Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.10.28 @ 22:26:00 Player: Unmode Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (111) 555 Value Destroyed (3344) 3344 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-514) -514 TOTAL SCORE: 7545 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 74 Met Imprinter 300 Friendly Fire -896 Cogmind --------- Core Integrity 0/850 Matter 48/300 Energy 36/100 System Corruption 1% Temperature Critical (647) Movement Walking (134) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Makeshift Leg Makeshift Leg > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- Heavy Plasma Cannon > --- INVENTORY (20) --- Advanced Power Amplifier High-capacity Storage Unit High-capacity Battery (250) Structural Scanner Improved Sensor Array Improved Sensor Array 0b10 Decoder Chip [Generic] Precision Energy Filter Weapon Cycler Improved Transmission Jammer Improved Hardlight Generator Advanced Force Field Heavy Rocket Launcher Precision Rocket Launcher Makeshift Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Improved Powered Armor Improved Hardlight Generator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Improved Titanium Leg Enhanced Flexi-carbon Leg Advanced Power Amplifier High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod Structural Scanner Improved Sensor Array Improved Sensor Array 0b10 Decoder Chip [Generic] Precision Energy Filter Improved Transmission Jammer Improved Heavy Armor Plating Advanced Force Field Heavy Plasma Cannon Heavy Rocket Launcher Precision Rocket Launcher Makeshift Axe [Rating: 75] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Flight Unit Makeshift Flight Unit Utility Advanced Signal Interpreter Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Launcher Precision Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 1 . . 1 1 . . . . Utility 3 | . . . . 2 1 . . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 203 | 6 13 16 7 27 10 41 29 5 41 8 Power 17 | 1 1 1 . 2 1 3 1 2 5 . Engine 16 | 1 1 1 . 2 . 3 1 2 5 . Core 1 | . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 71 | 2 3 6 4 10 2 21 4 . 16 3 Treads 3 | . . . . 3 . . . . . . Leg 65 | 2 3 6 4 7 2 21 4 . 13 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3 | . . . . . . . . . 3 . Utility 59 | 1 3 4 2 8 3 5 17 2 12 2 Device 30 | . 1 2 . 4 2 2 11 2 5 1 Storage 10 | 1 1 . . . . 1 3 . 4 . Processor 3 | . . . . 2 . 1 . . . . Hackware . | . . . . . . . . . . . Protection 16 | . 1 2 2 2 1 1 3 . 3 1 Artifact . | . . . . . . . . . . . Weapon 56 | 2 6 5 1 7 4 12 7 1 8 3 Energy Gun 1 | . . . . . . 1 . . . . Energy Cannon 3 | . . . . . . 1 . 1 . 1 Ballistic Gun 32 | 2 5 5 . 5 2 5 4 . 3 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . . . . 1 1 2 2 . 1 . Special Weapon 2 | . 1 . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 11 | . . . . 1 1 3 1 . 4 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 2 . 3 1 . . 1 Parts Lost 21 | . . . . 3 1 3 3 . 2 9 Power 3 | . . . . . . 1 . . . 2 Propulsion 7 | . . . . 1 . 2 1 . 1 2 Utility 6 | . . . . 1 1 . 1 . 1 2 Weapon 5 | . . . . 1 . . 1 . . 3 Highest Loss Streak 9 | . . . . 2 1 3 3 . 2 9 To Critical Strikes 1 | . . . . 1 . . . . . . Average Slot Usage (%) 96 | . 90 100 100 99 100 97 99 100 91 96 Engine 11 | . 14 11 11 9 4 7 13 13 11 12 Treads 1 | . . . . 10 . . . . . . Leg 29 | . 28 33 33 16 30 32 33 33 29 32 Device 9 | . 2 5 1 7 15 7 10 15 13 8 Storage 9 | . 14 11 11 9 7 12 12 11 7 6 Processor 4 | . . . . 9 7 6 6 6 6 6 Protection 4 | . 2 5 9 10 7 4 2 . 2 7 Energy Cannon 2 | . . . . . . 5 5 1 3 . Ballistic Gun 18 | . 27 33 29 25 21 8 11 18 12 17 Slashing Weapon 1 | . . . . . . 4 1 . 1 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 124 | 13 32 39 41 48 46 62 90 82 124 98 Greatest Support 103 | 20 20 33 33 60 57 100 95 95 95 103 Greatest Overweight (x) 13 | 1 1 1 1 1 . . 1 . 13 . Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 Average Capacity 16 | 7 11 15 15 15 15 15 19 20 18 20 Most Carried 20 | 6 15 15 15 15 15 15 18 20 20 20 Average Carried 15 | 3 9 14 14 13 13 14 16 19 18 19 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 Final Carried 20 | 6 15 15 15 15 15 15 17 20 20 15 Class Distribution -------------------- 27% | Scavenger-Skirmisher 21% | Mutant 16% | Scavenger-Tank 12% | Tank 6% | Derelict-Mutant 4% | Gunner 3% | Derelict-Assassin 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Tank | -6/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Matter Collected 4587 | 227 612 517 207 619 151 699 716 43 687 109 Remotely . | . . . . . . . . . . . Salvage Created 4471 | . 531 733 304 568 207 1113 475 . 456 84 Parts 235 | . 23 57 10 34 11 36 10 . 41 13 Haulers Intercepted 6 | . 1 2 . 1 1 . 1 . . . Recyclers Shooed 4 | . 1 . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 12 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 73 | . 8 17 4 10 5 12 9 . 8 . Guns 53 | . 8 17 4 10 2 4 3 . 5 . Cannons 4 | . . . . . . 4 . . . . AOE 15 | . . . . . 3 3 6 . 3 . Classes Destroyed 19 | . 6 2 2 5 . 1 1 . 2 . Worker 3 | . . . . . . 3 . . . . Builder 1 | . . . . 1 . . . . . . Tunneler 2 | . 1 . . 1 . . . . . . Hauler 6 | . 1 2 . 1 1 . 1 . . . Recycler 7 | . 2 . 1 . . 4 . . . . Mechanic 3 | . 1 1 . . 1 . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 13 | . 3 4 . . 3 3 . . . . Grunt 39 | . 5 11 3 4 1 6 9 . . . Duelist 1 | . . . . 1 . . . . . . Sentry 7 | . . 2 . 3 1 1 . . . . Demolisher 1 | . . . 1 . . . . . . . Specialist 1 | . . . . 1 . . . . . . Hunter 3 | . . . . 1 . 2 . . . . Zionite 14 | . . . . . . . . . 14 . Z-Technician 5 | . . . . . . . . . . 5 Samaritan 1 | . . . . . . . 1 . . . Assembled 3 | . . . 3 . . . . . . . Wasp 1 | . . . . . . . . . 1 . Thug 1 | . . . . . . . . . 1 . Mutant 5 | . . . . . . . . . 5 . Best Kill Streak 13 | . 4 9 3 4 6 7 10 . 13 4 Combat Bots Only 9 | . 3 6 3 2 4 7 9 . 7 . Max Kills in Single Turn 3 | . 1 1 2 2 2 3 3 . 2 1 Gunslinging 1 | . . . . . . . 1 . . . Exploded 3 | . . . . . 1 3 3 . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Damage Taken 7684 | . 311 324 243 919 298 1476 493 . 1178 2442 Core 1145 | . 87 59 . . 51 141 56 . 78 673 Absorbed by Shields 222 | . . . . . . . . . 222 . Regen/Repaired (Parts) 900 | . . . . 13 . 66 . . 821 . Core Remaining (%) 88 | 100 65 . 85 100 92 . . . . . Volleys Fired 281 | . 42 38 19 43 11 41 32 . 35 20 Largest 3 | . 2 3 3 3 3 3 3 . 3 3 Hottest 148 | . 46 69 69 71 69 88 148 . 86 120 Shots Fired 659 | . 83 112 47 123 23 81 56 . 96 38 Gun 558 | . 82 112 38 120 18 40 31 . 92 25 Cannon 68 | . . . . . . 39 16 . . 13 Launcher 23 | . . . . 3 5 2 9 . 4 . Special 10 | . 1 . 9 . . . . . . . Kinetic 558 | . 82 112 38 120 18 40 31 . 92 25 Thermal 78 | . 1 . 9 . . 39 16 . . 13 Explosive 23 | . . . . 3 5 2 9 . 4 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 31 | . 13 15 10 25 4 10 31 . 14 7 Robot Miss Streak 6 | . 6 2 1 3 3 5 4 . 3 2 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 4 | . . . . . . . 1 . 3 . Max Gunslinging Chain 1 | . . . . . . . 1 . 1 . Shots Hit Robots 438 | . 51 72 34 87 12 52 35 . 64 31 Core Hits 213 | . 22 27 15 30 10 35 29 . 38 7 Critical Kills 3 | . . . . . 1 1 . . 1 . Critical Parts Destroyed 4 | . . 1 . 1 . . . . 1 1 Critical Strikes 9 | . . 1 . 2 1 2 . . 2 1 Meltdown 1 | . . . . . . 1 . . . . Destroy 7 | . . 1 . 1 1 1 . . 2 1 Sever 1 | . . . . 1 . . . . . . Melee Attacks 37 | . . . . 2 . 8 4 . 12 11 Impact . | . . . . . . . . . . . Slashing 37 | . . . . 2 . 8 4 . 12 11 Piercing . | . . . . . . . . . . . Sneak Attacks 9 | . . . . 1 . 2 . . 1 5 Combat Hostiles 1 | . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11156 | . 711 1111 516 1695 511 1992 1562 . 2053 1005 Guns 6274 | . 700 1111 437 1297 189 581 380 . 1300 279 Cannons 1086 | . . . . . . 672 142 . . 272 Explosions 2947 | . . . . 329 322 590 1040 . 666 . Melee 759 | . . . . 