Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.05 @ 04:55:43 Player: hormiga Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (84) 420 Value Destroyed (2220) 2220 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 6899 Bonus ------- High Alert Combat Kills 79 Cogmind --------- Core Integrity 985/1000 Matter 290/300 Energy 77/100 System Corruption 1% Temperature Cool (0) Movement Hovering (200) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Linear Gravjet > --- UTILITY (8) ------ Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Laser Heavy Assault Rifle Barrage Gun > --- INVENTORY (10) --- Wheel Linear Gravjet Insulated Plating Mini Drone Bay (3/3) Particle Gun Advanced Plasma Cannon Shotgun Remote Datajack Flamer Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Medium Battery Advanced Weight Redist. System Structural Scanner Improved Sensor Array Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Beam Rifle Cooled Pulse Rifle > --- INVENTORY -------- Improved Ion Engine Wheel Small Matter Pod Improved Light Armor Plating Heavy Laser Improved EM Pulse Cannon Heavy Assault Rifle Minigun Mini Grenade Launcher Datajack [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Linear Gravjet Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Flamer Impact Weapon Heavy Mace Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . . 4 Power 2 | . . . 1 . . . . 1 Propulsion 1 | . . . . . . . . 1 Utility 6 | . . 2 1 2 . . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 64 | 6 3 10 13 14 12 . 3 3 Power 9 | 1 . 1 2 3 1 . 1 . Engine 5 | 1 . 1 1 2 . . . . Core 4 | . . . 1 1 1 . 1 . Reactor . | . . . . . . . . . Propulsion 10 | 2 . . 2 2 3 . . 1 Treads 4 | 2 . . . . 2 . . . Leg 3 | . . . . 2 1 . . . Wheel 2 | . . . 2 . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 21 | 1 1 6 5 5 2 . . 1 Device 6 | . . 1 2 2 . . . 1 Storage 5 | 1 . 2 2 . . . . . Processor 2 | . 1 . . 1 . . . . Hackware . | . . . . . . . . . Protection 8 | . . 3 1 2 2 . . . Artifact . | . . . . . . . . . Weapon 24 | 2 2 3 4 4 6 . 2 1 Energy Gun 6 | . . 2 1 2 1 . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 6 | 2 . . . 1 1 . 1 1 Ballistic Cannon 3 | . 2 . 1 . . . . . Launcher 4 | . . 1 1 1 1 . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . . . . Parts Lost 17 | . . . 6 . 7 . 4 . Power 5 | . . . 1 . 3 . 1 . Propulsion 3 | . . . 2 . 1 . . . Utility 7 | . . . 2 . 3 . 2 . Weapon 2 | . . . 1 . . . 1 . Highest Loss Streak 5 | . . . 3 . 5 . 4 . To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 80 | . 92 99 91 98 77 76 69 50 Engine 4 | . 14 11 12 8 . . . . Core 1 | . . . 3 5 2 . . . Treads 12 | . 28 22 4 . 9 15 15 10 Leg 2 | . . . . 13 5 . . . Wheel 1 | . . . 11 1 . . . . Device 8 | . . 7 12 23 7 7 7 6 Storage 14 | . 14 22 21 15 15 15 11 5 Processor 5 | . 6 3 . 5 7 7 7 5 Protection 9 | . . 10 7 7 13 15 11 5 Energy Gun 5 | . . 3 4 6 6 7 7 5 Ballistic Gun 2 | . 2 . . . 2 . 2 7 Ballistic Cannon 4 | . 25 12 5 . . . . . Launcher 4 | . . 5 7 7 4 7 4 . Naked Turns . | . . . . . . . . . Heaviest Build 41 | 13 16 30 38 38 38 27 41 24 Greatest Support 49 | 40 40 40 40 42 49 40 40 40 Greatest Overweight (x) 12 | . . . 12 1 1 . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 Most Carried 10 | 5 8 9 10 10 10 9 10 10 Average Carried 7 | 2 5 6 6 8 8 9 8 8 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 Final Carried 10 | 2 8 8 10 10 9 9 8 9 Class Distribution -------------------- 79% | Mutant 16% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 1883 | 254 206 269 492 31 510 . 74 47 Remotely . | . . . . . . . . . Salvage Created 1787 | . 171 311 547 41 516 . 86 115 Parts 140 | . 14 44 42 6 21 . 