Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.26 @ 02:31:15

Player: Rainynight

Result: Destroyed by C-35 Carver with Carbide Saw

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (19623)              19623
              TOTAL SCORE: 25123

 Bonus
-------
Devolution                 -6000
Fragile Parts              1750
No Salvage                 1750
Pure Core                  3500
Scavenger                  7000
Simple Hacker              5538
Trapped                    1500
Pacifist                   4085
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/800
Matter                     294/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (1) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
None

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    None
Weapon                     None

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac Res 
Slots Evolved              -7   | .   .   .   -1  -1  -1  .   -1  -1  -1  -1  
  Power                    -1   | .   .   .   .   .   .   .   .   -1  .   .   
  Propulsion               -2   | .   .   .   .   -1  .   .   .   .   -1  .   
  Utility                  -2   | .   .   .   -1  .   -1  .   .   .   .   .   
  Weapon                   -2   | .   .   .   .   .   .   .   -1  .   .   -1  
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     .    | .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                827  | .   65  173 58  120 1   18  93  83  50  166 
Heaviest Build             .    | .   .   .   .   .   .   .   .   .   .   .   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity .    | .   .   .   .   .   .   .   .   .   .   .   
  Average Capacity         .    | .   .   .   .   .   .   .   .   .   .   .   
  Most Carried             .    | .   .   .   .   .   .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   .   .   .   .   .   
  Final Capacity           .    | .   .   .   .   .   .   .   .   .   .   .   
  Final Carried            .    | .   .   .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/DSF
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -4/Factory
 Mutant | -3/Research

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
-----------                Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac Res 
Matter Collected           82   | .   .   37  .   15  .   .   .   .   28  2   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac Res 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
--------                   Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac Res 
Damage Taken               2883 | .   93  365 153 731 .   342 50  208 132 809 
  Core                     2883 | .   93  365 153 731 .   342 50  208 132 809 
  Absorbed by Shields      6    | .   .   .   .   .   .   6   .   .   .   .   
Core Remaining (%)         67   | 100 .   42  80  8   .   57  93  74  83  .   
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   .   .   .   .   
  Core Hits                2    | .   .   1   .   .   .   .   .   .   .   1   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           142  | .   .   81  1   25  .   8   1   .   .   26  
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  142  | .   .   81  1   25  .   8   1   .   .   26  
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         3    | .   .   1   2   3   .   .   .   .   .   1   
  Average Corruption       1    | .   .   1   1   2   .   .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   
  Effects                  2    | .   .   .   1   1   .   .   .   .   .   .   
    Message Errors         1    | .   .   .   .   1   .   .   .   .   .   .   
    Data Loss (minor)      1    | .   .   .   1   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Impact                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      66   | .   .   39  .   12  .   4   .   .   .   11  
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   33   | .   .   14  1   6   .   3   1   1   .   7   
Targets Rammed             33   | .   .   14  1   6   .   3   1   1   .   7   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        22   | .   .   .   .   .   .   .   .   4   .   22  
  Average Temperature      12   | .   .   .   .   .   .   .   .   4   .   16  
  Received Heat Transfer   327  | .   .   .   39  171 .   .   12  .   18  87  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac Res 
Peak Influence             234  | .   20  67  96  234 106 77  84  101 64  87  
  Initial                  106  | .   .   7   26  40  106 77  39  40  49  33  
  Average                  61   | .   11  45  71  132 106 77  64  79  59  35  
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   .   .   .   
  Low Security (%)         97   | 100 100 100 100 85  100 100 100 100 100 100 
  Level 1                  2    | .   .   .   .   14  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   2   3   .   1   1   .   .   3   
  Investigation            7    | .   1   .   1   3   .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   .   .   1   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
---------                  Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac Res 
Distress Signals           3    | .   1   .   1   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              72   | .   4   13  10  18  .   3   5   1   3   15  
  Peak Tracking Total      12   | .   3   11  9   12  .   4   3   1   3   10  
  Tactical Retreats        8    | .   .   4   .   2   .   .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac Res 
Traps Triggered            14   | .   2   .   .   4   .   1   1   3   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
----------                 Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
---------                  Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac Res 
Machines Accessed          13   | .   1   .   3   3   1   .   .   2   1   2   
  Terminals                12   | .   1   .   3   3   1   .   .   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                32   | .   1   .   9   6   1   .   .   3   6   6   
  Successful               12   | .   1   .   2   2   1   .   .   2   2   2   
  Failed                   20   | .   .   .   7   4   .   .   .   1   4   4   
    Catastrophic           5    | .   .   .   1   1   .   .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                30   | .   1   .   9   6   1   .   .   1   6   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   
Terminal Hacks             11   | .   1   .   2   2   1   .   .   1   2   2   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   1   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   2   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   3   3   .   .   .   .   1   2   
  Full Trace Events        5    | .   .   .   2   1   .   .   .   .   .   2   
  Feedback Events          3    | .   .   .   2   .   .   .   .   .   .   1   
    Corruption             3    | .   .   .   2   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
------------               Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
--------                   Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac Res 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
-------------              Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac Res 
Turns Passed               837  | 10  65  173 58  120 1   18  93  83  50  166 
Spaces Moved               1563 | 20  130 306 113 227 3   29  154 163 100 318 
  Core                     1563 | 20  130 306 113 227 3   29  154 163 100 318 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 3   26  73  16  31  .   34  8   4   4   13  
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   2   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   .   .   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
---------                  Run  | Jun Mat Min Mat Mat Fac DSF Fac Fac Fac Res 
Total                      1608 | 19  129 325 113 233 2   31  169 163 99  325 
  Wait                     7    | .   .   6   .   1   .   .   .   .   .   .   
  Move                     1555 | 19  129 305 112 227 2   28  154 162 99  318 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      31   | .   .   14  1   5   .   3   .   1   .   7   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            15   | .   .   .   .   .   .   .   15  .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 2 exits: *Fac / [*Ext])
-5/Factory
-4/Factory (discovered 3 exits: *Res / Upp x2)
-3/Research (discovered 3 exits: Arm / Tes x2)

