Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.25 @ 02:01:22 Player: lvl5hm Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (278) 1390 Value Destroyed (10842) 10842 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1527) 1527 TOTAL SCORE: 20179 Bonus ------- High Alert Combat Kills 896 Follower Combat Kills 408 Met Imprinter 300 Was Imprinted 300 Friendly Fire -377 Cogmind --------- Core Integrity 0/1300 Matter 149/300 Energy 100/100 System Corruption 5% Temperature Cool (33) Movement Core (700) Ox13 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Advanced Visual Processing Unit Experimental Signal Interpreter Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Quantum Reactor Light Quantum Reactor Improved Heavy Treads Improved Antigrav System Advanced Terrain Scan Processor Graphene Brace Advanced Shield Generator Cooled Pulse Rifle Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Heavy Disruptor Cannon Mass Driver Mass Driver Mass Driver Mass Driver Linear Accelerator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Antigrav Array Antigrav Array > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Experimental Signal Interpreter Core Analyzer Hardened Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon > --- INVENTORY -------- Light Quantum Reactor Improved Antigrav System Antigrav Array Advanced Terrain Scan Processor Advanced Shield Generator Cooled Pulse Rifle Long-range Proton Cannon Heavy Disruptor Cannon Mass Driver Mass Driver Mass Driver Mass Driver Linear Accelerator [Rating: 120] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 . . . . . 4 2 2 Power 1 | . . . . . . . . . . . 1 . . Propulsion 4 | . . 2 . . . . . . . . 2 . . Utility 8 | . . . . 1 2 . . . . . 1 2 2 Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 220 | 7 9 25 9 11 35 6 28 1 . 4 32 32 21 Power 29 | 1 1 5 . 1 3 1 3 . . . 5 6 3 Engine 11 | 1 1 5 . 1 1 . 1 . . . 1 . . Core 11 | . . . . . 2 . 1 . . . 4 4 . Reactor 7 | . . . . . . 1 1 . . . . 2 3 Propulsion 58 | 2 2 12 . 1 7 . 7 1 . 1 11 8 6 Treads 6 | . . 4 . 1 . . . . . . . . 1 Leg 45 | 2 2 8 . . 7 . 7 1 . 1 11 6 . Wheel 2 | . . . . . . . . . . . . 2 . Hover 4 | . . . . . . . . . . . . . 4 Flight 1 | . . . . . . . . . . . . . 1 Utility 68 | 2 3 4 . 4 12 3 11 . . 1 13 9 6 Device 40 | 1 1 3 . 2 8 3 7 . . 1 7 6 1 Storage 5 | 1 2 . . . 1 . . . . . . . 1 Processor 11 | . . . . 1 3 . . . . . 2 2 3 Hackware 1 | . . . . . . . . . . . 1 . . Protection 11 | . . 1 . 1 . . 4 . . . 3 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 65 | 2 3 4 9 5 13 2 7 . . 2 3 9 6 Energy Gun 28 | 1 . . 3 3 8 2 5 . . 2 2 2 . Energy Cannon 15 | . . . 1 . 4 . 1 . . . 1 5 3 Ballistic Gun 12 | 1 3 4 4 . . . . . . . . . . Ballistic Cannon 6 | . . . 1 . . . . . . . . 2 3 Launcher 3 | . . . . 1 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 3 1 2 . 1 . . . 2 1 1 Parts Lost 68 | . 1 2 . . 1 . 8 4 . . 16 30 6 Power 14 | . . 1 . . . . 2 . . . 4 5 2 Propulsion 26 | . . . . . . . 4 2 . . 7 10 3 Utility 15 | . 1 . . . . . 1 . . . 5 8 . Weapon 13 | . . 1 . . 1 . 1 2 . . . 7 1 Highest Loss Streak 10 | . 1 1 . . 1 . 3 4 . . 4 10 4 To Critical Strikes 1 | . . . . . . . 1 . . . . . . Average Backups 18 | . 7 18 19 19 19 19 19 16 18 19 18 16 11 Power 1 | . . 1 2 2 2 2 1 . 1 1 . 1 1 Propulsion 2 | . . 3 4 3 3 3 2 1 2 2 1 . . Utility 7 | . 3 5 5 4 4 6 9 11 11 11 10 9 1 Weapon 6 | . 3 6 8 9 8 7 6 4 4 5 5 6 7 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 49 | . 2 4 7 4 5 5 3 . 1 . 3 7 8 Power 5 | . . . 1 . . 2 . . . . . 1 1 Propulsion 6 | . . . . . 4 . . . . . 1 . 1 Utility 14 | . . . 1 1 . 2 3 . 1 . 2 2 2 Weapon 24 | . 2 4 5 3 1 1 . . . . . 4 4 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 94 92 98 99 99 99 98 99 100 100 93 83 41 Engine 3 | . 14 9 11 9 6 1 . . . . . . . Core 1 | . . . . . . . . . . . 6 7 . Reactor 2 | . . . . . . 5 5 7 7 7 1 1 3 Treads 7 | . . 25 42 36 2 . . . . . . . . Leg 22 | . 28 14 . . 27 30 29 29 30 30 31 16 . Device 14 | . 8 8 11 17 21 15 13 15 15 15 10 15 1 Storage 7 | . 14 11 11 9 7 7 7 7 7 7 5 4 3 Processor 9 | . . . . . 8 15 15 15 15 15 13 12 12 Energy Gun 13 | . 1 . 4 26 21 21 16 15 15 15 12 7 . Energy Cannon 3 | . . . . . 