Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 22:15:27 Player: Korywon Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (165) 825 Value Destroyed (5505) 5505 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1093) 1093 TOTAL SCORE: 10483 Bonus ------- High Alert Combat Kills 793 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 150/150 System Corruption 7% Temperature Cool (32) Movement Core (200) Ox3 Location -7/Data Miner Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Coolant Injector Improved Power Shielding > --- WEAPON (5) ------- Power Maul (fused) > --- INVENTORY (5) ---- Improved Deuterium Engine Armored Treads Improved Weapon Shielding Improved Medium Armor Plating Dynamic Insulation System Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Light Armored Exoskeleton > --- UTILITY ---------- Coolant Injector Large Storage Unit High-capacity Matter Pod Improved Power Shielding > --- WEAPON ----------- Gauss Cannon Gauss Cannon Power Maul Greatsword > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Armored Treads Improved Heat Sink Improved Heat Sink Advanced ECM Suite Improved Power Shielding Improved Weapon Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Dynamic Insulation System Improved Recalibrator [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Armored Exoskeleton Treads Light Treads Leg Light Armored Exoskeleton Wheel Compact Wheel Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . 1 . 1 . . Weapon 3 | . . . 1 2 . . . Parts Attached 96 | 6 9 12 18 20 29 2 . Power 11 | 1 1 2 2 1 4 . . Engine 8 | 1 1 2 2 1 1 . . Core 3 | . . . . . 3 . . Reactor . | . . . . . . . . Propulsion 14 | 2 1 3 3 1 4 . . Treads 5 | 2 1 . . . 2 . . Leg 4 | . . 1 . 1 2 . . Wheel 5 | . . 2 3 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 1 3 4 8 5 6 2 . Device 19 | . 2 3 8 2 4 . . Storage 3 | 1 1 . . . 1 . . Processor 1 | . . 1 . . . . . Hackware . | . . . . . . . . Protection 6 | . . . . 3 1 2 . Artifact . | . . . . . . . . Weapon 42 | 2 4 3 5 13 15 . . Energy Gun 8 | 1 4 . 2 1 . . . Energy Cannon 5 | . . . 3 2 . . . Ballistic Gun 13 | 1 . . . 5 7 . . Ballistic Cannon 4 | . . . . 2 2 . . Launcher 7 | . . 2 . 3 2 . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . 1 . . 2 . . Slashing Weapon 2 | . . . . . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 4 . . . . Parts Lost 57 | . 2 9 6 10 22 2 6 Power 8 | . 1 2 1 1 3 . . Propulsion 11 | . . 3 3 . 3 1 1 Utility 13 | . . 1 1 4 4 1 2 Weapon 25 | . 1 3 1 5 12 . 3 Highest Loss Streak 7 | . 2 7 2 3 6 1 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 96 96 91 89 85 80 72 Engine 7 | . 13 13 11 9 1 . . Core 2 | . . . . . 4 7 7 Treads 8 | . 26 13 . . 4 3 . Leg 5 | . . 1 . 7 9 7 6 Wheel 3 | . . 11 21 2 . . . Device 12 | . 12 11 16 9 13 7 7 Storage 13 | . 14 14 11 9 15 10 6 Protection 2 | . . . . 7 . 11 14 Energy Gun 5 | . 18 14 1 6 . . . Energy Cannon 3 | . . . 15 10 1 . . Ballistic Gun 12 | . 9 . . 14 22 . . Ballistic Cannon 3 | . . . . 2 4 15 14 Launcher 1 | . . 6 2 2 1 . . Impact Weapon 4 | . . 6 11 8 2 7 7 Naked Turns . | . . . . . . . . Heaviest Build 57 | 13 30 31 43 51 57 55 38 Greatest Support 40 | 3 40 40 32 30 40 30 30 Greatest Overweight (x) 4 | 4 4 1 3 2 1 1 1 Average Overweight (x) . | 3 . . 