Cogmind - Beta 12 --- EXPLORER MODE // 2023.12.20 @ 22:26:59 Player: Analote Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (115) 575 Value Destroyed (4655) 4655 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1094) 1094 TOTAL SCORE: 11864 Bonus ------- Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 94 Cogmind --------- Core Integrity 1057/1150 Matter 300/300 Energy 11/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Antigrav System Antigrav System Field Propulsion Drive > --- UTILITY (9) ------ Power Amplifier Advanced Heat Sink Advanced Heat Sink Improved Target Analyzer > --- WEAPON (3) ------- Power Sword > --- INVENTORY (5) ---- Advanced VSS Leg Field Laser Segregator Segregator Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Machine Analyzer Targeting Computer Energy Filter Improved Transmission Jammer Improved Light Armor Plating Component Analysis Suite > --- WEAPON ----------- Shock Rifle Precision Beam Rifle Variable Charge Gun > --- INVENTORY -------- Deuterium Engine Heat Sink Structural Scanner Utility Shielding Hardened Heavy Armor Plating Small Laser Improved Medium Laser Heavy Particle Cannon Light Assault Rifle [Rating: 73] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Advanced VSS Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Targeting Computer Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Power Sword Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher Vortex Catalyst Activator Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Slots Evolved 13 | . 1 2 . 2 2 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . 2 Utility 7 | . 1 2 . 1 1 2 . . . . . . Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 128 | 7 1 13 4 7 6 7 27 5 12 21 5 13 Power 23 | 1 . 3 1 1 1 1 5 1 2 4 1 2 Engine 9 | 1 . 3 1 1 1 1 1 . . . . . Core 10 | . . . . . . . 4 1 2 2 . 1 Reactor 4 | . . . . . . . . . . 2 1 1 Propulsion 37 | 2 . 2 1 1 . . 7 2 6 7 4 5 Treads 9 | 2 . 2 1 1 . . 3 . . . . . Leg 2 | . . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 2 Flight 24 | . . . . . . . 4 2 6 7 4 1 Utility 30 | 2 1 2 . 4 3 4 6 . 2 3 . 3 Device 20 | . . 1 . 2 2 3 5 . 1 3 . 3 Storage 2 | 1 . . . 1 . . . . . . . . Processor 4 | . 1 1 . . 1 . . . 1 . . . Hackware . | . . . . . . . . . . . . . Protection 4 | 1 . . . 1 . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 38 | 2 . 6 2 1 2 2 9 2 2 7 . 3 Energy Gun 22 | 1 . 3 2 . 2 1 5 . 1 4 . 3 Energy Cannon 1 | . . . . 1 . . . . . . . . Ballistic Gun 11 | 1 . 3 . . . 1 3 2 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . 1 . . . . 2 . . Corrupted Parts 1 | . . . . . 1 . . . . . . . System Corruption 1 | . . . . . 1 . . . . . . . Parts Lost 54 | . . . 4 2 . 1 14 7 9 4 11 2 Power 14 | . . . 1 1 . . 4 1 2 1 3 1 Propulsion 16 | . . . . 1 . . . 2 5 2 6 . Utility 13 | . . . 1 . . . 5 4 . 1 2 . Weapon 11 | . . . 2 . . 1 5 . 2 . . 1 Highest Loss Streak 11 | . . . 4 2 . 1 6 3 5 2 11 1 To Critical Strikes 1 | . . . . . . . 1 . . . . . Average Slot Usage (%) 78 | . 100 93 86 83 99 99 75 77 63 60 50 39 Engine 6 | . 12 10 6 6 14 12 5 . . . . . Core 2 | . . . . . . . 1 10 9 7 3 3 Treads 9 | . 25 20 20 15 14 12 9 . . . . . Flight 5 | . . . . . . . 1 21 20 21 15 1 Device 15 | . . 