1 1 5 7 7 7 3 7 2 Ballistic Gun 4 | . 26 21 16 . . . . . . . . . . Peak Build Rating 120 | 9 10 24 27 34 53 65 61 56 57 59 92 101 120 Average Rating 50 | 6 8 18 24 33 49 57 57 53 56 57 78 78 80 On Entrance 37 | . 9 9 24 27 34 52 61 55 56 57 58 74 3 Naked Turns 47 | . . . . . . . . . . . . 30 17 Heaviest Build 115 | 12 51 56 55 60 68 71 83 76 74 76 99 103 115 Greatest Support 135 | 20 20 80 80 80 80 76 76 73 73 73 135 90 78 Greatest Overweight (x) 16 | . 2 2 1 . 2 . 2 1 1 1 1 16 13 Average Overweight (x) . | . . . . . . . . 1 1 1 . 2 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 11 20 20 20 20 20 20 20 20 20 20 19 16 Most Carried 20 | 2 10 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 1 7 18 19 19 19 19 19 16 19 19 18 17 12 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 20 Final Carried 20 | 2 10 20 20 20 20 20 20 18 20 20 20 5 20 Class Distribution -------------------- 50% | Skirmisher 22% | Mutant 12% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Fac Res Matter Collected 5774 | 227 486 985 647 176 380 140 988 108 7 50 634 720 226 Remotely . | . . . . . . . . . . . . . . Salvage Created 13928 | 38 594 1192 1286 1177 1379 1319 2083 192 . 187 2159 2029 293 Parts 587 | 8 28 85 69 56 59 22 85 10 . 2 90 59 14 Haulers Intercepted 17 | . 1 4 3 3 3 . 2 . . . . 1 . Recyclers Shooed 12 | 2 . . . 1 . . 4 . . . 2 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 10 . 4 . . . Prevented 5 | . . . . . . . . . . 5 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 218 | . 10 27 21 23 23 1 32 6 . 3 40 27 5 Guns 150 | . 10 27 21 17 19 1 23 5 . 2 15 10 . Cannons 23 | . . . . . . . 4 1 . . 5 8 5 AOE 27 | . . . . 4 . . 2 . . . 15 6 . Classes Destroyed 19 | 1 6 3 1 1 2 1 1 . . . 1 2 . Worker 10 | . 1 . 1 3 . . 1 . . . 2 2 . Builder 2 | . . . . . 1 . . . . . 1 . . Tunneler 5 | 2 . . . 1 . . 1 . . . 1 . . Hauler 17 | . 1 4 3 3 3 . 2 . . . . 1 . Recycler 15 | . 2 . 1 . 1 . 6 . . . 2 3 . Operator 4 | . . 1 . 1 . . 1 . . . 1 . . Watcher 9 | . 1 . 2 . 2 . 3 . . . 1 . . Swarmer 42 | . 3 7 . 5 3 . 6 4 . . 9 5 . Grunt 81 | . 7 15 8 11 6 . 12 . . 2 14 6 . Brawler 4 | . . 1 . . . . . . . 1 2 . . Duelist 3 | . . . 1 . 1 . . . . . 1 . . Protector 2 | . . . . . . . . . . . 1 1 . Sentry 38 | . . 4 12 5 4 . 5 1 . . 5 1 1 Specialist 3 | . . . . . . . . . . . . 3 . Hunter 7 | . . . . 2 1 . 1 . . . . 3 . Programmer 33 | . . . . . 8 . 5 1 . . 8 7 4 Compactor 1 | . . . . . . 1 . . . . . . . Z-Light 2 | . . . . . . . . . . . . 2 . Assembled 3 | . . . . . . . 3 . . . . . . Best Kill Streak 10 | 1 5 5 4 6 5 1 6 4 . 2 10 7 2 Combat Bots Only 7 | . 3 5 3 5 5 1 6 4 . 2 7 7 2 Max Kills in Single Turn 5 | 1 1 2 1 4 2 1 2 1 . 1 5 2 1 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 4 | . . . . 3 . . 2 . . . 4 2 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Fac Res Hostile Shots Fired 1561 | . 42 140 93 85 160 . 192 49 . 6 154 401 239 Missed 506 | . 11 39 37 23 62 . 62 11 . 1 46 142 72 Hits 1055 | . 31 101 56 62 98 . 130 38 . 5 108 259 167 Melee 11 | . . 1 2 . . . 3 . . . 1 . 4 Projectile 1044 | . 31 100 54 62 98 . 127 38 . 5 107 259 163 AOE 13 | . . . . . . . 11 . . . 2 . . Critical Strikes 49 | . . 3 5 3 3 . 3 . . . 4 15 13 Actively Blocked 4 | . . . . . . . . . . . . . 4 Part Disruptions 4 | . . . . . . . 1 . . . 1 1 1 Damage Taken 18015 | . 328 1192 829 918 1248 . 1970 521 . 94 2646 4743 3526 Core 3655 | . 64 167 62 109 180 . 312 89 . . 226 1146 1300 Absorbed by Shields 264 | . . . . . . . 4 . . . 260 . . Regen/Repaired (Parts) 1274 | . . 476 561 . 95 . 142 . . . . . . Core Remaining (%) 55 | 100 74 . 42 80 . . . . . 17 77 . . Volleys Fired 726 | 7 48 86 80 55 96 32 144 11 1 7 73 70 16 Largest 3 | 2 2 2 2 3 3 3 3 3 1 3 3 3 3 Hottest 315 | 60 46 46 112 173 216 223 242 242 80 242 242 315 243 Shots Fired 1686 | 14 95 175 156 159 242 76 303 34 1 21 182 189 39 Gun 1325 | 14 95 175 152 157 216 66 186 23 . 14 151 76 . Cannon 344 | . . . 4 . 26 10 114 11 1 7 24 108 39 Launcher 17 | . . . . 2 . . 3 . . . 7 5 . Special . | . . . . . . . . . . . . . . Kinetic 440 | 7 95 175 132 . . . . . . . . 7 24 Thermal 1223 | 7 . . 24 157 242 76 300 34 1 21 175 177 9 Explosive 17 | . . . . 2 . . 3 . . . 