Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 19:56:01

Player: TheGreatBorealis

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (41)      205
Value Destroyed (1719)     1719
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4304

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     295/300
Energy                     94/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (160) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Titanium Leg
           Gravmag Array
>          --- UTILITY (6) ------
    Medium Storage Unit
    Medium Storage Unit
           Visual Processing Unit
           Signal Interpreter
           System Shield
>          --- WEAPON (2) -------
           Chainsword
           Spear
>          --- INVENTORY (12) ---
    Medium Battery (200)
           Structural Scanner
  Hardened Heavy Armor Plating
           Shield Generator
           System Backup Module
           Assault Rifle
           Gauss Rifle
     Heavy Missile Launcher
           Power Maul
           Great Axe
           Great Axe

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Titanium Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
    Medium Storage Unit
           Visual Processing Unit
           Signal Interpreter
           System Shield
           System Backup Module
>          --- WEAPON -----------
           Power Maul
           Chainsword
>          --- INVENTORY --------
     Light Ion Engine
  Improved Deuterium Engine
           Titanium Leg
           Structural Scanner
  Advanced Sensor Array
  Improved Propulsion Shielding
  Hardened Heavy Armor Plating
           Shield Generator
     Light Assault Rifle
     Heavy Missile Launcher
           Spear
[Rating: 43]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Cooled VTOL Module
Utility                    Medium Storage Unit
  Device                   System Backup Module
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Impact Weapon            Power Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  4    | .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             70   | .   3   13  4   50  
  Power                    7    | .   .   1   .   6   
    Engine                 4    | .   .   1   .   3   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               30   | .   .   9   .   21  
    Treads                 3    | .   .   3   .   .   
    Leg                    24   | .   .   5   .   19  
    Wheel                  .    | .   .   .   .   .   
    Hover                  2    | .   .   1   .   1   
    Flight                 1    | .   .   .   .   1   
  Utility                  15   | .   2   .   3   10  
    Device                 9    | .   .   .   2   7   
    Storage                3    | .   1   .   .   2   
    Processor              2    | .   1   .   1   .   
    Hackware               1    | .   .   .   .   1   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | .   1   3   1   13  
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | .   1   2   1   5   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        6    | .   .   1   .   5   
    Piercing Weapon        2    | .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 24   | .   .   3   .   21  
  Power                    4    | .   .   .   .   4   
  Propulsion               14   | .   .   2   .   12  
  Utility                  2    | .   .   .   .   2   
  Weapon                   4    | .   .   1   .   3   
  Highest Loss Streak      5    | .   .   3   .   5   
Average Slot Usage (%)     96   | .   97  95  100 95  
  Engine                   7    | .   14  11  9   5   
  Core                     1    | .   .   .   .   1   
  Treads                   1    | .   .   10  .   .   
  Leg                      28   | .   28  27  36  27  
  Device                   4    | .   .   .   9   5   
  Storage                  13   | .   14  11  9   14  
  Processor                14   | .   11  11  18  15  
  Hackware                 4    | .   .   .   .   6   
  Ballistic Gun            12   | .   26  20  18  9   
  Slashing Weapon          1    | .   .   1   .   2   
  Piercing Weapon          1    | .   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 11  15  20  21  32  
  Greatest Support         75   | 20  20  43  43  75  
  Greatest Overweight (x)  1    | .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 12   | 6   8   8   8   12  
  Average Capacity         10   | 6   6   8   8   11  
  Most Carried             12   | 6   7   8   8   12  
  Average Carried          10   | 6   6   7   7   11  
  Final Capacity           12   | 6   8   8   8   12  
  Final Carried            12   | 6   7   8   8   12  

