Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 17:22:55 Player: Akl Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (3941) 3941 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (798) 798 TOTAL SCORE: 9569 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 194 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 272/300 Energy 146/160 System Corruption 13% Temperature Cool (12) Movement Hovering (120) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Antigrav System > --- UTILITY (8) ------ Improved Heat Sink Machine Analyzer Improved Targeting Computer Improved Targeting Computer Advanced Target Analyzer ECM Suite > --- WEAPON (4) ------- Tesla Rifle Improved Remote Datajack Improved Remote Datajack > --- INVENTORY (5) ---- Improved Heat Sink Structural Scanner Machine Analyzer Improved Sensor Array Improved Target Analyzer Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Energy Well Improved Terrain Scanner Core Analyzer Weapon Cycler Transmission Jammer Hacking Suite > --- WEAPON ----------- Beam Rifle Improved Medium Laser Plasma Rifle Wave Gun > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Heat Sink Improved Cooling System Medium Storage Unit Improved Sensor Array Heavy Riot Gun Plasma Rifle CR-A16's Pointy Stick [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Special Weapon Improved Remote Datajack Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . . 4 Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 6 | . . . 1 2 . . . 3 Weapon 2 | . . . 1 . . . . 1 Parts Attached 116 | 6 1 21 19 5 . 5 11 48 Power 13 | 1 . 2 3 . . . 3 4 Engine 5 | 1 . 1 2 . . . 1 . Core 8 | . . 1 1 . . . 2 4 Reactor . | . . . . . . . . . Propulsion 44 | 2 . 10 11 1 . . 4 16 Treads . | . . . . . . . . . Leg 29 | 2 . 6 6 1 . . 4 10 Wheel 7 | . . 2 5 . . . . . Hover 1 | . . . . . . . . 1 Flight 7 | . . 2 . . . . . 5 Utility 27 | 1 1 2 2 3 . 2 2 14 Device 14 | . . 2 . 1 . 2 2 7 Storage 5 | 1 . . 2 . . . . 2 Processor 6 | . 1 . . 1 . . . 4 Hackware 2 | . . . . 1 . . . 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 32 | 2 . 7 3 1 . 3 2 14 Energy Gun 22 | 1 . 4 3 1 . 2 2 9 Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 1 . 3 . . . . . 2 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 3 | . . . . . . . . 3 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 . . Corrupted Parts 4 | . . . . . . . 1 3 System Corruption 12 | . . . . . . . 1 11 Parts Lost 50 | . . 1 9 1 1 . 2 36 Power 3 | . . . 1 . . . . 2 Propulsion 23 | . . 1 6 . . . 2 14 Utility 9 | . . . . . 1 . . 8 Weapon 15 | . . . 2 1 . . . 12 Highest Loss Streak 13 | . . 1 3 1 1 . 1 13 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 1 2 5 5 8 10 10 10 7 Power 1 | . 1 . . 1 1 1 1 1 Propulsion . | . . . . . . . . . Utility 3 | . . 1 . 3 5 5 5 4 Weapon 2 | . 1 3 3 2 4 4 4 1 Tool/Special . | . . . . . . . . . Unused Backups 13 | . . 6 2 . . 1 . 4 Power 2 | . . 1 1 . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . . . . . . . 4 Weapon 6 | . . 4 1 . . 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 82 95 96 99 94 99 96 84 Engine 5 | . 13 8 2 7 7 7 4 . Core 2 | . . 2 5 . . . 2 4 Leg 22 | . 26 26 25 23 23 23 25 16 Wheel 5 | . . 9 8 7 7 7 1 . Device 10 | . . 2 9 7 7 14 14 16 Storage 10 | . 14 11 17 15 9 7 7 9 Processor 7 | . . 8 . 6 7 7 7 12 Hackware 3 | . . . . 7 7 7 7 3 Energy Gun 19 | . 13 11 26 22 23 20 22 16 Ballistic Gun 2 | . 