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
   11 | -11/Junkyard  | Entered Materials
   74 | -10/Materials | Discovered new exit (range 6)
   76 | -10/Materials | Entered Mines
  161 | -10/Mines     | Core integrity fell below 50%
  167 | -10/Mines     | Learned Materials stockpile data
  168 | -10/Mines     | Assembled infested the area
  173 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  233 | -10/Mines     | Discovered new exit (range 16)
  247 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  249 | -10/Mines     | Entered Materials
  249 | -9/Materials  | Devolved, losing 1 slot: Utility x-1
  300 | -9/Materials  | Discovered new exit (range 10)
  305 | -9/Materials  | Build established: Mutant
  307 | -9/Materials  | Entered another Materials area
  307 | -8/Materials  | Devolved, losing 1 slot: Propulsion x-1
  380 | -8/Materials  | Core integrity fell below 50%
  416 | -8/Materials  | Discovered new exit (range 15)
  422 | -8/Materials  | Core integrity fell below 20%
  427 | -8/Materials  | Entered Factory
  427 | -7/Factory    | Devolved, losing 1 slot: Utility x-1
  428 | -7/Factory    | Identified exit to DSF
  428 | -7/Factory    | Entered DSF
  437 | -7/DSF        | Discovered new exit (range 13)
  446 | -7/DSF        | Entered Factory
  446 | -6/Factory    | Devolved, losing 1 slot: Weapon x-1
  478 | -6/Factory    | Discovered new exit (range 13)
  537 | -6/Factory    | Discovered new exit (range 2)
  539 | -6/Factory    | Entered another Factory area
  539 | -5/Factory    | Devolved, losing 1 slot: Power x-1
  616 | -5/Factory    | Discovered new exit (range 11)
  622 | -5/Factory    | Entered another Factory area
  622 | -4/Factory    | Devolved, losing 1 slot: Propulsion x-1
  655 | -4/Factory    | Identified exit to Upper Caves
  665 | -4/Factory    | Discovered new exit (range 15)
  672 | -4/Factory    | Entered Research
  672 | -3/Research   | Devolved, losing 1 slot: Weapon x-1
  714 | -3/Research   | Identified exit to Armory
  714 | -3/Research   | Identified exit to Testing
  809 | -3/Research   | Spotted B-86 Titan
  818 | -3/Research   | Core integrity fell below 50%
  823 | -3/Research   | Spotted B-86 Titan
  828 | -3/Research   | Core integrity fell below 20%
  838 | -3/Research   | Destroyed by C-35 Carver with Carbide Saw

 Last Messages 
---------------
00773_ K-01 Serf destroyed.
00773_ K-01 Serf cleans the Quantum Generator.
00774_ U-05 Engineer lays Concrete. <x2>
00776_ K-01 Serf collects debris. <x2>
00779_ U-05 Engineer lays Concrete.
00781_ K-01 Serf collects debris.
00783_ Slammed into K-01 Serf. <x4>
00794_ Slammed into R-10 Processor.
00794_ R-10 Processor knocked back.
00801_ K-01 Serf cleans the Subatomic Condenser.
00806_ Slammed into R-10 Processor. <x2>
00814_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
00817_ U-05 Engineer builds a Wall.
00817_ Knocked back. <x2>
00821_ Penetrated by Slug.
00821_ Slug penetrates Door.
00821_ Acquired 2 matter.
00826_ G-67 Veteran destroyed.
00829_ U-05 Engineer builds a Door.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           20
Energy Generation          5
Energy Capacity            100
Matter Stores              294
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
Devolution
Fragile Parts
No Salvage
Pure Core
Scavenger
Simple Hacker
Trapped

 Game 
------
Seed              DerelictMatterChainsword
  Manual?         0
Play Time         00:14:29
  Cumulative      279.1 hours
  Start           2023.03.26 @ 02:18:34
  End             2023.03.26 @ 02:31:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          252
  Rogue           235
  Adventurer      1
  Explorer        16
Win Type          -
  Total           16
  Types           13/1/0/2/0/0/0/0/0
Lore%             74
Gallery%          80
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7525863a-1b5b-4667-86ec-5a4788928dd8