Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.07 @ 21:32:07 Player: BlobtheGreat Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1080) 1080 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3100 Bonus ------- None Cogmind --------- Core Integrity 346/550 Matter 278/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Flying (180) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter Core Shielding Hacking Suite > --- WEAPON (2) ------- Axe > --- INVENTORY (10) --- Flight Unit Improved Flight Unit Sensor Array Hacking Suite Particle Cannon Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Medium Armor Plating Hacking Suite > --- WEAPON ----------- Beam Rifle Axe > --- INVENTORY -------- Light Nuclear Core Flight Unit Improved Flight Unit Sensor Array Core Shielding Hacking Suite Particle Cannon Autogun Grenade Launcher Datajack [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 37 | 7 8 16 . 6 Power 4 | 1 1 1 . 1 Engine 3 | 1 1 1 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 2 3 4 . 1 Treads . | . . . . . Leg 5 | 2 3 . . . Wheel 1 | . . 1 . . Hover . | . . . . . Flight 4 | . . 3 . 1 Utility 10 | 2 2 3 . 3 Device 2 | 1 . 1 . . Storage 2 | 1 1 . . . Processor 2 | . . . . 2 Hackware 1 | . . 1 . . Protection 3 | . 1 1 . 1 Artifact . | . . . . . Weapon 13 | 2 2 8 . 1 Energy Gun 1 | . . 1 . . Energy Cannon 1 | . . 1 . . Ballistic Gun 4 | 2 . 2 . . Ballistic Cannon 2 | . 1 1 . . Launcher 1 | . . 1 . . Special Weapon 1 | . . 1 . . Impact Weapon 1 | . . 1 . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 11 | . 1 2 . 8 Power 3 | . . 1 . 2 Propulsion 4 | . . 1 . 3 Utility 2 | . 1 . . 1 Weapon 2 | . . . . 2 Highest Loss Streak 8 | . 1 1 . 8 To Critical Strikes . | . . . . . Average Backups 8 | 4 8 9 10 9 Power . | . 1 . . . Propulsion 1 | 2 2 1 3 2 Utility 2 | . . 2 3 2 Weapon 3 | 1 3 3 3 2 Tool/Special . | . . . . . Unused Backups 8 | . 4 . . 4 Power 1 | . 1 . . . Propulsion 5 | . 3 . . 2 Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 97 98 100 98 Engine 10 | . 14 10 11 8 Leg 13 | . 28 16 . . Wheel 1 | . . 3 . . Flight 16 | . . 11 33 34 Device 5 | . 4 6 11 3 Storage 11 | . 14 11 11 9 Processor 2 | . . . . 8 Hackware 7 | . . 10 11 9 Protection 5 | . 7 4 . 5 Energy Gun 3 | . . . 11 8 Energy Cannon 1 | . . 1 11 1 Ballistic Gun 11 | . 16 14 . 4 Ballistic Cannon 4 | . 9 4 . . Peak Build Rating 28 | 7 8 21 20 28 Average Rating 15 | 5 7 14 20 26 On Entrance 11 | . 7 8 20 20 Naked Turns . | . . . . . Heaviest Build 29 | 13 21 29 23 28 Greatest Support 30 | 20 20 30 15 20 Greatest Overweight (x) 3 | . 1 3 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 7 10 10 10 10 Average Carried 8 | 4 8 9 10 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 7 10 10 10 7 Class Distribution -------------------- 77% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1365 | 286 357 403 . 319 Remotely . | . . . . . Salvage Created 1370 | 38 398 452 . 482 Parts 72 | 4 25 28 . 15 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | 1 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 32 | . 7 13 . 12 Melee 4 | . . . . 4 Guns 19 | . 4 7 . 8 Cannons 7 | . 3 4 . . AOE 2 | . . 2 . . Classes Destroyed 11 | 1 5 4 . 1 Worker 1 | . . 1 . . Builder 1 | . 1 . . . Tunneler 2 | 2 . . . . Hauler 1 | . 1 . . . Recycler 2 | . 1 1 . . Operator 1 | . 1 . . . Swarmer 11 | . . 7 . 4 Grunt 15 | . 7 3 . 5 Brawler 1 | . . . . 1 Duelist 1 | . . 1 . . Sentry 4 | . . 2 . 2 Best Kill Streak 4 | 2 4 4 . 4 Combat Bots Only 4 | . 2 4 . 4 Max Kills in Single Turn 2 | 1 1 2 . 2 Gunslinging 1 | . . . . 1 Exploded 2 | . . 2 . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 218 | . 44 100 . 74 Missed 60 | . 13 32 . 15 Hits 158 | . 31 68 . 59 Melee 4 | . . 3 . 1 Projectile 154 | . 31 65 . 