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 Average Capacity 14 | 7 14 15 15 15 15 8 5 Most Carried 15 | 6 15 15 15 15 15 13 5 Average Carried 12 | 4 12 13 13 13 13 8 5 Final Capacity 15 | 8 15 15 15 15 15 5 5 Final Carried 15 | 6 14 14 15 14 13 5 5 Class Distribution -------------------- 51% | Mutant 18% | Scavenger-Gunner 14% | Gunner 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Dat Matter Collected 4633 | 210 547 233 195 891 2083 474 . Remotely . | . . . . . . . . Salvage Created 6027 | . 632 57 615 1789 2722 212 . Parts 311 | . 46 2 44 102 108 9 . Haulers Intercepted 8 | . . . 2 4 2 . . Recyclers Shooed 3 | . 1 . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Combat Hostiles Destroyed 120 | . 16 9 12 31 44 8 . Melee 10 | . . 1 2 . 6 1 . Guns 58 | . 16 1 2 14 25 . . Cannons 25 | . . . 8 5 6 6 . AOE 21 | . . 6 . 9 6 . . Classes Destroyed 20 | . 4 2 3 7 4 . . Worker 5 | . . . . 2 3 . . Builder 8 | . . . . 8 . . . Tunneler 2 | . . . . 2 . . . Hauler 8 | . . . 2 4 2 . . Recycler 13 | . 1 . . 4 8 . . Mechanic 1 | . . . . . 1 . . Operator 3 | . . . 1 . 2 . . Watcher 11 | . 3 . 3 3 2 . . Swarmer 20 | . 6 1 3 3 3 4 . Grunt 53 | . 10 1 5 17 18 2 . Brawler 3 | . . . . . 2 1 . Duelist 3 | . . . . 1 2 . . Protector 1 | . . . . . 1 . . Sentry 13 | . . . 4 1 7 1 . Demolisher 1 | . . 1 . . . . . Specialist 6 | . . . . 6 . . . Hunter 7 | . . . . 2 5 . . Programmer 6 | . . . . . 6 . . Heavy 1 | . . . . 1 . . . Assembled 6 | . . 6 . . . . . Best Kill Streak 11 | . 6 5 5 11 5 4 . Combat Bots Only 8 | . 6 5 4 8 5 4 . Max Kills in Single Turn 4 | . 2 3 1 4 3 1 . Gunslinging 1 | . 1 . . . . . . Exploded 4 | . . 3 . 4 3 . . Melee 1 | . . 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Hostile Shots Fired 904 | . 79 28 103 128 470 85 11 Missed 264 | . 25 7 26 34 138 33 1 Damage Taken 9044 | . 592 617 864 1699 4118 688 466 Core 1502 | . 118 125 211 340 619 29 60 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 136 | . . . . 110 . 26 . Core Remaining (%) 46 | 100 . 2 47 38 . . . Volleys Fired 334 | . 59 18 39 76 121 19 2 Largest 5 | . 2 2 2 5 5 2 2 Hottest 260 | . 100 100 136 260 202 96 96 Shots Fired 964 | . 111 24 73 246 467 38 5 Gun 699 | . 111 10 12 186 380 . . Cannon 234 | . . . 61 49 81 38 5 Launcher 31 | . . 14 . 11 6 . . Special . | . . . . . . . . Kinetic 669 | . 58 . . 138 430 38 5 Thermal 264 | . 53 10 73 97 31 . . Explosive 31 | . . 14 . 11 6 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | . 9 4 17 16 9 4 2 Robot Miss Streak 20 | . 5 4 3 7 20 4 1 Penetration Max 1 | . . . . . 1 . . Secondary Targets 7 | . 4 . . 1 2 . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . Shots Hit Robots 544 | . 66 11 57 155 231 21 3 Core Hits 342 | . 33 16 19 129 136 8 1 Critical Kills 4 | . . 1 . 1 2 . . Critical Parts Destroyed 7 | . . . . 2 4 1 . Critical Strikes 25 | . 3 1 1 5 10 5 . Burn 6 | . 3 . 1 2 . . . Meltdown 2 | . . . . 1 1 . . Destroy 4 | . . . . . 4 . . Blast 6 | . . . . . 2 4 . Smash 5 | . . 1 . 2 1 1 . Sever 2 | . . . . . 2 . . Melee Attacks 70 | . . 4 12 17 30 7 . Impact 47 | . . 4 12 17 12 2 . Slashing 23 | . . . . . 18 5 . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . 2 4 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 4 | . . . . . 2 2 . Damage Inflicted 13835 | . 749 777 1181 4330 5997 742 59 Guns 6082 | . 749 38 88 2136 3071 . . Cannons 2837 | . . . 840 561 809 568 59 Explosions 2611 | . . 521 . 