Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.05 @ 23:10:56 Player: Runia Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (180) 900 Value Destroyed (5725) 5725 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (2450) 2450 TOTAL SCORE: 15075 Bonus ------- High Alert Combat Kills 166 Follower Combat Kills 75 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -91 Cogmind --------- Core Integrity 698/850 Matter 285/300 Energy 606/1100 System Corruption 13% Temperature Cool (0) Movement Walking (180) Ox1 Location -6/Waste Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (4) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (6) ------ Assembled Nanovents Assembled Biocell Array Improved Signal Interpreter Improved Utility Shielding GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (5) ---- High-capacity Storage Unit GOLEM Unit GOLEM Unit Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Armored Leg Advanced Myomer Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- High-capacity Storage Unit Assembled Biocell Array Experimental Sensor Array Improved Signal Interpreter GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Flexi-carbon Leg Zionite Composite Leg I Zionite Biocell Surveybot 24 Scanner Surveybot 24 Chip Experimental Targeting Computer Improved Utility Shielding Heavy Armor Plating Focal Shield Hacking Drone Bay GOLEM Unit GOLEM Unit GOLEM Unit Proton Missile Launcher Long-range Missile Launcher Long-range Missile Launcher [Rating: 125] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Assembled Flux Generator Propulsion Improved Treads Treads Improved Treads Leg Assembled Alloy Leg Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Assembled Focal Cannon Energy Gun Beamcaster Energy Cannon Assembled Focal Cannon Ballistic Gun Minigun Launcher Heavy Rocket Launcher Impact Weapon Power Maul Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Slots Evolved 8 | . . . 2 . . . 2 2 . . . . . 2 . Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . 1 1 . . . . . . . Utility 4 | . . . 2 . . . 1 . . . . . . 1 . Weapon 1 | . . . . . . . . 1 . . . . . . . Parts Attached 167 | . 14 9 24 2 12 1 19 16 14 5 4 30 3 12 2 Power 11 | . 2 1 2 . 2 . 1 . . . 1 1 1 . . Engine 7 | . 2 1 2 . 1 . 1 . . . . . . . . Core 2 | . . . . . 1 . . . . . 1 . . . . Reactor 2 | . . . . . . . . . . . . 1 1 . . Propulsion 29 | . 7 1 4 . 1 1 6 1 3 . . 2 1 1 1 Treads 23 | . 7 1 4 . 1 1 6 1 2 . . . . . . Leg 6 | . . . . . . . . . 1 . . 2 1 1 1 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 57 | . 2 1 6 1 5 . 5 5 3 3 . 16 . 9 1 Device 28 | . . . 2 . 3 . 2 2 2 2 . 7 . 8 . Storage 4 | . . . 1 . . . 1 . . . . 1 . 1 . Processor 2 | . . . 1 . . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 23 | . 2 1 2 1 2 . 2 2 1 1 . 8 . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 70 | . 3 6 12 1 4 . 7 10 8 2 3 11 1 2 . Energy Gun 18 | . 2 2 4 1 1 . 1 1 . 2 1 3 . . . Energy Cannon 10 | . . . . . . . . 2 5 . . 3 . . . Ballistic Gun 19 | . 1 3 2 . 3 . 4 5 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 14 | . . 1 4 . . . . 1 1 . 1 3 1 2 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . 1 1 1 . 1 1 . . . Slashing Weapon 4 | . . . 2 . . . 1 . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . 3 . 1 2 1 . 1 7 . 1 . Parts Lost 19 | . 2 1 2 . 1 . 2 . . . . 6 1 1 3 Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 5 | . . . . . . . . . . . . 3 . . 2 Utility 7 | . 