7 5 . Electromagnetic 6 | . . . . . . . . . . . . . 6 Robot Hit Streak 29 | 3 8 24 18 13 15 29 14 14 . 5 16 14 6 Robot Miss Streak 6 | 4 5 4 3 4 6 1 5 5 . 1 2 3 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 18 | . 1 6 3 2 3 . 1 . . . 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 . . . 1 . . Shots Hit Robots 1071 | 6 55 123 111 102 154 47 172 19 . 13 134 114 21 Core Hits 502 | 3 22 47 45 50 63 15 78 10 . 6 92 61 10 Critical Kills 4 | . . . . . . . 1 . . . . 3 . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . Critical Strikes 48 | . . . 2 5 8 2 10 2 . 2 9 7 1 Burn 42 | . . . 1 5 8 2 9 2 . 2 9 4 . Meltdown 4 | . . . . . . . 1 . . . . 3 . Destroy 1 | . . . 1 . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . 1 Melee Attacks 1 | . . . . 1 . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 27823 | 81 876 1905 1831 2215 3089 949 4176 434 . 360 6024 5033 850 Guns 18369 | 81 876 1905 1831 1826 3047 949 2953 383 . 308 2933 1277 . Cannons 4676 | . . . . . 32 . 971 51 . 52 430 2290 850 Explosions 4693 | . . . . 340 . . 238 . . . 2651 1464 . Melee . | . . . . . . . . . . . . . . Ramming 85 | . . . . 49 10 . 14 . . . 10 2 . Kinetic 4913 | 38 876 1905 1524 . . . . . . . . 126 444 Thermal 18016 | 43 . . 307 1826 3079 949 3924 434 . 360 3363 3441 290 Explosive 4693 | . . . . 340 . . 238 . . . 2651 1464 . Electromagnetic 116 | . . . . . . . . . . . . . 116 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . 2 2 2 . . . 7 2 2 . 13 14 5 Average Corruption 4 | . 2 2 2 . . . 3 2 2 . 10 6 4 Corruption Purged 5 | . . . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 181 | . 5 17 17 . . . 57 9 1 . 43 28 4 Message Errors 37 | . 2 6 3 . . . 11 1 . . 8 5 1 Matter Fused 40 | . 1 4 6 . . . 10 1 1 . 9 7 1 Heat Flow Errors 25 | . 1 . . . . . 12 3 . . 4 5 . Energy Discharges 23 | . . 3 4 . . . 6 1 . . 5 4 . Parts Rejected 4 | . . . 1 . . . . . . . 3 . . Parts Fused 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 24 | . . 1 1 . . . 10 2 . . 7 1 2 Data Loss (major) 9 | . . . 2 . . . 2 . . . 3 2 . Misfires 8 | . . 3 . . . . 1 1 . . . 3 . Alerts 3 | . . . . . . . 1 . . . 2 . . Misdirections 1 | . . . . . . . . . . . . 1 . Weapon Failures 6 | . 1 . . . . . 3 . . . 2 . . Overload Shots 34 | . . . . . . . . . . . 34 . . Effects 4 | . . . . . . . . . . . 4 . . Energy Bleed 3 | . . . . . . . . . . . 3 . . Heat Surge 1 | . . . . . . . . . . . 1 . . Overflow Damage 424 | . . . . . . . 84 . . . 246 85 9 Projectiles 132 | . . . . . . . 63 . . . . 60 9 Explosions 292 | . . . . . . . 21 . . . 246 25 . Melee . | . . . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . . . . 1 6 Impact . | . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . 1 4 Secondary 2 | . . . . . . . . . . . . . 2 Self-Inflicted Damage 448 | . . . . . . . 103 . . . 345 . . Shots 8 | . . . . . . . 3 . . . 5 . . Rammed 3 | . . . . 3 . . . . . . . . . Targets Rammed 9 | . . . . 3 2 . 2 . . . 1 1 . Kicked 6 | . . . . . 2 . 2 . . . 1 1 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 548 | . 227 22 180 217 366 198 420 223 30 277 548 388 403 Average Temperature 83 | . 42 5 51 82 86 68 81 47 18 108 105 96 158 Received Heat Transfer 3760 | . 126 588 354 387 207 . 499 18 . 45 444 277 815 Effects 20 | . . . . . 3 . 2 . . . 3 6 6 Shutdowns 6 | . . . . . 1 . . . . . 3 . 2 Energy Bleed 3 | . . . . . 1 . . . . . . . 2 Interference 7 | . . . . . . . 2 . . . . 5 . Matter Decay 2 | . . . . . . . . . . . . 1 1 Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 18 | . . . . 2 4 . 3 . . 1 5 3 . Combat Hostiles 18 | . . . . 2 4 . 3 . . 1 5 3 . Parts Melted 114 | . . . . 16 25 . 22 3 . 2 27 19 . Heat Transferred 34149 | 100 . . 740 4255 6855 1924 7410 879 . 729 6122 4876 259 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Fac Res Maximum Alert Level 4 | . . 1 . 1 1 . 2 . . . 4 3 2 Low Security (%) 62 | 100 100 48 100 95 85 100 49 . . . 51 . . Level 1 20 | . . 51 . 4 14 . 29 . . . 25 4 64 Level 2 13 | . . . . . . . 20 . . . 2 87 35 Level 3 1 | . . . . . . . . . . . 5 8 . Level 4 1 | . . . . . . . . . . . 15 . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1157 | 5 181 300 179 325 347 123 502 . . . 