Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.30 @ 20:48:03 Player: doki Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1521) 1521 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-49) -49 TOTAL SCORE: 4767 Bonus ------- Friendly Fire -49 Cogmind --------- Core Integrity 0/700 Matter 188/300 Energy 99/100 System Corruption 20% Temperature Cool (12) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Improved Titanium Leg Coolant Injector Seismic Detector Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit High-capacity Battery Improved Sensor Array Improved Signal Interpreter Shield Generator > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Laser Heavy Particle Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Heat Sink Coolant Injector Advanced Visual Processing Unit Seismic Detector Seismic Detector Advanced Targeting Computer Heavy EM Shotgun Heavy EM Shotgun Heavy Laser Rocket Launcher Improved Datajack [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Flamer Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . 2 2 . . . . Weapon 2 | . . . . 2 . . . Parts Attached 65 | 8 8 13 19 3 5 6 3 Power 8 | 1 2 2 1 1 . . 1 Engine 6 | 1 2 2 . . . . 1 Core 2 | . . . 1 1 . . . Reactor . | . . . . . . . . Propulsion 16 | 2 . 4 5 . 2 2 1 Treads 8 | 2 . . 3 . 2 . 1 Leg 5 | . . 2 1 . . 2 . Wheel 1 | . . . 1 . . . . Hover . | . . . . . . . . Flight 2 | . . 2 . . . . . Utility 17 | 2 2 3 6 1 . 3 . Device 10 | 1 1 2 4 1 . 1 . Storage 3 | 1 1 . 1 . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 3 | . . 1 . . . 2 . Artifact . | . . . . . . . . Weapon 24 | 3 4 4 7 1 3 1 1 Energy Gun 9 | . . . 7 . 1 1 . Energy Cannon 7 | . 4 2 . 1 . . . Ballistic Gun 4 | 3 . 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 1 | . . 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 4 | . 1 . 3 . . . . Parts Lost 13 | . . 2 1 . 7 . 3 Power 1 | . . . . . . . 1 Propulsion 1 | . . 1 . . . . . Utility 6 | . . 1 1 . 3 . 1 Weapon 5 | . . . . . 4 . 1 Highest Loss Streak 7 | . . 1 1 . 7 . 1 To Critical Strikes . | . . . . . . . . Average Backups 9 | 2 6 8 14 13 8 4 5 Power . | . . . 1 1 . . . Propulsion 1 | . 1 1 2 2 . 1 2 Utility 3 | . 1 1 5 5 4 3 3 Weapon 3 | . 3 4 5 4 1 . . Tool/Special . | . . . . . . . . Unused Backups 15 | . 2 . 6 1 2 . 4 Power 2 | . 1 . . . 1 . . Propulsion 2 | . . . . . . . 2 Utility 6 | . . . 2 1 1 . 2 Weapon 5 | . 1 . 4 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 84 | . 99 87 99 99 48 38 28 Engine 6 | . 14 10 8 . . . 1 Core 1 | . . . . 7 2 . . Treads 12 | . 28 6 11 15 6 . . Leg 4 | . . 10 6 . . 12 6 Device 19 | . 13 23 30 23 9 6 3 Storage 12 | . 14 11 18 15 7 . . Processor 2 | . . . . 7 7 7 3 Protection 2 | . . 2 4 . . 10 8 Energy Gun 10 | . . . 16 23 10 . 3 Energy Cannon 6 | . 14 16 . 6 2 . . Ballistic Gun 3 | . 13 4 . . . . . Peak Build Rating 36 | 7 11 18 28 36 36 32 32 Average Rating 21 | 5 9 13 23 35 15 23 17 On Entrance 16 | . 7 11 14 28 36 3 32 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 156 | . . . . . . . 156 Heaviest Build 50 | 13 36 37 45 50 50 45 45 Greatest Support 40 | 40 40 40 40 40 40 40 40 Greatest Overweight (x) 12 | . . 12 4 1 3 1 3 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 Average Capacity 11 | 7 8 15 15 15 9 5 5 Most Carried 15 | 4 8 12 15 15 15 5 5 Average Carried 9 | 2 7 8 14 13 7 4 5 Final Capacity 15 | 8 15 15 15 15 5 5 5 Final Carried 15 | 4 8 12 15 15 3 5 5 Class Distribution -------------------- 59% | Mutant 25% | Skirmisher 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Matter Collected 1163 | 322 215 203 180 80 . . 163 Remotely . | . . . . . . . . Salvage Created 2054 | 87 471 499 538 459 . . . Parts 140 | 11 39 30 39 21 . . . Haulers Intercepted 4 | . . . 3 1 . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Combat Hostiles Destroyed 37 | . 11 11 6 9 . . . Guns 20 | . 7 1 5 7 . . . Cannons 16 | . 4 10 . 2 . . . Classes Destroyed 13 | 2 5 3 1 2 . . . Worker 7 | . 1 1 4 1 . . . Builder 2 | . 1 . 1 . . . . Tunneler 3 | 3 . . . . . . . Hauler 4 | . . . 3 1 . . . Recycler 1 | 1 . . . . . . . Watcher 1 | . 1 . . . . . . Swarmer 5 | . 