1 . 1 . 1 . 2 . . . . 1 . 1 . Weapon 6 | . 1 1 . . . . . . . . . 2 1 . 1 Highest Loss Streak 3 | . 1 1 1 . 1 . 1 . . . . 2 1 1 3 Average Slot Usage (%) 91 | . 99 100 97 100 97 100 85 84 88 91 87 87 91 85 78 Engine 5 | . 14 14 10 11 10 11 9 7 7 7 3 . . . . Core 1 | . . . . . . . . . . . 3 5 . . . Reactor 1 | . . . . . . . . . . . . 1 7 6 6 Treads 17 | . 27 28 22 22 22 22 26 22 24 30 30 12 . . . Leg 8 | . . . . . . . . . 2 . . 15 30 26 24 Device 7 | . . . 9 11 10 11 9 8 7 7 7 6 7 12 11 Storage 10 | . 14 14 11 11 11 11 9 7 7 7 7 9 15 13 12 Processor 6 | . . . 9 11 11 11 9 7 7 7 7 7 7 6 6 Protection 6 | . 13 14 11 11 11 11 4 7 7 6 7 5 . . 2 Energy Gun 6 | . 21 14 9 10 5 11 3 . . 11 7 4 . . . Energy Cannon 6 | . . . . . . . . 1 5 7 3 6 20 18 13 Ballistic Gun 6 | . 6 14 10 11 14 11 11 19 13 1 . . . . . Launcher 1 | . . . . . . . . . . . 3 7 2 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 128 | 14 17 25 40 40 52 39 66 80 79 83 90 100 97 128 114 Greatest Support 114 | 20 40 40 43 43 55 45 80 80 96 96 96 114 114 114 114 Greatest Overweight (x) 2 | . . . . . 1 . 1 1 1 . . 2 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 8 8 8 14 15 15 15 19 20 20 20 20 20 20 20 18 Most Carried 20 | 5 8 8 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Carried 16 | 5 6 7 12 14 14 14 16 19 19 20 19 19 19 19 17 Final Capacity 20 | 8 8 8 15 15 15 15 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 8 8 15 15 14 15 19 20 20 20 20 20 20 20 5 Class Distribution -------------------- 46% | Mutant 27% | Golem 14% | Scavenger-Mutant 6% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Matter Collected 3522 | 195 279 155 443 161 109 72 376 154 190 214 40 863 106 165 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9727 | . 1013 563 983 233 120 161 967 445 135 134 . 2348 407 1659 559 Parts 420 | . 69 29 59 14 5 18 46 32 5 5 . 37 18 72 11 Haulers Intercepted 10 | . 2 . 2 . . . 2 2 . . . . . 2 . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 2 5 . . 15 . . Prevented 8 | . . . . . . . . . 1 4 . . 3 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Combat Hostiles Destroyed 186 | . 21 11 19 11 1 3 11 7 5 1 . 67 6 21 2 Melee 8 | . . . . . . . . . . . . 8 . . . Guns 74 | . 20 8 15 8 1 3 11 6 . . . 2 . . . Cannons 25 | . . . . . . . . . 1 1 . . 5 16 2 AOE 70 | . 1 3 4 3 . . . . 4 . . 49 1 5 . Classes Destroyed 23 | . 6 3 1 . . . 2 1 . 1 . 4 1 3 1 Worker 9 | . 1 . 1 . . 4 . . . . . . . 3 . Builder 4 | . 1 1 . . . 1 . . . . . . . 1 . Tunneler 2 | . . 1 . 1 . . . . . . . . . . . Hauler 10 | . 2 . 2 . . . 2 2 . . . . . 2 . Recycler 13 | . . 3 2 1 . . 5 . . . . . . 2 . Minesweeper 1 | . . . . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . . . . . . . 1 . Watcher 9 | . 3 . 2 . . . 1 1 . . . . . 2 . Swarmer 35 | . 3 6 3 11 . 3 4 . 4 . . . . 1 . Grunt 48 | . 18 3 10 . . . 2 3 . . . . 3 9 . Brawler 3 | . . . 1 . . . . . . . . . . 2 . Duelist 1 | . . . . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . 1 . Sentry 11 | . . 2 5 . . . 2 . . 1 . . . 1 . Specialist 2 | . . . . . . . 2 . . . . . . . . Hunter 10 | . . . . . . . 1 1 1 . . . 3 4 . Programmer 5 | . . . . . . . . 3 . . . . . 2 . Compactor 2 | . . . . . . . . . . . . . . . 2 Z-Light 8 | . . . . . . . . . . . . 8 . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . Tinkerer 1 | . . . . . . . . . . 1 . . . . . Assembler 2 | . . . . . . . . . . . . 2 . . . Assembled 42 | . . . . . . . . . . . . 