Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 17:46:22 Player: pirluit Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (98) 490 Value Destroyed (3014) 3014 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6964 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 258/300 Energy 98/100 System Corruption 26% Temperature Cool (1) Movement Walking (105) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Aluminum Leg > --- UTILITY (6) ------ Enhanced Optical Array Makeshift Salvage Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Carbon-fiber Leg Advanced ECM Suite Heavy Particle Gun Ion Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Enhanced Optical Array Makeshift Salvage Targeting Computer Improved Heavy Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Slug Cannon > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Advanced ECM Suite Propulsion Shielding Layered Light Armor Plating Heavy Particle Gun Gatling Laser Ion Cannon Gauss Rifle Shock Bomb Launcher Great Maul [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Ion Cannon Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . 2 . . . . 1 Utility 4 | . . . 2 2 . . . Weapon . | . . . . . . . . Parts Attached 89 | 6 2 18 20 24 2 . 17 Power 12 | 1 . 2 4 2 . . 3 Engine 6 | 1 . 2 1 1 . . 1 Core 6 | . . . 3 1 . . 2 Reactor . | . . . . . . . . Propulsion 24 | 2 . 7 5 7 . . 3 Treads . | . . . . . . . . Leg 24 | 2 . 7 5 7 . . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | 1 2 4 7 10 1 . 8 Device 9 | . 2 . 1 3 . . 3 Storage 4 | 1 . . 2 1 . . . Processor 8 | . . 2 1 2 1 . 2 Hackware 1 | . . . . . . . 1 Protection 11 | . . 2 3 4 . . 2 Artifact . | . . . . . . . . Weapon 20 | 2 . 5 4 5 1 . 3 Energy Gun 6 | . . 2 1 3 . . . Energy Cannon 4 | . . . 2 1 . . 1 Ballistic Gun 6 | 2 . 2 1 . . . 1 Ballistic Cannon 2 | . . 1 . . 1 . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Corrupted Parts 4 | . . . 2 . . . 2 System Corruption 22 | . . . 9 . . . 13 Parts Lost 34 | . . 2 7 2 . . 23 Power 7 | . . . 2 1 . . 4 Propulsion 10 | . . . 3 . . . 7 Utility 8 | . . 1 1 . . . 6 Weapon 9 | . . 1 1 1 . . 6 Highest Loss Streak 21 | . . 1 3 1 . . 21 To Critical Strikes . | . . . . . . . . Average Backups 10 | 2 5 6 8 14 15 15 12 Power 1 | . 1 1 1 1 2 2 1 Propulsion 3 | . 2 2 3 4 4 4 3 Utility 3 | . . 1 1 4 5 5 3 Weapon 3 | . 1 2 2 4 3 4 4 Tool/Special . | . . . . . . . . Unused Backups 19 | . . 5 6 3 2 . 3 Power 4 | . . 1 . 1 . . 2 Propulsion 7 | . . 2 3 1 1 . . Utility 4 | . . 1 1 1 1 . . Weapon 4 | . . 1 2 . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 86 99 97 96 91 92 84 Engine 5 | . 14 11 2 3 7 7 4 Core 3 | . . . 6 3 . . 4 Leg 32 | . 28 43 35 29 30 30 27 Device 3 | . . 1 1 7 6 . 2 Storage 8 | . 14 11 8 7 7 7 5 Processor 14 | . . 2 17 18 15 23 18 Protection 6 | . . 7 7 9 7 7 2 Energy Gun 4 | . . 8 3 5 7 7 1 Energy Cannon 4 | . . . 5 8 6 . 3 Ballistic Gun 3 | . 28 8 1 . . . . Ballistic Cannon 2 | . . 4 6 . . 7 3 Peak Build Rating 67 | 6 9 13 28 49 47 47 67 Average Rating 32 | 5 6 12 22 40 46 47 49 On Entrance 24 | . 6 9 13 26 47 47 47 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 67 | 14 15 22 33 58 57 56 67 Greatest Support 96 | 20 20 42 56 70 63 58 96 Greatest Overweight (x) 10 | . . . 1 1 . . 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 8 9 15 15 15 13 Most Carried 15 | 3 7 8 15 15 15 15 15 Average Carried 11 | 2 5 6 8 14 14 15 12 Final Capacity 15 | 8 8 8 15 15 15 15 5 Final Carried 15 | 3 6 8 15 15 15 15 5 Class Distribution -------------------- 47% | Scavenger-Mutant 45% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2771 | 326 145 549 885 377 . . 