58 Critical Strikes 6 | . 1 . . 5 Actively Blocked 1 | . . . . 1 Damage Taken 1993 | . 409 797 . 787 Core 487 | . 86 197 . 204 Absorbed by Shields . | . . . . . Redirected to Shielding 26 | . . 11 . 15 Core Remaining (%) 71 | 100 65 . 50 . Volleys Fired 127 | 13 37 47 . 30 Largest 2 | 2 2 2 . 2 Hottest 124 | 40 50 124 . 79 Shots Fired 243 | 26 74 89 . 54 Gun 184 | 26 41 63 . 54 Cannon 57 | . 33 24 . . Launcher 1 | . . 1 . . Special 1 | . . 1 . . Kinetic 206 | 26 74 76 . 30 Thermal 36 | . . 12 . 24 Explosive 1 | . . 1 . . Electromagnetic . | . . . . . Robot Hit Streak 16 | 5 8 6 . 16 Robot Miss Streak 5 | 3 4 5 . 3 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 156 | 15 50 38 . 53 Core Hits 63 | 3 18 21 . 21 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 1 . . 3 Burn 2 | . . . . 2 Blast 1 | . 1 . . . Sever 1 | . . . . 1 Melee Attacks 22 | . 4 1 . 17 Impact 1 | . . 1 . . Slashing 17 | . . . . 17 Piercing . | . . . . . Sneak Attacks 3 | . 3 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2540 | 189 676 729 . 946 Guns 1567 | 189 358 360 . 660 Cannons 557 | . 318 239 . . Explosions 130 | . . 130 . . Melee 286 | . . . . 286 Ramming . | . . . . . Kinetic 1690 | 189 676 440 . 385 Thermal 434 | . . 159 . 275 Explosive 130 | . . 130 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 286 | . . . . 286 Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 25 | . 3 . . 22 Projectiles 3 | . 3 . . . Explosions . | . . . . . Melee 22 | . . . . 22 Knockbacks 11 | . 8 3 . . Impact . | . . . . . Kinetic 10 | . 7 3 . . Secondary 1 | . 1 . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 288 | . 31 288 . 251 Average Temperature 71 | . 9 35 . 118 Received Heat Transfer 840 | . 246 243 . 351 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 1184 | . . 333 . 851 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 95 | 100 100 100 100 84 Level 1 4 | . . . . 15 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 288 | 10 101 170 66 288 Initial 66 | . . 23 66 21 Average 58 | . 48 58 61 86 Influence Increases 1170 | 10 265 399 . 496 Destroy 0b10 Robot/C 640 | . 140 260 . 240 Destroy 0b10 Robot/NC 40 | 10 20 10 . . Destroy Leader 152 | . 42 60 . 50 Successful Hack 34 | . 15 15 . 4 Disable Machine 45 | . 15 30 . . Destroy Structure 19 | . 3 9 . 7 Lose Combat Pursuer 240 | . 30 15 . 195 Influence Decreases 892 | 10 209 285 114 274 Entered New Map 172 | . . 33 104 35 Time Decay 620 | 10 199 242 10 159 Lost Part 100 | . 10 10 . 80 Squads Dispatched 4 | . 1 . . 3 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . 2 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 16 18 . 28 Peak Tracking Total 12 | . 6 5 . 12 Tactical Retreats 9 | . 2 1 . 6 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 2 | . . 2 . . Reprogrammed 6 | . . 6 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . 1 3 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 11 | . 3 5 . 3 Terminals 10 | . 3 5 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 30 | . 7 14 . 9 Successful 18 | . 5 7 . 6 Failed 12 | . 2 7 . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 28 | . 7 14 . 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 16 | . 5 7 . 4 Record 2 | . . . . 2 Alert Level 1 | . 1 . . . Locate Traps 3 | . . 3 . . Disarm Traps 1 | . . 1 . . Reprogram Traps 1 | . . 1 . . Dispatch Records 1 | . 1 . . . Hauler Manifests 3 | . 2 . . 1 Registered Components 1 | . . 1 . . Zone Layout 3 | . 1 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 5 . 2 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 2 | . 2 . . . Non-combat 2 | . 2 . . . Combat . | . . . . . Robot Hacks Applied 4 | . 4 . . . parse_system 2 | . 2 . . . no_distress 1 | . 1 . . . check_alert 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 776 | 53 117 346 36 224 Sensors 606 | . . 