8 5 4 20 31 22 23 11 12 7 9 Storage 4 | . 12 10 10 8 7 6 4 . . . . . Processor 10 | . 12 14 20 15 13 12 10 5 9 8 5 5 Protection 4 | . 12 10 10 12 7 6 4 . . . . . Energy Gun 9 | . 12 6 11 16 15 16 11 2 . 1 . 6 Energy Cannon 1 | . . . . 2 5 . . . . . . . Ballistic Gun 3 | . 12 13 4 . . 1 2 8 6 . . . Slashing Weapon 2 | . . . . . . . . 5 5 5 12 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 47 | 16 16 21 21 35 47 46 46 24 22 37 30 44 Greatest Support 140 | 40 40 44 44 44 44 44 140 25 22 19 20 43 Greatest Overweight (x) 8 | . . . . . 1 1 8 1 1 2 3 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 8 | 8 10 10 10 10 10 10 9 5 5 5 5 5 Most Carried 10 | 2 . 7 6 4 10 10 10 5 5 5 4 5 Average Carried 5 | . . 3 4 2 7 9 8 3 3 3 3 2 Final Capacity 10 | 10 10 10 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 1 . 6 3 3 10 9 3 3 2 4 3 4 Class Distribution -------------------- 46% | Hacker-Mutant 20% | Hacker-Gunner 18% | Scavenger-Mutant 11% | Scavenger-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Matter Collected 1823 | 247 45 185 128 50 78 40 366 126 221 182 33 122 Remotely . | . . . . . . . . . . . . . Salvage Created 4915 | . 146 382 106 460 487 617 1420 325 376 54 . 542 Parts 228 | . 10 28 1 27 21 23 58 21 15 5 . 19 Haulers Intercepted 1 | . . . . . . . . . . . . 1 Recyclers Shooed 3 | . . . . . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 101 | . 3 9 6 11 9 10 22 10 10 1 . 10 Melee 10 | . . . . . . . . 6 4 . . . Guns 75 | . 3 9 5 6 7 5 19 4 6 1 . 10 Cannons 4 | . . . . 3 1 . . . . . . . AOE 6 | . . . . . . 4 2 . . . . . Classes Destroyed 14 | . 2 2 2 1 2 1 1 . . 1 . 2 Worker 3 | . . . . . . 1 2 . . . . . Builder 1 | . . . . . . . . . . . . 1 Hauler 1 | . . . . . . . . . . . . 1 Recycler 1 | . . . . . . . 1 . . . . . Watcher 12 | . 2 1 . . 1 1 3 . . . . 4 Swarmer 33 | . . 3 . 3 . . 8 8 7 . . 4 Grunt 34 | . 3 1 . 4 6 8 8 . 1 . . 3 Brawler 1 | . . . . . 1 . . . . . . . Protector 1 | . . . . . . . . . . 1 . . Sentry 15 | . . 5 . 3 1 . 4 . 1 . . 1 Demolisher 2 | . . . 2 . . . . . . . . . Hunter 5 | . . . . 1 . . . 2 . . . 2 Programmer 6 | . . . . . 1 2 2 . 1 . . . Assembled 4 | . . . 4 . . . . . . . . . Best Kill Streak 8 | . 4 3 6 4 3 4 8 4 4 1 . 6 Combat Bots Only 6 | . 3 3 6 4 3 3 6 4 4 1 . 4 Max Kills in Single Turn 4 | . 1 1 1 2 1 3 4 1 1 1 . 2 Gunslinging 1 | . . . . 1 . . 1 . . . . . Exploded 3 | . . . . . . 3 2 . . . . . Melee 1 | . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Damage Taken 6374 | . 63 282 566 300 135 452 2258 381 535 343 569 490 Core 1196 | . . 52 49 3 . 49 419 61 117 105 248 93 Absorbed by Shields 84 | . . . . . . . . . . 12 72 . Redirected to Shielding 27 | . 1 1 22 3 . . . . . . . . Regen/Repaired (Parts) 174 | . . . . . 47 . . . . 127 . . Core Remaining (%) 81 | 100 100 . 74 99 100 94 . . . . 5 . Volleys Fired 325 | . 12 34 20 28 28 22 96 9 29 17 . 30 Largest 3 | . 2 2 2 3 3 3 3 2 2 1 . 2 Hottest 336 | . 60 68 68 171 192 167 336 46 46 40 . 123 Shots Fired 568 | . 22 52 28 61 56 65 165 18 39 17 . 45 Gun 553 | . 22 52 28 56 46 65 165 18 39 17 . 45 Cannon 15 | . . . . 5 10 . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 182 | . 12 44 14 . . . 55 18 39 . . . Thermal 269 | . 10 . 6 61 56 26 78 . . 17 . 