Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.26 @ 21:11:18

Player: Deep Beef

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (102)     510
Value Destroyed (3632)     3632
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6982

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (450) Ox8
Location                   -7/Lower Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (7) ------
      Large Storage Unit
   Improved Salvage Targeting Computer
  Makeshift Utility Shielding
>           --- WEAPON (2) -------
            Great Maul
>           --- INVENTORY (15) ---
      Light Humpback
   Improved Terrain Scanner
  Makeshift Terrain Scan Processor
   Advanced Terrain Scan Processor
            Transport Network Coupler
      Heavy Battle Rifle
      Heavy Battle Rifle
      Heavy Battle Rifle
      Heavy Battle Rifle
            Remote Datajack

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
   Improved Heat Sink
      Large Storage Unit
   Improved Salvage Targeting Computer
            Melee Analysis Suite
  Makeshift Utility Shielding
            Hacking Suite
            System Shield
>           --- WEAPON -----------
      Heavy Battle Rifle
            Great Maul
>           --- INVENTORY --------
      Light Humpback
   Improved Terrain Scanner
  Makeshift Terrain Scan Processor
   Advanced Terrain Scan Processor
            Transport Network Coupler
      Heavy Battle Rifle
      Heavy Battle Rifle
      Heavy Battle Rifle
      Heavy Battle Rifle
            Proton Missile Launcher
            Remote Datajack
[Rating: 40]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Salvage Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Battle Rifle
  Energy Gun               Lightning Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  5    | .   .   2   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             77   | 6   2   17  24  11  12  5   
  Power                    8    | 1   .   3   2   .   2   .   
    Engine                 8    | 1   .   3   2   .   2   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   4   8   3   2   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    19   | .   .   4   8   3   2   2   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  25   | 1   1   6   7   6   3   1   
    Device                 8    | .   1   1   3   1   2   .   
    Storage                3    | 1   .   1   .   1   .   .   
    Processor              4    | .   .   1   .   2   .   1   
    Hackware               2    | .   .   .   .   2   .   .   
    Protection             8    | .   .   3   4   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 2   1   4   7   2   5   2   
    Energy Gun             9    | 1   .   2   4   1   1   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          7    | 1   1   1   1   .   3   .   
    Ballistic Cannon       4    | .   .   1   1   1   1   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   4   .   .   .   
Parts Lost                 48   | .   .   7   14  2   15  10  
  Power                    5    | .   .   1   1   .   2   1   
  Propulsion               20   | .   .   3   7   1   5   4   
  Utility                  16   | .   .   2   5   1   4   4   
  Weapon                   7    | .   .   1   1   .   4   1   
  Highest Loss Streak      10   | .   .   2   4   1   10  9   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Backups            10   | .   1   7   11  13  11  10  
  Power                    .    | .   .   .   1   1   .   .   
  Propulsion               1    | .   .   2   .   2   .   .   
  Utility                  2    | .   .   1   3   2   2   4   
  Weapon                   4    | .   .   2   4   5   6   4   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             14   | .   .   1   1   .   2   10  
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   5   
  Weapon                   6    | .   .   .   1   .   1   4   
  Tool/Special             2    | .   .   .   .   .   1   1   
Average Slot Usage (%)     88   | .   96  95  90  95  81  90  
  Engine                   8    | .   14  10  8   7   6   6   
  Leg                      16   | .   .   16  25  22  11  14  
  Wheel                    1    | .   28  4   .   .   .   .   
  Device                   5    | .   11  4   5   6   6   7   
  Storage                  8    | .   14  11  9   7   7   7   
  Processor                7    | .   .   9   1   7   9   14  
  Hackware                 7    | .   .   .   .   10  15  14  
  Protection               12   | .   .   16  22  15  6   7   
  Energy Gun               5    | .   14  10  6   4   3   .   
  Energy Cannon            1    | .   .   .   4   2   .   .   
  Ballistic Gun            5    | .   14  8   1   .   8   6   
  Ballistic Cannon         3    | .   .   2   5   7   2   .   