1202 888 . . Melee 2305 | . . 218 253 431 1229 174 . Ramming . | . . . . . . . . Kinetic 6144 | . 287 . . 1621 3609 568 59 Thermal 3044 | . 462 142 928 1076 436 . . Explosive 2342 | . . 417 . 1202 723 . . Electromagnetic . | . . . . . . . . Impact 1321 | . . 218 253 431 347 72 . Slashing 984 | . . . . . 882 102 . Piercing . | . . . . . . . . Highest Corruption 7 | . 1 5 . . 7 7 7 Average Corruption 3 | . 1 2 . . 4 7 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 108 | . 6 19 . . 63 16 4 Message Errors 21 | . 2 4 . . 12 3 . Matter Fused 28 | . 1 5 . . 19 3 . Heat Flow Errors 12 | . 1 3 . . 8 . . Energy Discharges 19 | . 2 2 . . 9 5 1 Parts Fused 3 | . . . . . 2 . 1 Data Loss (minor) 11 | . . 2 . . 5 4 . Data Loss (major) 6 | . . 2 . . 2 1 1 Misfires 3 | . . 1 . . 1 . 1 Alerts 3 | . . . . . 3 . . Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 631 | . . 57 21 139 374 40 . Projectiles 35 | . . . 11 18 2 4 . Explosions 104 | . . . . 44 60 . . Melee 492 | . . 57 10 77 312 36 . Knockbacks 17 | . . 1 2 2 8 3 1 Impact 6 | . . 1 2 1 2 . . Kinetic 11 | . . . . 1 6 3 1 Secondary . | . . . . . . . . Self-Inflicted Damage 491 | . . 38 . 48 405 . . Shots 12 | . . 3 . 1 8 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 501 | . 240 271 409 501 370 177 32 Average Temperature 86 | . 72 79 116 100 76 78 19 Received Heat Transfer 2136 | . 273 18 249 555 861 180 . Effects 17 | . 1 . 1 10 5 . . Shutdowns 2 | . . . . 2 . . . Energy Bleed 4 | . . . . 2 2 . . Interference 6 | . 1 . 1 1 3 . . Damage (minor) 1 | . . . . 1 . . . Damage (major) 4 | . . . . 4 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 2 1 . . . Impact Corruptions 16 | . . 2 3 4 6 1 . Robots Melted 2 | . . . . 1 1 . . Combat Hostiles 2 | . . . . 1 1 . . Parts Melted 12 | . 3 . 3 2 4 . . Heat Transferred 6526 | . 1591 211 1776 2348 600 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Peak Influence 965 | . 256 136 225 555 965 . . Initial 214 | . . . . 11 214 . . Average 311 | . 93 21 54 278 574 . . Maximum Alert Level 3 | . 1 . 1 2 3 . . Low Security (%) 51 | 100 87 100 99 43 12 . . Level 1 13 | . 12 . . 22 18 . . Level 2 16 | . . . . 33 26 . . Level 3 18 | . . . . . 43 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 29 | . 3 . 3 7 16 . . Investigation 6 | . 2 . 2 . 2 . . Extermination 6 | . . . . . 6 . . Reinforcement 12 | . 1 . 1 7 3 . . Assault 2 | . . . . . 2 . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Distress Signals 6 | . . . 2 3 1 . . Communications Jammed 28 | . . . . . 28 . . Distress Signals 26 | . . . . . 26 . . Times Spotted 178 | . 19 13 33 41 54 11 7 Peak Tracking Total 6 | . 5 3 5 5 6 5 4 Tactical Retreats 6 | . . . 1 1 3 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Traps Triggered 4 | . 2 . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed 3 | . 3 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . 1 1 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Dat Machines Disabled 23 | . . 4 1 4 13 . 1 Max in Single Turn 4 | . . 4 1 1 3 . 1 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Machines Accessed 13 | . 5 1 1 1 5 . . Terminals 8 | . 5 . 1 . 2 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Total Hacks 35 | . 19 1 2 3 10 . . Successful 15 | . 9 1 1 1 3 . . Failed 20 | . 10 . 1 2 7 . . Catastrophic 5 | . 1 . 1 . 