15 Explosive . | . . . . . . . . . . . . . Electromagnetic 87 | . . 8 8 . . 39 32 . . . . . Entropic 30 | . . . . . . . . . . . . 30 Robot Hit Streak 30 | . 20 24 28 28 28 30 28 9 12 8 . 15 Robot Miss Streak 3 | . . 1 1 3 1 1 2 1 3 1 . 3 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 10 | . . 1 2 1 . . 5 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 1 . . . . Shots Hit Robots 502 | . 20 47 26 52 47 51 143 21 36 16 3 40 Core Hits 240 | . 9 20 14 20 20 26 61 13 14 9 1 33 Critical Kills 2 | . . . . 1 . . . . 1 . . . Critical Parts Destroyed 5 | . . . . . . . . . . . . 5 Critical Strikes 30 | . . . 1 4 6 6 2 1 3 . . 7 Burn 17 | . . . 1 3 6 3 2 . . . . 2 Meltdown 1 | . . . . 1 . . . . . . . . Destroy 1 | . . . . . . . . . 1 . . . Corrupt 3 | . . . . . . 3 . . . . . . Sever 3 | . . . . . . . . 1 2 . . . Detonate 5 | . . . . . . . . . . . . 5 Melee Attacks 38 | . . . . . . . . 9 10 16 3 . Thermal 4 | . . . . . . . . . . 2 2 . Impact . | . . . . . . . . . . . . . Slashing 34 | . . . . . . . . 9 10 14 1 . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11345 | . 192 662 430 800 829 1426 3117 578 835 136 33 2307 Guns 8714 | . 192 591 430 675 673 839 2788 176 418 136 . 1796 Cannons 281 | . . . . 125 156 . . . . . . . Explosions 1494 | . . 71 . . . 587 328 . . . . 508 Melee 852 | . . . . . . . . 402 417 . 33 . Ramming 4 | . . . . . . . 1 . . . . 3 Kinetic 2107 | . 82 428 181 . . . 822 176 418 . . . Thermal 5049 | . 110 71 100 800 829 498 1791 . . 136 . 714 Explosive 418 | . . . . . . 418 . . . . . . Electromagnetic 1325 | . . 163 149 . . 510 503 . . . . . Impact . | . . . . . . . . . . . . . Slashing 852 | . . . . . . . . 402 417 . 33 . Piercing . | . . . . . . . . . . . . . Entropic 1590 | . . . . . . . . . . . . 1590 Highest Corruption 3 | . . . . . 1 . 3 3 3 3 2 . Average Corruption 2 | . . . . . 1 . 2 3 3 2 2 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 24 | . . . . . 6 . 2 7 3 2 4 . Message Errors 11 | . . . . . 5 . 2 4 . . . . Matter Fused 3 | . . . . . 1 . . 1 . . 1 . Heat Flow Errors 2 | . . . . . . . . . 1 1 . . Energy Discharges 3 | . . . . . . . . . . 1 2 . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . . 1 . 1 . Data Loss (major) 1 | . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . 1 . . . Overload Shots 8 | . . . . . . . 8 . . . . . Overflow Damage 90 | . . . . . . . 34 . 56 . . . Projectiles . | . . . . . . . . . . . . . Explosions 34 | . . . . . . . 34 . . . . . Melee 56 | . . . . . . . . . 56 . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 104 | . . . . . . 51 . . . . . 53 Shots 4 | . . . . . . 1 . . . . . 3 Rammed 1 | . . . . . . . 1 . . . . . Targets Rammed 2 | . . . . . . . 1 . . . . 1 Kicked 1 | . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 894 | . 70 22 24 222 367 213 894 . 259 236 . . Average Temperature 126 | . 27 5 10 98 137 69 229 . 134 125 . . Received Heat Transfer 1603 | . 30 114 100 207 99 162 594 . 36 39 162 60 Effects 16 | . . . . . 2 1 13 . . . . . Shutdowns 2 | . . . . . 1 . 1 . . . . . Energy Bleed 2 | . . . . . . 1 1 . . . . . Interference 4 | . . . . . 1 . 3 . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . Damage (minor) 2 | . . . . . . . 2 . . . . . Damage (major) 2 | . . . . . . . 2 . . . . . Damage (core) 2 | . . . . . . . 