13 10 . . . . . . Peak Build Rating 69 | 6 7 20 25 34 34 43 53 69 Average Rating 34 | 4 5 13 23 32 31 39 45 55 On Entrance 23 | . 6 7 19 23 34 31 38 53 Avg Prop Armor Cover (%) 16 | . . 17 16 18 19 16 3 5 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 14 14 19 28 28 28 33 38 48 Greatest Support 70 | 20 20 20 32 10 10 10 65 70 Greatest Overweight (x) 9 | . 4 3 6 2 2 3 . 9 Average Overweight (x) 1 | . . . 1 2 2 2 . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 9 Most Carried 10 | 5 3 8 8 10 10 10 10 10 Average Carried 7 | 1 2 5 5 8 10 9 10 7 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 Final Carried 10 | 2 2 6 6 10 10 10 10 5 Class Distribution -------------------- 67% | Scavenger-Gunner 20% | Scavenger-Mutant 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 1917 | 246 38 596 165 70 5 60 151 586 Remotely . | . . . . . . . . . Salvage Created 4889 | 23 128 922 1042 138 64 . 495 2077 Parts 210 | 3 3 67 50 5 7 . 13 62 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . 7 . 12 . Prevented 5 | . . . . . . . 5 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 95 | . 3 28 19 2 3 . 9 31 Guns 80 | . 3 28 18 2 3 . 6 20 AOE 2 | . . . . . . . 1 1 Classes Destroyed 12 | 1 1 3 3 . . . 1 3 Worker 6 | . . 2 2 . . . . 2 Builder 2 | . . . . . . . . 2 Tunneler 2 | 1 . . . . . . . 1 Recycler 4 | . . . 2 . . . . 2 Drone 1 | . . . . . . . 1 . Watcher 1 | . . . 1 . . . . . Swarmer 25 | . . 12 3 . 3 . 1 6 Grunt 45 | . 3 11 10 . . . 6 15 Duelist 1 | . . . 1 . . . . . Sentry 16 | . . 5 5 2 . . 1 3 Hunter 2 | . . . . . . . . 2 Programmer 5 | . . . . . . . . 5 Best Kill Streak 9 | 1 2 8 5 1 3 . 2 9 Combat Bots Only 7 | . 2 7 3 1 3 . 2 5 Max Kills in Single Turn 3 | 1 1 2 2 1 1 . 1 3 Gunslinging 1 | . . 1 . . . . . 1 Exploded 1 | . . . . . . . 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Hostile Shots Fired 577 | . 17 101 102 42 15 . 38 262 Missed 171 | . 6 24 36 20 6 . 13 66 Hits 406 | . 11 77 66 22 9 . 25 196 Melee 3 | . . . 2 . . . . 1 Projectile 403 | . 11 77 64 22 9 . 25 195 Critical Strikes 21 | . . 3 1 . . . 2 15 Damage Taken 6461 | . 122 857 902 156 136 . 559 3729 Core 1443 | . . 214 121 15 18 . 57 1018 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 82 | 100 100 46 78 . . . 87 . Volleys Fired 258 | 1 14 65 55 4 4 . 23 92 Largest 4 | 2 2 2 3 3 3 . 3 4 Hottest 298 | 70 70 112 168 168 168 . 181 298 Shots Fired 641 | 2 28 130 156 12 12 . 66 235 Gun 637 | 2 28 130 156 12 12 . 66 231 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 4 | . . . . . . . . 4 Kinetic 89 | 1 14 62 . . . . . 12 Thermal 501 | 1 14 68 156 12 12 . 41 197 Explosive . | . . . . . . . . . Electromagnetic 47 | . . . . . . . 25 22 Robot Hit Streak 17 | 1 11 13 17 12 13 . 13 15 Robot Miss Streak 4 | 1 3 4 3 . 2 . 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . . 5 . . 2 . 1 4 Max Gunslinging Chain 1 | . . 1 . . 1 . 1 1 Shots Hit Robots 460 | 1 20 89 101 11 6 . 48 184 Core Hits 211 | 1 7 37 41 6 6 . 28 85 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 36 | . 1 2 9 . 1 . 5 18 Burn 35 | . 1 2 9 . 1 . 5 17 Corrupt 1 | . . . . . . . . 1 Melee Attacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 3 | . . . . . . . . 3 Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9118 | 27 257 1421 1737 183 90 . 988 4415 Guns 8419 | 27 257 1418 1737 183 90 . 854 3853 Cannons . | . . . . . . . . . Explosions 566 | . . . . . . . 134 432 Melee 130 | . . . . . . . . 