69 . 149 . . 87 454 Ramming . | . . . . . . . . . . . Kinetic 6274 | . 700 1111 437 1297 189 581 380 . 1300 279 Thermal 1422 | . 11 . 79 . . 918 142 . . 272 Explosive 2701 | . . . . 329 322 344 1040 . 666 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 759 | . . . . 69 . 149 . . 87 454 Piercing . | . . . . . . . . . . . Highest Corruption 1 | . 1 . . . . . . . 1 1 Average Corruption 1 | . 1 . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 9 | . 1 . . . . . . . 4 4 Message Errors 3 | . . . . . . . . . 2 1 Matter Fused 3 | . . . . . . . . . 1 2 Energy Discharges 2 | . 1 . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 . Overload Shots 1 | . . . . . . . 1 . . . Overflow Damage 350 | . . . . 1 . 72 14 . 101 162 Projectiles 42 | . . . . . . 20 1 . . 21 Explosions 120 | . . . . 1 . 52 13 . 54 . Melee 188 | . . . . . . . . . 47 141 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 317 | . . . . . . 49 54 . 214 . Shots 6 | . . . . . . 1 1 . 4 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 724 | . 5 67 40 195 33 95 75 . . 724 Average Temperature 72 | . 2 15 21 50 15 39 27 . . 351 Received Heat Transfer 1580 | . 126 120 40 252 42 454 193 . 65 288 Effects 11 | . . . . . . . . . . 11 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 3 | . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . 2 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 3 | . . . . . . 2 . . 1 . Heat Transferred 2106 | . 37 . 259 . . 1125 185 . . 500 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Peak Influence 403 | . 213 403 151 277 352 244 . . . . Initial 172 | . . . 131 1 28 172 . . . . Average 113 | . 72 197 88 90 283 99 . . . . Maximum Alert Level 2 | . 1 2 . 1 1 1 . . . . Low Security (%) 80 | 100 99 39 100 92 14 78 . . . . Level 1 18 | . . 54 . 7 85 21 . . . . Level 2 . | . . 5 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 2 2 . 2 1 3 . . . . Investigation 2 | . . 1 . . . 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 6 | . 2 1 . 2 1 . . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Distress Signals 10 | . 2 3 . 3 . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 127 | . 17 26 5 21 6 16 9 . 26 1 Peak Tracking Total 12 | . 4 6 3 5 3 8 5 . 12 1 Tactical Retreats 10 | . . 1 . 7 . . 2 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Traps Triggered 3 | . 2 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Machines Disabled 15 | . . . . 1 10 3 . . . 1 Max in Single Turn 10 | . . . . 1 10 2 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Machines Accessed 14 | . 1 2 1 2 1 6 . 1 . . Terminals 8 | . 1 2 . 1 1 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 28 | . 1 5 1 4 1 15 . 1 . . Successful 17 | . 1 3 1 3 1 7 . 1 . . Failed 11 | . . 2 . 1 . 8 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . . . . 1 . 1 . . 5 . Terminals 17 | . 1 5 . 1 1 9 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . 3 . 2 . . . . Recycling Units 3 | . . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 11 | . 1 3 1 1 1 3 . 1 . . Open Door 2 | . . . 1 . . . . 1 . . Open DSF 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 2 | . . . . 1 . 1 . . . . Locate Traps 2 | . 1 . . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . 2 . . . . Scan Component 2 | . . . . 1 . 1 . . . . Repair 2 | . . . . 1 . 1 . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . Retrieve Components 2 | . . . . . . 2 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . . 1 . . 1 6 . . . . Full Trace Events 2 | . . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . 1 . . . . Time 64 | . . . . 26 . 38 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 13 | . . . . . . 13 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Total Allies 10 | . . . 3 . . . . . 7 . Largest Group 7 | . . . 3 . . . . . 7 . Highest-Rated Group 324 | . . . 40 . . . . . 324 . Highest-Rated Ally 96 | . . . 16 . . . . . 