Cogmind - Beta 11 *** ADVENTURER MODE // 2022.05.21 @ 12:43:35 Player: Icarus Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (472) 472 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 1715 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/400 Matter 228/450 Energy 59/100 System Corruption 7% Temperature Cool (4) Movement Core (400) Ox7 Location -9/Mines Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit Large Matter Pod > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (15) --- Small Storage Unit Large Storage Unit Compact Battery (200) Visual Processing Unit Light Armor Plating Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Matter Pod > --- WEAPON ----------- Small Laser Heavy Battle Rifle Rocket Launcher > --- INVENTORY -------- Aluminum Leg Small Storage Unit Large Storage Unit Compact Battery Visual Processing Unit Light Armor Plating EM Pulse Gun Light Assault Rifle Light Assault Rifle Mining Laser [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Matter Pod Storage Large Matter Pod Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 27 | 6 2 13 6 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 4 1 Treads 4 | . . 4 . Leg 3 | 2 . . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 1 1 Device . | . . . . Storage 4 | 1 1 1 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 1 6 3 Energy Gun 4 | 1 . 2 1 Energy Cannon . | . . . . Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon . | . . . . Launcher 4 | . 1 3 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 13 | . 1 4 8 Power 3 | . . 1 2 Propulsion 5 | . 1 1 3 Utility . | . . . . Weapon 5 | . . 2 3 Highest Loss Streak 8 | . 1 2 8 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 86 93 96 Engine 18 | . 14 19 20 Treads 15 | . . 19 20 Leg 5 | . 22 . . Storage 21 | . 20 22 22 Energy Gun 15 | . 14 14 17 Ballistic Gun 6 | . 7 9 3 Launcher 8 | . 6 6 10 Naked Turns . | . . . . Heaviest Build 42 | 13 18 42 40 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 8 | . 1 2 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 12 | 7 8 14 15 Most Carried 11 | 5 7 8 11 Average Carried 6 | 2 5 5 9 Final Capacity 15 | 8 8 15 15 Final Carried 8 | 4 6 8 7 Class Distribution -------------------- 65% | Gunner 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 573 | 179 56 163 175 Remotely . | . . . . Salvage Created 596 | . 143 271 182 Parts 39 | . 10 25 4 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 33 | . 4 7 22 Guns 9 | . 1 6 2 AOE 24 | . 3 1 20 Classes Destroyed 9 | . 4 3 2 Worker 1 | . 1 . . Hauler 1 | . . 1 . Recycler 1 | . 1 . . Watcher 1 | . . 1 . Swarmer 6 | . 3 3 . Grunt 5 | . 1 2 2 Sentry 2 | . . 2 . Demolisher 1 | . . . 1 Assembled 18 | . . . 18 Best Kill Streak 19 | . 5 7 19 Combat Bots Only 19 | . 3 4 19 Max Kills in Single Turn 6 | . 3 1 6 Gunslinging . | . . . . Exploded 6 | . 3 1 6 Melee . | . . . . Uniques/NPCs Destroyed 1 | . . . 1 YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 1761 | . 226 567 968 Core 431 | . 16 85 330 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 100 93 . . Volleys Fired 38 | . 12 14 12 Largest 3 | . 2 3 3 Hottest 113 | . 80 113 113 Shots Fired 84 | . 23 33 28 Gun 68 | . 20 29 19 Cannon . | . . . . Launcher 16 | . 3 4 9 Special . | . . . . Kinetic 30 | . 8 12 10 Thermal 30 | . 12 13 5 Explosive 16 | . 3 4 9 Electromagnetic 8 | . . 4 4 Robot Hit Streak 11 | . 10 11 8 Robot Miss Streak 1 | . 1 1 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 55 | . 19 19 17 Core Hits 54 | . 6 15 33 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Burn 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2303 | . 376 382 1545 Guns 573 | . 128 229 216 Cannons . | . . . . Explosions 1730 | . 248 153 1329 Melee . | . . . . Ramming . | . . . . Kinetic 292 | . 41 80 171 Thermal 217 | . 87 98 32 Explosive 1730 | . 248 153 1329 Electromagnetic 64 | . . 51 13 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . 7 7 Average Corruption 6 | . . 4 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 15 | . . 6 9 Message Errors 2 | . . . 2 Matter Fused 3 | . . 1 2 Heat Flow Errors 5 | . . 3 2 Energy Discharges 2 | . . . 2 Data Loss (minor) 1 | . . 1 . Data Loss (major) 1 | . . . 1 Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 89 | . 29 . 60 Projectiles . | . . . . Explosions 89 | . 29 . 60 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 250 | . 