Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 22:09:18 Player: Skysub Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1415) 1415 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (3000) 3000 TOTAL SCORE: 7235 Bonus ------- Subatomizer Sterilization 3000 Cogmind --------- Core Integrity 669/700 Matter 3/300 Energy 315/315 System Corruption 1% Temperature Cool (15) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Light Deuterium Engine > --- PROPULSION (3) --- Improved Treads Medium Treads > --- UTILITY (5) ------ Large Storage Unit Structural Scanner (fused) Improved Signal Interpreter Recoil Stabilizer Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Minigun Enhanced Autogun > --- INVENTORY (15) --- Improved Treads Improved Cooling System Advanced Visual Processing Unit Improved Sensor Array Target Analyzer Reaction Control System Heavy Armor Plating Tractor Beam Autogun Precision Grenade Launcher Precision Grenade Launcher Improved Datajack Power Maul Ripper Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Enhanced Autogun Power Maul > --- INVENTORY -------- Heavy Ion Engine Improved Treads Compact Wheel Improved Cooling System Structural Scanner Advanced Visual Processing Unit Reaction Control System Light Armor Plating Tractor Beam Autogun Minigun Precision Grenade Launcher Precision Grenade Launcher Improved Datajack Ripper [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Subdweller Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Ripper Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 3 | . . . . 3 . Weapon 1 | . . . . . 1 Parts Attached 50 | 6 1 2 10 15 16 Power 6 | 1 . . 1 1 3 Engine 4 | 1 . . 1 . 2 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 12 | 2 . . 2 5 3 Treads 7 | 2 . . . 2 3 Leg . | . . . . . . Wheel 5 | . . . 2 3 . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 1 1 2 7 4 Device 11 | . . 1 2 6 2 Storage 2 | 1 1 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 16 | 2 . 1 5 2 6 Energy Gun 1 | . . . 1 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 6 | 2 . 1 . 1 2 Ballistic Cannon . | . . . . . . Launcher 4 | . . . 1 1 2 Special Weapon 1 | . . . 1 . . Impact Weapon 2 | . . . . . 2 Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 Parts Lost 10 | . . 1 5 3 1 Power 3 | . . . 1 1 1 Propulsion 3 | . . . 1 2 . Utility 1 | . . . 1 . . Weapon 3 | . . 1 2 . . Highest Loss Streak 4 | . . 1 4 2 1 To Critical Strikes . | . . . . . . Average Backups 10 | 2 7 10 9 10 14 Power 1 | . 1 1 1 1 . Propulsion 2 | 1 3 3 2 2 2 Utility 3 | . . 2 1 2 6 Weapon 3 | . 2 4 3 3 4 Tool/Special . | . . . . . . Unused Backups 21 | . . . 7 5 9 Power 2 | . . . 1 . 1 Propulsion 7 | . . . 3 3 1 Utility 6 | . . . 2 . 4 Weapon 5 | . . . 1 2 2 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 90 | . 85 91 90 89 92 Engine 9 | . 14 14 13 1 10 Core 2 | . . . . 7 3 Treads 17 | . 28 28 15 6 22 Wheel 7 | . . . 8 18 . Device 12 | . . 6 9 23 12 Storage 10 | . 14 14 14 9 7 Processor 1 | . . . . . 3 Protection 3 | . . . . 5 6 Energy Cannon 4 | . . . 6 8 2 Ballistic Gun 15 | . 28 28 11 7 16 Slashing Weapon 2 | . . . 7 1 . Peak Build Rating 42 | 6 8 8 32 32 42 Average Rating 20 | 5 6 7 11 21 38 On Entrance 13 | . 6 7 8 32 26 Naked Turns . | . . . . . . Heaviest Build 64 | 14 29 29 33 39 64 Greatest Support 71 | 40 40 40 40 46 71 Greatest Overweight (x) 3 | . . . 3 2 1 Average Overweight (x) . | . . . 2 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 Most Carried 15 | 5 11 11 15 15 15 Average Carried 11 | 3 7 10 10 10 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 5 11 10 15 15 15 Class Distribution -------------------- 56% | Mutant 22% | Scavenger-Mutant 12% | Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 1183 | 254 67 80 201 275 306 Remotely 246 | . . . . 246 . Salvage Created 2029 | . 119 43 138 903 826 Parts 100 | . 8 4 9 32 47 Haulers Intercepted 3 | . . . . . 3 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . 9 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 34 | . 4 3 4 8 15 Melee 2 | . . . 1 1 . Guns 21 | . 4 3 2 4 8 Cannons 3 | . . . . 2 1 AOE 6 | . . . 1 . 5 Classes Destroyed 10 | . 2 . 1 4 3 Worker 2 | . . . . 1 1 Builder 4 | . . . . . 4 Hauler 3 | . . . . . 3 Recycler 7 | . . . . 6 1 Watcher 2 | . . . . 1 1 Swarmer 12 | . 2 3 . . 7 Grunt 12 | . 2 . . 5 5 Sentry 3 | . . . . 3 . Programmer 3 | . . . . . 3 Subdweller 4 | . . . 4 . . Best Kill Streak 6 | . 4 1 2 5 6 Combat Bots Only 5 | . 4 1 2 3 5 Max Kills in Single Turn 5 | . 1 1 1 1 5 Gunslinging . | . . . . . . Exploded 4 | . . . 1 . 4 Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 188 | . 