Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.16 @ 21:46:34

Player: Maulwurf

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (12)       2400
Robots Destroyed (95)      475
Value Destroyed (3427)     3427
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-63)                -63
              TOTAL SCORE: 10279

 Bonus
-------
High Alert Combat Kills    78
Friendly Fire              -141

 Cogmind 
---------
Core Integrity             0/1450
Matter                     72/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (7) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Treads
  Advanced Thermal Generator
  Enhanced Quantum Rifle
  Enhanced Quantum Rifle
           Linear Accelerator

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
           Neutrino Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
   Armored Leg
>          --- UTILITY ----------
  Advanced Cooling System
     Large Storage Unit
           Visual Processing Unit
  Improved Signal Interpreter
  Improved Light Armor Plating
           Point Defense System
>          --- WEAPON -----------
           Arc Projector
           Plasma Cannon
           Phase Cannon
           Minigun
           Gauss Cannon
>          --- INVENTORY --------
     Light Fission Core
           Carbon-fiber Leg
           Carbon-fiber Leg
  Advanced Heat Sink
  Improved Focal Shield
           Point Defense System
           Wave Gun
           Gauss Rifle
           Gauss Cannon
           Gauss Cannon
     Heavy Missile Launcher
     Heavy Missile Launcher
     Heavy Missile Launcher
  Improved Plasma Cutter
[Rating: 71]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Antigrav Array
Utility                    Improved Signal Interpreter
  Device                   Improved Shield Generator
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res 
Slots Evolved              16   | .   .   2   2   .   2   2   .   .   2   2   2   2   
  Power                    3    | .   .   .   .   .   1   .   .   .   .   1   .   1   
  Propulsion               3    | .   .   1   1   .   .   .   .   .   .   1   .   .   
  Utility                  5    | .   .   .   .   .   .   2   .   .   2   .   1   .   
  Weapon                   5    | .   .   1   1   .   1   .   .   .   .   .   1   1   
Parts Attached             110  | 9   1   8   14  19  5   7   8   3   25  6   4   1   
  Power                    11   | 1   .   .   2   1   1   1   1   .   2   .   1   1   
    Engine                 5    | 1   .   .   1   1   1   1   .   .   .   .   .   .   
    Core                   6    | .   .   .   1   .   .   .   1   .   2   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 4   .   2   5   6   2   1   1   3   6   .   1   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    28   | 2   .   2   5   6   2   1   1   3   6   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | 2   1   1   2   .   .   3   .   .   5   2   1   .   
    Device                 9    | 1   .   .   1   .   .   1   .   .   4   2   .   .   
    Storage                3    | 1   1   1   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   .   1   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   .   5   5   12  2   2   6   .   12  4   1   .   
    Energy Gun             16   | .   .   3   1   3   .   1   3   .   2   3   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
    Ballistic Gun          11   | 2   .   1   1   4   2   .   .   .   1   .   .   .   
    Ballistic Cannon       6    | .   .   .   1   2   .   .   .   .   3   .   .   .   
    Launcher               13   | .   .   1   2   3   .   1   3   .   3   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 58   | .   .   1   4   6   1   1   1   .   31  4   2   7   
  Power                    6    | .   .   .   .   1   .   .   .   .   3   .   1   1   
  Propulsion               17   | .   .   1   3   2   1   .   .   .   9   .   .   1   
  Utility                  13   | .   .   .   1   .   .   1   .   .   6   1   .   4   
  Weapon                   22   | .   .   .   .   3   .   .   1   .   13  3   1   1   
  Highest Loss Streak      25   | .   .   1   2   3   1   1   1   .   25  2   2   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     88   | .   100 98  98  93  99  97  100 100 92  17  31  21  
  Engine                   8    | .   14  11  6   8   15  12  10  6   2   .   .   .   
  Core                     2    | .   .   .   2   .   .   .   1   6   7   .   3   2   
  Leg                      25   | .   28  32  34  33  29  26  26  26  21  .   .   .   