Peak Build Rating          40   | 6   7   17  27  37  39  40  
  Average Rating           26   | 4   6   12  23  32  34  36  
  On Entrance              18   | .   6   7   17  25  37  35  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             49   | 14  15  40  48  49  43  40  
  Greatest Support         38   | 26  26  26  35  35  38  35  
  Greatest Overweight (x)  12   | 2   .   3   3   1   12  11  
  Average Overweight (x)   1    | .   .   .   1   1   2   1   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  
  Average Capacity         14   | 7   8   12  15  15  15  15  
  Most Carried             15   | .   6   10  13  15  15  12  
  Average Carried          10   | .   1   7   11  13  10  11  
  Final Capacity           15   | 8   8   15  15  15  15  15  
  Final Carried            15   | .   6   10  13  15  9   11  

 Class Distribution 
--------------------
 52% | Hacker-Mutant
 41% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  
Matter Collected           1765 | 178  79   354  496  207  386  65   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4166 | .    93   944  1721 322  685  401  
  Parts                    202  | .    9    58   83   11   30   11   
Haulers Intercepted        4    | .    .    1    3    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      44   | .    .    .    .    .    35   9    
  Prevented                4    | .    .    .    .    .    .    4    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low 
Combat Hostiles Destroyed  87   | .   6   21  29  6   17  8   
  Melee                    3    | .   .   .   .   .   .   3   
  Guns                     52   | .   6   20  14  2   10  .   
  Cannons                  22   | .   .   1   12  3   6   .   
  AOE                      4    | .   .   .   3   1   .   .   
Classes Destroyed          14   | .   1   6   4   1   1   1   
  Worker                   1    | .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Hauler                   4    | .   .   1   3   .   .   .   
  Recycler                 3    | .   .   .   2   1   .   .   
  Operator                 2    | .   .   1   .   1   .   .   
  Watcher                  4    | .   .   3   1   .   .   .   
  Swarmer                  22   | .   6   3   4   .   8   1   
  Grunt                    37   | .   .   8   16  4   6   3   
  Duelist                  6    | .   .   2   .   1   .   3   
  Protector                1    | .   .   .   .   .   .   1   
  Sentry                   16   | .   .   8   6   .   2   .   
  Hunter                   3    | .   .   .   3   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   
  Mutant                   1    | .   .   .   .   .   1   .   
Best Kill Streak           6    | .   6   5   6   3   6   5   
  Combat Bots Only         6    | .   6   5   4   2   6   5   
Max Kills in Single Turn   3    | .   1   2   3   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  
Hostile Shots Fired        686  | .    31   131  135  29   239  121  
  Missed                   184  | .    5    21   23   11   76   48   
  Hits                     502  | .    26   110  112  18   163  73   
    Melee                  11   | .    .    3    .    3    .    5    
    Projectile             491  | .    26   107  112  15   163  68   
  Critical Strikes         14   | .    .    3    3    1    4    3    
    Actively Blocked       1    | .    .    .    .    1    .    .    
Damage Taken               6098 | .    162  1130 1541 321  1897 1047 
  Core                     1038 | .    26   121  177  42   298  374  
  Absorbed by Shields      50   | .    .    .    .    .    50   .    
  Redirected to Shielding  261  | .    .    18   171  42   7    23   
  Ignored by Resistances   1753 | .    52   324  438  91   555  293  
Core Remaining (%)         81   | 100  89   69   67   .    .    .    
Volleys Fired              243  | .    8    77   84   27   46   1    
  Largest                  2    | .    2    2    2    2    2    1    
  Hottest                  118  | .    70   93   118  101  116  39   
Shots Fired                476  | .    16   152  161  55   91   1    
  Gun                      333  | .    16   143  92   19   63   .    
  Cannon                   142  | .    .    9    69   36   28   .    
  Launcher                 1    | .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  221  | .    8    77   54   28   54   .    
  Thermal                  176  | .    8    75   54   8    31   .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          79   | .    .    .    53   19   6    1    
  Robot Hit Streak         34   | .    6    34   30   10   18   11   
  Robot Miss Streak        4    | .    2    4    2    1    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        8    | .    2    4    1    .    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    .    