1157 776 644 Initial 536 | . . 48 116 59 142 120 . . . . 9 536 388 Average 211 | . 76 177 107 114 107 24 233 . . . 367 502 399 Influence Increases 8159 | 10 323 768 730 718 835 4 1025 140 . 182 1790 1042 592 Destroy 0b10 Robot/C 4420 | . 200 540 420 460 460 . 580 120 . 120 780 620 120 Destroy 0b10 Robot/NC 370 | 10 25 25 35 40 35 . 75 . . . 50 60 15 Destroy Leader 1158 | . 74 118 150 126 160 . 160 20 . 10 164 130 46 Allied During Kill 199 | . . . . . . . . . . 52 54 75 18 Successful Hack 278 | . 9 22 63 13 96 . 39 . . . 24 . 12 Select Force Hacks 90 | . . 30 . 30 30 . . . . . . . . Disable Machine 585 | . . 15 45 15 15 . 90 . . . 345 30 30 Destroy Structure 609 | . . 3 2 19 9 4 66 . . . 358 112 36 Partial Spotted 45 | . . . . . . . . . . . . 15 30 Lose Combat Pursuer 405 | . 15 15 15 15 30 . 15 . . . 15 . 285 Influence Decreases 7579 | 10 208 607 866 545 803 349 555 540 70 166 710 1398 752 Entered New Map 1867 | . . 67 160 81 171 225 . 174 70 . 7 560 352 Time Decay 4682 | 10 198 520 496 464 622 124 475 326 . 166 493 518 270 Lost Part 680 | . 10 20 . . 10 . 80 40 . . 160 300 60 Lost Ally 140 | . . . . . . . . . . . 50 20 70 Purge Threat 210 | . . . 210 . . . . . . . . . . Squads Dispatched 50 | . 6 2 . 6 11 . 6 . . . 7 6 6 Investigation 16 | . 3 2 . 3 4 . 1 . . . 1 1 1 Extermination 16 | . . . . . 5 . 4 . . . 3 2 2 Reinforcement 9 | . 3 . . . 2 . . . . . 1 3 . Assault 4 | . . . . . . . . . . . 2 . 2 Garrison 5 | . . . . 3 . . 1 . . . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced 3 | . . . . . 2 . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Fac Res Distress Signals 12 | . . 1 2 2 1 . 3 . . . 2 1 . Communications Jammed 44 | . . . . . . . . . . . 27 17 . Distress Signals 41 | . . . . . . . . . . . 24 17 . Times Spotted 343 | . 17 31 27 33 32 1 52 6 . 5 46 48 45 Peak Tracking Total 13 | . 3 4 4 6 5 1 6 4 . 3 6 9 13 Tactical Retreats 12 | . 1 1 1 1 2 . 1 . . . 1 . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Fac Res Traps Triggered 17 | . 2 1 1 . 3 . 8 . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Fac Res Machines Disabled 39 | . . 1 3 1 1 . 6 . . . 23 2 2 Max in Single Turn 7 | . . 1 1 1 1 . 3 . . . 7 1 1 Garrison Access 4 | . . . . . 1 . 1 . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Fac Res Machines Accessed 67 | . 3 8 13 7 17 . 11 . . 1 5 . 2 Terminals 39 | . 3 5 11 5 6 . 8 . . 1 . . . Fabricators 5 | . . . . . 3 . . . . . 1 . 1 Repair Stations 11 | . . 2 2 . 3 . 2 . . . 2 . . Recycling Units 3 | . . 1 . 1 1 . . . . . . . . Scanalyzers 5 | . . . . 1 3 . . . . . 1 . . Garrison Access 4 | . . . . . 1 . 1 . . . 1 . 1 Total Hacks 199 | . 13 46 45 17 38 . 23 . . 1 11 . 5 Successful 97 | . 3 25 27 7 21 . 8 . . 1 4 . 1 Failed 100 | . 10 20 17 10 17 . 15 . . . 7 . 4 Catastrophic 16 | . . 2 3 1 2 . 6 . . . 2 . . Database Lockouts 2 | . . 1 1 . . . . . . . . . . Manual 103 | . 13 15 12 12 9 . 7 . . . 10 9 16 Terminals 108 | . 13 23 29 12 13 . 17 . . 1 . . . Fabricators 12 | . . . . . 9 . . . . . 1 . 2 Repair Stations 53 | . . 22 16 . 5 . 5 . . . 5 . . Recycling Units 3 | . . 1 . 1 1 . . . . . . . . Scanalyzers 15 | . . . . 4 7 . . . . . 4 . . Garrison Access 8 | . . . . . 3 . 1 . . . 1 . 3 Terminal Hacks 25 | . 1 2 13 2 4 . 2 . . 1 . . . Record 1 | . . . . . . . . . . 1 . . . Part Schematic 3 | . 1 . 1 . . . 1 . . . . . . Robot Analysis 5 | . . 1 3 1 . . . . . . . . . Prototype ID Bank 3 | . . . 3 . . . . . . . . . . Open Door 3 | . . . 3 . . . . . . . . . . Branch Access Points 3 | . . 1 . 1 . . 1 . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . Maintenance Status 2 | . . . . . 2 . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . 5 . . . . . . . . Load Schematic 2 | . . . . . 2 . . . . . . . . Build 3 | . . . . . 3 . . . . . . . . Repair Station Hacks 41 | . . 20 12 . 4 . 4 . . . 1 . . Scan Component 21 | . . 10 6 . 2 . 2 . . . 1 . . Repair 20 | . . 10 6 . 2 . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 9 | . . . . 2 5 . . . . . 2 . . Insert Component 5 | . . . . 1 3 . . . . . 1 . . Analyze 4 | . . . . 1 2 . . . . . 1 . . Garrison Access Hacks 3 | . . . . . 1 . 1 . . . 1 . . Seal Access 3 | . . . . . 1 . 1 . . . 1 . . Unauthorized Hacks 14 | . 