Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.08 @ 10:29:06 Player: Jefffff Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (1687) 1687 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (491) 491 TOTAL SCORE: 4593 Bonus ------- Follower Combat Kills 207 Registered with UFD 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/400 Matter 82/300 Energy 84/100 System Corruption 0% Temperature Critical (527) Movement Core (50) Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Treads Overtuned Medium Treads Cooling System Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Compact Wheel Overtuned Scrapsphere > --- UTILITY ---------- Huge Storage Unit Triangulator Salvage Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Treads Improved Treads Improved Treads Spiked Treads Spiked Treads Overtuned Medium Treads Armored Wheel Cooling System Structural Scanner Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor Improved Targeting Computer Propulsion Shielding Utility Shielding Hardened Light Armor Plating Overtuned Beamcaster Overtuned Beamcaster Overtuned Barrage Gun Plasma Cutter [Rating: 35] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Transport Network Coupler Protection Layered Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Guided Missile Launcher Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 72 | 6 15 1 4 26 5 15 Power 8 | 1 1 . . 6 . . Engine 8 | 1 1 . . 6 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 26 | 2 6 . . 11 4 3 Treads 11 | . 2 . . 7 . 2 Leg 6 | . 2 . . 4 . . Wheel 9 | 2 2 . . . 4 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 4 . 2 3 . 4 Device 3 | . 1 . 1 . . 1 Storage 3 | 1 2 . . . . . Processor 4 | . 1 . 1 1 . 1 Hackware . | . . . . . . . Protection 4 | . . . . 2 . 2 Artifact . | . . . . . . . Weapon 24 | 2 4 1 2 6 1 8 Energy Gun 8 | 1 2 . . 1 1 3 Energy Cannon 3 | . . . 1 2 . . Ballistic Gun 9 | 1 2 1 1 2 . 2 Ballistic Cannon 2 | . . . . . . 2 Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . Parts Lost 13 | . 5 . . 2 1 5 Power 1 | . 1 . . . . . Propulsion 6 | . 3 . . 1 . 2 Utility 3 | . 1 . . 1 . 1 Weapon 3 | . . . . . 1 2 Highest Loss Streak 5 | . 3 . . 1 1 5 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 94 100 96 99 99 99 Engine 12 | . 13 14 11 11 11 11 Treads 9 | . 3 28 22 20 4 . Leg 1 | . 4 . . 1 . . Wheel 12 | . 16 . . . 17 22 Device 2 | . 1 . 9 5 . 1 Storage 12 | . 14 14 11 11 11 11 Processor 18 | . 10 14 20 26 22 20 Protection 4 | . . . . . 11 11 Energy Gun 8 | . 14 14 10 . 3 10 Energy Cannon 2 | . . . . 10 7 . Ballistic Gun 11 | . 13 14 11 10 11 10 Peak Build Rating 35 | 6 11 11 15 24 21 35 Average Rating 16 | 3 8 11 13 19 19 23 On Entrance 11 | . 6 11 11 15 21 18 Naked Turns . | . . . . . . . Heaviest Build 109 | 14 90 89 93 100 100 109 Greatest Support 46 | 26 26 40 40 46 46 32 Greatest Overweight (x) 29 | 1 29 2 2 7 6 6 Average Overweight (x) 2 | . 3 2 2 2 2 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 6 22 25 25 25 25 24 Most Carried 25 | 5 25 25 25 25 25 25 Average Carried 23 | 2 17 25 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 5 Final Carried 25 | 1 25 25 25 23 25 4 Class Distribution -------------------- 58% | Scavenger-Mutant 27% | Mutant 9% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 1476 | 188 366 46 60 477 205 134 Remotely . | . . . . . . . Salvage Created 3197 | . 850 47 116 1128 638 418 Parts 175 | . 65 7 6 54 20 23 Haulers Intercepted 10 | . 2 . 2 6 . . Recyclers Shooed 3 | . 2 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 45 | . 16 4 . 15 3 7 Guns 25 | . 16 4 . 4 1 . Cannons 15 | . . . . 11 2 2 AOE 5 | . . . . . . 5 Classes Destroyed 17 | . 8 . 1 3 . 5 Worker 3 | . 2 . . 1 . . Builder 1 | . 1 . . . . . Tunneler 1 | . 1 . . . . . Hauler 10 | . 