42 . . . Golem 16 | . . . . . . . . . . . . 16 . . . Best Kill Streak 38 | . 3 3 7 4 1 4 9 3 4 1 . 38 3 7 1 Combat Bots Only 36 | . 3 3 5 4 1 3 7 3 4 1 . 36 3 5 1 Max Kills in Single Turn 16 | . 1 3 1 3 1 1 1 2 3 1 . 16 1 3 1 Gunslinging 1 | . . 1 . . . . . 1 . . . . . . . Exploded 16 | . 1 3 1 3 . . . . 3 . . 16 1 2 . Melee 1 | . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 2 | . . . . . 1 . . . . . . 1 . . . 8R-AWN (-9/Exiles) Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Damage Taken 7964 | . 757 291 468 171 391 57 632 375 141 . . 1642 629 2035 375 Core 729 | . 83 31 66 6 79 6 128 . . . . 104 74 152 . Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 54 . . . 60 76 . . . . . 74 . . Volleys Fired 500 | . 84 27 57 19 1 13 41 19 10 1 1 104 23 78 22 Largest 3 | . 2 2 2 2 1 2 2 3 1 3 1 3 2 3 2 Hottest 215 | . 80 98 100 100 25 100 100 78 69 215 65 200 50 75 50 Shots Fired 927 | . 161 52 107 37 33 26 81 47 10 3 1 111 40 179 39 Gun 546 | . 161 51 100 36 33 26 81 42 . 2 . 14 . . . Cannon 321 | . . . . . . . . 5 8 1 1 58 36 173 39 Launcher 60 | . . 1 7 1 . . . . 2 . . 39 4 6 . Special . | . . . . . . . . . . . . . . . . Kinetic 278 | . 48 25 50 18 33 13 49 42 . . . . . . . Thermal 454 | . 38 26 50 18 . 13 32 . 6 3 1 19 36 173 39 Explosive 52 | . . 1 7 1 . . . . 2 . . 39 . 2 . Electromagnetic 143 | . 75 . . . . . . 5 2 . . 53 4 4 . Robot Hit Streak 21 | . 14 11 8 8 21 7 12 11 7 9 . 15 11 9 12 Robot Miss Streak 6 | . 5 3 3 6 1 2 5 4 . . . 2 3 4 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 10 | . 2 2 1 1 . 1 2 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 1 . . . . . . . Autonomous 32 | . . . . . 32 . . . . . . . . . . Shots Hit Robots 636 | . 103 34 64 18 31 17 59 31 5 5 . 121 27 94 27 Core Hits 449 | . 48 21 38 13 7 8 22 26 5 3 . 188 14 50 6 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . . 1 . . . . . Critical Strikes 17 | . 3 3 3 1 . . 3 1 . 1 . 2 . . . Burn 12 | . . 3 3 1 . . 3 . . . . 2 . . . Destroy 1 | . 1 . . . . . . . . . . . . . . Corrupt 3 | . 2 . . . . . . 1 . . . . . . . Smash 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 155 | . . . 6 . . . 9 4 6 3 76 51 . . . Impact 96 | . . . . . . . 2 4 6 3 76 5 . . . Slashing 59 | . . . 6 . . . 7 . . . . 46 . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 1 . 1 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 25173 | . 1535 644 1628 546 864 313 1228 609 453 422 . 8870 1248 5600 1213 Guns 6473 | . 1399 546 1186 361 864 313 1056 516 . 20 . 212 . . . Cannons 8112 | . . . . . . . . 93 62 27 . 1199 1122 4396 1213 Explosions 7831 | . 136 98 442 185 . . . . 315 . . 5325 126 1204 . Melee 2757 | . . . . . . . 172 . 76 375 . 2134 . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 3406 | . 433 228 467 154 864 188 556 516 . . . . . . . Thermal 9819 | . 433 318 719 207 . 125 500 . . 47 . 265 1122 4870 1213 Explosive 6913 | . . 98 442 185 . . . . 315 . . 5272 . 601 . Electromagnetic 2278 | . 669 . . . . . . 93 62 . . 1199 126 129 . Impact 775 | . . . . . . . 172 . 76 375 . 152 . . . Slashing 1982 | . . . . . . . . . . . . 1982 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 13 | . 2 2 1 1 1 1 . 1 1 1 1 4 4 2 13 Average Corruption 2 | . 2 2 1 1 1 1 . 1 1 1 1 4 4 1 7 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 89 | . 4 8 5 3 3 2 . 1 2 2 . 27 21 9 2 Message Errors 30 | . 2 4 1 1 1 2 . 1 1 1 . 6 5 5 . Matter Fused 13 | . . . . . . . . . . . . 8 5 . . Heat Flow Errors 12 | . 1 3 . . . . . . . . . 