2 3 2 3 2 . 1 . . . . . 1 Terminals 10 | . 2 2 2 2 1 . 1 . . . . . . Botnet 10 | . 2 2 2 2 1 . 1 . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 Liberate 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . 1 . 1 1 . . . . . . . . Tunnel 3 | . . 1 . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . 1 . . 1 . . . . . . Used 1 | . . . . . . . 1 . . . . . . Hacking Detections 53 | . 3 6 9 6 13 . 9 . . 1 4 . 2 Full Trace Events 12 | . 2 3 . 2 2 . 1 . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 19 | . 1 . 1 . 2 . 1 . 13 . 1 . . Parts Built 4 | . . . . . 4 . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 274 | . . . . . 274 . . . . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . . . . Parts Repaired 20 | . . 10 6 . 2 . 2 . . . . . . Time 732 | . . 344 197 . 98 . 93 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 1 . . . . . 1 . . Part Schematics Acquired 3 | . . . . . 2 . . . . . 1 . . Parts Damaged 1 | . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Fac Res Total Allies 11 | . . . . . . . . . 4 . . 3 4 Largest Group 4 | . . . . . . . . . 4 4 4 3 3 Highest-Rated Group 288 | . . . . . . . . . 152 152 152 288 288 Highest-Rated Ally 96 | . . . . . . . . . 40 40 40 96 96 Zionite Dispatches 4 | . . . . . . . . . . . 1 1 2 Light 2 | . . . . . . . . . . . . 1 1 Recon 1 | . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . 1 Total Orders 6 | . . . . . . . . . . . 5 . 1 DROP 1 | . . . . . . . . . . . . . 1 EXPLORE 3 | . . . . . . . . . . . 3 . . RETURN 2 | . . . . . . . . . . . 2 . . Ally Attacks 95 | . . . . . . . . . . 24 5 46 20 Total Damage 3166 | . . . . . . . . . . 405 119 1944 698 Kills 18 | . . . . . . . . . . 3 1 10 4 Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Fac Res Active Infowar (turns) 16721 | 53 445 1444 1413 22 2921 660 2565 678 2102 1262 1410 1280 466 Optics 1738 | . . . . . . . . . . . . 1272 466 Sensors 11361 | . . . . . 2921 660 2392 678 2102 1241 730 637 . Terrain 4944 | 53 29 . . . . . 326 672 2102 1262 500 . . Seismic 3293 | . 416 1444 1413 20 . . . . . . . . . Decoding 863 | . . . . . . . . . . . 863 . . Machine Analysis 2 | . . . . 2 . . . . . . . . . Jamming 1765 | . . . . . 130 . 87 . . . 471 1077 . ECM 30 | . . . . . . . . . . . . 30 . Robot Analysis Total 5 | . . 1 3 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 2 1 . . . Drone Launches 4 | . . . . . . . . . . . 4 . . Drone Recoveries 3 | . . . . . . . . . . . 3 . . Decoded 0b10 Intel 24 | . . . . . . . . . . . 24 . . Traps 2 | . . . . . . . . . . . 2 . . Emergency Access 1 | . . . . . . . . . . . 1 . . Items 21 | . . . . . . . . . . . 21 . . Zionite Intel Received 5 | . . . . . . . . . . . 2 1 2 Branch Access 1 | . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . 1 1 . Active Terminals 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Fac Res Turns Passed 19952 | 113 731 1837 1413 1172 2961 670 3164 734 2102 1262 1774 1437 582 Spaces Moved 10465 | 61 369 646 555 532 1865 425 1555 341 1071 634 1040 581 790 Core 109 | 7 . . . . . . . . . . . 61 41 Treads 1572 | . . 378 555 532 104 . . . . . . . 3 Legs 7827 | 54 369 268 . . 1761 425 1555 341 1071 634 1040 309 . Wheels 211 | . . . . . . . . . . . . 211 . Hover 578 | . . . . . . . . . . . . . 578 Flight 168 | . . . . . . . . . . . . . 168 Fastest Speed 40 | 50 120 170 170 170 120 125 122 195 195 192 120 50 40 Average Speed 147 | 111 150 178 170 170 128 125 139 195 195 192 122 171 54 Slowest Speed 850 | 120 260 330 250 170 270 125 260 195 195 195 187 850 700 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . 1 . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . Exploration Rate (%) 49 | 5 57 50 87 52 44 96 41 43 87 63 32 15 18 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 7 | . . 1 . 1 1 . . . 4 . . . . Known Exits Taken 6 | . . 1 . . . . 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 . . . . . . . 1 . Scrap Searched 7 | . . . . . . . . . 4 3 . . . Spaces Dug 27 | . . . . . 4 3 13 . . . 4 1 2 Terrain Destroyed 337 | . . . . 21 6 6 60 . . . 196 36 12 Melee . | . . . . . . . . . . . . . . Projectile 78 | . . . . . 6 6 18 . . . 10 26 12 AOE 259 | . . . . 21 . . 42 . . . 