2 . . . . . Siege Activations 1 | . . . . . . . 1 . . . . . Total Turns 9 | . . . . . . . 9 . . . . . Longest Duration 9 | . . . . . . . 9 . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 3 | . . . . . . 2 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 5 | . . . 1 2 1 . 1 . . . . . Combat Hostiles 5 | . . . 1 2 1 . 1 . . . . . Parts Melted 24 | . . . . 6 7 4 7 . . . . . Heat Transferred 9807 | . 250 100 296 1920 2136 988 3007 . . 218 . 892 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 . . . 2 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Peak Influence 384 | . 74 183 55 305 182 330 310 . . . . 384 Initial 100 | . . 22 45 14 100 34 10 . . . . 64 Average 109 | . 21 97 46 130 81 157 99 . . . . 192 Maximum Alert Level 1 | . . . . 1 . 1 1 . . . . 1 Low Security (%) 88 | 100 100 100 100 77 100 65 94 . . . . 61 Level 1 11 | . . . . 22 . 34 5 . . . . 38 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . . . . 2 2 3 2 . . . 1 4 Investigation 3 | . . . . . 1 1 1 . . . . . Extermination 3 | . . . . . 1 1 1 . . . . . Reinforcement 6 | . . . . 1 . 1 . . . . . 4 Assault 1 | . . . . . . . . . . . 1 . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Distress Signals 11 | . 1 3 . 2 1 . 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 200 | . 5 13 10 17 10 11 33 10 12 39 15 25 Peak Tracking Total 10 | . 3 4 10 5 3 3 7 4 4 10 9 6 Tactical Retreats 13 | . . 1 . 1 . . 2 . 2 . 7 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Traps Triggered 7 | . 2 . . . 2 1 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . 1 7 . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Machines Disabled 8 | . . . . . 1 3 2 . . . . 2 Max in Single Turn 2 | . . . . . 1 2 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Machines Accessed 11 | . . 2 . . 5 1 2 . . 1 . . Terminals 5 | . . 1 . . 2 . 2 . . . . . Fabricators 2 | . . . . . 2 . . . . . . . Repair Stations 2 | . . . . . 1 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 27 | . . 3 . . 15 4 4 . . 1 . . Successful 21 | . . 3 . . 15 1 1 . . 1 . . Failed 6 | . . . . . . 3 3 . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 7 | . . 1 . . 2 . 4 . . . . . Fabricators 11 | . . . . . 11 . . . . . . . Repair Stations 6 | . . . . . 2 4 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 5 | . . 1 . . 2 . 1 . . 1 . . Robot Analysis 1 | . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . Fabricator Hacks 11 | . . . . . 11 . . . . . . . Load Schematic 6 | . . . . . 6 . . . . . . . Build 5 | . . . . . 5 . . . . . . . Repair Station Hacks 3 | . . . . . 2 1 . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . . 1 . . 2 1 1 . . . . . Full Trace Events 2 | . . . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Built 10 | . . . . . 10 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 255 | . . . . . 255 . . . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . Time 13 | . . . . . 13 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Turns Passed 6306 | 87 164 728 102 360 1115 477 1036 348 256 692 322 619 Spaces Moved 4474 | 49 83 403 37 177 416 181 485 451 487 992 374 339 Core 249 | 5 . . . . . . 23 . . . 175 46 Treads 1701 | 44 83 403 37 177 416 181 360 . . . . . Legs 202 | . . . . . . . . . . . . 