Shots Hit Robots           391  | .    11   120  138  38   70   14   
  Core Hits                169  | .    6    42   68   15   29   9    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    3    
  Critical Strikes         19   | .    .    6    2    3    4    4    
    Burn                   9    | .    .    5    .    .    4    .    
    Blast                  6    | .    .    1    2    3    .    .    
    Smash                  4    | .    .    .    .    .    .    4    
Melee Attacks              13   | .    .    .    .    .    .    13   
  Impact                   13   | .    .    .    .    .    .    13   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8051 | .    137  1718 3034 829  1565 768  
  Guns                     4467 | .    137  1625 1501 185  1019 .    
  Cannons                  2328 | .    .    88   1088 606  546  .    
  Explosions               588  | .    .    .    433  38   .    117  
  Melee                    651  | .    .    .    .    .    .    651  
  Ramming                  17   | .    .    5    12   .    .    .    
  Kinetic                  2949 | .    63   678  800  472  936  .    
  Thermal                  3050 | .    74   1035 1208 172  561  .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          1384 | .    .    .    1014 185  68   117  
  Impact                   651  | .    .    .    .    .    .    651  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    1    1    2    
  Average Corruption       1    | .    .    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    2    20   3    
    Message Errors         9    | .    .    .    .    1    5    3    
    Matter Fused           4    | .    .    .    .    .    4    .    
    Heat Flow Errors       3    | .    .    .    .    .    3    .    
    Energy Discharges      5    | .    .    .    .    .    5    .    
    Parts Fused            1    | .    .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    2    .    
    Misfires               1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            230  | .    .    .    61   15   .    154  
  Projectiles              33   | .    .    .    18   15   .    .    
  Explosions               43   | .    .    .    43   .    .    .    
  Melee                    154  | .    .    .    .    .    .    154  
Knockbacks                 18   | .    .    .    7    8    2    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  16   | .    .    .    6    8    2    .    
  Secondary                1    | .    .    .    1    .    .    .    
Self-Inflicted Damage      285  | .    .    .    265  .    .    20   
  Shots                    8    | .    .    .    7    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    3    1    .    .    .    
  Kicked                   4    | .    .    3    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        503  | .    72   256  503  231  252  .    
  Average Temperature      97   | .    36   76   134  75   89   .    
  Received Heat Transfer   2347 | .    .    516  648  54   814  315  
  Effects                  11   | .    .    .    11   .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
    Interference           2    | .    .    .    2    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    
    Short Circuit          3    | .    .    .    3    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    
    Damage (major)         2    | .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    .    5    
  Combat Hostiles          5    | .    .    .    .    .    .    5    
  Parts Fried              12   | .    .    .    2    .    1    9    
  Impact Corruptions       8    | .    .    .    .    .    .    8    
Robots Melted              1    | .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    
  Parts Melted             13   | .    .    7    .    .    6    .    
  Heat Transferred         6405 | .    222  2738 1928 222  1295 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    .    6    1    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  
Maximum Alert Level        1    | .    .    .    1    .    .    .    
  Low Security (%)         93   | 100  100  100  84   100  .    .    
  Level 1                  6    | .    .    .    15   .    .    .    
  Level 2                  .    | .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Peak Influence             283  | .    130  110  283  63   .    .    
  Initial                  32   | .    .    32   3    .    .    .    
  Average                  72   | .    66   27   134  15   .    .    
Influence Increases        2613 | .    140  684  1009 210  370  200  
  Destroy 0b10 Robot/C     1700 | .    120  420  580  120  320  140  
  Destroy 0b10 Robot/NC    80   | .    .    25   40   10   .    5    
  Destroy Leader           356  | .    20   118  158  30   20   10   
  Successful Hack          21   | .    .    6    15   .    .    .    
  Disable Machine          99   | .    .    9    63   27   .    .    
  Destroy Structure        57   | .    .    1    48   8    .    .    
  Partial Spotted          15   | .    .    .    15   .    .    .    