130 Ramming 3 | . . 3 . . . . . . Kinetic 971 | 15 121 722 . . . . . 113 Thermal 7233 | 12 136 696 1737 183 90 . 665 3714 Explosive . | . . . . . . . . . Electromagnetic 781 | . . . . . . . 323 458 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 130 | . . . . . . . . 130 Highest Corruption 13 | . 1 . . . . . 1 13 Average Corruption 3 | . 1 . . . . . 1 4 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 18 | . . . . . . . 3 15 Message Errors 4 | . . . . . . . 1 3 Matter Fused 3 | . . . . . . . 1 2 Heat Flow Errors 5 | . . . . . . . 1 4 Energy Discharges 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 68 | . . . . . . . . 68 Projectiles . | . . . . . . . . . Explosions 28 | . . . . . . . . 28 Melee 40 | . . . . . . . . 40 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 102 | . . 1 . . . . . 101 Shots 2 | . . . . . . . . 2 Rammed 2 | . . 1 . . . . . 1 Targets Rammed 2 | . . 1 . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 747 | 9 105 501 432 96 126 . 585 747 Average Temperature 134 | 6 47 99 115 39 60 . 161 187 Received Heat Transfer 2117 | . 66 276 378 36 . . 247 1114 Effects 61 | . . 9 4 . . . 10 38 Shutdowns 9 | . . 2 1 . . . 1 5 Energy Bleed 8 | . . . . . . . . 8 Interference 13 | . . . 3 . . . 2 8 Matter Decay 2 | . . . . . . . 1 1 Short Circuit 7 | . . 1 . . . . 2 4 Damage (minor) 5 | . . 2 . . . . 1 2 Damage (major) 16 | . . 4 . . . . 3 9 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 12 | . . . 1 . . . 2 9 Combat Hostiles 12 | . . . 1 . . . 2 9 Parts Melted 60 | . 3 7 17 1 . . 3 29 Heat Transferred 17753 | 37 481 1850 4477 407 296 . 1701 8504 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 2 Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Maximum Alert Level 2 | . . 2 1 . . . . 1 Low Security (%) 65 | 100 100 73 35 100 . . . 54 Level 1 33 | . . 21 64 . . . . 45 Level 2 . | . . 4 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 432 | 5 41 432 273 121 . . . 375 Initial 178 | . 3 4 178 121 . . . 171 Average 151 | . 10 155 206 28 . . . 207 Influence Increases 3003 | 5 71 774 541 60 70 . 316 1166 Destroy 0b10 Robot/C 1980 | . 60 560 380 40 60 . 220 660 Destroy 0b10 Robot/NC 80 | 5 . 10 25 . . . 5 35 Destroy Leader 412 | . 10 120 92 20 10 . 20 140 Allied During Kill 51 | . . . . . . . 26 25 Successful Hack 37 | . . 21 6 . . . . 10 Disable Machine 30 | . . 15 . . . . . 15 Destroy Structure 38 | . 1 3 8 . . . . 26 Advance Influence 150 | . . . . . . . . 150 Lose Combat Pursuer 225 | . . 45 30 . . . 45 105 Influence Decreases 2712 | . 65 361 698 327 20 50 282 909 Entered New Map 464 | . 2 7 246 146 . 50 . 13 Time Decay 1678 | . 63 344 362 181 20 . 222 486 Lost Part 480 | . . 10 90 . . . 20 360 Lost Ally 90 | . . . . . . . 40 50 Squads Dispatched 18 | . 1 2 3 1 . . . 11 Investigation 4 | . . . 2 . . . . 2 Extermination 3 | . . . . 1 . . . 2 Reinforcement 6 | . 1 2 1 . . . . 2 Assault 2 | . . . . . . . . 2 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 8 | . . 4 3 . . . . 1 Communications Jammed 10 | . . . . . . . . 10 Distress Signals 10 | . . . . . . . . 10 Times Spotted 153 | . 5 39 36 4 3 . 17 49 Peak Tracking Total 9 | . 4 9 7 2 3 . 6 6 Tactical Retreats 11 | . . 2 2 . . . 2 5 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 7 | . 4 1 . 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 2 | . . 1 . . . . . 1 Max in Single Turn 1 | . . 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 11 | . 