Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.07 @ 00:33:26 Player: Beazlebub Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1544) 1544 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (149) 149 TOTAL SCORE: 3518 Bonus ------- High Alert Combat Kills 75 Follower Combat Kills 154 Friendly Fire -80 Cogmind --------- Core Integrity 0/400 Matter 266/300 Energy 305/305 System Corruption 0% Temperature Cool (262) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Ion Engine Heavy Ion Engine > --- PROPULSION (2) --- Spiked Medium Treads Spiked Medium Treads > --- UTILITY (2) ------ Makeshift Salvage Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Beamcaster Slug Cannon Slug Cannon > --- INVENTORY (4) ---- Layered Light Armor Plating Bomb Factory No. 2 Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Heavy Ion Engine > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Makeshift Salvage Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Beamcaster Slug Cannon Slug Cannon > --- INVENTORY -------- Layered Light Armor Plating Bomb Factory No. 2 Heavy Battle Rifle [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Hardened Light Armor Plating Device Heat Sink Storage Medium Matter Pod Processor Makeshift Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 78 | 5 12 39 7 12 3 Power 12 | 1 2 8 1 . . Engine 12 | 1 2 8 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 2 8 2 2 . Treads 6 | 2 . 2 . 2 . Leg 8 | . 2 4 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 12 | . 2 7 . 3 . Device 4 | . 1 3 . . . Storage 1 | . 1 . . . . Processor 3 | . . 1 . 2 . Hackware . | . . . . . . Protection 4 | . . 3 . 1 . Artifact . | . . . . . . Weapon 38 | 2 6 16 4 7 3 Energy Gun 10 | . 1 4 3 1 1 Energy Cannon . | . . . . . . Ballistic Gun 17 | 2 3 9 1 2 . Ballistic Cannon 3 | . 1 . . 1 1 Launcher 3 | . . 3 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 4 | . . . . 3 1 Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 13 | . 6 5 2 . . Power 2 | . 2 . . . . Propulsion 1 | . 1 . . . . Utility 3 | . . 3 . . . Weapon 7 | . 3 2 2 . . Highest Loss Streak 6 | . 6 2 2 . . Average Slot Usage (%) 93 | . 70 96 96 99 99 Engine 19 | . 6 21 21 22 22 Treads 10 | . 8 7 19 3 22 Leg 11 | . 13 14 2 18 . Device 3 | . 9 4 . . . Storage 1 | . 5 1 . . . Processor 7 | . . 5 11 11 11 Protection 8 | . . 8 11 10 11 Energy Gun 5 | . 2 6 9 9 . Ballistic Gun 15 | . 17 18 19 12 10 Ballistic Cannon 4 | . 7 . . 1 14 Launcher 1 | . . 6 . . . Piercing Weapon 3 | . . . . 9 7 Naked Turns . | . . . . . . Heaviest Build 35 | 7 13 29 29 29 35 Greatest Support 56 | 40 40 40 40 56 56 Greatest Overweight (x) 9 | . . 7 1 9 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 Average Carried 3 | 1 2 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 1 4 4 3 4 4 Class Distribution -------------------- 26% | Scavenger-Mutant 21% | Scavenger-Tank 19% | Tank 15% | Derelict-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1805 | 184 264 922 238 132 65 Remotely . | . . . . . . Salvage Created 1746 | . 374 914 405 . 53 Parts 130 | . 29 79 21 . 1 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 4 | . 1 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 44 | . 9 26 8 . 1 Guns 29 | . 6 16 7 . . Cannons 3 | . 1 1 . . 1 AOE 12 | . 2 9 1 . . Classes Destroyed 12 | . 5 6 1 . . Worker 2 | . . 1 1 . . Builder 3 | . 1 2 . . . Tunneler 1 | . . 1 . . . Hauler 2 | . 2 . . . . Recycler 1 | . . . 1 . . Operator 2 | . . 2 . . . Watcher 6 | . 2 4 . . . Swarmer 16 | . 3 10 3 . . Grunt 18 | . 