2 . 2 6 . . Recycler 6 | . 1 . . . 5 . Operator 1 | . . . 1 . . . Watcher 4 | . 3 . . 1 . . Swarmer 10 | . 6 4 . . . . Grunt 15 | . 10 . . 5 . . Brawler 4 | . . . . 4 . . Duelist 2 | . . . . 2 . . Sentry 7 | . . . . 4 3 . Federalist 1 | . . . . . . 1 Explorer 1 | . . . . . . 1 Ranger 1 | . . . . . . 1 Scrapper 2 | . . . . . . 2 Elite 2 | . . . . . . 2 Best Kill Streak 8 | . 8 2 2 3 5 4 Combat Bots Only 6 | . 6 2 . 3 2 4 Max Kills in Single Turn 2 | . 2 2 1 1 1 2 Gunslinging 1 | . 1 1 . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 312 | . 76 13 2 65 22 134 Missed 86 | . 21 3 1 16 5 40 Damage Taken 2966 | . 469 64 10 653 194 1576 Core 508 | . 76 19 . 83 23 307 Absorbed by Shields . | . . . . . . . Ignored by Resistances 826 | . 145 20 3 182 55 421 Regen/Repaired (Parts) 414 | . 33 . . 28 . 353 Core Remaining (%) 81 | 100 . 62 . . . . Volleys Fired 214 | . 69 9 5 77 21 33 Largest 2 | . 2 2 2 2 2 2 Hottest 139 | . 85 85 88 91 91 139 Shots Fired 402 | . 138 15 10 154 39 46 Gun 300 | . 138 15 10 77 30 30 Cannon 92 | . . . . 77 9 6 Launcher 10 | . . . . . . 10 Special . | . . . . . . . Kinetic 202 | . 69 9 5 77 21 21 Thermal 190 | . 69 6 5 77 18 15 Explosive 10 | . . . . . . 10 Electromagnetic . | . . . . . . . Robot Hit Streak 34 | . 9 6 12 34 19 20 Robot Miss Streak 4 | . 2 4 . 3 1 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 272 | . 94 8 6 102 30 32 Core Hits 116 | . 41 5 3 31 11 25 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . 4 . 1 . . 3 Burn 7 | . 4 . 1 . . 2 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5004 | . 1164 90 143 1829 523 1255 Guns 2857 | . 1164 90 143 676 361 423 Cannons 1396 | . . . . 1148 162 86 Explosions 746 | . . . . . . 746 Melee . | . . . . . . . Ramming 5 | . . . . 5 . . Kinetic 1878 | . 533 42 61 676 271 295 Thermal 2375 | . 631 48 82 1148 252 214 Explosive 746 | . . . . . . 746 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 . Average Corruption 1 | . . . 1 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . 1 10 4 . Message Errors 3 | . . . . 3 . . Matter Fused 2 | . . . . . 2 . Heat Flow Errors 3 | . . . . 2 1 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . 3 . . Data Loss (major) 3 | . . . 1 2 . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . . . 2 . . Targets Rammed 2 | . . . . 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 548 | . 186 112 103 426 300 548 Average Temperature 96 | . 39 47 47 101 141 153 Received Heat Transfer 849 | . 285 . . 177 126 261 Effects 10 | . . . . 3 3 4 Shutdowns 2 | . . . . 1 . 1 Energy Bleed 1 | . . . . 1 . . Interference 4 | . . . . . 3 1 Matter Decay 1 | . . . . 1 . . Damage (minor) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . 1 . 1 5 1 1 Heat Transferred 5700 | . 2146 111 259 2072 518 594 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Peak Influence 294 | . 294 80 108 237 60 . Initial 20 | . . . 20 2 10 . Average 54 | . 76 19 45 61 22 . Maximum Alert Level 1 | . 1 . . 1 . . Low Security (%) 95 | 100 90 100 100 96 100 . Level 1 4 | . 9 . . 3 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . 1 4 . . Investigation 3 | . 2 . . 1 . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals 4 | . 2 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 24 11 6 23 3 19 Peak Tracking Total 13 | . 4 7 2 2 2 13 Tactical Retreats 2 | . . 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . 2 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled 7 | . . . . 2 . 5 Max in Single Turn 2 | . . . . 1 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 29 | . 10 . 3 10 4 2 Terminals 21 | . 7 . 1 9 4 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 82 | . 31 . 8 24 10 9 Successful 60 | . 25 . 5 14 7 9 Failed 22 | . 6 . 3 10 3 . Catastrophic 4 | . 