4 4 . . Energy Discharges 18 | . 1 . 2 2 1 . . . . . . 5 4 2 1 Data Loss (minor) 14 | . . 1 2 . 1 . . . 1 1 . 3 3 2 . Weapon Failures 2 | . . . . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1159 | . . . 7 28 . . 130 . 79 233 . 300 59 323 . Projectiles 328 | . . . . . . . . . . . . . 59 269 . Explosions 410 | . . . 7 28 . . . . 21 . . 300 . 54 . Melee 421 | . . . . . . . 130 . 58 233 . . . . . Knockbacks 2 | . . . . . . . . . . . . 2 . . . Impact 2 | . . . . . . . . . . . . 2 . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 653 | . 48 . 15 32 . . . 232 . . . 163 28 135 . Shots 16 | . 2 . 1 1 . . . 3 . . . 5 1 3 . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 349 | . 279 349 229 56 . 8 150 36 132 69 22 290 261 42 . Average Temperature 68 | . 57 91 64 21 . 3 11 23 60 39 12 100 73 13 . Received Heat Transfer 1420 | . 327 87 213 . . . 99 18 . . . 222 102 352 . Effects 3 | . . 2 1 . . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . 1 . . . 8 . . . Combat Hostiles 9 | . . . . . . . . 1 . . . 8 . . . Parts Fried 16 | . 5 . . . . . 3 1 1 1 . 1 1 3 . Impact Corruptions 7 | . . . . . . . 2 . 2 3 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 16 | . . 2 1 . . . 2 . . . . 4 1 6 . Heat Transferred 9737 | . 884 851 1480 444 . 222 1110 . . 74 . 674 625 2698 675 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 3 . . . . . . . . . . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Peak Influence 620 | . 376 255 426 338 . 85 255 312 . . . . . 620 204 Initial 197 | . . 102 42 123 . . . 28 . . . . . . 197 Average 204 | . 131 127 236 270 . 25 115 102 . . . . . 396 196 Maximum Alert Level 2 | . 1 1 2 1 . . 1 1 . . . . . 2 1 Low Security (%) 57 | 100 70 92 26 14 . 100 74 85 . . . . . 26 55 Level 1 24 | . 29 7 71 85 . . 25 14 . . . . . 2 44 Level 2 18 | . . . 1 . . . . . . . . . . 71 . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 6 . 3 . . . 5 8 . . . . . 9 . Investigation 9 | . 3 . 3 . . . . 2 . . . . . 1 . Extermination 5 | . . . . . . . . 3 . . . . . 2 . Reinforcement 13 | . 3 . . . . . 5 2 . . . . . 3 . Assault 3 | . . . . . . . . . . . . . . 3 . Garrison 1 | . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Distress Signals 10 | . 2 . 3 . . . 2 2 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 250 | . 36 12 32 8 1 3 24 11 5 1 . 71 6 35 5 Peak Tracking Total 37 | . 4 3 9 3 2 3 7 4 4 1 . 37 3 6 3 Tactical Retreats 24 | . 1 . 2 . . . 3 . . . . 13 . 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Traps Triggered 6 | . 2 . 1 . . . 1 . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Machines Disabled 30 | . 1 5 5 . 1 . . 6 . . . 2 . 10 . Max in Single Turn 4 | . 1 3 1 . 1 . . 3 . . . 1 . 4 . Garrison Access 1 | . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Machines Accessed 32 | . 6 . 7 . 2 . 5 4 . . . . . 8 . Terminals 19 | . 4 . 6 . . . 4 1 . . . . . 4 . Fabricators 2 | . . . . . . . . . . . . . . 2 . Repair Stations 2 | . . . . . . . . 1 . . . . . 1 . Recycling Units 3 | . 2 . . . . . . 1 . . . . . . . Scanalyzers 3 | . . . 1 . . . . 1 . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . . . . . . Total Hacks 85 | . 21 . 23 . 2 . 13 9 . . . . . 17 . Successful 44 | . 13 . 10 . 2 . 5 5 . . . . . 9 . Failed 41 | . 8 . 13 . . . 8 4 . . . . . 8 . Catastrophic 9 | . . . 4 . . . 1 1 . . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 25 | . 7 . 8 . 1 . 1 3 . . . . . 5 . Terminals 60 | . 18 . 21 . . . 