3 . . 2 . . . Grunt 21 | . 8 7 2 4 . . . Brawler 1 | . . 1 . . . . . Duelist 1 | . . 1 . . . . . Sentry 6 | . . 2 4 . . . . Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . 2 . . . Best Kill Streak 4 | 3 4 4 4 4 . . . Combat Bots Only 4 | . 4 3 1 4 . . . Max Kills in Single Turn 2 | 1 1 1 1 2 . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Hostile Shots Fired 293 | . 47 63 27 40 6 2 108 Missed 79 | . 8 19 7 10 . . 35 Hits 214 | . 39 44 20 30 6 2 73 Melee 34 | . . 9 . . 6 . 19 Projectile 180 | . 39 35 20 30 . 2 54 Critical Strikes 16 | . 2 4 2 2 2 . 4 Damage Taken 3902 | . 477 728 217 337 330 30 1783 Core 990 | . 61 168 40 33 222 . 466 Absorbed by Shields 278 | . . . 82 127 . . 69 Core Remaining (%) 81 | 100 75 58 92 . . . . Volleys Fired 137 | 11 35 28 36 19 6 . 2 Largest 4 | 2 2 2 2 4 4 . 1 Hottest 254 | 40 88 136 138 254 212 . 100 Shots Fired 297 | 22 70 46 72 67 18 . 2 Gun 213 | 22 45 8 72 53 13 . . Cannon 78 | . 25 38 . 14 1 . . Launcher 4 | . . . . . 4 . . Special 2 | . . . . . . . 2 Kinetic 75 | 22 45 8 . . . . . Thermal 217 | . 25 38 72 67 13 . 2 Explosive 4 | . . . . . 4 . . Electromagnetic 1 | . . . . . 1 . . Robot Hit Streak 14 | 7 9 8 12 10 12 . 14 Robot Miss Streak 7 | 1 4 3 7 5 1 . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 182 | 15 41 29 47 31 17 . 2 Core Hits 89 | 5 22 16 23 20 3 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . 3 1 1 . . Burn 5 | . . . 3 1 1 . . Melee Attacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3793 | 186 673 715 945 660 589 . 25 Guns 2292 | 184 355 66 931 535 221 . . Cannons 1021 | . 316 555 . 125 25 . . Explosions 343 | . . . . . 343 . . Melee 84 | . . 84 . . . . . Ramming 31 | 2 2 10 14 . . . 3 Kinetic 605 | 184 355 66 . . . . . Thermal 2728 | . 316 555 931 660 244 . 22 Explosive 343 | . . . . . 343 . . Electromagnetic 2 | . . . . . 2 . . Impact 84 | . . 84 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . 3 . . 2 8 10 20 Average Corruption 6 | . 3 . . 2 7 8 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 75 | . 14 . . 11 3 15 32 Message Errors 25 | . 4 . . 5 . 5 11 Matter Fused 15 | . 1 . . 1 3 5 5 Heat Flow Errors 5 | . 2 . . 1 . . 2 Energy Discharges 11 | . 2 . . . . 2 7 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . 1 . . . . . . Data Loss (minor) 7 | . 2 . . 3 . 1 1 Data Loss (major) 2 | . . . . . . 1 1 Misfires 2 | . 1 . . 1 . . . Alerts 1 | . . . . . . 1 . Misdirections 4 | . . . . . . . 4 Weapon Failures 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 16 | . . 10 . . 6 . . Projectiles 10 | . . 10 . . . . . Explosions 6 | . . . . . 6 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 50 | . . . . . 49 . 1 Shots 1 | . . . . . 1 . . Rammed 8 | 1 1 1 3 . . . 2 Targets Rammed 10 | 1 1 3 3 . . . 2 Kicked 2 | . . 2 . . . . . Crushed . | . . . . . . . . Highest Temperature 290 | . 288 165 164 290 77 . 184 Average Temperature 81 | . 86 57 44 102 34 . 73 Received Heat Transfer 799 | . 234 222 100 42 . . 201 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 21 | . 4 2 6 9 . . . Heat Transferred 5488 | . 555 962 2035 1258 518 . 160 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 158 | 10 158 84 44 90 24 . . Initial 24 | . . 21 20 . 24 . . Average 23 | 1 49 40 9 20 5 . . Influence Increases 1141 | 20 311 286 226 267 16 . 15 Destroy 0b10 Robot/C 740 | . 220 220 120 180 . . . Destroy 0b10 Robot/NC 90 | 20 15 5 40 10 . . . Destroy Leader 200 | . 52 60 46 42 . . . Successful Hack 11 | . 7 . 4 . . . . Disable Machine 30 | . . . 15 15 . . . Destroy Structure 25 | . 2 1 1 5 16 . . Lose Combat Pursuer 45 | . 15 . . 15 . . 15 Influence Decreases 1141 | 20 260 287 276 196 87 . 15 Entered New Map 107 | . . 30 30 . 47 . . Time Decay 974 | 20 260 237 236 196 10 . 15 Lost Part 40 | . . 20 10 . 10 . . Lost Ally 20 | . . . . . 20 . . Squads Dispatched 8 | . 2 2 1 3 . . . Investigation 3 | . 1 1 1 . . . . Extermination 2 | . . . . 2 . . . Reinforcement 3 | . 1 1 . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Distress Signals 5 | . 2 . 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 72 | . 