1 . . 2 1 . Database Lockouts . | . . . . . . . Manual 33 | . 12 . 1 13 7 . Terminals 60 | . 24 . 4 22 10 . Fabricators . | . . . . . . . Repair Stations 6 | . 4 . . 2 . . Recycling Units 3 | . 3 . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 30 | . 10 . 1 7 3 9 Record 11 | . 1 . 1 . . 9 Part Schematic 1 | . . . . . 1 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 3 | . 1 . . 1 1 . Open Door 3 | . . . . 3 . . Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . . . . 1 . . Scanalyzer Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 2 | . . . . 1 1 . Locate Traps 2 | . 1 . . 1 . . Disarm Traps 2 | . 2 . . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 4 . . 2 . . Scan Component 3 | . 2 . . 1 . . Repair 3 | . 2 . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 2 | . . . 2 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 20 | . 10 . 1 5 4 . Terminals 18 | . 8 . 1 5 4 . Track 1 | . 1 . . . . . Botnet 17 | . 7 . 1 5 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 8 . 2 8 4 . Full Trace Events 3 | . . . 1 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 2 . . 1 . . Time 84 | . 52 . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 2 . . Highest-Rated Group 40 | . . 40 40 24 . . Highest-Rated Ally 16 | . . 16 16 16 . . Total Orders . | . . . . . . . Ally Attacks 64 | . . 1 22 41 . . Total Damage 535 | . . . 161 374 . . Kills 9 | . . . 4 5 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 9475 | 42 2265 997 434 2037 768 2932 Spaces Moved 4125 | 39 1072 304 128 527 421 1634 Core 24 | 19 4 . . . . 1 Treads 1048 | . 62 304 128 505 49 . Legs 100 | . 78 . . 22 . . Wheels 2953 | 20 928 . . . 372 1633 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 320 320 240 145 50 Average Speed 196 | 78 179 320 320 323 165 145 Slowest Speed 1500 | 100 1500 320 320 610 320 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 3 96 64 16 57 68 90 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . 2 . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched 7 | . . 1 . . . 6 Spaces Dug . | . . . . . . . Terrain Destroyed 42 | . . . . . . 42 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 42 | . . . . . . 42 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 5150 | 49 1282 319 147 728 455 2170 Wait 582 | . 75 . 6 45 4 452 Move 4119 | 38 1071 303 127 526 420 1634 Hop . | . . . . . . . Pick Up 85 | 5 37 3 3 20 1 16 Fast Attach 17 | 2 6 . . 7 2 . Attach 20 | 4 4 . 2 1 1 8 Detach 3 | . . . . 1 2 . Swap 35 | . 5 1 2 18 2 7 Drop 73 | . 15 3 2 31 2 20 Fire 214 | . 69 9 5 77 21 33 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Recycling -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Repaired Wheel 289 | -10/Materials | Discovered new exit (range 5) 301 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 16) 622 | -10/Materials | Discovered new exit (range 16) 1098 | -10/Materials | Discovered new exit (range 13) 1146 | -10/Materials | Identified exit to Mines 1558 | -10/Materials | Lost 3 parts (1p2n) 1883 | -10/Materials | Build established: Scavenger-Mutant 1907 | -10/Materials | Repaired Lgt. Assault Rifle 2308 | -10/Materials | Entered Mines 2482 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2788 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3181 | -10/Mines | Learned Materials stockpile data 3283 | -10/Mines | Discovered new exit (range 5) 3293 | -10/Mines | Assembled infested the area 3296 | -10/Mines | Identified exit to Materials 3298 | -10/Mines | Assisted by a Guerilla fighting off Assembled 3305 | -10/Mines | Entered Materials 3305 | -9/Materials | Accompanied by 3 allies 3305 | -9/Materials | Evolved 2 slots: Utility x2 3659 | -9/Materials | Discovered new exit (range 8) 3659 | -9/Materials | Discovered new exit (range 10) 3665 | -9/Materials | Build established: Scavenger-Skirmisher 3690 | -9/Materials | Identified exit to Storage 3739 | -9/Materials | Entered Storage 3739 | -9/Storage | Accompanied by 2 allies 3912 | -9/Storage | Repaired Imp. Ion Engine 4519 | -9/Storage | Found Prototype Launcher 4519 | -9/Storage | Identified Gui. Missile Launcher 4569 | -9/Storage | Build established: Skirmisher 4988 | -9/Storage | Build established: Mutant 5357 | -9/Storage | Garrison activated, responded to threat 5469 | -9/Storage | Used back door to open Recycling access 5469 | -9/Storage | Discovered new exit (range 5) 5702 | -9/Storage | Build established: Scavenger-Mutant 5776 | -9/Storage | Entered Recycling 6508 | -9/Recycling | Scanned before Scraplab entrance 6530 | -9/Recycling | Entered Scraplab 6541 | -9/Recycling | Discovered new exit (range 3) 6544 | -9/Recycling | Entered Scraptown 6544 | -9/Scraptown | System corruption cleaned by C-Scrubber 6789 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6838 | -9/Scraptown | Visited Science Testing Area 6920 | -9/Scraptown | Visited SPCMW 6936 | -9/Scraptown | Visited UFD Registry 6941 | -9/Scraptown | Registered with UFD as "Chainbay" 6958 | -9/Scraptown | Visited CR-KLE's Repair Center 6968 | -9/Scraptown | CR-KLE repaired 6 parts 7009 | -9/Scraptown | Visited Cave Peace 7070 | -9/Scraptown | Visited Spacefarers 7583 | -9/Scraptown | Visited Cyclists 7605 | -9/Scraptown | Entered Cyclist Reading Room 7637 | -9/Scraptown | Visited The Evicted 7742 | -9/Scraptown | Discovered new exit (range 9) 8073 | -9/Scraptown | Visited Curators Association 8156 | -9/Scraptown | Visited Observation Area 8989 | -9/Scraptown | Visited Infowarlord's Domain 9053 | -9/Scraptown | Visited Research Penetration Think Tank 9078 | -9/Scraptown | Visited Modified Component R&D 9203 | -9/Scraptown | Visited Junk Repository 9251 | -9/Scraptown | Visited DA-N13 Charitable Foundation 9263 | -9/Scraptown | Found DCF Scrap (29 items) 9344 | -9/Scraptown | Visited LU-1G1's Boring Crew 9356 | -9/Scraptown | Attacked by Scraptown defenders 9444 | -9/Scraptown | Build established: Mutant 9450 | -9/Scraptown | Core integrity fell below 50% 9474 | -9/Scraptown | Core integrity fell below 20% 9476 | -9/Scraptown | Released all parts (9) 9477 | -9/Scraptown | Core destroyed Last Messages --------------- 09474_ 9O-4ID(j): "If it isn't public enemy #1: the new Chainbay!" 09474_ The unstable cave ceiling collapses. 09474_ Penetrated by Siege Slug. 09474_ Siege Slug penetrates Earth. 09475_ PI-PS4(E) heat short circuits Ovr. Barrage Gun. 09475_ Critical hit (Destroy). 09476_ Ovr. Beamcaster recovered from malfunction. 09476_ Released Rnf. Ion Engine. 09476_ Released Huge Storage Unit. 09476_ Released Salvage Targeting Computer. 09476_ Released Triangulator. 09476_ Released Ovr. Beamcaster. 09476_ Released Imp. Treads. 09476_ Released Spk. Treads. 09476_ Released Hrd. Light Armor Plating. 09476_ Released Ovr. Barrage Gun. 09477_ Overheating: Core damaged (-56). 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""# " " ######### | | # ""###???#" "" "" | | # ###?????#" "" "" | | # #########" ""# " " ######### | | j ""# "" "" ""#??????# | | # ""# "" "" ##??????? | | ## ""# ""#??????? | | ?# ""# ##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Cooling System | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamRingBeacon Manual? 0 Play Time 00:51:49 Cumulative 146.6 hours Start 2024.10.07 @ 20:12:39 End 2024.10.08 @ 10:29:06 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 196 Rogue 0 Adventurer 196 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 53 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0393a9c5-a752-4d85-a944-6c93f2a6d54e