Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.11.15 @ 19:01:49 Player: RogirekTheMad Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (84) 420 Value Destroyed (2821) 2821 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (694) 694 TOTAL SCORE: 8595 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 372 Met Data Miner 300 Cogmind --------- Core Integrity 662/850 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Deuterium Engine Enhanced Nuclear Core Large Storage Unit Large Battery (200) Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter Heart of Steel > --- WEAPON ----------- Heavy Laser Autogun > --- INVENTORY -------- Enhanced Nuclear Core Improved Heat Sink Large Storage Unit Large Battery Improved Light Armor Plating Heavy Missile Launcher [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Autogun Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 4 | . . . 2 1 . . 1 . . . . Weapon 2 | . . 1 . . . . 1 . . . . Parts Attached 80 | 6 4 6 28 11 5 . 2 8 10 . . Power 11 | 1 . 1 7 1 . . . . 1 . . Engine 7 | 1 . 1 3 1 . . . . 1 . . Core 4 | . . . 4 . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 19 | 2 2 4 4 3 1 . . 2 1 . . Treads 2 | 2 . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 17 | . 2 4 4 3 1 . . 2 1 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | 1 2 . 10 5 3 . 1 5 4 . . Device 12 | . 1 . 3 . 2 . 1 3 2 . . Storage 7 | 1 1 . 2 3 . . . . . . . Processor 2 | . . . . . 1 . . 1 . . . Hackware 1 | . . . 1 . . . . . . . . Protection 9 | . . . 4 2 . . . 1 2 . . Artifact . | . . . . . . . . . . . . Weapon 19 | 2 . 1 7 2 1 . 1 1 4 . . Energy Gun 17 | 2 . 1 7 2 1 . 1 1 2 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 1 . . . . 1 . . Parts Lost 22 | . . . 1 . . . . 7 4 . 10 Power . | . . . . . . . . . . . . Propulsion 7 | . . . . . . . . 3 1 . 3 Utility 8 | . . . 1 . . . . 2 1 . 4 Weapon 7 | . . . . . . . . 2 2 . 3 Highest Loss Streak 9 | . . . 1 . . . . 3 3 . 9 Average Slot Usage (%) 88 | . 99 99 96 100 100 100 100 97 70 86 84 Engine 7 | . 14 11 8 5 7 7 6 6 6 6 6 Treads 1 | . 25 . . . . . . . . . . Wheel 23 | . 2 33 26 30 30 30 26 25 20 20 19 Device 12 | . 13 11 9 7 14 15 20 20 12 13 12 Storage 7 | . 14 11 8 15 7 7 6 6 6 6 6 Processor 4 | . . . . . 6 7 6 6 6 6 6 Hackware 1 | . . . 7 7 . . . . . . . Protection 5 | . . . 8 7 7 7 6 6 3 13 12 Energy Gun 18 | . 28 32 26 23 23 23 26 24 8 13 12 Ballistic Gun 2 | . . . . . . . . . 5 6 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 43 | 14 20 25 34 40 40 39 43 43 39 39 39 Greatest Support 42 | 40 40 32 32 42 42 42 42 42 42 32 32 Greatest Overweight (x) 6 | . 6 . 1 . . . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 . . 1 1 Largest Inventory Capacity 15 | 8 10 10 10 15 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 9 10 10 10 10 10 10 10 10 Most Carried 10 | 3 10 10 10 10 10 10 9 9 8 5 5 Average Carried 7 | 1 7 9 9 9 9 10 8 6 5 5 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 10 10 10 10 10 10 8 5 5 5 5 Class Distribution -------------------- 26% | Scavenger-Mutant 25% | Scavenger-Skirmisher 16% | Scavenger-Tank 13% | Hacker-Tank 6% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Matter Collected 1432 | 208 72 80 240 150 40 10 . 49 583 . . Remotely . | . . . . . . . . . . . . Salvage Created 3461 | . 100 329 1196 368 318 90 . 140 686 . 234 Parts 145 | . 3 24 55 16 8 6 . 4 23 . 6 Haulers Intercepted 5 | . . 1 3 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . 6 6 . 4 21 . 12 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Combat Hostiles Destroyed 65 | . 2 9 24 6 2 4 . 5 10 . 3 Guns 60 | . 1 9 24 5 1 4 . 5 8 . 3 AOE 2 | . . . . . . . . . 2 . . Classes Destroyed 14 | . 1 6 3 . 1 . . . 2 . 1 Worker 4 | . . 1 3 . . . . . . . . Builder 3 | . . . 