Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 18:17:40

Player: harambe

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (14)      70
Value Destroyed (421)      421
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (266)                266
              TOTAL SCORE: 2597

 Bonus
-------
Follower Combat Kills      266

 Cogmind 
---------
Core Integrity             0/550
Matter                     239/300
Energy                     158/160
System Corruption          8%
Temperature                Cool (13)
Movement                   Flying (32)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (5) ---
           VTOL Module
           Cesium-ion Thruster
>          --- UTILITY (3) ------
  Advanced Weight Redist. System
           Trap Scanner
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Deuterium Engine
  Improved Signal Interpreter
           Shock Rifle
           Minigun
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
    Medium Storage Unit
           Structural Scanner
  Advanced Visual Processing Unit
>          --- WEAPON -----------
           Shock Rifle
           Minigun
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
  Improved Signal Interpreter
     Light Armor Plating
     Light Armor Plating
  Improved Medium Laser
           Field Laser
           Minigun
           Concussive RPG
     Heavy Hammer
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Minigun
  Energy Gun               Shock Rifle
  Ballistic Gun            Minigun
  Launcher                 Concussive RPG
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   1   .   2   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             41   | .   4   10  4   23  
  Power                    5    | .   1   .   .   4   
    Engine                 4    | .   1   .   .   3   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | .   .   1   3   9   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | .   .   1   2   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   
    Flight                 9    | .   .   .   1   8   
  Utility                  11   | .   3   3   1   4   
    Device                 4    | .   1   1   .   2   
    Storage                5    | .   2   1   1   1   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | .   .   6   .   6   
    Energy Gun             6    | .   .   4   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | .   .   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   
Parts Lost                 9    | .   .   1   .   8   
  Power                    1    | .   .   .   .   1   
  Propulsion               5    | .   .   .   .   5   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   1   .   1   
  Highest Loss Streak      7    | .   .   1   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   100 100 100 56  
  Engine                   9    | .   14  11  11  4   
  Leg                      23   | .   28  33  33  .   
  Flight                   5    | .   .   .   .   23  
  Device                   11   | .   14  19  11  6   
  Storage                  9    | .   14  11  11  4   
  Processor                5    | .   .   2   11  4   
  Energy Gun               9    | .   14  10  11  4   
  Ballistic Gun            10   | .   14  11  11  4   
Peak Build Rating          29   | .   8   16  19  29  
  Average Rating           14   | .   7   11  16  16  
  On Entrance              10   | 6   6   8   16  18  
Naked Turns                20   | .   .   .   .   20  
Heaviest Build             32   | 14  30  24  32  22  
  Greatest Support         30   | 20  20  30  30  25  
  Greatest Overweight (x)  1    | .   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  10  15  15  
  Average Capacity         10   | .   9   10  13  7   
  Most Carried             15   | .   10  10  15  14  
  Average Carried          10   | .   9   9   12  7   
  Final Capacity           15   | 8   10  10  15  5   
  Final Carried            15   | 6   10  10  15  5   

