 574 1683 185 1747 1308 Spaces Moved 3907 | 86 125 358 444 308 1051 138 934 463 Core 9 | 8 . . . . . . . 1 Treads 326 | . . 17 125 18 58 1 46 61 Legs 297 | 78 125 94 . . . . . . Wheels 3275 | . . 247 319 290 993 137 888 401 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 100 110 100 100 110 110 110 Average Speed 118 | 115 120 117 132 111 105 110 122 131 Slowest Speed 1200 | 150 120 180 200 200 200 220 183 1200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 29 27 46 40 24 3 24 41 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 21 | . . . . . 11 . 10 . Terrain Destroyed 320 | . . . . 33 61 . 88 138 Melee . | . . . . . . . . . Projectile 40 | . . . . . . . 2 38 AOE 280 | . . . . 33 61 . 86 100 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Total 5787 | 106 135 547 610 478 1497 159 1343 912 Wait 1034 | . 1 82 82 86 294 4 227 258 Move 3899 | 85 124 357 443 307 1050 137 933 463 Hop . | . . . . . . . . . Pick Up 87 | 7 5 13 5 6 13 4 16 18 Fast Attach 60 | 6 . 7 4 6 9 3 15 10 Attach 51 | 1 . 5 2 3 7 1 18 14 Detach 17 | . . 3 . 2 2 1 6 3 Swap 62 | . . 3 11 11 19 2 13 3 Drop 98 | . 5 9 15 13 22 2 20 12 Fire 473 | 7 . 68 47 44 80 5 93 129 Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush 5 | . . . 1 . 1 . 1 2 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -5/Extension History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 15) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Propulsion x2 307 | -9/Materials | Build established: Mutant 338 | -9/Materials | Discovered new exit (range 16) 425 | -9/Materials | Discovered new exit (range 16) 884 | -9/Materials | Build established: Scavenger-Mutant 898 | -9/Materials | Discovered new exit (range 14) 1003 | -9/Materials | Entered Storage 1307 | -9/Storage | Lost 3 parts (1n2w) 1504 | -9/Storage | Core integrity fell below 50% 1797 | -9/Storage | Identified exit to Materials 1843 | -9/Storage | Entered Materials 1843 | -8/Materials | Evolved 2 slots: Utility x2 2391 | -8/Materials | Discovered new exit (range 15) 2417 | -8/Materials | Entered Factory 2417 | -7/Factory | Evolved 2 slots: Propulsion x2 2655 | -7/Factory | Fabricated Phase Gun (x2) 2815 | -7/Factory | Local fabrication network quarantined 2942 | -7/Factory | Destroyed 7 combat bots 3583 | -7/Factory | Lost 4 parts (3n1w) 4010 | -7/Factory | Repaired Lgt. Treads 4017 | -7/Factory | First assault squad dispatched 4037 | -7/Factory | Repaired Lgt. Treads 4095 | -7/Factory | Discovered new exit (range 4) 4100 | -7/Factory | Entered another Factory area 4100 | -6/Factory | Evolved 2 slots: Utility x2 4243 | -6/Factory | Discovered new exit (range 8) 4285 | -6/Factory | Entered another Factory area 4285 | -5/Factory | Evolved 2 slots: Weapon x2 4588 | -5/Factory | Build established: Scavenger-Tank 4997 | -5/Factory | System corruption reached 10% 5580 | -5/Factory | Lost 10 parts (6n2u2w) 5640 | -5/Factory | Lost 4 parts (2n1u1w) 5861 | -5/Factory | Repaired Broken Arm. Huge Wheel 6029 | -5/Factory | Discovered new exit (range 5) 6032 | -5/Factory | Entered Extension 6099 | -5/Extension | Disrupted transfer network 6339 | -5/Extension | Rescued a captive Derelict 6342 | -5/Extension | Rescued a captive Derelict 6347 | -5/Extension | Build established: Mutant 6599 | -5/Extension | Rescued a captive Derelict 6600 | -5/Extension | Rescued a captive Derelict 6836 | -5/Extension | Destroyed 7 combat bots 6932 | -5/Extension | First assault squad dispatched 6989 | -5/Extension | Rescued a captive Derelict 6991 | -5/Extension | Rescued a captive Derelict 7018 | -5/Extension | Spotted B-75 Beast 7036 | -5/Extension | Destroyed B-75 Beast 7132 | -5/Extension | Spotted B-75 Beast 7141 | -5/Extension | Core integrity fell below 50% 7211 | -5/Extension | Destroyed B-75 Beast 7227 | -5/Extension | Lost 7 parts (1p3n3w) 7332 | -5/Extension | Core integrity fell below 20% 7340 | -5/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07309_ Arm. Medium Treads destroyed. 07310_ Lyr. Heavy Armor Plating destroyed. 07314_ Lgt. Treads permanently disabled. 07314_ Overheating: Short circuit. 07314_ System corrupted: Matter fused (-7). 07314_ Hyp. Gauss Rifle destroyed. 07316_ Lgt. Angular Momentum Engine destroyed. 07318_ U-05 Engineer lays Concrete. 07318_ Hrd. Light Armor Plating destroyed. 07318_ Adv. Assault Cannon destroyed. 07320_ U-05 Engineer lays Concrete. 07325_ Broken Lgt. Treads destroyed. 07327_ Imp. Medium Treads destroyed. 07330_ System corrupted: Component data lost. 07331_ Wave Gun destroyed. 07333_ Com. Wheel destroyed. 07335_ Imp. Medium Treads destroyed. 07335_ KE Penetrator destroyed. 07335_ Magnetic Acceleration Cannon destroyed. 07338_ Lgt. Neutrino Core destroyed. Map ----- +----------------------------------------------------+ | ??????????????#=#????????????????????????????????? | | ??????????????#%#????????????????????????????????? | | ??????????????#*#????????????????????????????????? | | ??????????????#[#????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# ###??????????????????????????????? | | ??????????????# T#??????????????????????????????? | | ??????????????# ""#??????????????????????????????? | | ??????????????# ###??????????????????????????????? | | ?????????????##[#????????? ??????????????????????? | | ?????????????##=#????????? ??????????????????????? | | ?????????????##%#????????? ??????????????????????? | | ?????????????##*#????????? ??????????????????????? | | ?????????????##[#?????????R#?????????????????????? | | ?????????????##!########?? #?????????????????????? | | ????????????### ### ## ### ###???????????????????? | | ????????????#" "" ""#???????????????????? | | ????????????# % " " #???????????????????? | | ????????????#%% % #???????????????????? | | ???????#???## gggg #???????????????????? | | ############# % g ############????????? | | ????????? | | ???????? | | %= ???????? | | = u g ???????? | | i ! @ g ???????? | | ############# g ##########??????????? | | ????????????# #???????????????????? | | ????????????# #???????????????????? | | ????????????# #???????????????????? | | ????????????# #???????????????????? | | ????????????###### #"""#######???????????????????? | | ?????????????????###?????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Evasion (%) 50 Recoil Reduction 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Phase Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicSupercompositeKit Manual? 0 Play Time 01:35:41 Cumulative 73.5 hours Start 2021.06.06 @ 21:58:32 End 2021.06.07 @ 09:35:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 53 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab6bdfbd-776e-4370-a91e-a48b60cd44b2