2 1 . . . . . . . Hauler 5 | . . 1 3 1 . . . . . . . Operator 3 | . . 1 2 . . . . . . . . Watcher 4 | . . 1 3 . . . . . . . . Swarmer 23 | . . 6 3 . . 4 . 4 6 . . Grunt 20 | . 2 . 13 2 . . . . 2 . 1 Brawler 1 | . . . 1 . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 Sentry 15 | . . 3 6 3 1 . . 1 . . 1 Hunter 4 | . . . 1 1 . . . . 2 . . Programmer 1 | . . . . . 1 . . . . . . Decomposer 3 | . . . . . . . . . 3 . . Samaritan 2 | . . . . . . . . . 2 . . Tinkerer 1 | . . . . . . . . . 1 . . Best Kill Streak 8 | . 2 4 8 3 1 3 . 4 3 . 2 Combat Bots Only 6 | . 2 4 6 2 1 3 . 4 3 . 2 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 . 1 1 . 1 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 1 | . . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Damage Taken 2761 | . 45 148 519 287 181 78 . 620 445 . 438 Core 408 | . 10 49 69 30 28 34 . 36 95 . 57 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 91 | 100 96 87 87 . . 86 . . . . . Volleys Fired 186 | . 7 18 61 21 13 5 . 9 43 . 9 Largest 4 | . 2 3 3 3 3 3 . 4 3 . 3 Hottest 252 | . 100 165 183 181 187 187 . 252 167 . 167 Shots Fired 517 | . 14 51 180 63 39 15 . 36 97 . 22 Gun 512 | . 14 51 180 63 39 15 . 36 92 . 22 Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . . . . . . 5 . . Special . | . . . . . . . . . . . . Kinetic 31 | . . . . . . . . . 24 . 7 Thermal 481 | . 14 51 180 63 39 15 . 36 68 . 15 Explosive 5 | . . . . . . . . . 5 . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 33 | . 11 29 26 23 33 5 . 15 15 . 12 Robot Miss Streak 4 | . 1 4 4 1 1 1 . 2 4 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . . 1 1 . . 1 . 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . 1 . . . Shots Hit Robots 387 | . 12 34 137 51 29 10 . 28 69 . 17 Core Hits 245 | . 4 25 132 15 9 5 . 10 39 . 6 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 19 | . 2 5 2 2 2 . . . 3 . 3 Burn 18 | . 2 5 2 2 2 . . . 3 . 2 Destroy 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7058 | . 152 438 2450 892 539 185 . 503 1576 . 323 Guns 6612 | . 152 438 2450 892 539 185 . 503 1130 . 323 Cannons . | . . . . . . . . . . . . Explosions 446 | . . . . . . . . . 446 . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 313 | . . . . . . . . . 258 . 55 Thermal 6299 | . 152 438 2450 892 539 185 . 503 872 . 268 Explosive 446 | . . . . . . . . . 446 . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . 1 . . . 2 2 . . . . . Average Corruption 1 | . 1 . . . 1 2 . . . . . Corruption Purged . | . . . . . . . . . . . . Effects 4 | . . . . . 3 1 . . . . . Message Errors 3 | . . . . . 2 1 . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 15 | . . . . . . . . . 15 . . Projectiles . | . . . . . . . . . . . . Explosions 15 | . . . . . . . . . 15 . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 533 | . 196 198 533 312 228 207 . 280 150 . 186 Average Temperature 108 | . 120 92 135 99 91 93 . 133 52 . 80 Received Heat Transfer 768 | . 36 54 306 108 42 . . 78 36 . 108 Effects 9 | . . . 6 . . . . 3 . . . Shutdowns 3 | . . . 3 . . . . . . . . Interference 3 | . . . . . . . . 3 . . . Damage (major) 3 | . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . 1 . . 1 1 . . . . . . Combat Hostiles 3 | . 1 . . 1 1 . . . . . . Parts Melted 38 | . 3 3 14 8 1 1 . 1 5 . 2 Heat Transferred 13841 | . 592 1465 4495 2035 1221 370 . 1036 1998 . 629 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Peak Influence 477 | . 57 303 477 201 . . 57 . . . . Initial 70 | . . . 70 60 . . 57 . . . . Average 128 | . 10 134 210 117 . . 46 . . . . Maximum Alert Level 2 | . . 1 2 1 . . . . . . . Low Security (%) 76 | 100 100 91 45 93 . . 100 . . . . Level 1 20 | . . 8 47 6 . . . . . . . Level 2 2 | . . . 7 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . . 1 6 3 . . 1 . 1 . 1 Investigation 5 | . . . 3 . . . 1 . 1 . . Extermination . | . . . . . . . . . . . . Reinforcement 5 | . . 1 1 3 . . . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison 2 | . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Distress Signals 7 | . . 3 2 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 98 | . 2 16 32 11 2 5 . 7 13 . 10 Peak Tracking Total 10 | . 2 4 5 4 1 4 . 3 4 . 10 Tactical Retreats 6 | . . 3 . . . 1 . 1 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Traps Triggered 4 | . 1 . 2 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Machines Disabled 2 | . . . 2 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Machines Sabotaged 1 | . . . 1 . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Machines Accessed 31 | . 3 4 11 6 . . 1 . 2 4 . Terminals 20 | . 3 3 8 4 . . 1 . 1 . . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 3 | . . . 2 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 109 | . 5 10 30 25 . . 2 . 6 31 . Successful 79 | . 3 7 20 12 . . . . 6 31 . Failed 30 | . 2 3 10 13 . . 2 . . . . Catastrophic 4 | . 1 1 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 32 | . 1 2 18 9 . . 2 . . . . Terminals 60 | . 5 8 19 21 . . 2 . 5 . . Fabricators 2 | . . . . 2 . . . . . . . Repair Stations 10 | . . . 8 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access 3 | . . . 3 . . . . . . . . Terminal Hacks 63 | . 3 5 9 9 . . . . 6 31 . Record 20 | . . 1 2 1 . . . . 5 11 . Part Schematic 11 | . . . . . . . . . . 11 . Robot Schematic 6 | . . . . . . . . . . 6 . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 7 | . 1 2 1 . . . . . . 3 . Open Door 1 | . . . . . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . . . . . Branch Access Points 5 | . . 2 2 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 10 | . . . 8 2 . . . . . . . Scan Component 5 | . . . 4 1 . . . . . . . Repair 5 | . . . 4 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . . . . . Terminals 2 | . . . 2 . . . . . . . . Detonate 1 | . . . 1 . . . . . . . . Sabotage 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used 1 | . . . 1 . . . . . . . . Hacking Detections 21 | . 3 2 8 6 . . 1 . 1 . . Full Trace Events 1 | . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 12 | . . 1 . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 117 | . . . . 117 . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . . . 4 1 . . . . . . . Time 163 | . . . 150 13 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Total Allies 2 | . . . . . . . . . 1 . 1 Largest Group 2 | . . . . . . . . . 1 1 2 Highest-Rated Group 191 | . . . . . . . . . 99 96 191 Highest-Rated Ally 99 | . . . . . . . . . 99 96 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . 12 . 13 Total Damage 1711 | . . . . . . . . . 1138 . 573 Kills 10 | . . . . . . . . . 6 . 4 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 . . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Turns Passed 8827 | 114 403 592 1307 572 566 163 489 940 2815 146 720 Spaces Moved 5328 | 61 244 496 666 461 563 62 100 910 1452 109 204 Core 8 | 7 1 . . . . . . . . . . Treads 261 | 54 207 . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 5059 | . 36 496 666 461 563 62 100 910 1452 109 204 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 83 82 82 82 97 82 82 98 98 Average Speed 90 | 147 148 82 83 82 82 82 97 92 87 98 98 Slowest Speed 350 | 160 350 83 98 82 82 82 97 98 98 98 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 5 32 41 60 13 67 7 3 95 96 75 41 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . 1 . . 1 1 . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 9 | . . . . . 3 . . 3 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 37 | . . . . . . . . . 