489 Remotely . | . . . . . . . . Salvage Created 3516 | 117 254 506 826 1059 17 . 737 Parts 213 | 18 15 40 56 37 2 . 45 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 2 | . . . 1 1 . . . Parts Field Recycled 3 | . . . . . . . 3 Retrieved Matter 52 | . . . . . . . 52 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 67 | . 8 15 19 16 . . 9 Melee 3 | . . . . 2 . . 1 Guns 34 | . 8 10 9 5 . . 2 Cannons 23 | . . 5 9 7 . . 2 Classes Destroyed 13 | 2 3 2 3 3 . . . Worker 7 | 1 . 1 2 1 . . 2 Builder 6 | . . . 2 1 . . 3 Tunneler 6 | 5 . . . . . . 1 Hauler 1 | . . . . 1 . . . Recycler 3 | . . . . 2 . . 1 Watcher 8 | . 1 1 2 2 . . 2 Swarmer 16 | . 3 4 7 . . . 2 Grunt 28 | . 5 6 7 6 . . 4 Brawler 2 | . . 1 1 . . . . Duelist 2 | . . . 1 1 . . . Sentry 13 | . . 4 2 6 . . 1 Hunter 3 | . . . 1 . . . 2 Programmer 3 | . . . . 3 . . . Decomposer 1 | . . . . . 1 . . Best Kill Streak 6 | 5 3 5 6 4 . . 4 Combat Bots Only 5 | . 3 5 4 3 . . 2 Max Kills in Single Turn 3 | 1 1 2 2 3 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 765 | . 48 75 113 212 . . 317 Missed 239 | . 15 18 26 88 . . 92 Hits 526 | . 33 57 87 124 . . 225 Melee 8 | . . . 5 3 . . . Projectile 518 | . 33 57 82 121 . . 225 Critical Strikes 11 | . 1 1 3 3 . . 3 Actively Blocked 2 | . . . . 2 . . . Part Disruptions 2 | . . . . . 1 . 1 Damage Taken 7378 | . 332 722 1271 1233 52 . 3768 Core 1215 | . 40 69 144 100 . . 862 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 52 | . . . . 16 . . 36 Regen/Repaired (Parts) 419 | . . 181 146 92 . . . Core Remaining (%) 84 | 100 84 82 73 . . 85 . Volleys Fired 230 | 11 28 42 63 45 . . 41 Largest 2 | 2 2 2 2 2 . . 2 Hottest 145 | 40 40 89 125 145 . . 130 Shots Fired 428 | 22 56 83 111 86 2 . 68 Gun 223 | 22 56 56 35 25 . . 29 Cannon 196 | . . 27 76 61 2 . 30 Launcher 9 | . . . . . . . 9 Special . | . . . . . . . . Kinetic 189 | 22 56 47 45 . . . 19 Thermal 188 | . . 36 40 86 2 . 24 Explosive . | . . . . . . . . Electromagnetic 51 | . . . 26 . . . 25 Robot Hit Streak 28 | 4 10 27 28 10 6 . 11 Robot Miss Streak 6 | 2 5 3 4 4 . . 6 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 298 | 13 30 60 76 69 1 . 49 Core Hits 155 | 6 14 26 40 43 1 . 25 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 5 | . . . . 2 . . 3 Critical Strikes 8 | . . 2 . 2 . . 4 Burn 1 | . . 1 . . . . . Destroy 3 | . . . . . . . 3 Blast 1 | . . 1 . . . . . Smash 3 | . . . . 2 . . 1 Melee Attacks 31 | . . . . 15 . . 16 Impact 31 | . . . . 15 . . 16 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7970 | 163 385 1028 1899 2424 24 . 2047 Guns 2840 | 163 385 669 635 599 . . 389 Cannons 3127 | . . 359 1176 993 24 . 575 Explosions 842 | . . . 74 404 . . 364 Melee 1063 | . . . . 406 . . 657 Ramming 98 | . . . 14 22 . . 62 Kinetic 2025 | 163 385 622 495 . . . 360 Thermal 3719 | . . 406 822 1996 24 . 471 Explosive . | . . . . . . . . Electromagnetic 1065 | . . . 568 . . . 497 Impact 1063 | . . . . 406 . . 657 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 26 | . . . 9 9 9 9 26 Average Corruption 10 | . . . 8 7 9 9 19 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 67 | . . . 6 30 8 2 21 Message Errors 14 | . . . 2 6 1 . 5 Matter Fused 17 | . . . 2 7 1 1 6 Heat Flow Errors 8 | . . . 1 6 1 . . Energy Discharges 9 | . . . 1 5 1 . 2 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 7 | . . . . 3 1 1 2 Data Loss (major) 3 | . . . . 2 . . 1 Misfires 2 | . . . . . 2 . . Alerts 1 | . . . . 1 . . . Misdirections 3 | . . . . . . . 