6 7 5 . . Brawler 1 | . . 1 . . . Duelist 2 | . . 1 . . 1 Sentry 7 | . . 7 . . . Best Kill Streak 10 | . 5 10 3 . 1 Combat Bots Only 9 | . 4 9 3 . 1 Max Kills in Single Turn 5 | . 5 3 2 . 1 Gunslinging 1 | . . . 1 . . Exploded 3 | . 2 3 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 3098 | . 909 1411 485 . 293 Core 583 | . 173 218 156 . 36 Absorbed by Shields 48 | . . 48 . . . Core Remaining (%) 65 | 100 30 . . . . Volleys Fired 143 | . 49 66 20 1 7 Largest 3 | . 2 3 3 2 3 Hottest 171 | . 85 109 91 73 171 Shots Fired 346 | . 83 188 57 2 16 Gun 295 | . 73 157 56 2 7 Cannon 30 | . 10 11 . . 9 Launcher 21 | . . 20 1 . . Special . | . . . . . . Kinetic 269 | . 80 136 38 1 14 Thermal 40 | . 3 32 2 1 2 Explosive 21 | . . 20 1 . . Electromagnetic 16 | . . . 16 . . Robot Hit Streak 14 | . 7 14 12 3 3 Robot Miss Streak 4 | . 4 4 2 . 4 Penetration Max . | . . . . . . Secondary Targets 7 | . 2 2 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 202 | . 48 107 39 2 6 Core Hits 108 | . 26 59 19 1 3 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3813 | . 1019 2013 535 30 216 Guns 2253 | . 477 1178 494 30 74 Cannons 268 | . 58 68 . . 142 Explosions 1292 | . 484 767 41 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1899 | . 501 958 249 17 174 Thermal 873 | . 518 288 12 13 42 Explosive 808 | . . 767 41 . . Electromagnetic 233 | . . . 233 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 2 4 4 4 . Average Corruption 2 | . 2 2 4 4 . Corruption Purged . | . . . . . . Effects 40 | . 7 18 13 2 . Message Errors 13 | . 4 6 2 1 . Matter Fused 7 | . . 3 3 1 . Heat Flow Errors 5 | . 1 1 3 . . Energy Discharges 4 | . 1 3 . . . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 5 | . 1 1 3 . . Targeting Errors 5 | . . 4 1 . . Overload Shots . | . . . . . . Overflow Damage 86 | . 52 34 . . . Projectiles . | . . . . . . Explosions 86 | . 52 34 . . . Melee . | . . . . . . Knockbacks 5 | . 1 2 . . 2 Impact . | . . . . . . Kinetic 5 | . 1 2 . . 2 Secondary . | . . . . . . Self-Inflicted Damage 110 | . . 110 . . . Shots 4 | . . 4 . . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 541 | . 258 338 541 36 270 Average Temperature 104 | . 38 80 170 19 66 Received Heat Transfer 1002 | . 429 297 213 . 63 Effects 11 | . . 1 10 . . Shutdowns 2 | . . . 2 . . Energy Bleed 2 | . . . 2 . . Interference 2 | . . . 2 . . Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . 1 . . . Damage (minor) 2 | . . . 2 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 1 . . Heat Transferred 1228 | . 374 706 37 37 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 648 | . 209 648 383 . . Average Influence 280 | . 76 431 294 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 38 | 100 98 6 12 . . Level 1 30 | . 1 23 87 . . Level 2 31 | . . 69 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 3 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 2 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 5 | . . 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 23 40 8 . 7 Peak Tracking Total 7 | . 6 7 3 . 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 4 | . 1 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 11 | . 1 8 2 . . Max in Single Turn 2 | . 1 2 2 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . 1 . . . . Successful 1 | . 1 . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 5 | . . . . 5 . Largest Group 5 | . . . . 5 5 Highest-Rated Group 138 | . . . . 138 138 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 44 | . . . . . 44 Total Damage 809 | . . . . . 