186 10 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Zio Pro Fac Fac Res Total 13618 | 88 473 1169 871 680 2239 512 2286 381 1088 663 1382 872 914 Wait 1674 | 12 24 363 185 48 182 17 451 17 9 12 171 138 45 Move 10453 | 60 368 645 554 531 1865 424 1554 340 1070 633 1039 580 790 Hop . | . . . . . . . . . . . . . . Pick Up 146 | 2 12 15 12 11 15 10 15 1 5 2 16 13 17 Fast Attach 127 | 7 2 19 12 4 12 6 24 . . 1 13 16 11 Attach 64 | . 1 2 1 2 3 . 9 4 . . 15 18 9 Detach 32 | . 2 3 2 2 3 1 4 . . 1 3 4 7 Swap 196 | . 6 14 7 9 28 4 58 8 . 4 36 20 2 Drop 172 | . 10 22 18 14 33 18 20 . 3 3 15 12 4 Fire 726 | 7 48 86 80 55 96 32 144 11 1 7 73 70 16 Melee 1 | . . . . 1 . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 6 | . . . . . 2 . 2 . . . 1 1 . Crush 3 | . . . . 3 . . . . . . . . . Escape Stasis 18 | . . . . . . . 5 . . . . . 13 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sub]) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 573 | -10/Materials | Discovered new exit (range 9) 738 | -10/Materials | Discovered new exit (range 4) 751 | -10/Materials | Discovered new exit (range 9) 845 | -10/Materials | Entered another Materials area 845 | -9/Materials | Evolved 2 slots: Propulsion x2 1011 | -9/Materials | Discovered new exit (range 15) 1234 | -9/Materials | Central database locked down 1436 | -9/Materials | Build established: Scavenger-Mutant 1720 | -9/Materials | Repaired Hvy. Assault Rifle 1753 | -9/Materials | Repaired Hvy. Assault Rifle 1787 | -9/Materials | Repaired Hvy. Assault Rifle 1826 | -9/Materials | Repaired Arm. Treads 1847 | -9/Materials | Build established: Mutant 1865 | -9/Materials | Repaired Arm. Treads 1905 | -9/Materials | Repaired Arm. Treads 1944 | -9/Materials | Repaired Arm. Treads 1972 | -9/Materials | Repaired Lgt. Ion Engine 2096 | -9/Materials | Discovered new exit (range 8) 2138 | -9/Materials | Discovered new exit (range 5) 2371 | -9/Materials | Discovered new exit (range 10) 2410 | -9/Materials | Identified exit to Mines 2410 | -9/Materials | Identified exit to Storage 2547 | -9/Materials | Repaired Arm. Treads 2581 | -9/Materials | Repaired Imp. Ion Engine 2682 | -9/Materials | Entered Storage 3009 | -9/Storage | Central database locked down 3231 | -9/Storage | Core integrity fell below 50% 3332 | -9/Storage | Repaired Arm. Treads 3356 | -9/Storage | Repaired Arm. Treads 3396 | -9/Storage | Repaired Arm. Treads 3435 | -9/Storage | Repaired Arm. Treads 3469 | -9/Storage | Repaired Hvy. Assault Rifle 3502 | -9/Storage | Repaired Hvy. Assault Rifle 4001 | -9/Storage | Discovered new exit (range 16) 4095 | -9/Storage | Entered Materials 4095 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4407 | -8/Materials | Build established: Gunner 4662 | -8/Materials | Garrison activated, responded to threat 5113 | -8/Materials | Discovered new exit (range 13) 5267 | -8/Materials | Entered Factory 5267 | -7/Factory | Evolved 2 slots: Utility x2 5575 | -7/Factory | Build established: Skirmisher 5947 | -7/Factory | Found Prototype Launcher 5947 | -7/Factory | Identified Rocket Array 6185 | -7/Factory | Discovered new exit (range 7) 6192 | -7/Factory | Identified exit to Factory 6253 | -7/Factory | Repaired Broken Prc. Beam Rifle 6565 | -7/Factory | Fabricated Prc. Beam Rifle? 7139 | -7/Factory | Repaired Imp. Titanium Leg 7490 | -7/Factory | Fabricated Prc. Beam Rifle? 8138 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 8228 | -7/Factory | Sucked down chute 8228 | -7/Factory | Entered Waste 8228 | -7/Waste | The area was eerily silent 8338 | -7/Waste | A Compactor rumbled back to life 8343 | -7/Waste | Spotted C-40 Crusher 8369 | -7/Waste | Destroyed C-40 Crusher 8403 | -7/Waste | Found Broken Heavy Servo Lattice 8740 | -7/Waste | Discovered new exit (range 13) 8896 | -7/Waste | Identified exit to Factory 8898 | -7/Waste | Entered Factory 9176 | -7/Factory | Repaired Antimatter Reactor 9573 | -7/Factory | Discovered exit to Factory (range 4) 10559 | -7/Factory | Identified exit to Lower Caves 10671 | -7/Factory | Garrison activated, responded to threat 11050 | -7/Factory | Assembled infested ambush trap array 11069 | -7/Factory | Core integrity fell