 Class Distribution 
--------------------
 37% | Scavenger-Mutant
 29% | Mutant
 21% | Scavenger-Skirmisher
  9% | Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           1409 | 200  13   313  52   831  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1834 | .    13   475  52   1294 
  Parts                    119  | .    2    34   6    77   
Haulers Intercepted        1    | .    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  38   | .   .   12  1   25  
  Melee                    18   | .   .   .   .   18  
  Guns                     20   | .   .   12  1   7   
Classes Destroyed          9    | .   1   5   .   3   
  Worker                   1    | .   .   1   .   .   
  Hauler                   1    | .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  6    | .   .   3   .   3   
  Grunt                    13   | .   .   6   .   7   
  Duelist                  2    | .   .   1   .   1   
  Sentry                   7    | .   .   2   1   4   
  Hunter                   3    | .   .   .   .   3   
  Programmer               7    | .   .   .   .   7   
Best Kill Streak           5    | .   1   5   1   4   
  Combat Bots Only         4    | .   .   4   1   4   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               4451 | .    .    625  33   3793 
  Core                     814  | .    .    85   18   711  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         93   | 100  100  78   96   .    
Volleys Fired              93   | .    2    27   2    62   
  Largest                  2    | .    2    2    2    2    
  Hottest                  48   | .    40   43   43   48   
Shots Fired                177  | .    4    54   4    115  
  Gun                      177  | .    4    54   4    115  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  177  | .    4    54   4    115  
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | .    2    10   7    15   
  Robot Miss Streak        3    | .    .    3    .    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           175  | .    2    37   3    133  
  Core Hits                71   | .    1    18   2    50   
  Critical Hits            4    | .    .    1    .    3    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    1    .    3    
Melee Attacks              129  | .    .    6    .    123  
  Impact                   16   | .    .    .    .    16   
  Slashing                 41   | .    .    6    .    35   
  Piercing                 72   | .    .    .    .    72   
  Sneak Attacks            3    | .    .    .    .    3    
    Combat Hostiles        1    | .    .    .    .    1    
  Follow-up Attacks        10   | .    .    .    .    10   
Damage Inflicted           3590 | .    24   511  44   3011 
  Guns                     1783 | .    24   511  44   1204 
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    1807 | .    .    .    .    1807 
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1783 | .    24   511  44   1204 
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 552  | .    .    .    .    552  
  Piercing                 1255 | .    .    .    .    1255 
Highest Corruption         9    | .    .    9    .    9    
  Average Corruption       4    | .    .    9    .    3    
  Corruption Purged        12   | .    .    .    .    12   
  Effects                  73   | .    .    9    .    64   
    Message Errors         18   | .    .    .    .    18   
    Matter Fused           11   | .    .    2    .    9    
    Heat Flow Errors       7    | .    .    2    .    5    
    Energy Discharges      8    | .    .    .    .    8    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      10   | .    .    .    .    10   
    Data Loss (major)      2    | .    .    1    .    1    
    Misfires               3    | .    .    1    .    2    
    Targeting Errors       10   | .    .    2    .    8    
    Weapon Failures        3    | .    .    1    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            3    | .    .    .    .    3    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    3    | .    .    .    .    3    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        246  | .    .    246  .    236  
  Average Temperature      109  | .    .    94   .    114  
  Received Heat Transfer   738  | .    .    90   9    639  
  Effects                  1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             335  | .   37  227 114 335 
  Initial                  58   | .   .   .   58  .   
  Average                  70   | .   30  70  71  75  
Maximum Alert Level        1    | .   .   1   .   1   
  Low Security (%)         87   | 100 100 90  100 84  
  Level 1                  12   | .   .   9   .   15  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   .   2   1   11  
  Investigation            2    | .   .   .   .   2   
  Extermination            6    | .   .   .   .   6   
  Reinforcement            6    | .   .   2   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              68   | .   2   17  7   42  
  Peak Tracking Total      7    | .   1   5   5   7   
  Tactical Retreats        11   | .   .   1   1   9   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          15   | .   1   3   2   9   
  Terminals                8    | .   1   3   1   3   
  Fabricators              4    | .   .   .   .   4   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                35   | .   5   6   6   18  
  Successful               21   | .   4   3   6   8   
  Failed                   14   | .   1   3   .   10  
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   2   .   .   4   
  Terminals                22   | .   5   6   3   8   
  Fabricators              8    | .   .   .   .   8   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   4   3   3   4   
  Record                   2    | .   .   .   .   2   
  Prototype ID Bank        1    | .   .   1   .   .   
  Branch Access Points     2    | .   .   1   1   .   
  Unreport Threat          1    | .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   
  Investigation Status     2    | .   1   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   1   
  Hauler Manifests         2    | .   1   .   .   1   
  Zone Layout              2    | .   1   .   1   .   