1 4 3 1 . . . 2 Terminals 5 | . 1 2 2 . . . . . Fabricators 2 | . . . . 1 . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . 2 1 . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 52 | . 4 24 14 2 . . . 8 Successful 34 | . 1 20 5 1 . . . 7 Failed 16 | . 3 3 8 1 . . . 1 Catastrophic 1 | . 1 . . . . . . . Database Lockouts 2 | . . 1 1 . . . . . Manual 26 | . 3 6 11 . . . . 6 Terminals 23 | . 4 8 11 . . . . . Fabricators 7 | . . . . 2 . . . 5 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 22 | . . 16 3 . . . . 3 Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 1 3 2 . . . . . Prototype ID Bank 3 | . . 2 1 . . . . . Zone Layout 3 | . 1 1 1 . . . . . Fabricator Hacks 6 | . . . . 1 . . . 5 Load Schematic 4 | . . . . . . . . 4 Build 2 | . . . . 1 . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 19 | . . 15 2 . . . . 2 Insert Component 7 | . . 6 1 . . . . . Analyze 7 | . . 7 . . . . . . Retrieve Study 5 | . . 2 1 . . . . 2 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . 2 1 . . . . . Terminals 3 | . . 2 1 . . . . . Botnet 3 | . . 2 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 2 3 1 . . . 2 Full Trace Events 6 | . 1 1 2 . . . . 2 Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 20 | . . 6 . . . 14 . . Parts Built 3 | . . . . 2 . . . 1 Authchips . | . . . . . . . . . Time 194 | . . . . 95 . . . 99 Total Part Build Rating 12 | . . . . 10 . . . 2 Part Studies Acquired 5 | . . 2 1 . . . . 2 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . 6 . . . . . . Part Schematics Acquired 6 | . . 6 . . . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . 2 parse_system 2 | . . . . . . . . 2 Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total Allies 7 | . . . . . . 4 . 3 Largest Group 4 | . . . . . . 4 4 2 Highest-Rated Group 192 | . . . . . . 161 161 192 Highest-Rated Ally 96 | . . . . . . 42 42 96 Zionite Dispatches 1 | . . . . . . . . 1 Trap Resupply 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 43 | . . . . . . . 23 20 Total Damage 1176 | . . . . . . . 698 478 Kills 6 | . . . . . . . 4 2 Allies Corrupted 2 | . . . . . . . . 2 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Active Infowar (turns) 916 | . . . . . . . . 916 Terrain 503 | . . . . . . . . 503 Machine Analysis 278 | . . . . . . . . 278 Jamming 629 | . . . . . . . . 629 ECM 8 | . . . . . . . . 8 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 5514 | 56 233 781 839 627 57 1184 477 1260 Spaces Moved 3425 | 43 130 468 453 461 45 1036 295 494 Core 91 | 17 3 . 2 . . . . 69 Treads . | . . . . . . . . . Legs 990 | 26 127 114 41 . . . 295 387 Wheels 2303 | . . 351 410 461 45 1036 . . Hover 17 | . . . . . . . . 17 Flight 24 | . . 3 . . . . . 21 Fastest Speed 35 | 50 120 85 100 100 100 100 113 35 Average Speed 109 | 92 124 98 103 100 100 108 119 131 Slowest Speed 500 | 120 250 290 350 100 100 115 125 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 23 41 37 18 15 90 45 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 2 | . 1 . . . . 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . 1 . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 7 | . . . . . . . 3 4 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 7 | . . . . . . . 3 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total 4646 | 57 169 676 705 615 48 1091 374 911 Wait 686 | . 15 73 157 137 . 