5 8 Haulers Intercepted 2 | . . 2 . . . . . . Recyclers Shooed 3 | . 1 . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 20 | . . . . . 16 . 4 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 53 | . 5 13 12 . 18 . 3 2 Melee 2 | . . . . . 2 . . . Guns 17 | . . 2 4 . 7 . 2 2 Cannons 12 | . 5 5 2 . . . . . AOE 22 | . . 6 6 . 9 . 1 . Classes Destroyed 13 | . 6 3 3 . . . . 1 Worker 10 | . 1 3 4 2 . . . . Builder 2 | . . . 2 . . . . . Tunneler 1 | . 1 . . . . . . . Hauler 2 | . . 2 . . . . . . Recycler 1 | . 1 . . . . . . . Operator 4 | . . 2 2 . . . . . Watcher 11 | . 2 3 4 2 . . . . Swarmer 25 | . 3 11 . . 11 . . . Grunt 12 | . 2 1 5 . 3 . 1 . Duelist 4 | . . . 1 . 3 . . . Sentry 6 | . . 1 4 . 1 . . . Hunter 4 | . . . 2 . . . 2 . Programmer 2 | . . . . . . . . 2 Best Kill Streak 7 | . 7 6 5 4 7 . 2 2 Combat Bots Only 7 | . 2 4 2 . 7 . 2 2 Max Kills in Single Turn 4 | . 2 4 2 2 4 . 1 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 2 1 . 4 . 1 . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Damage Taken 3310 | . 236 275 955 42 1245 . 399 158 Core 563 | . 29 14 254 . 178 . 73 15 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 80 | 100 88 96 53 . . . 64 . Volleys Fired 133 | . 23 18 40 6 32 . 9 5 Largest 3 | . 2 2 2 2 2 . 2 3 Hottest 120 | . 70 95 110 86 99 . 99 120 Shots Fired 240 | . 46 36 72 9 48 . 16 13 Gun 100 | . . 4 25 5 41 . 12 13 Cannon 93 | . 46 24 23 . . . . . Launcher 47 | . . 8 24 4 7 . 4 . Special . | . . . . . . . . . Kinetic 125 | . 46 24 22 . 22 . 3 8 Thermal 61 | . . 4 19 5 19 . 9 5 Explosive 47 | . . 8 24 4 7 . 4 . Electromagnetic 7 | . . . 7 . . . . . Robot Hit Streak 21 | . 6 6 11 3 21 . 9 8 Robot Miss Streak 3 | . 3 1 2 2 2 . 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . 1 . 1 . . 1 Max Gunslinging Chain 1 | . . . 1 . 1 . . 1 Shots Hit Robots 166 | . 24 18 53 5 46 . 11 9 Core Hits 141 | . 11 28 47 7 32 . 10 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . . . 2 1 3 . 1 1 Burn 6 | . . . 1 1 2 . 1 1 Blast 1 | . . . 1 . . . . . Impale 1 | . . . . . 1 . . . Melee Attacks 6 | . . . . . 6 . . . Impact 1 | . . . . . 1 . . . Slashing . | . . . . . . . . . Piercing 5 | . . . . . 5 . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . Damage Inflicted 5688 | . 467 869 1877 252 1622 . 395 206 Guns 1397 | . . 43 344 29 620 . 155 206 Cannons 990 | . 465 237 288 . . . . . Explosions 3182 | . . 589 1245 223 885 . 240 . Melee 117 | . . . . . 117 . . . Ramming 2 | . 2 . . . . . . . Kinetic 1476 | . 465 237 288 . 326 . 25 135 Thermal 773 | . . 43 206 29 294 . 130 71 Explosive 3182 | . . 589 1245 223 885 . 240 . Electromagnetic 138 | . . . 138 . . . . . Impact 27 | . . . . . 27 . . . Slashing . | . . . . . . . . . Piercing 90 | . . . . . 90 . . . Highest Corruption 6 | . . 1 . 6 6 6 . 1 Average Corruption 4 | . . 1 . 3 6 6 . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 45 | . . 3 . 7 34 . . 1 Message Errors 14 | . . . . 4 10 . . . Matter Fused 10 | . . 1 . 1 8 . . . Heat Flow Errors 4 | . . . . . 4 . . . Energy Discharges 3 | . . . . . 3 . . . Data Loss (minor) 7 | . . . . 1 6 . . . Data Loss (major) 2 | . . . . . 1 . . 1 Misfires 1 | . . . . . 1 . . . Alerts 3 | . . 2 . . 1 . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 118 | . . 16 59 24 19 . . . Projectiles . | . . . . . . . . . Explosions 118 | . . 16 59 24 19 . . . Melee . | . . . . . . . . . Knockbacks 11 | . 7 . 4 . . . . . Impact . | . . . . . . . . . Kinetic 10 | . 6 . 4 . . . . . Secondary 1 | . 1 . . . . . . . Self-Inflicted Damage 481 | . . 87 219 44 76 . 55 . Shots 20 | . . 4 7 2 4 . 3 . Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 543 | . 57 84 543 45 240 . 