 Class Distribution 
--------------------
 44% | Mutant
 28% | Commander-Mutant
 18% | Infiltrator-Mutant
  8% | Commander-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
 Infiltrator-Mutant | -9/Materials
   Commander-Mutant | -9/Storage
             Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Sto Mat 
Matter Collected           622  | 200 47  97  72  206 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            511  | .   123 189 .   199 
  Parts                    32   | .   10  9   .   13  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  12   | .   4   4   .   4   
  Melee                    1    | .   .   .   .   1   
  Guns                     10   | .   4   4   .   2   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          4    | .   2   1   .   1   
  Builder                  1    | .   .   1   .   .   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  3    | .   2   .   .   1   
  Grunt                    9    | .   2   4   .   3   
Best Kill Streak           2    | .   2   2   .   2   
  Combat Bots Only         2    | .   2   2   .   2   
Max Kills in Single Turn   1    | .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        200  | .    12   14   5    169  
  Missed                   79   | .    1    4    1    73   
Damage Taken               1565 | .    119  130  28   1288 
  Core                     606  | .    10   34   .    562  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         95   | 100  96   .    91   .    
Volleys Fired              37   | .    11   11   .    15   
  Largest                  2    | .    2    2    .    2    
  Hottest                  88   | .    60   88   .    81   
Shots Fired                72   | .    22   22   .    28   
  Gun                      71   | .    22   22   .    27   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 1    | .    .    .    .    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  37   | .    11   12   .    14   
  Thermal                  14   | .    .    4    .    10   
  Explosive                1    | .    .    .    .    1    
  Electromagnetic          20   | .    11   6    .    3    
  Robot Hit Streak         10   | .    9    10   .    6    
  Robot Miss Streak        4    | .    1    1    .    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           45   | .    15   15   .    15   
  Core Hits                25   | .    6    9    .    10   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              4    | .    .    .    .    4    
  Impact                   4    | .    .    .    .    4    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           825  | .    203  229  .    393  
  Guns                     697  | .    203  229  .    265  
  Cannons                  13   | .    .    .    .    13   
  Explosions               83   | .    .    .    .    83   
  Melee                    .    | .    .    .    .    .    
  Ramming                  32   | .    .    .    .    32   
  Kinetic                  327  | .    106  100  .    121  
  Thermal                  145  | .    .    45   .    100  
  Explosive                83   | .    .    .    .    83   
  Electromagnetic          225  | .    97   84   .    44   
  Impact                   13   | .    .    .    .    13   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    8    
  Average Corruption       7    | .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  4    | .    .    .    .    4    
    Heat Flow Errors       3    | .    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      15   | .    .    .    .    15   
  Shots                    .    | .    .    .    .    .    
  Rammed                   4    | .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        312  | .    48   57   .    312  
  Average Temperature      81   | .    28   20   .    110  
  Received Heat Transfer   621  | .    54   72   .    495  
  Effects                  3    | .    .    .    .    3    
    Interference           3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         333  | .    .    111  .    222  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             468  | .   176 175 468 435 
  Initial                  197  | .   .   74  73  197 
  Average                  205  | .   89  121 282 242 
Maximum Alert Level        2    | .   .   .   2   2   
  Low Security (%)         60   | .   100 100 34  40  
  Level 1                  24   | .   .   .   32  50  
  Level 2                  14   | .   .   .   33  9   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   1   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           4    | .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              52   | .   7   5   9   31  
  Peak Tracking Total      15   | .   3   3   6   15  
  Tactical Retreats        7    | .   1   1   1   4   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            2    | .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          7    | .   1   2   4   .   
  Terminals                7    | .   1   2   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   2   3   9   .   
  Successful               6    | .   .   2   4   .   
  Failed                   8    | .   2   1   5   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                14   | .   2   3   9   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   .   2   4   .   
  Record                   1    | .   .   .   1   .   
  Locate Traps             2    | .   .   1   1   .   
  Dispatch Records         1    | .   .   1   .   .   
  Reinforcement Status     1    | .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   1   1   4   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               10   | .   .   .   10  .   
  Largest Group            10   | .   .   .   10  4   
  Highest-Rated Group      88   | .   .   .   88  37  
  Highest-Rated Ally       16   | .   .   .   16  13  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               105  | .   .   .   83  22  
  Total Damage             896  | .   .   .   680 216 