11 2 . . . . . 8 . Fabricators 5 | . . . . . . . . . . . . . . 5 . Repair Stations 6 | . . . . . . . . 4 . . . . . 2 . Recycling Units 4 | . 3 . . . . . . 1 . . . . . . . Scanalyzers 6 | . . . 2 . . . . 2 . . . . . 2 . Garrison Access 2 | . . . . . . . 2 . . . . . . . . Terminal Hacks 29 | . 11 . 8 . 2 . 4 . . . . . . 4 . Record 1 | . . . . . 1 . . . . . . . . . . Part Schematic 2 | . 1 . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . 1 . 1 . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . . Unreport Threat 3 | . 1 . 1 . . . 1 . . . . . . . . Locate Traps 6 | . 3 . 1 . . . 2 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks 4 | . . . . . . . . 3 . . . . . 1 . Scan Component 3 | . . . . . . . . 2 . . . . . 1 . Repair 1 | . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . . . . 1 . . . . . 1 . Insert Component 3 | . . . 1 . . . . 1 . . . . . 1 . Analyze 1 | . . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . Unauthorized Hacks 4 | . 2 . . . . . . 1 . . . . . 1 . Terminals . | . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . Haulers 1 | . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . 1 . . . . . . . Tunnel 3 | . 2 . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 25 | . 4 . 6 . . . 4 3 . . . . . 8 . Full Trace Events 4 | . . . 2 . . . . 1 . . . . . 1 . Feedback Events 1 | . . . 1 . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . 2 . . . . . . . 14 . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . . . 95 . Total Part Build Rating 10 | . . . . . . . . . . . . . . 10 . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . Time 38 | . . . . . . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . 1 . . . . . 1 . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Total Allies 6 | . . 6 . . . . . . . . . . . . . Largest Group 3 | . . 3 1 . . . . . . . . . . . . Highest-Rated Group 42 | . . 42 31 . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . . . 1 . Ally Attacks 32 | . . 19 13 . . . . . . . . . . . . Total Damage 342 | . . 214 128 . . . . . . . . . . . . Kills 3 | . . 1 2 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . . . 2 . 2 . . Drone Launches 1 | . . . . . . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Turns Passed 16669 | 1 1209 936 1022 607 539 999 759 907 1207 412 1598 2845 1254 2236 138 Spaces Moved 7577 | 1 577 506 475 344 269 613 350 364 536 247 892 1088 394 868 53 Core . | . . . . . . . . . . . . . . . . Treads 5738 | . 548 506 475 344 269 613 350 364 536 247 892 594 . . . Legs 1839 | 1 29 . . . . . . . . . . 494 394 868 53 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 152 155 155 156 156 156 132 132 132 132 Average Speed 168 | 120 157 160 160 160 162 156 160 207 212 156 156 172 133 187 135 Slowest Speed 312 | 120 160 160 160 160 240 160 240 235 235 156 156 312 135 192 185 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 2 94 92 56 88 60 93 34 9 61 48 81 81 57 25 43 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 6 | . 2 . . . 1 . . 1 . . 1 . 1 . . Known Exits Taken 7 | . . . 1 . . . . 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . . . . Scrap Searched 13 | . . 1 . 1 . 2 . . 2 1 2 . 4 . . Spaces Dug 61 | . . . 2 7 . . 3 4 8 . 6 . . 24 7 Terrain Destroyed 480 | . 6 . 31 7 21 . 3 48 27 . 6 157 11 151 12 Melee 20 | . . . 2 . . . 3 4 5 . 6 . . . . Projectile 116 | . . . . . 21 . . . 3 . . 2 11 67 12 AOE 344 | . 6 . 29 7 . . . 44 19 . . 155 . 