202 Wheels . | . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . 10 Flight 2312 | . . . . . . . 102 451 487 992 199 81 Fastest Speed 26 | 50 160 145 145 145 145 145 33 31 26 26 50 45 Average Speed 107 | 148 160 152 145 145 206 205 145 63 30 50 80 146 Slowest Speed 525 | 160 160 160 145 145 225 225 525 119 112 189 275 270 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . 1 . . 9 . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . Exploration Rate (%) 34 | 4 26 36 18 21 15 8 17 64 73 91 64 11 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . 1 2 . . . Spaces Dug 6 | . . . . . . . . . . 6 . . Terrain Destroyed 70 | . . 3 . . . 7 7 . . 6 . 47 Melee 6 | . . . . . . . . . . 6 . . Projectile 13 | . . . . . . . 2 . . . . 11 AOE 51 | . . 3 . . . 7 5 . . . . 36 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp War Pro Fac Total 5409 | 63 95 469 60 223 619 235 664 484 548 1139 389 421 Wait 305 | . . 4 . 4 157 24 27 2 . 61 6 20 Move 4448 | 48 82 402 36 176 415 180 482 450 486 979 373 339 Hop 4 | . . . . . . . 1 . . 3 . . Pick Up 101 | 8 . 11 . 7 10 2 20 6 9 16 . 12 Fast Attach . | . . . . . . . . . . . . . Attach 92 | 7 1 4 3 6 2 3 23 3 10 14 3 13 Detach 19 | . . 2 . . . . 2 . 1 9 2 3 Swap 36 | . . 9 1 1 4 4 4 2 2 7 2 . Drop 37 | . . 3 . 1 1 . 8 3 1 17 . 3 Fire 325 | . 12 34 20 28 28 22 96 9 29 17 . 30 Melee 38 | . . . . . . . . 9 10 16 3 . Ram 1 | . . . . . . . 1 . . . . . Kick 1 | . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 26 | -11/Junkyard | Identified exit to Materials 26 | -11/Junkyard | Discovered exit to Materials (range 15) 88 | -11/Junkyard | Entered Materials 88 | -10/Materials | Evolved 1 slot: Utility x1 118 | -10/Materials | Identified exit to Mines 118 | -10/Materials | Discovered exit to Mines (range 16) 247 | -10/Materials | Identified exit to Materials 247 | -10/Materials | Discovered exit to Materials (range 4) 252 | -10/Materials | Entered another Materials area 252 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Hacker-Mutant 427 | -9/Materials | Identified exit to Mines 427 | -9/Materials | Discovered exit to Mines (range 8) 968 | -9/Materials | Discovered exit to Mines (range 9) 980 | -9/Materials | Entered Mines 981 | -9/Mines | Assembled infested the area 1062 | -9/Mines | Identified exit to Materials 1062 | -9/Mines | Discovered exit to Materials (range 14) 1064 | -9/Mines | Lost 4 parts (1p1u2w) 1082 | -9/Mines | Entered Materials 1082 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1384 | -8/Materials | Garrison activated, responded to threat 1417 | -8/Materials | Identified exit to Factory 1417 | -8/Materials | Discovered exit to Factory (range 10) 1442 | -8/Materials | Entered Factory 1442 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1649 | -7/Factory | Repaired Utility Shielding 2291 | -7/Factory | Fabricated Lgt. Ion Engine (x2) 2312 | -7/Factory | Fabricated Lgt. Ion Engine (x2) 2389 | -7/Factory | Fabricated Lgt. Ion Engine (x2) 2444 | -7/Factory | Fabricated Lgt. Ion Engine (x2) 2499 | -7/Factory | Fabricated Lgt. Ion Engine? 