below 50% 11106 | -7/Factory | Lost 3 parts (1p1n1u) 11719 | -7/Factory | Repaired Antimatter Reactor 12062 | -7/Factory | Entered Lower Caves 12073 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12147 | -7/Lower Caves | Core integrity fell below 20% 12175 | -7/Lower Caves | Learned Factory interactive machine intel 12187 | -7/Lower Caves | Lost 4 parts (2n2w) 12613 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 12620 | -7/Lower Caves | Identified exit to Zion 12796 | -7/Lower Caves | Entered Zion 12878 | -6/Zion | System corruption cleaned by Quarantine Array 12954 | -6/Zion | Discovered new exit (range 12) 12989 | -6/Zion | Found CR-A16's Pointy Stick 13725 | -6/Zion | Learned location of Armory (-4) 13778 | -6/Zion | Learned location of Extension (-5) 13846 | -6/Zion | Given A8's code to call for help 13948 | -6/Zion | Received a hallucinogenic algorithm 14219 | -6/Zion | Met Imprinter 14250 | -6/Zion | Imprinted 14252 | -6/Zion | Declared Zion's savior 14492 | -6/Zion | Learned location of Quarantine (-2) 14519 | -6/Zion | Given the Hacking Drone Bay 14724 | -6/Zion | Identified exit to Proximity Caves 14898 | -6/Zion | Entered Proximity Caves 14898 | -5/Proximity Caves | Accompanied by 4 allies 15500 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16040 | -5/Proximity Caves | Discovered new exit (range 15) 16140 | -5/Proximity Caves | Learned location of 1 exit from Factory 16158 | -5/Proximity Caves | Identified exit to Factory 16160 | -5/Proximity Caves | Entered Factory 16160 | -5/Factory | Accompanied by 4 allies 16160 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 16161 | -5/Factory | Identified exit to Factory 16162 | -5/Factory | Loaded intel: 55 interactive machine locations 16469 | -5/Factory | Build established: Scavenger-Skirmisher 16515 | -5/Factory | Retrieved Zion intel report: Emergency Access 16591 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 16592 | -5/Factory | Zion Recon squad teleported in 17041 | -5/Factory | Crushed by falling debris 17041 | -5/Factory | System corruption reached 10% 17072 | -5/Factory | Lost 3 parts (3u) 17150 | -5/Factory | Lost 3 parts (1p1n1u) 17156 | -5/Factory | Destroyed 7 combat bots 17544 | -5/Factory | Terminal network hard line cut 17572 | -5/Factory | Lost 4 parts (1p3n) 17895 | -5/Factory | Build established: Scavenger-Gunner 17934 | -5/Factory | Entered another Factory area 17934 | -4/Factory | Evolved 2 slots: Utility x2 18261 | -4/Factory | Lost 5 parts (3n1u1w) 18410 | -4/Factory | Destroyed 7 combat bots 18416 | -4/Factory | Lost 5 parts (1p1u3w) 18573 | -4/Factory | Spotted B-86 Titan 18779 | -4/Factory | Discovered new exit (range 13) 18837 | -4/Factory | Lost 3 parts (1n1u1w) 18960 | -4/Factory | Zion Light squad teleported in 18965 | -4/Factory | Lost 3 parts (1p2u) 19213 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 19278 | -4/Factory | Lost 3 parts (2n1u) 19281 | -4/Factory | Cargo convoy interrupted 19281 | -4/Factory | P-70 Sage assimilated allied 2A-Q50(z) 19304 | -4/Factory | System corruption reached 10% 19334 | -4/Factory | Released all parts (9) 19339 | -4/Factory | Core integrity fell below 50% 19351 | -4/Factory | Lost 10 parts (3p4n1u2w) 19361 | -4/Factory | Core integrity fell below 20% 19371 | -4/Factory | Entered Research 19371 | -3/Research | Evolved 2 slots: Utility x2 19428 | -3/Research | Found Prototype Processor 19428 | -3/Research | Identified Exp. Signal Interpreter 19466 | -3/Research | Retrieved Zion intel report: Active Terminals 19467 | -3/Research | Zion Light squad teleported in 19555 | -3/Research | Build established: Mutant 19677 | -3/Research | Garrison activated, responded to threat 19736 | -3/Research | Lost 3 allies 19871 | -3/Research | First assault squad dispatched 19871 | -3/Research | Retrieved Zion intel report: Branch Access 19871 | -3/Research | Identified exit to Testing 19872 | -3/Research | Zion Heavy Resupply teleported in 19946 | -3/Research | Core integrity fell below 50% 19951 | -3/Research | Core integrity fell below 20% 19953 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- detected, Programmers report to Research Zone 1V. 19936_ Critical hit (Burn: +50). 