37 . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 37 | . . . . . . . . . 37 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Total 8914 | 82 269 639 1284 605 635 162 491 981 2911 148 707 Wait 3256 | 13 5 110 495 104 54 96 390 54 1401 40 494 Move 5317 | 60 243 495 665 460 562 61 99 909 1451 108 204 Hop . | . . . . . . . . . . . . Pick Up 39 | 3 8 4 16 4 . . . 1 3 . . Fast Attach 20 | 6 1 1 9 . . . . . 3 . . Attach 21 | . 2 1 4 2 . . 2 4 6 . . Detach 3 | . . . . . . . . . 3 . . Swap 39 | . 1 4 15 9 5 . . 4 1 . . Drop 33 | . 2 6 19 5 1 . . . . . . Fire 186 | . 7 18 61 21 13 5 . 9 43 . 9 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 10) 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 634 | -9/Materials | Discovered new exit (range 15) 803 | -9/Materials | Discovered new exit (range 6) 846 | -9/Materials | Identified exit to Mines 867 | -9/Materials | Build established: Gunner 1110 | -9/Materials | Entered another Materials area 1110 | -8/Materials | Evolved 2 slots: Utility x2 1199 | -8/Materials | Repaired Spread Laser 1565 | -8/Materials | Identified exit to Factory 1678 | -8/Materials | Build established: Hacker-Tank 1685 | -8/Materials | Garrison activated, responded to threat 1998 | -8/Materials | Garrison activated, responded to threat 2107 | -8/Materials | Repaired Arm. Wheel 2169 | -8/Materials | Repaired Hvy. Particle Gun 2196 | -8/Materials | Repaired Med. Storage Unit 2417 | -8/Materials | Entered Factory 2417 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2727 | -7/Factory | Repaired Wheel 2858 | -7/Factory | Identified exit to Storage 2858 | -7/Factory | Identified exit to Lower Caves 2989 | -7/Factory | Entered Lower Caves 2991 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3084 | -7/Lower Caves | Learned Factory garrison access intel 3303 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3359 | -7/Lower Caves | Encountered a Warlord checkpoint 3360 | -7/Lower Caves | Identified exit to Lower Caves 3555 | -7/Lower Caves | Entered another Lower Caves area 3589 | -7/Lower Caves | Learned location of Zion (-7) 3696 | -7/Lower Caves | Discovered new exit (range 5) 3705 | -7/Lower Caves | Identified exit to Factory 3718 | -7/Lower Caves | Entered Factory 3718 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3719 | -6/Factory | Loaded intel: 4 garrison access locations 3791 | -6/Factory | Discovered new exit (range 15) 4206 | -6/Factory | Identified exit to Lower Caves 4207 | -6/Factory | Entered Lower Caves 4339 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4880 | -6/Lower Caves | Spotted B-75 Beast 5079 | -6/Lower Caves | Lost 3 parts (1n2w) 5140 | -6/Lower Caves | Discovered new exit (range 10) 5146 | -6/Lower Caves | Identified exit to Lower Caves 5147 | -6/Lower Caves | Entered another Lower Caves area 5347 | -6/Lower Caves | Build established: Scavenger-Mutant 5534 | -6/Lower Caves | Learned Factory garrison access intel 5539 | -6/Lower Caves | Lost 3 parts (1n1u1w) 5602 | -6/Lower Caves | Learned Factory garrison access intel 5606 | -6/Lower Caves | Encountered a Warlord checkpoint 5797 | -6/Lower Caves | Found Prototype Device 5799 | -6/Lower Caves | Identified Heart of Steel 6860 | -6/Lower Caves | Heart of Steel transformed into Warbot 7131 | -6/Lower Caves | Spotted B-75 Beast 7163 | -6/Lower Caves | Allies destroyed B-75 Beast 7195 | -6/Lower Caves | Discovered new exit (range 14) 7206 | -6/Lower Caves | Identified exit to Data Miner 7690 | -6/Lower Caves | Attracted the attention of an 0b10 base 7709 | -6/Lower Caves | Learned Research terminal intel 7709 | -6/Lower Caves | Learned location of Extension (-4) 7709 | -6/Lower Caves | Learned Armory trap positions 7709 | -6/Lower