Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.13 @ 21:46:20

Player: CVD-b335

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (50)      250
Value Destroyed (2204)     2204
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (859)                859
              TOTAL SCORE: 5333

 Bonus
-------
High Alert Combat Kills    159
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     283/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1750) Ox34
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Armor Integrity Analyzer
                Armor Integrity Analyzer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (28) ---
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
                Wheel
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
                Armor Integrity Analyzer
                Armor Integrity Analyzer
                Armor Integrity Analyzer
                Armor Integrity Analyzer
                Armor Integrity Analyzer
          Light Armor Plating
                Relay Coupler [NC] (29)
                Relay Coupler [NC] (24)
                Relay Coupler [Swarmer] (42)
                Relay Coupler [Grunt] (24)
                Relay Coupler [Grunt] (22)
                Relay Coupler [Grunt] (24)
                Relay Coupler [Brawler] (27)
                Relay Coupler [Duelist] (26)
                Relay Coupler [Sentry] (20)
                Relay Coupler [Sentry] (21)
                Relay Coupler [Sentry] (18)
                Relay Coupler [Behemoth] (11)
       Advanced Beam Cannon
                Maul

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Armor Integrity Analyzer
                Armor Integrity Analyzer
                Armor Integrity Analyzer
>               --- WEAPON -----------
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY --------
                Ion Engine
       Improved Ion Engine
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
                Armor Integrity Analyzer
                Armor Integrity Analyzer
                Armor Integrity Analyzer
                Armor Integrity Analyzer
                Armor Integrity Analyzer
          Light Armor Plating
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Brawler]
                Relay Coupler [Duelist]
                Relay Coupler [Sentry]
                Relay Coupler [Behemoth]
       Advanced Beam Cannon
          Light Assault Rifle
                Maul
[Rating: 23]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             44   | .   8   16  3   10  7   
  Power                    5    | .   1   1   .   2   1   
    Engine                 5    | .   1   1   .   2   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | .   2   2   .   3   4   
    Treads                 2    | .   .   2   .   .   .   
    Leg                    4    | .   .   .   .   2   2   
    Wheel                  5    | .   2   .   .   1   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | .   4   6   3   1   1   
    Device                 .    | .   .   .   .   .   .   
    Storage                9    | .   4   5   .   .   .   
    Processor              4    | .   .   1   2   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | .   1   7   .   4   1   
    Energy Gun             3    | .   1   2   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          4    | .   .   1   .   2   1   
    Ballistic Cannon       4    | .   .   2   .   2   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 23   | .   1   4   .   9   9   
  Power                    3    | .   .   1   .   1   1   
  Propulsion               7    | .   .   1   .   3   3   
  Utility                  3    | .   .   .   .   1   2   
  Weapon                   10   | .   1   2   .   4   3   
  Highest Loss Streak      5    | .   1   2   .   5   4   
Average Slot Usage (%)     97   | .   97  96  100 98  93  
  Engine                   9    | .   14  10  9   8   8   
  Treads                   7    | .   .   16  18  6   .   
  Leg                      7    | .   5   .   .   9   14  
  Wheel                    4    | .   22  4   .   2   1   
  Storage                  30   | .   26  41  27  27  27  
  Processor                15   | .   .   .   20  22  22  
  Protection               3    | .   .   .   6   4   4   
  Energy Gun               3    | .   28  6   .   .   .   
  Ballistic Gun            3    | .   .   1   .   3   8   
  Ballistic Cannon         9    | .   .   2   18  14  5   
  Impact Weapon            1    | .   .   6   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             123  | 11  71  123 117 122 110 
  Greatest Support         40   | 20  32  40  40  40  26  
  Greatest Overweight (x)  34   | .   2   6   2   7   34  
  Average Overweight (x)   4    | .   .   2   2   5   5   
Largest Inventory Capacity 34   | .   20  34  28  28  28  
  Average Capacity         27   | .   14  31  28  28  28  
  Most Carried             30   | .   13  30  26  28  28  
  Average Carried          23   | .   8   18  25  26  26  
  Final Capacity           28   | 6   20  28  28  28  28  
  Final Carried            28   | 6   13  27  25  28  28  