  Device                   5    | .   14  11  3   .   .   6   6   6   10  4   4   3   
  Storage                  6    | .   14  11  9   9   7   6   6   6   4   .   .   .   
  Processor                8    | .   .   .   5   9   7   7   13  13  11  10  14  7   
  Energy Gun               11   | .   .   19  25  9   15  12  13  13  6   .   .   .   
  Ballistic Gun            11   | .   28  11  6   18  14  13  13  13  6   .   .   .   
  Ballistic Cannon         2    | .   .   .   2   2   7   6   1   .   4   .   .   .   
  Launcher                 1    | .   .   .   1   .   .   .   4   6   3   .   .   .   
Peak Build Rating          71   | 9   10  17  30  33  39  48  49  52  71  18  34  40  
  Average Rating           34   | 5   9   13  25  28  37  46  47  48  59  9   27  31  
  On Entrance              25   | .   9   10  17  30  32  39  48  48  50  5   12  34  
Naked Turns                20   | .   .   .   .   .   .   .   .   .   .   .   .   20  
Heaviest Build             81   | 14  19  32  44  45  53  62  60  57  81  13  14  12  
  Greatest Support         64   | 20  20  30  48  48  53  58  58  59  64  3   26  26  
  Greatest Overweight (x)  4    | 1   .   1   1   1   1   1   1   1   1   4   4   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  15  15  15  5   5   5   
  Average Capacity         13   | 7   9   11  15  15  15  15  15  15  14  5   5   5   
  Most Carried             15   | 7   10  14  15  15  15  15  15  15  15  3   4   5   
  Average Carried          11   | 4   6   9   14  13  14  13  14  13  12  .   .   4   
  Final Capacity           15   | 8   10  15  15  15  15  15  15  15  5   5   5   5   
  Final Carried            15   | 5   10  13  13  12  14  15  13  15  .   2   3   5   

 Class Distribution 
--------------------
 25% | Scavenger-Tank
 24% | Scavenger-Gunner
 20% | Mutant
  9% | Skirmisher
  7% | Gunner
  6% | Scavenger-Skirmisher
  5% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
       Skirmisher | -9/Materials
           Gunner | -8/Materials
 Scavenger-Gunner | -8/Storage
 Scavenger-Gunner | -7/Factory
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -5/Factory
           Mutant | -4/Factory
           Mutant | -3/Research
           Mutant | -2/Research

 Resources                      | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  
-----------                Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res 
Matter Collected           2713 | 342 271 132 259 661 143 19  461 30  342 53  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3459 | 121 268 284 632 687 216 19  484 .   672 76  .   .   
  Parts                    201  | 8   20  12  37  39  19  2   25  .   39  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   .   .   .   .   21  .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res 
Combat Hostiles Destroyed  75   | .   8   6   14  15  4   1   14  .   10  3   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Guns                     44   | .   8   5   11  11  1   .   4   .   3   1   .   .   
  Cannons                  10   | .   .   .   1   1   3   .   .   .   5   .   .   .   
  AOE                      18   | .   .   1   2   2   .   1   10  .   2   .   .   .   
Classes Destroyed          15   | 2   2   2   4   1   2   .   .   .   2   .   .   .   
  Worker                   6    | .   .   .   2   1   1   .   .   .   2   .   .   .   
  Builder                  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   2   .   1   .   .   .   1   .   .   .   
  Swarmer                  22   | .   3   .   3   3   .   1   7   .   2   3   .   .   
  Grunt                    23   | .   5   4   4   3   2   .   5   .   .   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   1   5   7   .   .   1   .   3   .   .   .   
  Hunter                   6    | .   .   .   1   2   1   .   .   .   2   .   .   .   
  Programmer               4    | .   .   .   .   .   1   .   1   .   2   .   .   .   
  Heavy                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | 1   3   2   3   9   3   1   4   .   5   2   .   .   
  Combat Bots Only         8    | .   3   2   3   8   2   1   4   .   2   2   .   .   