47 18 Average Temperature 90 | . 23 25 166 18 88 . 26 10 Received Heat Transfer 729 | . 39 24 387 . 261 . 18 . Effects 16 | . . . 16 . . . . . Shutdowns 5 | . . . 5 . . . . . Energy Bleed 3 | . . . 3 . . . . . Interference 1 | . . . 1 . . . . . Matter Decay 1 | . . . 1 . . . . . Short Circuit 3 | . . . 3 . . . . . Damage (minor) 2 | . . . 2 . . . . . Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . Heat Transferred 2109 | . . 111 592 148 740 . 333 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Peak Influence 769 | . 151 374 769 289 . . . 61 Initial 221 | . . . 109 221 . . . 11 Average 185 | . 84 195 432 212 . . . 13 Maximum Alert Level 3 | . . 1 3 1 . . . . Low Security (%) 57 | 100 100 54 19 13 . . . 100 Level 1 30 | . . 45 21 86 . . . . Level 2 10 | . . . 53 . . . . . Level 3 1 | . . . 5 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . 2 4 1 . . . 1 Investigation 3 | . . . 2 1 . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . . 2 2 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 3 | . 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 71 | . 8 20 17 2 19 . 3 2 Peak Tracking Total 9 | . 4 6 5 2 9 . 2 2 Tactical Retreats 1 | . . 1 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 8 | . 2 3 1 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 5 | . . 1 3 . 1 . . . Max in Single Turn 1 | . . 1 1 . 1 . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 7 | . 1 2 3 . 1 . . . Terminals 6 | . 1 2 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 12 | . 1 5 5 . 1 . . . Successful 11 | . 1 4 5 . 1 . . . Failed 1 | . . 1 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 11 | . 1 5 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 1 4 5 . 1 . . . Record 8 | . . 4 4 . . . . . Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . 2 1 . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . 2 . . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 4781 | 64 400 588 505 464 1232 410 587 531 Spaces Moved 2847 | 39 199 321 320 353 751 242 326 296 Core 11 | 10 . . 1 . . . . . Treads 1902 | 29 199 321 65 . 425 242 326 295 Legs 645 | . . . . 319 326 . . . Wheels 288 | . . . 254 34 . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 95 95 120 170 170 170 Average Speed 149 | 131 160 160 112 117 148 170 170 170 Slowest Speed 650 | 160 160 160 650 120 190 170 250 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 38 44 38 12 82 25 62 6 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 6 | . . . . . 4 . 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 406 | . . 69 217 29 55 . 36 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 406 | . . 69 217 29 55 . 36 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Total 3142 | 51 234 360 395 392 813 241 342 314 Wait . | . . . . . . . . . Move 2839 | 38 198 320 319 352 750 241 325 296 Hop . | . . . . . . . . . Pick Up 67 | 7 8 7 16 11 9 . 3 6 Fast Attach 1 | 1 . . . . . . . . Attach 34 | 5 1 5 9 5 5 . 2 2 Detach 2 | . . 1 1 . . . . . Swap 29 | . 2 5 4 9 7 . 1 1 Drop 31 | . 1 4 6 9 5 . 2 4 Fire 133 | . 23 18 40 6 32 . 9 5 Melee 5 | . . . . . 5 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 65 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 18) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Utility x2 531 | -9/Materials | Discovered new exit (range 10) 1007 | -9/Materials | Discovered new exit (range 16) 1053 | -9/Materials | Entered another Materials area 1053 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1275 | -8/Materials | Lost 3 parts (2u1w) 1520 | -8/Materials | Discovered new exit (range 4) 1558 | -8/Materials | Entered Factory 1558 | -7/Factory | Evolved 2 slots: Utility x2 