3 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 403 | . . . 10 244 . . 149 Projectiles 53 | . . . 10 29 . . 14 Explosions 115 | . . . . 115 . . . Melee 235 | . . . . 100 . . 135 Knockbacks 18 | . . 4 4 2 . . 8 Impact 5 | . . . . 2 . . 3 Kinetic 12 | . . 4 4 . . . 4 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 10 | . . . 3 4 . . 3 Kicked 10 | . . . 3 4 . . 3 Crushed . | . . . . . . . . Highest Temperature 645 | . 7 416 645 488 225 . 374 Average Temperature 142 | . 2 159 168 123 79 . 129 Received Heat Transfer 2103 | . 144 279 423 330 . . 927 Effects 42 | . . 3 29 7 . . 3 Shutdowns 10 | . . . 5 4 . . 1 Energy Bleed 3 | . . 1 2 . . . . Interference 12 | . . . 9 2 . . 1 Matter Decay 5 | . . 1 4 . . . . Short Circuit 2 | . . 1 1 . . . . Damage (minor) 6 | . . . 4 1 . . 1 Damage (major) 3 | . . . 3 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 8 | . . . 1 2 . . 5 Combat Hostiles 7 | . . . 1 2 . . 4 Parts Fried 11 | . . . 2 3 . . 6 Impact Corruptions 15 | . . . . 5 . . 10 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 1 . 3 . . . Heat Transferred 6259 | . . 1111 1247 2982 37 . 882 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 1 | . . . 1 1 . . 1 Low Security (%) 90 | 100 100 100 83 82 . . 97 Level 1 9 | . . . 16 17 . . 2 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 325 | 15 100 176 230 325 . . 233 Initial 89 | . 3 32 48 89 . . . Average 61 | 3 62 62 90 67 . . 26 Influence Increases 2455 | 30 207 408 591 656 . . 563 Destroy 0b10 Robot/C 1340 | . 160 300 380 320 . . 180 Destroy 0b10 Robot/NC 155 | 30 5 10 30 35 . . 45 Destroy Leader 396 | . 42 82 104 104 . . 64 Successful Hack 22 | . . 12 4 6 . . . Disable Machine 180 | . . . 15 150 . . 15 Destroy Structure 47 | . . 4 13 26 . . 4 Lose Combat Pursuer 315 | . . . 45 15 . . 255 Influence Decreases 2222 | 25 135 370 508 542 296 16 330 Entered New Map 343 | . 2 45 67 109 116 4 . Time Decay 1616 | 25 133 305 371 413 180 12 177 Lost Part 263 | . . 20 70 20 . . 153 Squads Dispatched 22 | . 2 1 5 4 . . 10 Investigation 3 | . . 1 1 . . . 1 Extermination 5 | . . . . 2 . . 3 Reinforcement 8 | . 2 . 1 2 . . 3 Assault . | . . . . . . . . Garrison 6 | . . . 3 . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 5 | . 1 1 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 137 | . 15 18 28 25 . . 51 Peak Tracking Total 14 | . 4 5 5 3 . . 14 Tactical Retreats 12 | . . . 3 1 . . 8 ECM-based Alert Blocks 6 | . . . . . . . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 6 | . . 1 . 3 1 . 1 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 12 | . . . 1 10 . . 1 Max in Single Turn 10 | . . . 1 10 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 25 | . 1 4 6 7 1 . 6 Terminals 9 | . 1 1 3 3 . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 5 | . . 2 1 1 . . 1 Recycling Units 4 | . . . 2 1 . . 1 Scanalyzers 4 | . . 1 . 2 . . 1 Garrison Access 1 | . . . . . . . 1 Total Hacks 64 | . 3 14 21 14 1 . 11 Successful 47 | . 2 11 18 7 1 . 8 Failed 17 | . 1 3 3 7 . . 3 Catastrophic 2 | . . . . 1 . . 1 Database Lockouts . | . . . . . . . . Manual 2 | . . . . 1 . . 1 Terminals 19 | . 3 2 9 4 . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 23 | . . 9 6 5 . . 3 Recycling Units 9 | . . . 6 2 . . 1 Scanalyzers 10 | . . 3 . 3 . . 4 Garrison Access 1 | . . . . . . . 1 Terminal Hacks 11 | . 2 . 6 1 1 . 1 Record 4 | . 2 . 1 1 . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . . . . 1 . . Emergency Access Points 2 | . . . 2 . . . . Alert Level 3 | . . . 2 . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 20 | . . 8 6 4 . . 