38 21 20 42 67 Missed 52 | . 12 3 4 13 20 Hits 136 | . 26 18 16 29 47 Melee 2 | . . . . . 2 Projectile 134 | . 26 18 16 29 45 Critical Strikes 7 | . 1 . 1 1 4 Part Disruptions 1 | . . . . . 1 Damage Taken 2069 | . 270 144 367 434 854 Core 247 | . 33 19 58 106 31 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 . . 56 80 . Volleys Fired 137 | . 13 17 35 33 39 Largest 3 | . 2 2 2 2 3 Hottest 128 | . 40 40 128 91 116 Shots Fired 281 | . 26 33 45 66 111 Gun 194 | . 26 33 16 33 86 Cannon 78 | . . . 23 33 22 Launcher 6 | . . . 3 . 3 Special 3 | . . . 3 . . Kinetic 191 | . 26 33 13 33 86 Thermal 84 | . . . 29 33 22 Explosive 6 | . . . 3 . 3 Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 3 3 4 7 13 Robot Miss Streak 5 | . 3 4 1 2 5 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 146 | . 15 12 14 43 62 Core Hits 69 | . 7 3 7 20 32 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 6 | . . . . 3 3 Meltdown 2 | . . . . 1 1 Smash 2 | . . . . . 2 Sever 2 | . . . . 2 . Melee Attacks 29 | . . . 17 8 4 Impact 4 | . . . . . 4 Slashing 25 | . . . 17 8 . Piercing . | . . . . . . Sneak Attacks 6 | . . . . 5 1 Combat Hostiles 1 | . . . . 1 . Follow-up Attacks . | . . . . . . Damage Inflicted 3603 | . 185 160 359 1180 1719 Guns 1541 | . 185 148 127 258 823 Cannons 702 | . . . 20 435 247 Explosions 614 | . . . 170 . 444 Melee 693 | . . . 42 487 164 Ramming 53 | . . 12 . . 41 Kinetic 1478 | . 185 148 64 258 823 Thermal 765 | . . . 83 435 247 Explosive 614 | . . . 170 . 444 Electromagnetic . | . . . . . . Impact 164 | . . . . . 164 Slashing 529 | . . . 42 487 . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 1 | . . . . . 1 Matter Fused 5 | . . . . . 5 Energy Discharges 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 259 | . . . 9 86 164 Projectiles 10 | . . . . 10 . Explosions 9 | . . . 9 . . Melee 240 | . . . . 76 164 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 152 | . . . 48 . 104 Shots 4 | . . . 2 . 2 Rammed 7 | . . 2 . . 5 Targets Rammed 9 | . . 2 . . 7 Kicked . | . . . . . . Crushed 2 | . . . . . 2 Highest Temperature 246 | . 20 . 8 246 104 Average Temperature 65 | . 8 . 6 71 39 Received Heat Transfer 516 | . 111 . 36 225 144 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions 7 | . . . . . 7 Robots Melted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Melted . | . . . . . . Heat Transferred 1333 | . . . 112 777 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 98 | 100 100 100 . 100 95 Level 1 1 | . . . . . 4 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . 1 . Peak Influence 219 | . 84 50 . 75 219 Initial 9 | . . 9 . . . Average 51 | . 36 7 . 19 107 Influence Increases 1117 | . 114 115 . 316 572 Destroy 0b10 Robot/C 600 | . 80 60 . 160 300 Destroy 0b10 Robot/NC 90 | . . . . 40 50 Destroy Leader 140 | . 20 10 . 42 68 Successful Hack 64 | . 13 . . 13 38 Select Force Hacks 60 | . . . . 30 30 Disable Machine 45 | . . . . . 45 Destroy Structure 28 | . 1 . . 1 26 Lose Combat Pursuer 90 | . . 45 . 30 15 Influence Decreases 1022 | . 90 139 . 316 477 Entered New Map 15 | . . 15 . . . Time Decay 977 | . 90 114 . 306 467 Lost Part 30 | . . 10 . 10 10 Squads Dispatched 8 | . 1 . . 1 6 Investigation 3 | . . . . 1 2 Extermination 3 | . . . . . 3 Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 5 | . . . . 1 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 6 6 4 12 25 Peak Tracking Total 5 | . 5 3 2 4 5 Tactical Retreats 5 | . . 2 . 2 1 Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 4 | . . . . 1 3 Max in Single Turn 2 | . . . . 1 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 13 | . 2 . 2 4 5 Terminals 7 | . 2 . . 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . 2 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 6 . 3 10 12 Successful 17 | . 3 . 3 5 6 Failed 14 | . 3 . . 5 6 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 20 | . 6 . . 8 6 Terminals 20 | . 6 . . 7 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . . . . 3 5 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 . 3 1 . Record 1 | . . . 1 . . Open Door 1 | . . . 1 . . Branch Access Points 2 | . 1 . . 1 . Release Object 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . . . . 2 2 Report Inventory 4 | . . . . 2 2 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 2 . . 2 4 Terminals 6 | . 2 . . 1 3 Botnet 6 | . 2 . . 1 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 1 1 Tunnel 2 | . . . . 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 . . 3 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) 4180 | . . 