 Class Distribution 
--------------------
 94% | Hauler-Mutant
  5% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Scr Mat Mat Mat Gar Mat 
Matter Collected           1476 | 186 77  374 .   612 227 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1341 | .   114 400 .   600 227 
  Parts                    80   | .   6   21  .   40  13  
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  47   | .   3   10  .   27  7   
  Melee                    2    | .   .   2   .   .   .   
  Guns                     16   | .   3   8   .   3   2   
  Cannons                  29   | .   .   .   .   24  5   
Classes Destroyed          8    | .   1   4   .   1   2   
  Worker                   1    | .   .   .   .   .   1   
  Hauler                   1    | .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   
  Swarmer                  19   | .   .   3   .   14  2   
  Grunt                    21   | .   3   5   .   8   5   
  Brawler                  2    | .   .   1   .   1   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   4    | .   .   1   .   3   .   
Best Kill Streak           5    | .   2   3   .   5   4   
  Combat Bots Only         5    | .   2   3   .   5   4   
Max Kills in Single Turn   1    | .   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Damage Taken               3767 | .    218  638  .    1641 1270 
  Core                     739  | .    34   151  .    283  271  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         82   | 100  86   62   .    .    .    
Volleys Fired              203  | .    11   42   .    80   70   
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  80   | .    80   80   .    78   59   
Shots Fired                331  | .    22   59   .    151  99   
  Gun                      167  | .    22   57   .    29   59   
  Cannon                   164  | .    .    2    .    122  40   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  276  | .    .    26   .    151  99   
  Thermal                  55   | .    22   33   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | .    8    8    .    13   12   
  Robot Miss Streak        9    | .    2    4    .    9    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           209  | .    16   50   .    81   62   
  Core Hits                91   | .    6    18   .    45   22   
  Critical Hits            1    | .    .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
Melee Attacks              14   | .    .    14   .    .    .    
  Impact                   14   | .    .    14   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3083 | .    171  652  .    1396 864  
  Guns                     1016 | .    165  393  .    139  319  
  Cannons                  1843 | .    .    41   .    1257 545  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    218  | .    .    218  .    .    .    
  Ramming                  6    | .    6    .    .    .    .    
  Kinetic                  2419 | .    .    159  .    1396 864  
  Thermal                  440  | .    165  275  .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   218  | .    .    218  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            28   | .    .    23   .    .    5    
  Projectiles              5    | .    .    .    .    .    5    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    23   | .    .    23   .    .    .    
Knockbacks                 22   | .    .    2    .    12   8    
  Impact                   2    | .    .    2    .    .    .    
  Kinetic                  18   | .    .    .    .    10   8    
  Secondary                2    | .    .    .    .    2    .    
Self-Inflicted Damage      3    | .    3    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        243  | .    156  56   .    243  35   
  Average Temperature      62   | .    72   19   .    88   9    
  Received Heat Transfer   1440 | .    114  264  .    468  594  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    
  Impact Corruptions       1    | .    .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    
  Heat Transferred         974  | .    375  599  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Peak Influence             832  | .   100 287 66  832 530 
  Initial                  405  | .   .   37  66  42  405 
  Average                  407  | .   44  169 66  557 432 
Maximum Alert Level        3    | .   .   1   .   3   2   
  Low Security (%)         25   | .   100 70  100 3   .   
  Level 1                  27   | .   .   29  .   29  30  
  Level 2                  27   | .   .   .   .   29  69  
  Level 3                  19   | .   .   .   .   37  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   1   .   .   .   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat 
Distress Signals           9    | .   1   6   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              79   | .   7   20  .   28  24  
  Peak Tracking Total      9    | .   4   6   .   6   9   
  Tactical Retreats        7    | .   .   .   .   1   6   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Traps Triggered            4    | .   2   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar Mat 
Machines Disabled          5    | .   .   .   .   4   1   
  Max in Single Turn       1    | .   .   .   .   1   1   
  Garrison Relay           4    | .   .   .   .   4   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat 