2505 | -7/Factory | Identified exit to Factory 2505 | -7/Factory | Discovered exit to Factory (range 4) 2557 | -7/Factory | Entered another Factory area 2557 | -6/Factory | Evolved 2 slots: Utility x2 2696 | -6/Factory | Build established: Hacker-Gunner 2806 | -6/Factory | Spotted B-75 Beast 3014 | -6/Factory | Identified exit to Factory 3014 | -6/Factory | Discovered exit to Factory (range 4) 3034 | -6/Factory | Entered another Factory area 3034 | -5/Factory | Evolved 2 slots: Propulsion x2 3506 | -5/Factory | Lost 3 parts (2p1u) 3859 | -5/Factory | Lost 6 parts (2p3u1w) 3891 | -5/Factory | Build established: Hacker-Mutant 4068 | -5/Factory | Identified exit to Upper Caves 4068 | -5/Factory | Discovered exit to Upper Caves (range 8) 4070 | -5/Factory | Entered Upper Caves 4091 | -5/Upper Caves | Encountered a Warlord checkpoint 4304 | -5/Upper Caves | Identified exit to Upper Caves 4304 | -5/Upper Caves | Discovered exit to Upper Caves (range 7) 4414 | -5/Upper Caves | Lost 3 parts (1p2u) 4418 | -5/Upper Caves | Entered another Upper Caves area 4444 | -5/Upper Caves | Identified exit to Factory 4444 | -5/Upper Caves | Discovered exit to Factory (range 6) 4488 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4513 | -5/Upper Caves | Core integrity fell below 50% 4558 | -5/Upper Caves | Lost 4 parts (1p2n1w) 4571 | -5/Upper Caves | Learned Factory security intel 4585 | -5/Upper Caves | Learned location of 1 exit from Factory 4665 | -5/Upper Caves | Identified exit to Warlord 4665 | -5/Upper Caves | Discovered exit to Warlord (range 10) 4671 | -5/Upper Caves | Lost 5 parts (1p3n1w) 4674 | -5/Upper Caves | Entered Warlord 4754 | -5/Warlord | System corruption cleaned by Quarantine Array 4858 | -5/Warlord | Visited the Vortex Lab 4871 | -5/Warlord | Found Prototype Energy Gun 4872 | -5/Warlord | Identified Vortex Shotgun 4874 | -5/Warlord | Warlord's base attacked by MAIN.C 4888 | -5/Warlord | Met Warlord 5196 | -5/Warlord | Found Prototype Launcher 5197 | -5/Warlord | Identified Vortex Catalyst Activator 5224 | -5/Warlord | Crushed by falling debris 5224 | -5/Warlord | Warlord forces counterattacked 5284 | -5/Warlord | Spotted Striker 5297 | -5/Warlord | Spotted Executioner 5358 | -5/Warlord | Identified exit to Proximity Caves 5358 | -5/Warlord | Discovered exit to Proximity Caves (range 8) 5366 | -5/Warlord | Entered Proximity Caves 5515 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 5523 | -4/Proximity Caves | Build established: Scavenger-Mutant 5569 | -4/Proximity Caves | Spotted B-86 Titan 5598 | -4/Proximity Caves | Core integrity fell below 20% 5632 | -4/Proximity Caves | Lost 11 parts (3p6n2u) 5661 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5683 | -4/Proximity Caves | Discovered exit to Factory (range 16) 5688 | -4/Proximity Caves | Entered Factory 5688 | -4/Factory | Evolved 2 slots: Propulsion x2 5689 | -4/Factory | Identified exit to Upper Caves 6307 | -4/Factory | Self-destructed Last Messages --------------- 06275_ A-15 Conveyor destroyed. 06275_ U-05 Engineer destroyed. 06281_ Acquired Antigrav System. 06282_ K-01 Serf collects debris. 06284_ Dropped Antigrav System. 06284_ Acquired Antigrav System. 06286_ R-10 Processor collects Antigrav System. 06287_ Acquired Antigrav System. 06288_ K-01 Serf collects debris. 06289_ Acquired 20 matter. 06289_ R-10 Processor collects Antigrav System. 