84 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Total 10439 | 2 719 581 624 368 369 632 458 485 580 265 987 1876 1082 1333 78 Wait 1798 | . 18 32 38 . 73 . 18 50 9 7 . 549 652 352 . Move 7563 | . 576 505 474 343 268 612 349 363 535 246 891 1087 393 868 53 Hop . | . . . . . . . . . . . . . . . . Pick Up 105 | . 13 2 12 2 7 3 12 12 2 1 6 22 3 7 1 Fast Attach 30 | . 1 1 3 . 1 . 6 8 1 1 1 6 1 . . Attach 28 | . 4 1 1 1 5 . 4 1 1 . 1 5 . 3 1 Detach 4 | . . . . . . . . . . . . 3 . 1 . Swap 109 | . 9 7 20 1 6 1 9 7 12 4 2 19 2 9 1 Drop 147 | 2 14 6 13 2 8 3 10 21 4 2 9 30 8 15 . Fire 500 | . 84 27 57 19 1 13 41 19 10 1 1 104 23 78 22 Melee 155 | . . . 6 . . . 9 4 6 3 76 51 . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 3) 387 | -10/Materials | Discovered new exit (range 7) 510 | -10/Materials | Discovered new exit (range 15) 981 | -10/Materials | Discovered new exit (range 11) 1211 | -10/Materials | Entered Mines 1470 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1816 | -10/Mines | Discovered new exit (range 10) 2134 | -10/Mines | Discovered new exit (range 5) 2137 | -10/Mines | Received a Mining Laser from a helpful Derelict 2147 | -10/Mines | Entered Materials 2147 | -9/Materials | Accompanied by 1 ally 2147 | -9/Materials | Evolved 2 slots: Utility x2 2148 | -9/Materials | Identified exit to Mines 2162 | -9/Materials | Build established: Scavenger-Mutant 2599 | -9/Materials | Discovered new exit (range 13) 3169 | -9/Materials | Entered Mines 3189 | -9/Mines | Discovered new exit (range 10) 3377 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3382 | -9/Mines | Found Prototype Device 3431 | -9/Mines | Discovered new exit (range 9) 3625 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3668 | -9/Mines | Build established: Mutant 3674 | -9/Mines | Learned 2 Materials zone layouts 3689 | -9/Mines | Learned Materials emergency access door positions 3726 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3770 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3770 | -9/Mines | Discovered new exit (range 5) 3776 | -9/Mines | Entered Exiles 3820 | -9/Exiles | Met 8R-AWN 3844 | -9/Exiles | Met EX-HEX 3904 | -9/Exiles | Met EX-DEC 3912 | -9/Exiles | Learned location of Zion (-7) 3940 | -9/Exiles | Met EX-BIN 3962 | -9/Exiles | Aligned with FarCom system 3964 | -9/Exiles | Given EX-Vault access code 4002 | -9/Exiles | Opened EX-Vault 4026 | -9/Exiles | Found AWS/Gauss 4062 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4076 | -9/Exiles | Exiles lab attacked by MAIN.C 4167 | -9/Exiles | Discovered new exit (range 10) 4240 | -9/Exiles | Attacked by the Exiles 4272 | -9/Exiles | Destroyed 8R-AWN 4279 | -9/Exiles | Found Prototype Processor 4294 | -9/Exiles | Identified Exp. Sensor Array 4315 | -9/Exiles | Entered Mines 4315 | -8/Mines | Discovered new exit (range 12) 4581 | -8/Mines | Build established: Scavenger-Mutant 5169 | -8/Mines | Build established: Mutant 5314 | -8/Mines | Entered Materials 5314 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5576 | -8/Materials | Destroyed 7 combat bots 5992 | -8/Materials | Discovered new exit (range 11) 6073 | -8/Materials | Entered Factory 6073 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6427 | -7/Factory | Discovered new exit (range 7) 6564 | -7/Factory | Repaired Adv. Treads 6598 | -7/Factory | Identified exit to Lower Caves 6780 | -7/Factory | Build established: Tank 6793 | -7/Factory | Garrison