  Lose Combat Pursuer      285  | .    .    105  90   15   30   45   
Influence Decreases        2583 | .    50   765  1018 210  370  170  
  Entered New Map          64   | .    .    58   6    .    .    .    
  Time Decay               2091 | .    50   574  872  200  305  90   
  Lost Part                335  | .    .    40   140  10   65   80   
  Purge Threat             93   | .    .    93   .    .    .    .    
Squads Dispatched          14   | .    .    2    8    3    .    1    
  Investigation            1    | .    .    .    1    .    .    .    
  Extermination            2    | .    .    .    .    2    .    .    
  Reinforcement            4    | .    .    2    1    1    .    .    
  Assault                  1    | .    .    .    .    .    .    1    
  Garrison                 6    | .    .    .    6    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low 
Distress Signals           4    | .   .   1   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              130  | .   6   35  40  9   24  16  
  Peak Tracking Total      11   | .   6   5   6   3   11  11  
  Tactical Retreats        13   | .   .   5   4   1   2   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low 
Traps Triggered            2    | .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low 
Machines Disabled          13   | .   .   1   7   3   2   .   
  Max in Single Turn       2    | .   .   1   2   1   1   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low 
Machines Accessed          14   | .   1   6   5   1   1   .   
  Terminals                12   | .   1   6   3   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                49   | .   4   19  16  3   7   .   
  Successful               29   | .   1   12  9   .   7   .   
  Failed                   20   | .   3   7   7   3   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   26   | .   4   10  8   4   .   .   
  Terminals                44   | .   4   19  11  3   7   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          3    | .   .   .   3   .   .   .   
Terminal Hacks             17   | .   .   7   3   .   7   .   
  Record                   8    | .   .   .   1   .   7   .   
  Robot Analysis           2    | .   .   .   2   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   
Unauthorized Hacks         9    | .   1   5   3   .   .   .   
  Terminals                9    | .   1   5   3   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   
    Botnet                 8    | .   1   4   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   5   5   1   1   .   
  Full Trace Events        2    | .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  
Active Infowar (turns)     2926 | .    146  593  419  728  1040 .    
  Sensors                  2507 | .    146  593  .    728  1040 .    
  Terrain                  419  | .    .    .    419  .    .    .    
Robot Analysis Total       2    | .    .    .    2    .    .    .    
Derelict Logs Recovered    2    | .    .    .    .    .    2    .    
Drone Launches             .    | .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  
Turns Passed               7967 | 33   177  1494 1872 781  3098 512  
Spaces Moved               3420 | 26   161  779  788  331  1104 231  
  Core                     192  | 4    .    .    .    .    186  2    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2751 | .    .    485  788  331  918  229  
  Wheels                   477  | 22   161  294  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   190  190  190  190  
  Average Speed            200  | 92   90   148  192  190  264  194  
  Slowest Speed            650  | 150  90   330  330  190  650  600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    25   66   57   6    88   20   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             6    | .    .    .    .    .    1    5    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          58   | .    .    .    45   10   3    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    3    .    