45 33 226 Move 3417 | 42 129 467 452 460 44 1035 294 494 Hop . | . . . . . . . . . Pick Up 58 | 8 1 17 11 5 . 1 . 15 Fast Attach 68 | . 9 5 6 3 . 4 9 32 Attach 41 | 6 1 8 7 2 . . . 17 Detach 4 | . . 3 . . . . . 1 Swap 41 | . . 13 6 3 . 2 6 11 Drop 66 | . . 24 11 1 . 4 9 17 Fire 258 | 1 14 65 55 4 4 . 23 92 Melee 3 | . . . . . . . . 3 Ram 2 | . . 1 . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 11) 290 | -10/Materials | Identified exit to Materials 290 | -10/Materials | Entered another Materials area 290 | -9/Materials | Evolved 2 slots: Propulsion x2 310 | -9/Materials | Build established: Mutant 578 | -9/Materials | Discovered new exit (range 15) 591 | -9/Materials | Identified exit to Mines 699 | -9/Materials | Discovered exit to Mines (range 14) 748 | -9/Materials | Build established: Scavenger-Mutant 762 | -9/Materials | Central database locked down 889 | -9/Materials | Destroyed 7 combat bots 954 | -9/Materials | Discovered new exit (range 10) 1039 | -9/Materials | Core integrity fell below 50% 1071 | -9/Materials | Entered another Materials area 1071 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1350 | -8/Materials | Build established: Scavenger-Gunner 1614 | -8/Materials | Lost 3 parts (1p1n1w) 1695 | -8/Materials | Central database locked down 1775 | -8/Materials | Discovered new exit (range 4) 1910 | -8/Materials | Entered Factory 1910 | -7/Factory | Evolved 2 slots: Utility x2 2158 | -7/Factory | Discovered new exit (range 13) 2481 | -7/Factory | Fabricated Plasma Rifle (x2) 2529 | -7/Factory | Discovered new exit (range 9) 2537 | -7/Factory | Entered Lower Caves 2582 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2594 | -7/Lower Caves | Entered Zion 2615 | -6/Zion | Given the Hacking Drone Bay 2615 | -6/Zion | Found Prototype Device 2615 | -6/Zion | Identified Hacking Drone Bay 2701 | -6/Zion | Given A8's code to call for help 2732 | -6/Zion | Found CR-A16's Pointy Stick 2770 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2900 | -6/Zion | Identified exit to Proximity Caves 2985 | -6/Zion | Learned location of Quarantine (-2) 3458 | -6/Zion | Met Imprinter 3476 | -6/Zion | Imprinted 3478 | -6/Zion | Declared Zion's savior 3778 | -6/Zion | Entered Proximity Caves 3778 | -5/Proximity Caves | Accompanied by 4 allies 3968 | -5/Proximity Caves | Spotter reported a threat 4152 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4249 | -5/Proximity Caves | Discovered new exit (range 5) 4255 | -5/Proximity Caves | Entered Factory 4255 | -5/Factory | Evolved 4 slots: Utility x3, Weapon x1 4574 | -5/Factory | Zion Trap Resupply teleported in 4880 | -5/Factory | Lost 4 parts (2n2w) 4973 | -5/Factory | Garrison activated, responded to threat 5040 | -5/Factory | Fabricated Imp. Medium Laser? 5050 | -5/Factory | Lost 10 parts (1p5n2u2w) 5199 | -5/Factory | Core integrity fell below 50% 5207 | -5/Factory | Lost 5 parts (1n3u1w) 5359 | -5/Factory | System corruption reached 10% 5382 | -5/Factory | Core integrity fell below 20% 5430 | -5/Factory | Retrieved Zion intel report: Active Garrisons 5434 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5436 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5436 | -5/Factory | Lost 13 parts (1p6n1u5w) 5515 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05503_ Jacked G-67 Veteran... >>parse_system Reading system data... 05504_ M-28 Smith repairs B-60 Warrior. 