96 . Total Orders . | . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . 9 . Total Damage 785 | . . . . . . . . . 785 . Kills 2 | . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Turns Passed 8716 | 61 852 647 619 873 190 848 1131 562 2294 639 Spaces Moved 5622 | 38 460 275 279 326 142 512 871 474 1838 407 Core 275 | 4 . . . . . . . . 271 . Treads 149 | . . . . 149 . . . . . . Legs 5145 | 34 460 275 279 177 142 512 871 474 1514 407 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 53 | . . . . . . . . . 53 . Fastest Speed 50 | 50 120 120 190 166 97 102 108 116 50 122 Average Speed 127 | 113 148 159 190 193 99 115 111 116 111 124 Slowest Speed 700 | 120 190 190 190 250 105 130 186 116 700 126 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 4 77 31 67 24 5 15 92 64 83 65 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 15 | . . . 2 . . . 6 4 3 . Spaces Dug 47 | . . . . 15 4 6 22 . . . Terrain Destroyed 211 | . . . . 34 54 12 107 . . 4 Melee 11 | . . . . 1 . 6 4 . . . Projectile 17 | . . . . . . 4 10 . . 3 AOE 181 | . . . . 33 54 2 92 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Total 6614 | 52 552 409 324 480 167 686 973 485 1989 497 Wait 241 | 3 12 49 5 48 3 39 25 . 11 46 Move 5612 | 37 459 274 278 325 141 511 870 473 1837 407 Hop . | . . . . . . . . . . . Pick Up 99 | 6 13 12 5 14 2 13 7 4 21 2 Fast Attach 63 | 6 6 1 . 6 . 15 2 1 26 . Attach 31 | . . 4 1 9 3 5 2 . 2 5 Detach 6 | . 2 . . 4 . . . . . . Swap 109 | . 7 11 6 12 7 21 25 4 13 3 Drop 135 | . 11 20 10 17 . 33 6 3 32 3 Fire 281 | . 42 38 19 43 11 41 32 . 35 20 Melee 37 | . . . . 2 . 8 4 . 12 11 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 8) 823 | -10/Materials | Discovered new exit (range 8) 914 | -10/Materials | Entered another Materials area 914 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1262 | -9/Materials | Discovered new exit (range 12) 1561 | -9/Materials | Entered Mines 1562 | -9/Mines | Assembled infested the area 1745 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1899 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1925 | -9/Mines | Build established: Tank 2118 | -9/Mines | Discovered new exit (range 5) 2131 | -9/Mines | Found the Drone Emporium 2143 | -9/Mines | Found Prototype Device 2180 | -9/Mines | Entered Materials 2180 | -8/Materials | Evolved 2 slots: Utility x2 2180 | -8/Materials | Identified Decoy Drone Bay 2238 | -8/Materials | Repaired Seismic Detector 2564 | -8/Materials | Build established: Scavenger-Tank 2922 | -8/Materials | Discovered new exit (range 11) 2988 | -8/Materials | Build established: Tank 3051 | -8/Materials | Identified exit to Factory 3053 | -8/Materials | Entered Factory 3053 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3063 | -7/Factory | Identified exit to DSF 3213 | -7/Factory | Discovered new exit (range 12) 3242 | -7/Factory | Identified exit to Factory 3243 | -7/Factory | Entered another Factory area 3243 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3355 | -6/Factory | Repaired VSS Leg 3771 | -6/Factory | Garrison activated, responded to threat 3882 | -6/Factory | Destroyed 7 combat bots 3882 | -6/Factory | Lost 3 parts (1p2n) 3928 | -6/Factory | Identified exit to Lower Caves 4091 | -6/Factory | Entered Lower Caves 4266 | -6/Lower Caves | Learned Factory terminal intel 4321 | -6/Lower Caves | Build established: Scavenger-Skirmisher 4808 | -6/Lower Caves | Encountered a Warlord checkpoint 4810 | -6/Lower Caves | Build established: Derelict-Assassin 4855 | -6/Lower Caves | Spotted B-75 Beast 5123 | -6/Lower Caves | Discovered new exit (range 13) 5180 | -6/Lower Caves | Destroyed 9 combat bots 5187 | -6/Lower Caves | Found Imp. Powered Armor 5188 | -6/Lower Caves | Lost 3 parts (1n1u1w) 5219 | -6/Lower Caves | Identified exit to Lower Caves 5222 | -6/Lower Caves | Entered another Lower Caves area 5295 | -6/Lower Caves | Discovered new exit (range 9) 