06292_ K-01 Serf collects debris. 06297_ R-10 Processor collects Terrain Scanner. 06298_ K-01 Serf collects debris. 06300_ R-10 Processor collects Antigrav System. 06301_ K-01 Serf collects debris. 06303_ R-10 Processor collects Structural Scanner. 06303_ R-10 Processor collects Antigrav System. 06304_ K-01 Serf collects debris. 06306_ Vortex Shotgun destroyed. Map ----- +----------------------------------------------------+ | ??????????????# ?# ??????? | | ??????????????# ?# / "" ?????????? | | ??????????????########??# """ ????????? | | ????????????????????????# """ ???????? | | ????????????????????????# "" ??????? | | ???????????############## "" ???????? | | ???????????# # ??????? | | ???????????# # ### #######??????? | | ???????????# # #??####????????????? | | ???????????# # ##########?????????? | | ???????????# """ """ # ## #?????????? | | ????????????? """ """ + ## #?????????? | | ???????????????""" """ # ## #?????????? | | ??????????????? # ## #?????????? | | ???????????????""" """ # ## #?????????? | | ???????????????""" """ ; ## #?????????? | | ???????????# """ """ ; ## #?????????? | | ???????????# ; k k## " " " #?????????? | | ?????????????########## = % o## " " " #?????????? | | ??????????????????????# | ## " " " ##????????? | | ??????????????????????# %R ## " " " # ????????? | | ??????????##############R ## " " " # ""??????? | | ??????????# """"" # ## " " " # """?????? | | ??????????# ""T"" # ## " " " # """?? ??? | | ??????????# """ # ## " " " # ? ???? | | ??????????+ """ /@ ## " " " #! "? ""??? | | ??????????# """ # ## # ""T""??? | | ??????????# h # #"""""#### ""????? | | ??????????#####+######### #" # ?????? | | ???????????????????????#; % % ##+######## | | ????????????????? g " | | ??????????????# | | ??????????????? | | ??????????????# #### ##+####### | | ??????????????# ????######## # ????# | | ??????????????# #????????????######### ??# | | ??????????????? ??????????????????????# ! #?# | | ??????????????? ???????????????????????# #?# | | ???????????????????????????????????????# #?## | | ???????????????????????????????????????# """" #?# | | ???????????????????????????????????????# """" #?# | | ???????????????????????????????????????# """" ###= | | ???????????????????????????????????????# """" ###% | | ???????????????????????????????????????# ?????###! | | ???????????????????????????????????????# ??????## | | ???????????????????????????????????????# ??????## | | ???????????????????????????????????????? ???????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 41 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 64 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Ion Engine | x2 | -7/Factory Lgt. Ion Engine | x2 | -7/Factory Lgt. Ion Engine | x2 | -7/Factory Lgt. Ion Engine | x2 | -7/Factory Lgt. Ion Engine | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Production Line Challenges ------------ None Game ------ Seed DynamicLaserCompactor Manual? 0 Play Time 00:54:44 Cumulative 79.4 hours Start 2023.12.18 @ 21:39:51 End 2023.12.20 @ 22:26:59 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 106 Rogue 4 Adventurer 1 Explorer 101 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc9d9317-8b4c-42ff-bc3f-07b12154b865