Machines Accessed          4    | .   .   2   1   .   1   
  Terminals                3    | .   .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                14   | .   .   7   1   .   6   
  Successful               7    | .   .   3   1   .   3   
  Failed                   7    | .   .   4   .   .   3   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   .   5   .   .   4   
  Terminals                13   | .   .   7   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             3    | .   .   1   .   .   2   
  Level Access Points      1    | .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   1   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         3    | .   .   2   .   .   1   
  Terminals                3    | .   .   2   .   .   1   
    Track                  2    | .   .   1   .   .   1   
    Botnet                 1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   2   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    15   | .   .   .   .   15  .   
  Machine Destruction      15   | .   .   .   .   15  .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Turns Passed               3241 | .    214  731  38   1681 577  
Spaces Moved               1246 | 1    132  293  18   635  167  
  Core                     1    | .    .    .    .    .    1    
  Treads                   359  | .    .    217  18   124  .    
  Legs                     437  | 1    34   .    .    284  118  
  Wheels                   449  | .    98   76   .    227  48   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            110  | 120  110  120  200  170  120  
  Average Speed            204  | 120  114  184  200  223  242  
  Slowest Speed            1750 | 120  150  220  200  270  1750 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       22   | 1    25   20   2    65   19   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat 
Total                      1619 | .   170 410 21  761 257 
  Wait                     40   | .   15  18  .   1   6   
  Move                     1241 | .   132 292 17  633 167 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  43   | .   2   18  .   20  3   
  Fast Attach              10   | .   1   5   1   1   2   
  Attach                   25   | .   2   9   2   8   4   
  Detach                   12   | .   2   7   1   .   2   
  Swap                     9    | .   5   2   .   1   1   
  Drop                     15   | .   .   3   .   10  2   
  Fire                     203  | .   11  42  .   80  70  
  Melee                    14   | .   .   14  .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            7    | .   .   .   .   7   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  210 | -10/Materials | Discovered new exit (range 3)
  215 | -10/Materials | Entered another Materials area
  215 | -9/Materials  | Evolved 2 slots: Utility x2
  505 | -9/Materials  | Build established: Hauler-Mutant
  904 | -9/Materials  | Discovered new exit (range 13)
  946 | -9/Materials  | Entered another Materials area
  946 | -8/Materials  | Evolved 2 slots: Utility x2
  982 | -8/Materials  | Identified exit to Garrison
  984 | -8/Materials  | Entered Garrison
 1035 | -8/Garrison   | Triggered checkpoint
 1210 | -8/Garrison   | Discovered new exit (range 9)
 1450 | -8/Garrison   | Discovered new exit (range 14)
 1482 | -8/Garrison   | Installed Relay Interface Framework
 1528 | -8/Garrison   | Triggered checkpoint
 1618 | -8/Garrison   | Garrison Relay disabled
 1774 | -8/Garrison   | Triggered checkpoint
 1835 | -8/Garrison   | Lost 5 parts (1p2n1u1w)
 1887 | -8/Garrison   | Garrison Relay disabled
 1932 | -8/Garrison   | Triggered checkpoint
 2030 | -8/Garrison   | Garrison Relay disabled
 2404 | -8/Garrison   | Triggered checkpoint
 2415 | -8/Garrison   | Core integrity fell below 50%
 2449 | -8/Garrison   | Garrison Relay disabled
 2665 | -8/Garrison   | Entered Materials
 2891 | -8/Materials  | Identified exit to Factory
 2973 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 3199 | -8/Materials  | Core integrity fell below 20%
 3242 | -8/Materials  | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
03192_ Acquired Wheel. <x2>
03195_ T-07 Excavator is excavating.
03196_ Acquired 10 matter.
03196_ K-01 Serf collects debris. <x5>
03212_ R-06 Scavenger collects Lgt. Ion Engine.
03213_ K-01 Serf collects debris. <x2>
03222_ U-05 Engineer lays Concrete.
03224_ Imp. Propulsion Shielding destroyed.
03225_ U-05 Engineer lays Concrete. <x2>
03228_ Com. Wheel destroyed.
03228_ Wheel destroyed.
03230_ Penetrated by Slug. <x2>
03234_ U-05 Engineer lays Concrete.
03236_ Penetrated by Slug.
03236_ U-05 Engineer lays Concrete.
03239_ Penetrated by Slug.
03239_ U-05 Engineer destroyed.
03239_ Lgt. Assault Rifle destroyed.
03240_ K-01 Serf collects debris.
03242_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                40
Armor Integrity Analysis   33
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Packrat

 Challenges 
------------
None

 Game 
------
Seed              AlertSuperchargedAutocannon
  Manual?         0
Play Time         00:29:34
  Cumulative      47.5 hours
  Start           2020.10.13 @ 20:58:56
  End             2020.10.13 @ 21:46:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           54
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          52
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fd86b89b-2d76-4c3b-9573-97a1a8af955c