activated, responded to threat 6980 | -7/Factory | Entered Lower Caves 7445 | -7/Lower Caves | Build established: Mutant 8132 | -7/Lower Caves | Discovered new exit (range 15) 8154 | -7/Lower Caves | Identified exit to Lower Caves 8187 | -7/Lower Caves | Entered another Lower Caves area 8243 | -7/Lower Caves | Discovered new exit (range 5) 8250 | -7/Lower Caves | Identified exit to Factory 8262 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8588 | -7/Lower Caves | Discovered new exit (range 6) 8597 | -7/Lower Caves | Identified exit to Zion 8599 | -7/Lower Caves | Entered Zion 8618 | -7/Zion | Build established: Skirmisher 8657 | -7/Zion | System corruption cleaned by Quarantine Array 8698 | -7/Zion | Discovered new exit (range 12) 9180 | -7/Zion | Build established: Mutant 9225 | -7/Zion | Learned location of Recycling (-7) 9280 | -7/Zion | Given the Hacking Drone Bay 9347 | -7/Zion | Found Prototype Launcher 9347 | -7/Zion | Identified Gui. Missile Launcher 9523 | -7/Zion | Learned Factory stockpile data 9531 | -7/Zion | Learned location of 1 exit from Factory 9859 | -7/Zion | Found Prototype Device 10156 | -7/Zion | Discovered new exit (range 4) 10194 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10195 | -7/Zion | Identified exit to Deep Caves 10197 | -7/Zion | Entered Deep Caves 10538 | -7/Deep Caves | Attacked by Z-Imprinter 10555 | -7/Deep Caves | Destroyed Z-Imprinter 10808 | -7/Deep Caves | Found Prototype Protection 10808 | -7/Deep Caves | Identified Zio. Heavy Carapace 10818 | -7/Deep Caves | Found Prototype Protection 10818 | -7/Deep Caves | Identified Zio. Weapon Casing 10864 | -7/Deep Caves | Found Zio. Weapon Casing 10996 | -7/Deep Caves | Build established: Tank 11437 | -7/Deep Caves | Spotted as-49236 11469 | -7/Deep Caves | Destroyed as-49236 11562 | -7/Deep Caves | Triggered Deep Caves wall 11562 | -7/Deep Caves | Spotted AS-56310 11562 | -7/Deep Caves | Spotted AS-98878 11587 | -7/Deep Caves | Exposed GOLEM chamber 11587 | -7/Deep Caves | Destroyed AS-98878 11597 | -7/Deep Caves | Destroyed AS-56310 11602 | -7/Deep Caves | Destroyed 36 combat bots 11652 | -7/Deep Caves | Found Corrupted GOLEM Unit 11655 | -7/Deep Caves | Build established: Mutant 11666 | -7/Deep Caves | Found Corrupted GOLEM Unit 11750 | -7/Deep Caves | Found GOLEM Unit 11781 | -7/Deep Caves | Found GOLEM Unit 12343 | -7/Deep Caves | Build established: Golem 12495 | -7/Deep Caves | Found GOLEM Unit 12505 | -7/Deep Caves | Found GOLEM Unit 12597 | -7/Deep Caves | Found Surveybot 24 Chip 12600 | -7/Deep Caves | Found Surveybot 24 Scanner 13031 | -7/Deep Caves | Discovered new exit (range 7) 13039 | -7/Deep Caves | Identified exit to Proximity Caves 13042 | -7/Deep Caves | Entered Proximity Caves 13265 | -6/Proximity Caves | Learned Factory emergency access door positions 14278 | -6/Proximity Caves | Discovered exit to Factory (range 11) 14296 | -6/Proximity Caves | Entered Factory 14296 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 14297 | -6/Factory | Identified exit to Factory 14656 | -6/Factory | Identified Hacking Drone Bay 14787 | -6/Factory | Identified exit to Lower Caves 14787 | -6/Factory | Identified exit to Extension 15346 | -6/Factory | First assault squad dispatched 15956 | -6/Factory | Fabricated Arm. Leg? 16532 | -6/Factory | Manually triggered Chute Trap 16532 | -6/Factory | Sucked down chute 16532 | -6/Factory | Entered Waste 16547 | -6/Waste | EMP discharged 