3 . . Database Lockouts . | . . . . . . . . Manual 6 | . 5 . . . 1 . . Terminals 23 | . 19 . 2 . 2 . . Fabricators . | . . . . . . . . Repair Stations 7 | . . . . 3 4 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . 4 . . Terminal Hacks 10 | . 7 1 1 . 1 . . Prototype ID Bank 2 | . 1 . 1 . . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 1 1 . . Scan Component 2 | . . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 2 | . 2 . . . . . . Terminals 2 | . 2 . . . . . . Botnet 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 8 | . 3 . 1 1 3 . . Full Trace Events 4 | . 1 . . 1 2 . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Dat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks 14 | . . . 14 . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches 20 | . . . 20 . . . . Drone Recoveries 4 | . . . 4 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Dat Turns Passed 10859 | 139 1780 1348 914 1664 4234 671 109 Spaces Moved 4948 | 58 933 963 617 603 1496 237 41 Core 81 | 58 23 . . . . . . Treads 1297 | . 910 387 . . . . . Legs 2218 | . . . . 444 1496 237 41 Wheels 1352 | . . 576 617 159 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 100 95 110 220 250 250 Average Speed 185 | 216 167 126 109 213 241 250 250 Slowest Speed 250 | 250 250 160 130 250 250 250 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 53 | 4 96 97 60 39 34 35 62 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 . Spaces Dug 26 | . . 26 . . . . . Terrain Destroyed 384 | . . 117 2 107 144 12 2 Melee . | . . . . . . . . Projectile 34 | . . . 2 5 13 12 2 AOE 350 | . . 117 . 102 131 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Total 5895 | 71 1050 1064 768 805 1826 268 43 Wait 299 | . 32 53 55 50 105 4 . Move 4941 | 57 932 962 616 602 1495 236 41 Hop . | . . . . . . . . Pick Up 104 | 8 14 10 15 22 34 1 . Fast Attach 12 | 4 1 3 . 2 1 1 . Attach 82 | 2 7 9 17 18 28 1 . Detach 16 | . 2 . 7 4 3 . . Swap 2 | . 1 . 1 . . . . Drop 40 | . 2 5 6 14 12 1 . Fire 334 | . 59 18 39 76 121 19 2 Melee 65 | . . 4 12 17 27 5 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 13) 804 | -10/Materials | Discovered new exit (range 16) 1041 | -10/Materials | Discovered new exit (range 16) 1628 | -10/Materials | Discovered new exit (range 15) 1920 | -10/Materials | Entered Mines 2026 | -10/Mines | Met a Derelict bent on vengeance 2101 | -10/Mines | Found a hidden stash of uninstalled traps 2193 | -10/Mines | Discovered new exit (range 8) 2205 | -10/Mines | Found the Drone Emporium 2235 | -10/Mines | Found Prototype Device 2465 | -10/Mines | Learned Materials terminal intel 2574 | -10/Mines | Learned location of 1 exit from Materials 2582 | -10/Mines | Assembled infested the area 2590 | -10/Mines | Core integrity fell below 50% 2591 | -10/Mines | Discovered new exit (range 7) 2606 | -10/Mines | Core integrity fell below 20% 2632 | -10/Mines | Lost 7 parts (1p2n1u3w) 2986 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2988 | -10/Mines | Found Prototype Device 2990 | -10/Mines | Identified Exp. Sensor Array 3268 | -10/Mines | Entered Materials 3268 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3269 | -9/Materials | Identified exit to Mines 3269 | -9/Materials | Identified Bomb Drone Bay 3270 | -9/Materials | Loaded intel: 12 terminal locations 3421 | -9/Materials | Lost 5 allies 3524 | -9/Materials | Lost 10 allies 3684 | -9/Materials | Discovered new exit (range 12) 4060 | -9/Materials | Core integrity fell below 50% 4080 | -9/Materials | Discovered new exit (range 16) 4182 | -9/Materials | Entered another Materials area 4182 | -8/Materials | Evolved 2 slots: Weapon x2 4673 | -8/Materials | Build established: Tank 5339 | -8/Materials | Core integrity fell below 50% 5363 | -8/Materials | Destroyed 8 combat bots 5683 | -8/Materials | Discovered new exit (range 4) 5719 | -8/Materials | Lost 3 parts (1u2w) 5846 | -8/Materials | Entered Factory 5846 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6137 | -7/Factory | Build established: Scavenger-Gunner 6470 | -7/Factory | Identified exit to DSF 6499 | -7/Factory | Build established: Gunner 7033 | -7/Factory | Lost 6 parts (1p2n3w) 7435 | -7/Factory | Lost 3 parts (1u2w) 7437 | -7/Factory | Build established: Scavenger-Gunner 7560 | -7/Factory | Core integrity fell below 50% 8497 | -7/Factory | Discovered new exit (range 6) 8646 | -7/Factory | First assault squad dispatched 8834 | -7/Factory | Lost 4 parts (1p1n2w) 8881 | -7/Factory | Lost 4 parts (1u3w) 9263 | -7/Factory | Build established: Gunner 9509 | -7/Factory | Lost 4 parts (1p1u2w) 9631 | -7/Factory | Core integrity fell below 20% 9776 | -7/Factory | Build established: Mutant 10062 | -7/Factory | Discovered new exit (range 5) 10080 | -7/Factory | Entered Lower Caves 10144 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10249 | -7/Lower Caves | Encountered a Warlord checkpoint 10680 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10751 | -7/Lower Caves | Entered Data Miner 10751 | -7/Data Miner | Discovered new exit (range 6) 10799 | -7/Data Miner | Met Data Miner 10850 | -7/Data Miner | Data Conduit disabled 10860 | -7/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- increasingly difficult. [Achievement: The Oracle] 10802_ System corrupted: Substantial component data lost. 10850_ System corrupted: FCS attempts to trigger Gauss Cannon. 10850_ System corrupted: Gauss Cannon misfires. 10850_ Slug penetrates Data Conduit. 10850_ Data Conduit disabled. 10850_ Data Miner disappears through a trap door. 10853_ Lgt. Armored Exoskeleton destroyed. 10854_ Slug penetrates Enhanced Grunt. 10854_ Enhanced Grunt knocked back. 10855_ Imp. Light Armor Plating destroyed. 10857_ Slug penetrates Enhanced Grunt. 10857_ Gauss Cannon destroyed. 10857_ Greatsword destroyed. 10859_ Hcp. Matter Pod destroyed. 10860_ Gauss Cannon destroyed. 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"#??????????????????? | | ??????????????## "#??????????????????? | | ???????????????# "???????????????????? | | ???????????????? "???????????????????? | | ???????????????? "???????????????????? | | ????????????????? "???????????????????? | | ????????????????? ?????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Power Shielding 66 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Maybe Next Time I'll Detach My Launcher Release The Drones! The Oracle Challenges ------------ None Game ------ Seed TimingShieldTrap Manual? 0 Play Time 01:07:13 Cumulative 65.0 hours Start 2024.04.16 @ 13:14:13 End 2024.04.16 @ 22:15:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Cog Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 00068519-095a-49a1-8dbb-3c1e1e5259e0