403 940 1229 1608 Optics 810 | . . . 770 40 . Sensors 2749 | . . . . 1189 1560 Structural 760 | . . 403 170 . 187 Seismic 747 | . . . . 747 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 5681 | 88 258 857 1465 1405 1608 Spaces Moved 3000 | 50 130 425 883 785 727 Core 4 | 4 . . . . . Treads 1540 | 46 130 425 246 . 693 Legs . | . . . . . . Wheels 1456 | . . . 637 785 34 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 107 95 115 Average Speed 148 | 151 160 160 146 110 183 Slowest Speed 245 | 160 160 160 240 130 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 3 32 88 46 83 25 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 4 | . . 2 . 1 1 Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . 1 1 . . Spaces Dug 11 | . . . 10 . 1 Terrain Destroyed 54 | . . . 28 4 22 Melee 10 | . . . 9 . 1 Projectile 5 | . . . 1 4 . AOE 39 | . . . 18 . 21 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 3925 | 60 154 568 983 1247 913 Wait 593 | . 5 123 13 363 89 Move 2995 | 49 129 424 882 784 727 Hop . | . . . . . . Pick Up 50 | 5 5 . 8 24 8 Fast Attach 24 | 6 1 1 1 9 6 Attach 14 | . . 1 5 3 5 Detach 8 | . 1 . 1 3 3 Swap 26 | . . . 8 5 13 Drop 39 | . . . 13 14 12 Fire 137 | . 13 17 35 33 39 Melee 29 | . . . 17 8 4 Ram . | . . . . . . Kick . | . . . . . . Crush 9 | . . 2 . . 7 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 1 | . . . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Identified exit to Mines 335 | -10/Materials | Build established: Mutant 347 | -10/Materials | Entered Mines 348 | -10/Mines | Learned location of Storage (-9) 363 | -10/Mines | Learned location of Zion (-7) 508 | -10/Mines | Discovered new exit (range 5) 655 | -10/Mines | Discovered new exit (range 5) 1204 | -10/Mines | Entered Subcaves 1276 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1285 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1411 | -10/Subcaves | Lost 4 parts (1n1u2w) 1789 | -10/Subcaves | Learned Materials emergency access door positions 1880 | -10/Subcaves | Ambushed by Subdweller buried in earth 2130 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2310 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2408 | -10/Subcaves | Discovered new exit (range 11) 2589 | -10/Subcaves | Found SUBCON Basin 2669 | -10/Subcaves | Entered Materials 2669 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2710 | -8/Materials | Released subatomizers from SUBCON Basin 3098 | -8/Materials | Sterilization system engaged 3098 | -8/Materials | Non-combat units ordered to evacuate 3163 | -8/Materials | Build established: Scavenger-Mutant 3198 | -8/Materials | Combat units ordered to evacuate 3215 | -8/Materials | Discovered new exit (range 5) 3383 | -8/Materials | Discovered new exit (range 3) 3398 | -8/Materials | Ambient heat levels rising (+10) 3548 | -8/Materials | Ambient heat levels rising (+10) 3592 | -8/Materials | Discovered new exit (range 6) 3698 | -8/Materials | Ambient heat levels rising (+10) 3848 | -8/Materials | Ambient heat levels rising (+10) 3998 | -8/Materials | Ambient heat levels rising (+10) 4074 | -8/Materials | Entered Factory 4074 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4124 | -7/Factory | Discovered new exit (range 11) 4408 | -7/Factory | Build established: Tank 5083 | -7/Factory | Build established: Mutant 5312 | -7/Factory | Cargo convoy interrupted 5455 | -7/Factory | Build established: Skirmisher 5682 | -7/Factory | Self-destructed Last Messages --------------- System corrupted: Matter fused (-9). Dropped Hvy. Armor Plating. Acquired Hvy. Armor Plating. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5K. System corrupted: Structural Scanner fused. System corrupted: Matter fused (-7). W-25 Informer suffers critical hit (Smash). Destroyed Imp. Hover Unit. Destroyed Lgt. Deuterium Engine. W-25 Informer system corrupted by crushing effect. W-25 Informer system terminally corrupted. Imp. Hover Unit fried. K-01 Serf cleans the Assembly Bed. P-60 Hacker destroyed. K-01 Serf collects debris. R-06 Scavenger collects Remote Datajack. R-06 Scavenger collects Imp. Heat Sink. Arm. Treads severed. 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"? | | ???????????????????????" ???????????????? ?? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 41 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumMeleeScanner Manual? 0 Play Time 00:34:39 Cumulative 90.1 hours Start 2025.05.15 @ 21:31:19 End 2025.05.15 @ 22:09:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 51 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 269c4e7c-cd18-4344-a0f2-e2446267ee0b