Max Kills in Single Turn   3    | 1   1   1   2   2   2   1   3   .   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   2   2   .   1   3   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -6   -6   -6   -5   -4   -3   -2   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Fac  Fac  Res  Res  
Hostile Shots Fired        914   | .    27   26   51   115  25   2    97   .    311  113  23   124  
  Missed                   278   | .    5    7    12   39   6    .    32   .    95   37   9    36   
Damage Taken               10415 | .    215  309  895  992  288  21   571  .    3672 1183 373  1896 
  Core                     3550  | .    72   27   66   38   46   11   43   .    755  871  167  1454 
  Absorbed by Shields      348   | .    .    .    .    .    .    8    225  .    115  .    .    .    
  Regen/Repaired (Parts)   361   | .    .    .    .    184  .    68   .    .    109  .    .    .    
Core Remaining (%)         74    | 100  71   93   .    81   93   .    .    93   24   24   87   .    
Volleys Fired              203   | 13   26   17   40   36   8    1    17   .    40   5    .    .    
  Largest                  5     | 2    2    3    4    4    5    5    5    .    5    1    .    .    
  Hottest                  293   | 40   40   100  210  194  215  193  222  .    293  88   .    .    
Shots Fired                658   | 26   51   47   146  122  40   5    77   .    139  5    .    .    
  Gun                      536   | 26   51   43   123  113  32   3    63   .    77   5    .    .    
  Cannon                   75    | .    .    .    16   2    8    1    3    .    45   .    .    .    
  Launcher                 47    | .    .    4    7    7    .    1    11   .    17   .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  338   | 26   51   17   37   84   24   3    37   .    59   .    .    .    
  Thermal                  222   | .    .    13   102  31   16   1    16   .    38   5    .    .    
  Explosive                37    | .    .    .    7    1    .    1    11   .    17   .    .    .    
  Electromagnetic          61    | .    .    17   .    6    .    .    13   .    25   .    .    .    
  Robot Hit Streak         13    | 3    9    11   7    11   6    .    5    .    13   4    .    .    
  Robot Miss Streak        8     | 2    3    2    5    3    4    .    8    .    5    2    .    .    
  Penetration Max          1     | .    .    .    .    1    1    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    1    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    1    .    .    .    .    .    
Shots Hit Robots           350   | 14   32   33   78   64   21   .    30   .    66   6    .    6    
  Core Hits                196   | 4    15   12   37   31   11   1    23   .    58   3    .    1    
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         17    | .    .    1    5    2    3    .    1    .    2    1    .    2    
    Burn                   10    | .    .    .    5    2    3    .    .    .    .    .    .    .    
    Destroy                2     | .    .    1    .    .    .    .    1    .    .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    1    .    2    
Melee Attacks              16    | .    .    .    .    .    .    .    .    .    .    4    .    12   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 16    | .    .    .    .    .    .    .    .    .    .    4    .    12   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8670  | 142  333  463  1579 1315 454  68   1165 .    2579 219  .    353  
  Guns                     4331  | 142  333  350  1127 1040 274  .    366  .    618  81   .    .    
  Cannons                  1207  | .    .    .    227  59   180  .    28   .    713  .    .    .    
  Explosions               2594  | .    .    113  225  201  .    68   771  .    1216 .    .    .    
  Melee                    455   | .    .    .    .    .    .    .    .    .    .    138  .    317  
  Ramming                  83    | .    .    .    .    15   .    .    .    .    32   .    .    36   
  Kinetic                  3005  | 142  333  143  425  852  244  .    225  .    641  .    .    .    
  Thermal                  2472  | .    .    110  929  247  210  .    105  .    790  81   .    .    
  Explosive                1918  | .    .    .    225  147  .    68   771  .    707  .    .    .    