1587 | -7/Factory | Build established: Scavenger-Mutant 1974 | -7/Factory | Discovered new exit (range 14) 2022 | -7/Factory | Entered Lower Caves 2045 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2096 | -7/Lower Caves | Destroyed 7 combat bots 2107 | -7/Lower Caves | Lost 5 parts (2p3u) 2360 | -7/Lower Caves | Build established: Mutant 2916 | -7/Lower Caves | Learned 4 Factory zone layouts 3235 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3244 | -7/Lower Caves | Learned Factory garrison access intel 3254 | -7/Lower Caves | Entered Zion 3329 | -6/Zion | System corruption cleaned by Quarantine Array 3356 | -6/Zion | Identified exit to Proximity Caves 3664 | -6/Zion | Entered Proximity Caves 4039 | -5/Proximity Caves | Lost 4 parts (1p2u1w) 4163 | -5/Proximity Caves | Discovered new exit (range 6) 4251 | -5/Proximity Caves | Entered Factory 4251 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4253 | -5/Factory | Loaded intel: 4 garrison access locations 4526 | -5/Factory | Discovered new exit (range 4) 4782 | -5/Factory | Self-destructed Last Messages --------------- 04270_ K-01 Serf pushes G-50 Soldier. 04311_ Acquired Mni. Drone Bay. 04312_ Dropped Sml. Matter Pod. 04342_ K-01 Serf collects debris. 04438_ Acquired Adv. Plasma Cannon. 04501_ ALERT: Rogue bot located, Programmers report to Factory Zone 7W. 04526_ EXIT=FOUND 04587_ ALERT: All DSF locations entering lockdown mode. 04594_ P-70 Sage destroyed. 04594_ Switching to secondary target: P-70 Sage. 04597_ P-70 Sage suffers critical hit (Burn). 04600_ P-70 Sage destroyed. 04612_ Acquired Imp. Heat Sink. 04614_ Acquired 47 matter. 04652_ System corrupted: Substantial component data lost. 04769_ Acquired Hvy. Treads. 04773_ Dropped Hvy. Treads. 04775_ Acquired Linear Gravjet. 04778_ Dropped Arm. Treads. 04781_ Acquired Linear Gravjet. Map ----- +----------------------------------------------------+ | ????# ## #?# """?# #? | | ????# #?# ""??# #? | | ????# ## #?# ""??# #? | | ????# ## #########?########### #? | | #####+### ##?########## """ # #? | | # # # ! # """ # #? | | # + + ! # """ + #? | | # """ # # # # #? | | # """ # # """""" ""# # ## | | # """ # #?"""""" ???# # | | # # #??"""??????# # | | # # #???"???????# # | | ####+#### #???????????########### ### | | ???# #?## ##?????????????????####+### | | ???# #?# [ #?????????????????# | | ???# #?# ################### | | ???# #?# = + | | ???# #?# ################### """ "" | | ???# #?# #?????# #?# """ "" | | ???# #?### ###?????# ??# """ "" | | ??? ???# ######### #?# | | ??? ???# # # """" #?# """ "" | | ??? ???# # # """" #?# """ "" | | ???# #???# # = # """" #?# """ "" | | ???? ????# # ===] # """" #?# | | ???? ##### # @] # #?# | | ???# + =] #####+#############+ | | ????###### # ## | | ?????????# ########## | | ?????????# #????????# | | ?""??????# #????????# | | ?""??????# #????????# | | ?G??????? ????????####+############ | | ?""?????? ????????# #??????# | | ?""?????? ????????# T !!!#??????# | | ????????? ????????# !!!#??????+ | | ????????? ????????# !! #??????# | | ????????? ????????# #??????# | | ????????? ????????# """ #??????# | | ????????? ????????# """ #??????# | | ????????? ????????# """ #??????? | | ????????? ????????# #??????? | | ????????? ????????##########??????? | | ????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 23 Energy Capacity 580 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentNeutrinoRifle Manual? 0 Play Time 01:06:37 Cumulative 11.1 hours Start 2023.03.04 @ 18:53:15 End 2023.03.05 @ 04:55:43 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 7 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12d1f969-3467-4086-b31b-9d072395b107