2 Scan Component 11 | . . 4 3 2 . . 2 Repair 9 | . . 4 3 2 . . . Recycling Unit Hacks 9 | . . . 6 2 . . 1 Report Inventory 4 | . . . 2 1 . . 1 Retrieve Matter 2 | . . . 2 . . . . Retrieve Components 3 | . . . 2 1 . . . Scanalyzer 7 | . . 3 . . . . 4 Retrieve Study 7 | . . 3 . . . . 4 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 1 4 4 5 . . 4 Full Trace Events 3 | . . 1 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 7 | . . 3 . . . . 4 Parts Repaired 9 | . . 4 3 2 . . . Time 252 | . . 104 84 64 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 14 | . . . 11 3 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 4152 | . . . 1070 1650 377 40 1015 Optics 4152 | . . . 1070 1650 377 40 1015 Terrain 1998 | . . . . 1648 350 . . ECM 208 | . . . . 3 . . 205 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 5409 | 110 292 801 1124 1650 377 40 1015 Spaces Moved 2988 | 57 154 423 580 847 312 35 580 Core 9 | 4 . . . . . . 5 Treads . | . . . . . . . . Legs 2979 | 53 154 423 580 847 312 35 575 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 101 105 105 115 115 50 Average Speed 118 | 115 120 108 105 133 117 115 116 Slowest Speed 550 | 120 120 120 175 178 118 115 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 29 37 39 27 63 8 19 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 53 | . . 2 10 36 . . 5 Melee . | . . . . . . . . Projectile 18 | . . 2 7 7 . . 2 AOE 35 | . . . 3 29 . . 3 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 4352 | 76 204 682 977 1247 322 34 810 Wait 791 | . 16 163 247 256 1 . 108 Move 2981 | 56 153 422 579 846 311 34 580 Hop . | . . . . . . . . Pick Up 77 | 3 4 16 30 15 3 . 6 Fast Attach 24 | 6 1 2 7 3 1 . 4 Attach 41 | . . 5 5 11 . . 20 Detach 11 | . . . . 6 . . 5 Swap 87 | . 1 17 24 26 2 . 17 Drop 69 | . 1 15 19 20 4 . 10 Fire 230 | 11 28 42 63 45 . . 41 Melee 31 | . . . . 15 . . 16 Ram . | . . . . . . . . Kick 10 | . . . 3 4 . . 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 403 | -10/Materials | Entered another Materials area 403 | -9/Materials | Evolved 2 slots: Propulsion x2 670 | -9/Materials | Repaired Aluminum Leg+ 691 | -9/Materials | Build established: Scavenger-Mutant 698 | -9/Materials | Repaired Aluminum Leg+ 725 | -9/Materials | Repaired Aluminum Leg+ 1101 | -9/Materials | Discovered new exit (range 16) 1183 | -9/Materials | Repaired Aluminum Leg+ 1204 | -9/Materials | Entered another Materials area 1204 | -8/Materials | Evolved 2 slots: Utility x2 1377 | -8/Materials | Repaired Aluminum Leg+ 1409 | -8/Materials | Repaired Imp. Light Cannon 1439 | -8/Materials | Repaired Sml. Storage Unit 1695 | -8/Materials | Garrison activated, responded to threat 1787 | -8/Materials | Lost 3 parts (1p2n) 2249 | -8/Materials | Discovered new exit (range 4) 2328 | -8/Materials | Entered Factory 2328 | -7/Factory | Evolved 2 slots: Utility x2 2992 | -7/Factory | Repaired Aluminum Leg+ 3031 | -7/Factory | Repaired Carbon-fiber Leg 3755 | -7/Factory | Discovered new exit (range 13) 3766 | -7/Factory | Build established: Mutant 3978 | -7/Factory | Entered Lower Caves 4091 | -7/Lower Caves | Encountered a Warlord checkpoint 4344 | -7/Lower Caves | Discovered new exit (range 10) 4355 | -7/Lower Caves | Entered another Lower Caves area 4367 | -7/Lower Caves | Discovered new exit (range 13) 4395 | -7/Lower Caves | Entered Factory 4395 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5030 | -6/Factory | System corruption reached 10% 5207 | -6/Factory | Garrison activated, responded to threat 5269 | -6/Factory | Core integrity fell below 50% 5295 | -6/Factory | Core integrity fell below 20% 5332 | -6/Factory | Lost 21 parts (4p7n4u6w) 5410 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05319_ Acquired Lgt. Deuterium Engine. 