809 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4876 | 125 840 1312 639 1200 760 Spaces Moved 2891 | 80 530 708 346 772 455 Core 21 | 17 . 3 . 1 . Treads 1260 | 63 102 230 302 108 455 Legs 1610 | . 428 475 44 663 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 120 160 Average Speed 145 | 136 127 139 158 150 160 Slowest Speed 500 | 160 160 400 160 500 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 58 | 5 79 61 66 77 60 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 4 . Spaces Dug . | . . . . . . Terrain Destroyed 197 | . 23 148 24 . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 195 | . 23 148 24 . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3294 | 96 621 903 395 806 473 Wait 65 | 4 15 31 12 . 3 Move 2886 | 79 529 707 345 771 455 Hop . | . . . . . . Pick Up 60 | 6 12 25 5 10 2 Fast Attach 23 | 2 2 12 2 4 1 Attach 34 | 3 9 16 4 2 . Detach 1 | . . 1 . . . Swap 21 | . 1 11 1 6 2 Drop 60 | 2 3 34 6 12 3 Fire 143 | . 49 66 20 1 7 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 11) 342 | -10/Materials | Build established: Mutant 343 | -10/Materials | Core integrity fell below 50% 386 | -10/Materials | Lost 6 parts (2p1n3w) 457 | -10/Materials | Discovered new exit (range 14) 682 | -10/Materials | Discovered new exit (range 5) 848 | -10/Materials | Discovered new exit (range 5) 915 | -10/Materials | Discovered new exit (range 5) 966 | -10/Materials | Entered another Materials area 966 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1102 | -9/Materials | Destroyed 9 combat bots 1367 | -9/Materials | Discovered new exit (range 4) 1404 | -9/Materials | Discovered new exit (range 16) 1430 | -9/Materials | Build established: Scavenger-Tank 1466 | -9/Materials | Crushed by falling debris 1507 | -9/Materials | Discovered new exit (range 11) 1837 | -9/Materials | Discovered new exit (range 12) 2136 | -9/Materials | Build established: Tank 2137 | -9/Materials | Core integrity fell below 50% 2278 | -9/Materials | Entered Mines 2312 | -9/Mines | Discovered new exit (range 10) 2767 | -9/Mines | Core integrity fell below 20% 2879 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2917 | -9/Mines | Entered Zion 2992 | -7/Zion | System corruption cleaned by Quarantine Array 3144 | -7/Zion | Learned Factory trap positions 3380 | -7/Zion | Build established: Scavenger-Mutant 3448 | -7/Zion | Given A8's code to call for help 3679 | -7/Zion | Learned location of Warlord (-5) 3735 | -7/Zion | Gained Derelict followers 4050 | -7/Zion | Found Prototype Device 4104 | -7/Zion | Discovered new exit (range 8) 4117 | -7/Zion | Entered Proximity Caves 4117 | -6/Proximity Caves | Accompanied by 5 allies 4131 | -6/Proximity Caves | Identified exit to Factory 4212 | -6/Proximity Caves | Build established: Derelict-Mutant 4793 | -6/Proximity Caves | Learned Factory terminal intel 4877 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Lgt. Angular Momentum Engine fries itself beyond repair. Dropped Mak. Spear. Acquired 37 matter. Carbon-fiber Leg fries itself beyond repair. Acquired Adv. Heat Sink. Acquired derelict log, extracted data. Data stored: Factory terminal intel. C5-C3T(g) destroyed. Slug penetrates 6B-O71(l). Slug penetrates N6-BE2(b). Dropped Adv. Heat Sink. Acquired Beamcaster. Slug penetrates N6-BE2(b). N6-BE2(b) destroyed. Slug penetrates Wall. Slug penetrates H-66 Slayer. H-66 Slayer suffers critical hit. Destroyed Gauss Rifle. H-66 Slayer knocked back. Penetrated by Slug. 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