16562 | -6/Waste | Destroyed C-40 Crusher 16580 | -6/Waste | Spotted C-40 Crusher 16596 | -6/Waste | Destroyed C-40 Crusher 16599 | -6/Waste | Spotted C-40 Crusher 16604 | -6/Waste | Spotted C-40 Crusher 16636 | -6/Waste | Spotted C-40 Crusher 16643 | -6/Waste | Crushed by Compactor (1 part destroyed) 16647 | -6/Waste | EMP discharged 16647 | -6/Waste | System corruption reached 10% 16652 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16668 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 16670 | -6/Waste | Self-destructed Last Messages --------------- 16605_ Antimatter Reactor crushed. 16622_ System corrupted: Asb. Focal Cannon failed to cycle. 16637_ ALERT: Foreign system detected. Charging EMP. 16643_ Zio. Composite Leg I crushed. 16647_ Dynamic Insulation System fried beyond repair. 16647_ System corrupted (+6). 16652_ Arm. Leg crushed. 16652_ Hcp. Storage Unit crushed. 16655_ Acquired Hcp. Storage Unit. 16655_ Lrn. Missile Launcher crushed. 16655_ GOLEM Unit crushed. 16655_ Enh. Optical Array crushed. 16661_ Asb. Focal Cannon destroyed. 16666_ Prototype Processor crushed. 16667_ GOLEM Unit beginning Asb. Nanovents integration. 16668_ Asb. Nanovents integration complete. 16668_ Exp. Sensor Array crushed. 16668_ Arm. Leg crushed. 16668_ Adv. Myomer Leg crushed. 16669_ GOLEM Unit beginning Asb. Focal Cannon integration. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????? ????????????????????????????????????? | | #??????# #???????????????????????????????????? | | #??????# ###?????????????????????????????????? | | #??????# ?????????????????????????????????? | | #??????# ?????????????????????????????????? | | #??????# ?????? ?????????????????????????? | | #??????# ??????? #???????????????????????? | | #??????# #??????? #???????????????????????? | | #??????# #??????# #???????????????????????? | | #??????# #??????# #???????????????????????? | | #??????# #??????# ##??????????????????????? | | ######## ######## "####"#?????????????????? | | ! ?????????????????? | | ????????????????? | | = ! ????????????????? | | ????????????????? | | ######## ######## #???????????????????????? | | #??????# #??????# #???????????????????????? | | #??????# ##????## #???????????????????????? | | #??????# "######; ##??????????????????????? | | #??????# " ;## ;##?????????????????????? | | ##??????########### #?????????????????????? | | ??????????????????#! CCCC#?????????????????????? | | ??????????????????# CCCC#?????????????????????? | | ??????????????????# !!@!#?????????????????????? | | ??????????????????# ]]!#?????????????????????? | | ??????????????????# ! #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????##########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 45 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 1200 Resistance: KI 20 Core Shielding 20 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Hacked Magnetic Acceleration Cannon | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Drone Bay | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Arm. Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefImprovedLance Manual? 0 Play Time 01:25:14 Cumulative 441.4 hours Start 2021.11.05 @ 21:45:24 End 2021.11.05 @ 23:10:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 438 Rogue 438 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 80 Gallery% 92 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1402f103-810e-4588-983a-a3456612cb63