  Electromagnetic          737   | .    .    210  .    54   .    .    64   .    409  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 455   | .    .    .    .    .    .    .    .    .    .    138  .    317  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    3    .    .    .    3    .    .    .    9    .    .    5    
  Average Corruption       2     | .    2    .    .    .    2    .    .    .    2    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  24    | .    6    .    .    .    8    .    .    .    8    .    .    2    
    Message Errors         6     | .    2    .    .    .    1    .    .    .    3    .    .    .    
    Matter Fused           3     | .    1    .    .    .    1    .    .    .    1    .    .    .    
    Heat Flow Errors       3     | .    .    .    .    .    1    .    .    .    1    .    .    1    
    Energy Discharges      3     | .    .    .    .    .    3    .    .    .    .    .    .    .    
    Data Loss (minor)      7     | .    2    .    .    .    2    .    .    .    2    .    .    1    
    Weapon Failures        2     | .    1    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            176   | .    .    .    9    64   4    .    .    .    82   .    .    17   
  Projectiles              4     | .    .    .    .    .    4    .    .    .    .    .    .    .    
  Explosions               155   | .    .    .    9    64   .    .    .    .    82   .    .    .    
  Melee                    17    | .    .    .    .    .    .    .    .    .    .    .    .    17   
Knockbacks                 3     | .    .    .    .    .    1    .    .    .    2    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    1    .    .    .    2    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      504   | .    .    71   .    76   .    .    122  .    220  .    .    15   
  Shots                    15    | .    .    4    .    4    .    .    3    .    4    .    .    .    
  Rammed                   14    | .    .    .    .    .    .    .    .    .    2    .    .    12   
Targets Rammed             19    | .    .    .    .    3    .    .    .    .    4    .    .    12   
  Kicked                   5     | .    .    .    .    3    .    .    .    .    2    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        576   | .    6    159  533  377  533  117  576  .    544  51   .    153  
  Average Temperature      162   | .    6    60   184  121  205  59   219  .    162  30   .    83   
  Received Heat Transfer   1098  | .    90   87   144  189  27   .    36   .    84   .    45   396  
  Effects                  46    | .    .    .    13   4    5    .    14   .    10   .    .    .    
    Shutdowns              15    | .    .    .    5    1    3    .    2    .    4    .    .    .    
    Energy Bleed           7     | .    .    .    1    2    .    .    3    .    1    .    .    .    
    Interference           13    | .    .    .    5    .    .    .    4    .    4    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          4     | .    .    .    .    1    .    .    2    .    1    .    .    .    
    Damage (minor)         6     | .    .    .    2    .    2    .    2    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    .    .    6    .    2    .    .    .    3    .    .    .    
  Heat Transferred         4877  | .    .    250  2177 657  592  .    185  .    905  111  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    1    .    .    .    .    .    .    2    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res 
Peak Influence             484  | 15  145 241 459 484 272 140 .   .   428 263 168 236 
  Initial                  219  | .   9   61  16  193 219 40  .   .   65  138 138 91  
  Average                  185  | 4   63  152 183 325 143 76  .   .   246 199 143 187 
Maximum Alert Level        2    | .   .   1   2   2   1   .   .   .   2   1   .   1   
  Low Security (%)         55   | 100 100 65  69  16  60  100 .   .   22  58  100 37  
  Level 1                  36   | .   .   34  21  48  39  .   .   .   65  41  .   62  
  Level 2                  8    | .   .   .   9   35  .   .   .   .   11  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   2   1   2   4   4   1   .   .   11  1   1   3   
  Investigation            7    | .   .   .   1   1   2   1   .   .   1   .   .   1   
  Extermination            6    | .   .   .   .   .   2   .   .   .   2   1   1   .   
  Reinforcement            11   | .   2   1   1   .   .   .   .   .   5   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   3   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res 
Distress Signals           12   | .   2   .   3   2   1   .   .   .   3   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              149  | .   13  7   24  18  9   4   14  .   29  12  4   15  
  Peak Tracking Total      13   | .   5   2   4   4   3   4   4   .   13  6   4   9   
  Tactical Retreats        13   | .   .   .   3   .   .   1   .   .   1   6   .   2   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res 
Traps Triggered            9    | .   2   .   1   3   1   .   .   .   2   .   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res 
Machines Disabled          19   | .   .   1   2   2   .   .   .   .   14  .   .   .   