5528 | -6/Lower Caves | Build established: Scavenger-Skirmisher 5531 | -6/Lower Caves | Learned location of Zion (-6) 5732 | -6/Lower Caves | Discovered new exit (range 14) 5783 | -6/Lower Caves | Identified exit to Zion 5784 | -6/Lower Caves | Entered Zion 5839 | -6/Zion | Discovered new exit (range 16) 6037 | -6/Zion | Identified exit to Deep Caves 6188 | -6/Zion | Gained Derelict followers 6309 | -6/Zion | Given A8's code to call for help 6874 | -6/Zion | Visited the Megawrench Repair Shop 6874 | -6/Zion | Megawrench repaired 13 parts 7168 | -6/Zion | Build established: Scavenger-Tank 7675 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7677 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7805 | -6/Zion | Attacked by Zionites 7808 | -6/Zion | Build established: Derelict-Mutant 7814 | -6/Zion | Destroyed Imprinter 7870 | -6/Zion | Destroyed 7 combat bots 7896 | -6/Zion | Extracted access codes from Imprinter's data core 8052 | -6/Zion | Opened final containment barrier to the Deep Caves 8075 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8078 | -6/Zion | Entered Deep Caves 8453 | -6/Deep Caves | Z-Facility disabled 8640 | -6/Deep Caves | Spotted as-98456 8691 | -6/Deep Caves | Core integrity fell below 50% 8713 | -6/Deep Caves | Core integrity fell below 20% 8718 | -6/Deep Caves | Core destroyed Last Messages --------------- 08689_ Extracted 25 matter. 08690_ Cld. Ion Engine destroyed. 08690_ Imp. Powered Armor destroyed. 08694_ as-98456 Prototype Device integration complete. 08699_ Hvy. Machine Gun destroyed. 08702_ Power failure, Imp. Deuterium Engine shutdown. 08703_ Overheating: Energy bleed (-56). 08706_ Overheating: Imp. Deuterium Engine damaged (-1). 08706_ Overheating: Imp. Heavy Armor Plating damaged (-9). 08707_ Overheating: Core damaged (-119). 08707_ Imp. Heavy Armor Plating destroyed. 08708_ Overheating: Matter decay (-16). 08708_ Destroyed Imp. Deuterium Engine. 08708_ Destroyed Heat Sink. 08711_ Power failure, Imp. Deuterium Engine shutdown. 08711_ Overheating: Adv. Signal Interpreter damaged (-8). 08712_ Overheating: Energy bleed (-47). 08712_ Imp. Deuterium Engine destroyed. 08714_ Overheating: Energy bleed (-12). 08718_ Overheating: Core damaged (-161). Map ----- +----------------------------------------------------+ | ????????????????????????????????## ?????????# | | ????????????????????????????????# ?????????# | | ????????????????????????????????# ?????????# | | ????????????????????????????????# ??????????# | | ????????????????????????? ????# ???????????# | | ????????????????????? [ ????# ????????????# | | ???????????????????[ ????# ?????????#### | | ?????????????????? #???# #????????# | | ??????????????? #???# #?????##?# # | | ????????????? [ * #???# #????## ## # | | ??????????? #???# ##???# # | | ??????????? ! [** * ##??# ##??# | | ?????????? [ #??# ##?## | | ?????????? ! ! #??# ##### | | ????????? = #??# | | ????????? = ##### ####### | | ????????? % = ##????# | | ????????""" M #?????# | | ????????" ! #?????## | | ?????????" ##### # | | ????????" #???#######??# ## | | ?????????" ##????????????# #? | | ????????" ;G; #?????????????#####? | | ????????" #### #; ;# ##??????????????????? | | ????????""" ???????# ?# ;###???????????????????? | | ???????????????????#??#@#??????????????????????? | | ??????????????????????###??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 730 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1000 Resistance: EM 20 Evasion (%) 59 Recoil Reduction 3 Energy Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyNeutrinoSabre Manual? 0 Play Time 01:41:31 Cumulative 572.4 hours Start 2022.10.28 @ 20:23:27 End 2022.10.28 @ 22:26:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 255 Adventurer 7 Explorer 0 Win Type - Total 21 Types 13/0/3/5/0/0/0/0/0 Lore% 75 Gallery% 87 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58e559fd-83e6-4c0e-894b-c08f12a68e46