  Kills                    16   | .   .   .   15  1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Sto Mat 
Turns Passed               1076 | .   199 207 394 276 
Spaces Moved               849  | 1   119 121 207 401 
  Core                     115  | .   .   .   .   115 
  Treads                   .    | .   .   .   .   .   
  Legs                     448  | 1   119 121 207 .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   286  | .   .   .   .   286 
  Fastest Speed            28   | 120 120 120 120 28  
  Average Speed            91   | 120 120 120 162 36  
  Slowest Speed            190  | 120 190 120 190 50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            8    | .   .   .   .   8   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       32   | 2   40  18  46  58  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 4    | .   .   .   .   4   
Terrain Destroyed          9    | .   .   .   .   9   
  Melee                    4    | .   .   .   .   4   
  Projectile               .    | .   .   .   .   .   
  AOE                      5    | .   .   .   .   5   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Total                      1073 | .   152 164 268 489 
  Wait                     87   | .   11  7   32  37  
  Move                     829  | .   118 120 206 385 
  Hop                      8    | .   .   .   .   8   
  Pick Up                  31   | .   5   7   14  5   
  Fast Attach              13   | .   1   2   1   9   
  Attach                   12   | .   .   2   .   10  
  Detach                   1    | .   .   .   .   1   
  Swap                     16   | .   3   6   3   4   
  Drop                     29   | .   3   9   10  7   
  Fire                     37   | .   11  11  .   15  
  Melee                    4    | .   .   .   .   4   
  Ram                      4    | .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   2    | .   .   .   2   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  185 | -10/Materials | Discovered new exit (range 10)
  200 | -10/Materials | Entered another Materials area
  200 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  402 | -9/Materials  | Discovered new exit (range 4)
  407 | -9/Materials  | Entered Storage
  505 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  613 | -9/Storage    | Lost 3 allies
  746 | -9/Storage    | Discovered new exit (range 20)
  801 | -9/Storage    | Entered Materials
  801 | -8/Materials  | Accompanied by 4 allies
  801 | -8/Materials  | Evolved 2 slots: Propulsion x2
  929 | -8/Materials  | Lost 4 allies
  941 | -8/Materials  | Released all parts (8)
  966 | -8/Materials  | Core integrity fell below 50%
  997 | -8/Materials  | Lost 7 parts (1p5n1w)
 1020 | -8/Materials  | Core integrity fell below 20%
 1077 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01039_ T-07 Excavator destroyed.
01041_ K-01 Serf collects debris.
01043_ W-25 Informer sends out distress signal.
01046_ Acquired Adv. Weight Redist. System.
01053_ Acquired VTOL Module.
01057_ System corrupted: Heat flow error (+173).
01064_ T-07 Excavator is excavating.
01064_ Acquired Trap Scanner.
01066_ Triggered Shock Trap.
01066_ The floor emits a surge of raw power.
01066_ System corrupted (+1).
01067_ O-24 Administrator uses terminal to summon reinforcements.
01067_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M011.
01067_ O-24 Administrator locks terminal.
01068_ T-07 Excavator is excavating.
01069_ Acquired Shock Rifle.
01070_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
01072_ T-07 Excavator is excavating.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????##########??????????         |
| #?????????????????????#    """ #??????????         |
| #?????????????????????#   ""R" #??????????         |
| #??????????#+##+#######   "" " #??????????         |
| #??????????#          #        #??????????         |
| #??????????+          +        #??????????         |
| #??????????#          # """    #??????????         |
| ???????????########   # """    #??????????         |
| ??????????????????#   # """    #??????????         |
| ??????????????????#   #        #????#?????         |
| ###################  c#####+#####   #?????         |
|      ^            m       g  g H    #?????         |
|        !                     g      #?????         |
|          ^     ^         @          #?????         |
| #+###! !  """""     #######+#########?????         |
|    ?#!!!  """""     #?????????????????????         |
| "" ?#!!!  """""     #?????????????????????         |
| "T ?#               #?????????????????????         |
| "" ?#                 ????????????????????         |
|    ?+                 +???????????????????         |
|     #                 #???????????????????         |
| ??= ##""T""###"T"# ####???????????????????         |
| ??  ?#"""""#?#"""  #??????????????????????         |
| ?   ?#######??######??????????????????????         |
| ?#?#?????????????????############?????????         |
| ?????????????????????#          ??????????         |
| ?????????????????????#   """ """ #????????         |
| ?????????????????????#   """  G" #????????         |
| ?????????????????????# ! """ """ #????????         |
| ?????????????????????#          ??????????         |
| ?????????????????????#     /  ????????????         |
| ???????????????????????     ??????????????         |
| ???????????????????????##+###########?????         |
| ???????????????????????#   +        #?????         |
| ???????????????????????#   # """""  #?????         |
| ???????????????????????#   # """"" ???????         |
| ???????????????????????#   + """"" ???????         |
| ???????????????????????#   #       /#?????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                64

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              ScatterUtilityLeg
  Manual?         0
Play Time         00:35:27
  Cumulative      99.8 hours
  Start           2024.08.07 @ 17:38:12
  End             2024.08.07 @ 18:17:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          46
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f14a4852-e550-490d-9260-4a4b7e42c2be