  Max in Single Turn       5    | .   .   1   1   1   .   .   .   .   5   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res 
Machines Accessed          18   | .   2   1   2   4   5   1   1   .   1   .   .   1   
  Terminals                12   | .   2   1   2   2   4   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   2   1   1   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                52   | .   3   2   6   15  13  4   4   .   3   .   .   2   
  Successful               22   | .   1   1   .   7   5   2   4   .   2   .   .   .   
  Failed                   30   | .   2   1   6   8   8   2   .   .   1   .   .   2   
    Catastrophic           3    | .   1   .   1   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   2   .   .   .   2   .   .   .   .   .   .   .   
  Terminals                26   | .   3   2   6   5   8   .   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          22   | .   .   .   .   10  5   4   .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   1   1   .   2   3   .   4   .   .   .   .   .   
  Record                   5    | .   .   .   .   .   1   .   4   .   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   5   1   2   .   .   2   .   .   .   
  Scan Component           6    | .   .   .   .   3   1   1   .   .   1   .   .   .   
  Repair                   4    | .   .   .   .   2   .   1   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   1   2   3   3   1   .   .   1   .   .   1   
  Full Trace Events        6    | .   .   .   .   1   2   1   .   .   1   .   .   1   
  Feedback Events          2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   2   .   1   .   .   1   .   .   .   
  Time                     102  | .   .   .   .   64  .   19  .   .   19  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  
------------               Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res 
Total Allies               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   .   .   93  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               33   | .   .   .   .   .   .   .   .   .   33  .   .   .   
  Total Damage             364  | .   .   .   .   .   .   .   .   .   364 .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -6   -6   -5   -4   -3   -2   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Fac  Fac  Res  Res  
Turns Passed               6679 | 244  270  484  762  730  1025 165  1133 69   1056 252  286  203  
Spaces Moved               3814 | 114  129  257  353  345  537  101  769  40   522  291  151  205  
  Core                     521  | 16   .    .    .    .    .    .    .    .    75   291  118  21   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3076 | 98   129  257  353  345  537  101  769  40   447  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    217  | .    .    .    .    .    .    .    .    .    .    .    33   184  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  120  50   50   60   50   
  Average Speed            134  | 163  120  146  129  123  159  126  132  155  162  70   183  69   
  Slowest Speed            250  | 190  120  190  190  190  190  190  190  190  190  250  250  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 8    24   23   33   59   19   3    91   8    17   13   5    8    
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        8    | .    .    .    1    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    .    .    .    .    .    1    .    .    
Scrap Searched             5    | .    .    .    .    .    .    .    3    2    .    .    .    .    
Spaces Dug                 12   | .    .    .    .    .    .    .    .    .    12   .    .    .    
Terrain Destroyed          382  | .    .    8    57   14   3    23   128  .    149  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               30   | .    .    .    13   1    3    .    2    .    11   .    .    .    
  AOE                      352  | .    .    8    44   13   .    23   126  .    138  .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res 
Total                      4921 | 149 197 335 565 569 692 135 845 46  656 326 159 247 
  Wait                     581  | .   35  25  134 149 122 19  38  .   32  13  .   14  
  Move                     3802 | 113 128 256 352 344 536 100 768 39  521 290 150 205 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  124  | 12  6   16  15  12  13  6   5   3   20  8   5   3   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   84   | 9   .   7   8   12  5   5   4   .   23  6   4   1   
  Detach                   13   | 2   .   3   1   2   .   1   2   .   2   .   .   .   
  Swap                     26   | .   1   1   6   7   .   2   4   3   2   .   .   .   
  Drop                     52   | .   1   10  9   4   8   1   6   1   12  .   .   .   
  Fire                     203  | 13  26  17  40  36  8   1   17  .   40  5   .   .   