  AOE                      55   | .    .    .    45   10   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  
Total                      4035 | 31   175  968  975  430  1191 265  
  Wait                     192  | .    .    70   50   49   13   10   
  Move                     3414 | 25   160  778  787  330  1103 231  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  49   | .    5    13   14   7    6    4    
  Fast Attach              33   | 6    1    6    12   1    5    2    
  Attach                   34   | .    .    6    9    7    10   2    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     23   | .    1    6    9    4    2    1    
  Drop                     30   | .    .    9    9    5    6    1    
  Fire                     243  | .    8    77   84   27   46   1    
  Melee                    13   | .    .    .    .    .    .    13   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     4    | .    .    3    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
   24 | -11/Scrapyard  | Discovered new exit (range 12)
   34 | -11/Scrapyard  | Entered Materials
  166 | -10/Materials  | Discovered new exit (range 12)
  211 | -10/Materials  | Entered another Materials area
  211 | -9/Materials   | Evolved 2 slots: Utility x2
  300 | -9/Materials   | Build established: Mutant
 1101 | -9/Materials   | Discovered new exit (range 9)
 1466 | -9/Materials   | Discovered new exit (range 7)
 1683 | -9/Materials   | Discovered new exit (range 9)
 1705 | -9/Materials   | Entered another Materials area
 1705 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1796 | -8/Materials   | Garrison activated, responded to threat
 1942 | -8/Materials   | Lost 4 parts (2n1u1w)
 2205 | -8/Materials   | Build established: Scavenger-Mutant
 2306 | -8/Materials   | Garrison activated, responded to threat
 2340 | -8/Materials   | Lost 3 parts (3u)
 2597 | -8/Materials   | Build established: Mutant
 2614 | -8/Materials   | Discovered new exit (range 10)
 3577 | -8/Materials   | Entered Factory
 3577 | -7/Factory     | Evolved 2 slots: Utility x2
 4080 | -7/Factory     | Build established: Hacker-Mutant
 4345 | -7/Factory     | Discovered new exit (range 5)
 4357 | -7/Factory     | Identified exit to Lower Caves
 4358 | -7/Factory     | Entered Lower Caves
 4458 | -7/Lower Caves | Lost 3 allies
 4506 | -7/Lower Caves | Encountered a Warlord checkpoint
 5443 | -7/Lower Caves | Lost 10 parts (1p4n2u3w)
 5497 | -7/Lower Caves | Attracted the attention of an 0b10 base
 5567 | -7/Lower Caves | Lost 3 parts (1n1u1w)
 5623 | -7/Lower Caves | Learned location of Extension (-6)
 5623 | -7/Lower Caves | Identified exit to Lower Caves
 5623 | -7/Lower Caves | Learned location of 2 exits from Upper Caves
 5623 | -7/Lower Caves | Learned 8 Factory zone layouts
 5623 | -7/Lower Caves | Learned 6 Upper Caves zone layouts
 5623 | -7/Lower Caves | Learned Research emergency access door positions
 6860 | -7/Lower Caves | Learned 8 Factory zone layouts
 6941 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 7069 | -7/Lower Caves | Spotted B-75 Beast
 7456 | -7/Lower Caves | Entered another Lower Caves area
 7614 | -7/Lower Caves | Core integrity fell below 50%
 7646 | -7/Lower Caves | Discovered new exit (range 11)
 7904 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 7956 | -7/Lower Caves | Core integrity fell below 20%
 7968 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
Critical hit (Burn: +37).
Penetrated by Slug.
Imp. Heat Sink destroyed.
Carbon-fiber Leg fries itself beyond repair.
Destroyed Lgt. Nuclear Core.
S-27 Virus system corrupted by crushing effect.
S-27 Virus system terminally corrupted.
S-27 Virus destroyed.
Penetrated by Slug.
Corrupted Carbon-fiber Leg self-destruct mechanism
  malfunctions.
Corrupted Imp. Deuterium Engine self-destruct
  mechanism malfunctions.
L-41 Fighter suffers critical hit (Smash).
Destroyed Core Shielding.
L-41 Fighter system corrupted by crushing effect.
Penetrated by Slug.
G-50 Soldier misfires.
System Shield destroyed.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????# |
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| ?????????????????????????????????????????##  ####  |
| ????????????????????????????????????????##         |
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| ??????????  ########????????????????      #####    |
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| ## #####  ##???????#   %%*=%        ##         < # |
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| ?#           ###??#   # #    ###     ##     ##   # |
| ?#             #??##    ##  ##?#           ####  # |
| ??#            #??#   #######?#  ###   #####??#### |
| ???#           ####  ##???????####?#####?????????? |
| ????#          %%   ##???????????????????????????? |
| ????##     ##  /=    #???????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Utility Shielding          15
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             5
Salvage Targeting          2
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Lrg. Storage Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DiametricImprinterWheel
  Manual?         0
Play Time         01:02:34
  Cumulative      194.2 hours
  Start           2025.05.26 @ 20:05:20
  End             2025.05.26 @ 21:11:18
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          143
  Rogue           72
  Adventurer      71
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          56
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d8450a9-2134-4114-a5d2-fe1bdd1ece53