Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.26 @ 12:02:52 Player: niko Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (516) 516 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1736 Bonus ------- None Cogmind --------- Core Integrity 329/400 Matter 300/300 Energy 225/225 System Corruption 0% Temperature Cool (0) Movement Walking (400) Ox4 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Huge Storage Unit Small Battery Improved Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Small Laser Light Assault Rifle > --- INVENTORY (25) --- Ion Engine Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Structural Scanner Small Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Small Battery Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Small Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Structural Scanner Small Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 29 | 7 9 9 4 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 4 4 1 Treads . | . . . . Leg 11 | 2 4 4 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 3 1 2 Device 2 | 1 1 . . Storage 4 | 1 2 . 1 Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 6 | 2 1 3 . Energy Gun 1 | . . 1 . Energy Cannon . | . . . . Ballistic Gun 5 | 2 1 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . 1 2 1 Power . | . . . . Propulsion 3 | . . 2 1 Utility . | . . . . Weapon 1 | . 1 . . Highest Loss Streak 2 | . 1 2 1 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 99 96 85 Engine 13 | . 14 14 11 Leg 26 | . 28 27 22 Device 7 | . 13 6 . Storage 14 | . 14 14 15 Processor 5 | . . 7 11 Protection 1 | . . . 3 Energy Gun 5 | . . 7 11 Ballistic Gun 19 | . 28 18 11 Naked Turns . | . . . . Heaviest Build 89 | 13 88 88 89 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 4 | . 4 4 4 Average Overweight (x) 1 | . . 4 4 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 18 | 7 12 25 25 Most Carried 20 | 8 14 15 20 Average Carried 12 | 5 9 14 17 Final Capacity 25 | 8 25 25 25 Final Carried 18 | 8 14 15 18 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 624 | 285 147 96 96 Remotely . | . . . . Salvage Created 757 | 96 224 149 288 Parts 50 | 4 18 9 19 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 21 | . 7 5 9 Guns 21 | . 7 5 9 Classes Destroyed 6 | 2 3 . 1 Builder 1 | . 1 . . Tunneler 1 | 1 . . . Recycler 1 | 1 . . . Swarmer 10 | . 3 3 4 Grunt 10 | . 4 2 4 Sentry 1 | . . . 1 Best Kill Streak 4 | 1 3 3 4 Combat Bots Only 4 | . 2 3 4 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1331 | . 536 435 360 Core 319 | . 170 78 71 Absorbed by Shields . | . . . . Core Remaining (%) 50 | 100 . . . Volleys Fired 103 | 11 36 31 25 Largest 2 | 2 2 2 2 Hottest 60 | 40 40 40 60 Shots Fired 192 | 22 72 48 50 Gun 192 | 22 72 48 50 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 167 | 22 72 48 25 Thermal 25 | . . . 25 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | 4 7 10 10 Robot Miss Streak 4 | 3 4 2 4 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 112 | 13 38 31 30 Core Hits 50 | 4 18 13 15 Critical Kills 1 | 1 . . . Critical Parts Destroyed 1 | 1 . . . Critical Strikes 2 | 2 . . . Destroy 2 | 2 . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1003 | 130 339 248 286 Guns 987 | 118 335 248 286 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 16 | 12 4 . . Kinetic 784 | 118 335 248 83 Thermal 203 | . . . 203 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 4 | 2 1 . 1 Kicked 4 | 2 1 . 1 Crushed . | . . . . Highest Temperature 64 | . 28 40 64 Average Temperature 17 | . 13 17 20 Received Heat Transfer 474 | . 150 186 138 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 450 | . . . 450 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 171 | 10 171 140 150 Initial 40 | . 6 40 . Average 63 | 6 92 53 59 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 20 5 16 Peak Tracking Total 5 | . 4 3 5 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 3 | . 1 . 2 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 8 | . 2 . 6 Successful 4 | . . . 4 Failed 4 | . 2 . 2 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 2 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Record 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . . 3 Insert Component 2 | . . . 2 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 . 2 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2343 | 231 790 678 644 Spaces Moved 815 | 156 405 146 108 Core 8 | 8 . . . Treads . | . . . . Legs 807 | 148 405 146 108 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 400 400 Average Speed 223 | 116 153 400 400 Slowest Speed 400 | 120 400 400 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 9 41 33 13 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1173 | 184 516 202 271 Wait 186 | 1 41 16 128 Move 812 | 155 404 145 108 Hop . | . . . . Pick Up 26 | 8 13 . 5 Fast Attach 10 | 7 2 . 1 Attach 5 | . . 3 2 Detach 1 | . . 1 . Swap 14 | . 7 6 1 Drop 12 | . 12 . . Fire 103 | 11 36 31 25 Melee . | . . . . Ram . | . . . . Kick 4 | 2 1 . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 14) 232 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 633 | -10/Materials | Discovered new exit (range 14) 661 | -10/Materials | Discovered new exit (range 11) 823 | -10/Materials | Core integrity fell below 50% 1022 | -10/Materials | Entered Mines 1290 | -10/Mines | Core integrity fell below 20% 1480 | -10/Mines | Build established: Scavenger-Mutant 1624 | -10/Mines | Discovered new exit (range 11) 1700 | -10/Mines | Entered Materials 1700 | -9/Materials | Evolved 2 slots: Utility x2 2344 | -9/Materials | Self-destructed Last Messages --------------- R-06 Scavenger collects Ion Engine. G-34 Mercenary destroyed. R-06 Scavenger collects Sml. Laser. K-01 Serf collects debris. R-06 Scavenger collects Ion Engine. Kicked R-06 Scavenger out of the way. K-01 Serf collects debris. Acquired 5 matter. K-01 Serf cleans the Pressure Siphon. When the line of fire is red, you are attempting to shoot through an object at another target, which incurs significant penalties. Acquired 1 matter. K-01 Serf collects debris. Acquired 1 matter. K-01 Serf collects debris. Acquired 1 matter. G-34 Mercenary destroyed. Acquired 1 matter. K-01 Serf collects debris. R-06 Scavenger collects Aluminum Leg. 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