  Melee                    16   | .   .   .   .   .   .   .   .   .   .   4   .   12  
  Ram                      14   | .   .   .   .   .   .   .   .   .   2   .   .   12  
  Kick                     5    | .   .   .   .   3   .   .   .   .   2   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac / Ext)
-4/Factory
-3/Research (discovered 2 exits: *Res x2)
-2/Research

 History 
---------
 Turn | Location       | Event
   42 | -11/Scrapyard  | Discovered new exit (range 13)
  245 | -11/Scrapyard  | Entered Materials
  303 | -10/Materials  | Build established: Mutant
  493 | -10/Materials  | Discovered new exit (range 10)
  515 | -10/Materials  | Entered another Materials area
  515 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  811 | -9/Materials   | Build established: Skirmisher
  946 | -9/Materials   | Discovered new exit (range 4)
  999 | -9/Materials   | Entered another Materials area
  999 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1600 | -8/Materials   | Build established: Gunner
 1666 | -8/Materials   | Discovered new exit (range 13)
 1758 | -8/Materials   | Identified exit to Storage
 1761 | -8/Materials   | Entered Storage
 2080 | -8/Storage     | Garrison activated, responded to threat
 2123 | -8/Storage     | Repaired Carbon-fiber Leg
 2222 | -8/Storage     | Build established: Scavenger-Gunner
 2254 | -8/Storage     | Destroyed 8 combat bots
 2258 | -8/Storage     | Lost 3 parts (1p2w)
 2342 | -8/Storage     | Repaired Aluminum Leg
 2418 | -8/Storage     | Discovered new exit (range 9)
 2490 | -8/Storage     | Identified exit to Factory
 2491 | -8/Storage     | Entered Factory
 2491 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 3497 | -7/Factory     | Discovered new exit (range 15)
 3515 | -7/Factory     | Identified exit to Factory
 3516 | -7/Factory     | Entered another Factory area
 3516 | -6/Factory     | Evolved 2 slots: Utility x2
 3591 | -6/Factory     | Hacking Suite fried by hacking feedback
 3610 | -6/Factory     | Repaired Deuterium Engine
 3657 | -6/Factory     | Discovered new exit (range 5)
 3663 | -6/Factory     | Identified exit to Lower Caves
 3681 | -6/Factory     | Entered Lower Caves
 3780 | -6/Lower Caves | Encountered a Warlord checkpoint
 3820 | -6/Lower Caves | Build established: Scavenger-Tank
 4066 | -6/Lower Caves | Learned Research emergency access door positions
 4066 | -6/Lower Caves | Learned Factory security intel
 4066 | -6/Lower Caves | Learned Research security intel
 4529 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4672 | -6/Lower Caves | Learned 4 Factory zone layouts
 4695 | -6/Lower Caves | Discovered new exit (range 15)
 4812 | -6/Lower Caves | Identified exit to Lower Caves
 4814 | -6/Lower Caves | Entered another Lower Caves area
 4835 | -6/Lower Caves | Discovered new exit (range 15)
 4837 | -6/Lower Caves | Found DCF Scrap (14 items)
 4882 | -6/Lower Caves | Identified exit to Factory
 4883 | -6/Lower Caves | Entered Factory
 4883 | -5/Factory     | Evolved 2 slots: Utility x2
 4884 | -5/Factory     | Identified exit to Extension
 5076 | -5/Factory     | Repaired Carbon-fiber Leg
 5605 | -5/Factory     | Build established: Tank
 5699 | -5/Factory     | Spotted B-75 Beast
 5736 | -5/Factory     | Destroyed B-75 Beast
 5912 | -5/Factory     | Core integrity fell below 50%
 5937 | -5/Factory     | Discovered new exit (range 5)
 5938 | -5/Factory     | Identified exit to Factory
 5939 | -5/Factory     | Lost 25 parts (3p8n5u9w)
 5939 | -5/Factory     | Entered another Factory area
 5939 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 6067 | -4/Factory     | Core integrity fell below 50%
 6172 | -4/Factory     | Discovered new exit (range 11)
 6187 | -4/Factory     | Build established: Mutant
 6191 | -4/Factory     | Entered Research
 6191 | -3/Research    | Evolved 2 slots: Utility x1, Weapon x1
 6419 | -3/Research    | Discovered new exit (range 6)
 6465 | -3/Research    | Discovered new exit (range 13)
 6477 | -3/Research    | Identified exit to Research
 6477 | -3/Research    | Entered another Research area
 6477 | -2/Research    | Evolved 2 slots: Power x1, Weapon x1
 6543 | -2/Research    | Spotted B-90 Cyclops
 6566 | -2/Research    | Spotted B-90 Cyclops
 6665 | -2/Research    | Core integrity fell below 50%
 6673 | -2/Research    | Core integrity fell below 20%
 6680 | -2/Research    | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
06614_ B-90 Cyclops activates siege mode.