Caves | Learned Research emergency access door positions 7880 | -6/Lower Caves | Build established: Scavenger-Tank 7962 | -6/Lower Caves | Entered Data Miner 7962 | -6/Data Miner | Accompanied by 1 ally (Warbot) 7962 | -6/Data Miner | Discovered new exit (range 6) 7974 | -6/Data Miner | Identified exit to Proximity Caves 7987 | -6/Data Miner | Met Data Miner 8017 | -6/Data Miner | Learned location of Section 7 (-2) 8017 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8037 | -6/Data Miner | Received God Mode back door access code from Data Miner 8108 | -6/Data Miner | Entered Proximity Caves 8108 | -5/Proximity Caves | Accompanied by 1 ally (Warbot) 8764 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8765 | -5/Proximity Caves | Escorted by Enhanced Grunt 8828 | -5/Proximity Caves | Self-destructed Last Messages --------------- 08807_ Axe fries itself beyond repair. 08807_ G-67 Veteran suffers critical hit (Burn). 08809_ Imp. Light Armor Plating destroyed. 08810_ G-67 Veteran suffers critical hit (Burn). 08811_ G-67 Veteran overheating. 08812_ Imp. Sensor Array destroyed. 08812_ Hvy. Laser destroyed. 08813_ G-67 Veteran suffers critical hit (Destroy). 08813_ Adv. Heat Sink melted. 08813_ Plasma Rifle melted. 08813_ G-67 Veteran destroyed. 08815_ Autogun destroyed. 08817_ Hvy. Armor Plating fries itself beyond repair. 08817_ Lgt. Antimatter Reactor fries itself beyond repair. 08818_ Beamcaster destroyed. 08821_ Flexi-carbon Leg fries itself beyond repair. 08823_ Imp. Heat Sink destroyed. 08823_ Imp. Light Armor Plating destroyed. 08825_ Arm. Wheel destroyed. 08827_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ????????????????# ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ###??????????????????????????? | | ?????????????????? # ##?????????????????????????? | | ????????????###### ##????????????????????????? | | ????????????? ? ##???????????????????????? | | ????????????? ## ????????????????????????? | | ?????????????? ?????????????????????????? | | ?????????????? #?????????????????????????? | | ??????????????# #?# #?????????????????????????? | | ??????????????# ### #?????????????????????????? | | ??????????????# ##%% g#####?????????????????????? | | ??????????????# ##=%% gl@ #?????????????????????? | | ??????????????# %! ##g #????????????????????? | | ??????????????# #######????????????????????? | | ???????# ?????# #??????????????????????????? | | ????????# ### #####??????????????????????????? | | ?????????# #???????????????????????????? | | ?????????## #####???????????????????????? | | ??????????# ### ## ##??????????????????????? | | ??????????## #### #??????????????????????? | | ???????????###### ##??????????????????????? | | ??????????????## ##???????????????????????? | | ??????????###?# #####????????????????????????? | | ########### ### ##????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | # ####### ##?????????????????????????????? | | # #?????###########??????????????????????????????? | | # #??????????????????????????????????????????????? | | # ##?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ###????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 50 Energy Generation 18 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Reaction Control System | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Hyp. Coil Gun | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Robot Schematics ------------------ X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseKineticPod Manual? 0 Play Time 01:17:33 Cumulative 65.0 hours Start 2021.11.15 @ 17:00:15 End 2021.11.15 @ 19:01:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 7 Adventurer 31 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c4f522c-cc39-482d-86e8-75b2ddfba523