Fabricator Hacks           2    | .   .   .   .   2   
  Network Status           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   2   
  Terminals                .    | .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   
    Siphon                 1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
    Reject                 1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   .   3   1   5   
  Full Trace Events        3    | .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              1    | .   .   .   .   1   
    Matter                 190  | .   .   .   .   190 
    Time                   47   | .   .   .   .   47  
  Total Part Build Rating  5    | .   .   .   .   5   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   
  Programmers              4    | .   .   .   .   4   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               4936 | 8    383  619  402  3524 
Spaces Moved               2322 | 7    292  374  169  1480 
  Core                     .    | .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     2322 | 7    292  374  169  1480 
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  120  120  
  Average Speed            123  | 120  120  120  120  125  
  Slowest Speed            160  | 120  120  150  120  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    
Exploration Rate (%)       27   | 2    40   36   24   35   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 37   | .    .    6    .    31   
Terrain Destroyed          37   | .    .    6    .    31   
  Melee                    37   | .    .    6    .    31   
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      4056 | 6    321  482  365  2882 
  Wait                     1369 | .    18   46   185  1120 
  Move                     2318 | 6    291  373  168  1480 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  39   | .    3    6    3    27   
  Fast Attach              27   | .    2    7    .    18   
  Attach                   18   | .    .    2    2    14   
  Detach                   7    | .    .    1    .    6    
  Swap                     29   | .    1    4    2    22   
  Drop                     45   | .    4    10   3    28   
  Fire                     93   | .    2    27   2    62   
  Melee                    111  | .    .    6    .    105  
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory (discovered 1 exit: *Low)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
    9 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 17)
  392 | -10/Materials | Entered another Materials area
  392 | -9/Materials  | Evolved 2 slots: Propulsion x2
  666 | -9/Materials  | Identified exit to Mines
  808 | -9/Materials  | Crushed by falling debris
  849 | -9/Materials  | Lost 3 parts (2n1w)
  991 | -9/Materials  | Discovered new exit (range 17)
 1011 | -9/Materials  | Entered another Materials area
 1011 | -8/Materials  | Evolved 2 slots: Utility x2
 1300 | -8/Materials  | Build established: Scavenger-Skirmisher
 1380 | -8/Materials  | Identified exit to Storage
 1392 | -8/Materials  | Discovered new exit (range 17)
 1411 | -8/Materials  | Identified exit to Factory
 1413 | -8/Materials  | Entered Factory
 1413 | -7/Factory    | Evolved 2 slots: Utility x2
 2117 | -7/Factory    | Lost 5 parts (3n2w)
 2623 | -7/Factory    | Build established: Scavenger-Mutant
 4026 | -7/Factory    | Core integrity fell below 50%
 4122 | -7/Factory    | Discovered new exit (range 18)
 4143 | -7/Factory    | Identified exit to Lower Caves
 4356 | -7/Factory    | Build established: Assassin
 4606 | -7/Factory    | Lost 4 parts (1p2n1u)
 4654 | -7/Factory    | Core integrity fell below 20%
 4722 | -7/Factory    | Lost 3 parts (1p2n)
 4860 | -7/Factory    | Build established: Mutant
 4866 | -7/Factory    | Fabricated Gravmag Array (x1)
 4937 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
04828_ K-01 Serf cleans the Fusion Modulator. <x2>
04842_ Sneak attack on A-02 Transporter.
04842_ A-02 Transporter destroyed.
04848_ Acquired Great Axe. <x2>
04866_ Fabricator completes Gravmag Array.
04869_ System corrupted: Energy discharge (-33).
04874_ Acquired Gravmag Array.
04875_ Connecting with Fabricator...
04875_ ALERT: Suspicious activity at Fabricator F001. Dispatching
  Investigation squad.
04886_ CJ=FRKWR CZ :I&|2LXLO3 L2WB810Z7Y8LLP
04916_ Penetrated by Slug.
04917_ Slug penetrates Wall. <x5>
04930_ Destroyed Imp. Hover Unit.
04930_ Slug penetrates Wall.
04933_ Penetrated by Slug. <x2>
04935_ Lgt. Nuclear Core destroyed.
04936_ Chainsword follow-up attack on H-55 Commando.
04936_ H-55 Commando destroyed.
04937_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| #####   %    #?????????????????#+###?????????????? |
| #########+####?????###+#######     #?????????????? |
|          %   #######           "   ??????????????? |
|                                "T  ??????????????? |
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|              ##???#     ######     #?????????????? |
|              ##???#     #????????????????????????? |
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| ???""" """ """ """ """  ##    #??????????????????? |
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| ?????#     """""""""%  # #???????????????????????? |
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| ?????????????????????????????????????????????????? |
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| # ???????????????????????????????????????????????? |
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|     ^       ##############???????????????????????? |
|             #            #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
Evasion (%)                40
Defensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Mace | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Gravmag Array | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegrityNeutrinoChip
  Manual?         0
Play Time         00:39:51
  Cumulative      59.5 hours
  Start           2020.10.09 @ 19:15:57
  End             2020.10.09 @ 19:56:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          109
  Rogue           109
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          49
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9a04befc-bb5a-4377-9427-483ba84172dc