19938_ R-10 Processor inserts Med. Treads into recycling unit. 19941_ Critical hit (Burn: +50). 19942_ Broken Antigrav Array destroyed. 19942_ R-10 Processor inserts Unknown Storage into recycling unit. 19945_ R-10 Processor inserts Unknown Power Core into recycling unit. 19946_ Recycling unit begins recycling process. 19947_ Recycling unit begins matter transfer process. 19948_ System corrupted: Component data lost. 19948_ R-10 Processor inserts Corrupted Med. Treads into recycling unit. 19948_ Critical hit (Burn: +37). 19951_ R-10 Processor inserts Visual Processing Unit into recycling unit. Map ----- +----------------------------------------------------+ | # #????????????????????????????? | | # ??????????????????????????????? | | # ????????????????????????????????? | | # ????????##????????????????????????? | | +######+########## ####?????????????????????? | | # #?????????????????????? | | # #?????????????????????? | | # ""#?????????????????????? | | # ""#?????????????????????? | | #######+### # ""#?????????????????????? | | # * # # T#?????????????????????? | | # = # # ""#?????????????????????? | | # # # ""#?????????????????????? | | # # # ""#?????????????#???????? | | # # # #???????????? #???????? | | # # + #??????????? #???????? | | # # % # #?????????? #???????? | | # # # #????????? #???????? | | ########### ################# #???????? | | ??????????# g """ #???????? | | ??????????# gg ^ "Y" #???????? | | ??????????# g i "R" #???????? | | ??????????# #???????? | | ??????????######## ^ #####??????????? | | ?????????????????# l #??????????????? | | ??????????######## @ # ????????? | | ??????????# gg ! ; #?????? | | ??????????# g # #?????? | | ??????????# gg #?? """#?????? | | ??????????# gg #???? Y"??????? | | ??????######+########"" """###????????#?????? | | ??????# ##""F"""#????????????????? | | ??????# ## """""#????????????????? | | ??????# """ #########????????????????? | | ??????# !""" "#????????????????????????? | | ?????## "" % "#????????????????????????? | | ?????# = #????????????????????????? | | ?????## !!! #????????????????????????? | | ??????# [! #????????????????????????? | | ??????# [! "#????????????????????????? | | ??????# ! "#????????????????????????? | | ??????# #????????????????????????? | | ??????# #????????????????????????? | | ??????##############????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Energy Generation 41 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Armor Coverage 600 Evasion (%) 70 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Particle Cannon | -9/Storage | Hacked Prc. Beam Rifle | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Adv. Heat Sink | -7/Factory | Hacked Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Jamming Amplifier | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Focal Shield | -6/Zion | Archive Thunder Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ H-66 Slayer | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ Prc. Beam Rifle | x1 | -7/Factory Prc. Beam Rifle | x1 | -7/Factory Imp. Carbon-fiber Leg | x2 | -7/Factory | Preloaded Repaired ---------- Hvy. Assault Rifle | 12% | -9/Materials Hvy. Assault Rifle | 45% | -9/Materials Hvy. Assault Rifle | 77% | -9/Materials Arm. Treads | 78% | -9/Materials Arm. Treads | 78% | -9/Materials Arm. Treads | 83% | -9/Materials Arm. Treads | 91% | -9/Materials Lgt. Ion Engine | 80% | -9/Materials Arm. Treads | 84% | -9/Materials Imp. Ion Engine | 64% | -9/Materials Arm. Treads | 47% | -9/Storage Arm. Treads | 53% | -9/Storage Arm. Treads | 57% | -9/Storage Arm. Treads | 70% | -9/Storage Hvy. Assault Rifle | 65% | -9/Storage Hvy. Assault Rifle | 94% | -9/Storage Prc. Beam Rifle | 99% | -7/Factory | Broken Imp. Titanium Leg | 42% | -7/Factory Antimatter Reactor | 42% | -7/Factory Antimatter Reactor | 16% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed NovaHeavyStripper Manual? 0 Play Time 03:24:04 Cumulative 141.5 hours Start 2025.08.24 @ 19:37:55 End 2025.08.25 @ 02:01:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 57 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc983460-b51f-493a-8b87-01c0c6047a88