05505_ 7E5T78Q& |B&TOZML|FLG MCKCI2% O<1,XGJKQ 05505_ Jacked G-67 Veteran... >>parse_system Reading system data... 05506_ Jacked G-67 Veteran... 05507_ Enhanced Grunt suffers critical hit (Smash). 05507_ Enhanced Grunt system corrupted by crushing effect. 05510_ U-05 Engineer builds a Wall. 05511_ Enhanced Grunt system terminally corrupted. 05512_ Critical hit (Burn: +50). 05513_ Adv. System Shield destroyed. 05513_ System corrupted by crushing effect (+3). 05513_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????"""? | | ?????"F""????????????????????????????????????""?? | | ?????""""???????????????????????????????????????? | | ???????????????????????????????????????????"""??? | | ???????????????????????????????????????????"""??? | | ???????????????????????????????????????????"""??? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????####????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????# ?????????????????? | | ???????????????????????????# ??????????????? | | ???????????????????????????# " " ??????????????? | | ???????????????????????????# " " "?????????????? | | ???????????????????????????# " " " ????????????? | | ???????????????????????????# " " " " ??????????? | | ???????????????????????????# " " " " #???????? | | ???????????????????????????# " " " " #???????? | | ??????????################## " " " " #???????? | | ????????? @ " " " " #???????? | | ????????? g " " " " #???????? | | ????????? u% #???????? | | ???????????##############b## #???????? | | ???????????????????# !%g]# #???????? | | ???????????????????#""""m ## #######???????? | | ???????????????????#%""" ## #?????????????? | | ???????????????????+"""" ## #?????????????? | | ??????????????????## ## #?????????????? | | ???????????????????# ## #?????????????? | | ???????????????????# ## #?????????????? | | ???????????????????# ## #?????????????? | | ???????????????????# ""T" ## #?????????????? | | ???????????????????# """" ## #?????????????? | | ???????????????????# ## #?????????????? | | ???????????????????######;### +?????????????? | | ????????????????????????????# #?????????????? | | ????????????????????######### #?????????????? | | ???????????????????#= # #?????????????? | | ???????????????????# """"" # #?????????????? | | ???????????????????# """"" # #?????????????? | | ???????????????????# """ # #?????????????? | | ???????????????????# + +?????????????? | | ???????????????????# # #?????????????? | | ???????????????????# ""T"" # #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 19 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 12 Target Analysis 8 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Enh. Autogun | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Com. Battery | -9/Materials | Scanalyzed Energy Well | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Fission Core | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Plasma Rifle | x2 | -7/Factory | Preloaded Imp. Medium Laser | x1 | -5/Factory Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Wheel | -9/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Beam Rifle | -5/Factory | Hacked Plasma Rifle | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Ew, Corruption Challenges ------------ None Game ------ Seed BattleHoverSlamshotty Manual? 0 Play Time 00:58:01 Cumulative 56.9 hours Start 2026.07.28 @ 16:23:39 End 2026.07.28 @ 17:22:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0561f5d-0391-4bc9-9d42-b029724c5db3