05322_ K-01 Serf cleans the Matter Pump. 05333_ Acquired Unknown Device. 05333_ Identified Imp. Trap Extractor. 05334_ Dropped Imp. Trap Extractor. 05341_ System corrupted: Aluminum Leg+ stumbles. 05343_ R-10 Processor collects Imp. Trap Extractor. 05344_ System corrupted: Matter fused (-5). 05351_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05353_ O-24 Administrator uses terminal to summon reinforcements. 05353_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 05353_ O-24 Administrator locks terminal. 05361_ System corrupted: Aluminum Leg+ stumbles. 05366_ System corrupted: Matter fused (-5). 05370_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2D. 05380_ K-01 Serf cleans the Subcomponent Replicator. 05389_ Hrd. Medium Armor Plating destroyed. 05404_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ????????????????????###????????????# #?????? | | ????????????????????# ????????????# #?????? | | ????????????????????# ????????????# #?????? | | ????????????????????# ????????????# #?????? | | ????????????????????# """"??? ? #?# #?????? | | ????????????????????# """""" #?# #??##+# | | ????????????????????# """""" #?# #?? | | ????????????????????# #?# #? | | ????????????????????# """""" #?# #? ? | | ????????????????????# """""" ! ### # """ ? | | ????????????????????# """""" ## # """ ? | | ????????????????????# """""" #?T / ""??? | | ????????????????????# #?# #?????? | | ????????????????????####+########### +?????? | | ???????????????????????# #?????? | | ???????????????????????# ######## #?????? | | ???????????????????????# #??????# #?????? | | ???????????????????????# #??????# #?????? | | ???????????????????????# #????######/#######??? | | ???????????????????????# ##+###### #??? | | ???????????????????????# #?? # #??? | | ???????????????????????# #? # """" """" #### | | ???????????????????????# #? "" # """" """" + | | ?????????# ######### # "" # """" """" #### | | ?????????+ s u # k"""R # """" """" #### | | ?????????# s @ """ # """" """" ## | | ?????????# s # """ # """" """" ## | | ?????????# ########### !# ## | | ?????????###??????????????? # + | | ??????????????????????????? #? ! ## | | ???????????????????????????? #?? ### | | ????????????????????????????######??###########?# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????#+ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Additional Mass Support 9 Armor Coverage 600 Propulsion Shielding 33 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 23% | -9/Materials Aluminum Leg | 37% | -9/Materials Aluminum Leg | 68% | -9/Materials Aluminum Leg | 68% | -9/Materials Aluminum Leg | 74% | -8/Materials Imp. Light Cannon | 54% | -8/Materials Sml. Storage Unit | 58% | -8/Materials Aluminum Leg | 37% | -7/Factory Carbon-fiber Leg | 67% | -7/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Autogun | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Ion Cannon | -6/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Great Maul | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Omniscient Cartographer Challenges ------------ None Game ------ Seed CatalystPortableBiocell Manual? 0 Play Time 02:16:29 Cumulative 39.6 hours Start 2026.09.14 @ 09:23:47 End 2026.09.14 @ 17:46:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 19 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 281bb0a5-194e-472a-926d-0d4840020e4a