157 28 65 Shots 7 | . 3 1 3 Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 470 | . 152 470 207 Average Temperature 78 | . 62 90 69 Received Heat Transfer 159 | . 42 90 27 Effects 3 | . . 3 . Shutdowns 1 | . . 1 . Short Circuit 1 | . . 1 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 692 | . 333 284 75 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 519 | . 316 519 387 Initial 171 | . . 113 171 Average 241 | . 133 325 273 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 34 | 100 63 40 4 Level 1 47 | . 36 5 95 Level 2 17 | . . 53 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 6 10 22 Peak Tracking Total 18 | . 4 6 18 Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 7 | . 2 5 . Max in Single Turn 2 | . 2 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 2 | . 1 1 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 3 3 . Successful 4 | . 3 1 . Failed 2 | . . 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 3 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 3 1 . Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 966 | 68 203 308 387 Spaces Moved 508 | 61 116 120 211 Core 30 | 29 . . 1 Treads 320 | . . 111 209 Legs 158 | 32 116 9 1 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 157 | 86 142 198 161 Slowest Speed 450 | 120 190 260 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 21 | 3 23 18 43 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . . 2 Spaces Dug . | . . . . Terrain Destroyed 211 | . 53 69 89 Melee . | . . . . Projectile 1 | . . . 1 AOE 210 | . 53 69 88 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 599 | 75 132 160 232 Wait . | . . . . Move 505 | 60 115 119 211 Hop . | . . . . Pick Up 26 | 9 3 11 3 Fast Attach 1 | 1 . . . Attach 17 | 5 1 7 4 Detach . | . . . . Swap 9 | . 1 6 2 Drop 2 | . . 2 . Fire 38 | . 12 14 12 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 16) 241 | -10/Materials | Discovered new exit (range 5) 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 471 | -9/Materials | Crushed by falling debris 546 | -9/Materials | Discovered new exit (range 16) 580 | -9/Materials | Entered Mines 768 | -9/Mines | Build established: Gunner 828 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 883 | -9/Mines | Learned location of Storage (-9) 908 | -9/Mines | Destroyed YI-UF0 921 | -9/Mines | Assembled infested the area 940 | -9/Mines | Core integrity fell below 50% 958 | -9/Mines | Core integrity fell below 20% 963 | -9/Mines | Destroyed 19 combat bots 967 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- The unstable cave ceiling collapses. Rocket Launcher destroyed. Ion Engine destroyed. Lgt. Treads destroyed. K-01 Serf collects debris. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. K-01 Serf collects debris. Hvy. Battle Rifle destroyed. The unstable cave ceiling collapses. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. Lgt. Ion Engine destroyed. The unstable cave ceiling collapses. K-01 Serf collects debris. The unstable cave ceiling collapses. EM Pulse Gun destroyed. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???# ??????????????????????????????##????????? | | ? ?# ????????????????????##?????# ???????? | | # ## ??????????????????## ###### ???????? | | # ????????????????## # # ??????? | | ## ###???##????????# ??????? | | # #####??????### % k ??????? | | # ##????## % < #?????? | | # # ## # ###?## #??????? | | ?# # # #### #???????? | | ??# # # # #????????? | | ??## # # # @ # #????????????? | | ### ##????????????? | | # # ## % #???????????? | | # #???????????? | | # ###???????????? | | * #?#?????????????? | | # ##???????????????? | | # ######## #???????????????? | | ### ##??????# d ??????????????? | | ??# = #???????# ??????????????? | | ??## # = ##???????### # #?????????????? | | ???# ## #?????????? ## # #?????????????? | | ####### ##??????????###? ##?????????????? | | #??????????????? = #??????????????? | | ##???????????????= ! #??????????????? | | ##########???????????????? *?????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 400 Matter Stores 327 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed LinearSpreadMapper Manual? 0 Play Time 00:13:59 Cumulative 12.3 hours Start 2022.04.27 @ 10:22:11 End 2022.05.21 @ 12:43:35 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 850df9b2-92b2-4e0a-b0bf-c5e05ed9a4e0