06618_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R012.
06622_ Antigrav Array destroyed.
06649_ Terminal disabled.
06649_ Imp. Fusion Compressor destroyed.
06653_ Power Sword destroyed.
06654_ Slammed into G-73 Enforcer.
06654_ Imp. Target Analyzer broken.
06654_ Destabilizing: Short circuit.
06655_ Slammed into G-73 Enforcer. <x3>
06657_ Imp. Signal Interpreter destroyed.
06657_ System corrupted by crushing effect (+4).
06658_ Slammed into G-73 Enforcer.
06658_ ECM Suite destroyed.
06659_ Slammed into G-73 Enforcer.
06660_ Broken Imp. Target Analyzer destroyed.
06660_ Slammed into G-73 Enforcer. <x6>
06669_ System corrupted: Heat flow error (+202).
06669_ U-05 Engineer builds a Wall. <x3>

 Map 
-----
+----------------------------------------------------+
| ??????????????????#    ###"#""##+####     #        |
| ??????????????????#              #??#     #        |
| ??????????????????+              ####     #        |
| ??????????????????#                 +     #        |
| ??????????????????#              ###############+# |
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| ????????????????? "              ##????????????# # |
| ????????????????##"              "###########??# # |
| ?????????????????#"                         #### # |
| ?????????????????                                # |
| ?????????????????                                + |
| ?????????????????##   !!                    ### ## |
| ??????????????????#   !!                    ###+## |
| ??????????????????#           """   """     ##     |
| ??????????????????#           """   """     ##     |
| ??????????????????#       =   """   """     ##     |
| ??????????????????#                         ##  "" |
| ??????????????????#                         ##  "" |
| ??????????????????#   u                     ##  "" |
| ??????????????????#####;#####+###           ##     |
| ?????????????????????#     ]   ##           ##     |
| ?????????????????????#         ##           ###### |
| ?????????????????????#g  """"  ##                  |
| ?????????????????????#g    ""  ##                  |
| ?????????????????????#      g  ##                  |
| ?????????????????????#   @     ##                  |
| ?????????????????????#         #####+#########     |
| ?????????????????????#    g    #?????????????#     |
| ?????????????????????###########?????????????#     |
| ?????????????????????????????????????????????#   # |
| ?????????????????????????????????????????????#   ? |
| ?????????????????????????????????????????????#   ? |
| ?????????????????????????????????????????????#   ? |
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| ?????????????????????????????????????????????   ?? |
| ???????????????????????????????????????????? ? ??? |
| ????????????????????????????H????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          35
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Point Defense Rating       80
Evasion (%)                55
Target Analysis            6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Executioner
I Spy

 Challenges 
------------
None

 Game 
------
Seed              TransportConstructEdition
  Manual?         0
Play Time         01:33:42
  Cumulative      19.1 hours
  Start           2024.09.16 @ 19:28:55
  End             2024.09.16 @ 21:46:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          16
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c61badb8-d52b-40bd-9e17-7325ed861b0d