346 36 224 Seismic 170 | 53 117 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1705 | 162 444 550 36 513 Spaces Moved 965 | 92 212 273 35 353 Core 6 | 6 . . . . Treads . | . . . . . Legs 358 | 86 212 60 . . Wheels 113 | . . 113 . . Hover . | . . . . . Flight 488 | . . 100 35 353 Fastest Speed 50 | 50 120 100 104 101 Average Speed 114 | 115 137 115 104 101 Slowest Speed 255 | 120 190 255 104 101 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 6 32 33 13 40 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 8 | . . 1 . 7 Terrain Destroyed 14 | . . 7 . 7 Melee 8 | . . 1 . 7 Projectile . | . . . . . AOE 6 | . . 6 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1287 | 118 292 412 34 431 Wait 76 | . 14 49 . 13 Move 961 | 91 211 272 34 353 Hop . | . . . . . Pick Up 27 | 7 8 8 . 4 Fast Attach 14 | 7 . 6 . 1 Attach 10 | . 1 4 . 5 Detach . | . . . . . Swap 28 | . 8 15 . 5 Drop 22 | . 9 10 . 3 Fire 127 | 13 37 47 . 30 Melee 22 | . 4 1 . 17 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 163 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 8) 607 | -10/Materials | Entered another Materials area 607 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 935 | -9/Materials | Build established: Scavenger-Mutant 1102 | -9/Materials | Discovered new exit (range 13) 1157 | -9/Materials | Entered Mines 1166 | -9/Mines | Discovered new exit (range 8) 1193 | -9/Mines | Entered Materials 1193 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1238 | -8/Materials | Build established: Mutant 1309 | -8/Materials | Discovered new exit (range 8) 1646 | -8/Materials | Garrison activated, responded to threat 1706 | -8/Materials | Self-destructed Last Messages --------------- 01654_ Beam Rifle temporarily disabled. 01656_ Critical hit (Burn: +37). 01665_ Y-45 Defender destroyed. 01666_ Acquired 52 matter. 01676_ Autogun destroyed. 01678_ Imp. Flight Unit destroyed. 01679_ G-47 Trooper Aluminum Leg severed. 01682_ Destroyed Lgt. Nuclear Core. 01682_ Imp. Flight Unit destroyed. 01684_ Destroyed Imp. Heat Sink. 01686_ Beam Rifle destroyed. 01690_ G-47 Trooper destroyed. 01692_ Imp. Flight Unit destroyed. 01692_ System corrupted by crushing effect (+1). 01693_ B-36 Bruiser destroyed. 01695_ G-47 Trooper destroyed. 01698_ Destroyed Flight Unit. 01698_ S-10 Pest destroyed. 01700_ K-01 Serf collects debris. 01705_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????########??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????# "" #??????????????????????????? | | ???????????????# """#??????????????????????????? | | ???????????????# = S"######?????????????????????? | | ???????????????# /s*@!#?????????????????????? | | ???????????????# ####s#?????????????????????? | | ???????????????######"####g#?????????????????????? | | ????????????????# # #?????????????????????? | | ????????????????# """"" ]# #?????????????????????? | | ????????????????# """"" # ###???????????????????? | | ????????????????# """"" # #???????????????????? | | ????????????????# + #???????????????????? | | ????????????????# """"" # #???????????????????? | | ????????????????# """"" # #???????????????????? | | ????????????????? """"" *# #???????????????????? | | ??????????????????? # #??????????????#????? | | ??????????????????######## #######+###! ????? | | ?????????????????????????# #???? | | ?????????????????????????# T ?????? | | ?????????????????????????# #???? | | ?????????????????????????###### ####+### ????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormWarpJetlance Manual? 0 Play Time 00:25:51 Cumulative 14.8 hours Start 2025.06.07 @ 21:03:44 End 2025.06.07 @ 21:32:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d9d7f2f-320c-4ca7-a108-126a76e2f9ba