18 15 14 13 6 2 4 Peak Tracking Total 6 | . 4 4 3 5 6 1 3 Tactical Retreats 3 | . 1 . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Traps Triggered 6 | . 2 1 . 1 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Machines Disabled 2 | . . . 1 1 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Machines Accessed 12 | . 3 . 4 5 . . . Terminals 7 | . 2 . 4 1 . . . Fabricators 2 | . . . . 2 . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 11 . 14 8 . . . Successful 14 | . 5 . 6 3 . . . Failed 19 | . 6 . 8 5 . . . Catastrophic 2 | . 1 . . 1 . . . Database Lockouts . | . . . . . . . . Manual 3 | . 2 . 1 . . . . Terminals 24 | . 9 . 14 1 . . . Fabricators 3 | . . . . 3 . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . . 2 . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 4 . 6 . . . . Record 2 | . . . 2 . . . . Robot Analysis 3 | . 1 . 2 . . . . Prototype ID Bank 1 | . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . Registered Components 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . Retrieve Components 2 | . 1 . . 1 . . . Scanalyzer 1 | . . . . 1 . . . Retrieve Study 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 . 4 3 . . . Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 1 | . . . . . 1 . . Total Damage 21 | . . . . . 21 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Active Infowar (turns) 3851 | 70 872 554 1010 1307 38 . . Sensors 1956 | . . . 611 1307 38 . . Seismic 2404 | 70 872 554 908 . . . . Robot Analysis Total 3 | . 1 . 2 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Turns Passed 5330 | 167 876 732 1244 1315 112 304 580 Spaces Moved 2653 | 78 453 288 497 498 128 205 506 Core 538 | 6 . 4 . . 118 59 351 Treads 1476 | 72 453 123 303 498 10 . 17 Legs 637 | . . 160 193 . . 146 138 Wheels 1 | . . . 1 . . . . Hover . | . . . . . . . . Flight 1 | . . 1 . . . . . Fastest Speed 50 | 50 160 160 140 240 50 50 50 Average Speed 172 | 151 160 202 207 240 66 143 109 Slowest Speed 650 | 160 160 650 320 240 240 200 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 7 65 32 50 12 98 5 47 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 23 | . . . . . 23 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 23 | . . . . . 23 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Total 3112 | 100 537 384 640 574 140 212 525 Wait 147 | . 19 35 40 49 . . 4 Move 2647 | 77 452 287 496 498 127 204 506 Hop . | . . . . . . . . Pick Up 35 | 3 8 6 14 2 . 2 . Fast Attach 41 | 7 4 9 12 . . 6 3 Attach 16 | . 1 4 4 2 5 . . Detach 15 | . 3 4 8 . . . . Swap 16 | 1 4 2 4 3 2 . . Drop 40 | . 10 5 23 1 . . 1 Fire 137 | 11 35 28 36 19 6 . 2 Melee 1 | . . 1 . . . . . Ram 3 | . . . . . . . 3 Kick 2 | . . 2 . . . . . Crush 6 | 1 1 1 3 . . . . Escape Stasis . | . . . . . . . . Rewire 6 | . . . . . . . 6 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 168 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 12) 770 | -10/Materials | Discovered new exit (range 5) 1044 | -10/Materials | Entered another Materials area 1044 | -9/Materials | Evolved 2 slots: Utility x2 1676 | -9/Materials | Discovered new exit (range 13) 1719 | -9/Materials | Build established: Scavenger-Mutant 1776 | -9/Materials | Entered another Materials area 1776 | -8/Materials | Evolved 2 slots: Utility x2 2670 | -8/Materials | Build established: Mutant 2988 | -8/Materials | Discovered new exit (range 12) 3004 | -8/Materials | Identified exit to Factory 3020 | -8/Materials | Entered Factory 3020 | -7/Factory | Evolved 2 slots: Weapon x2 3316 | -7/Factory | Build established: Skirmisher 4335 | -7/Factory | Sucked down chute 4335 | -7/Factory | Entered Waste 4336 | -7/Waste | Met a frightened Derelict 4350 | -7/Waste | EMP discharged 4353 | -7/Waste | Spotted C-40 Crusher 4370 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4373 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4376 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4379 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4382 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4391 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4398 | -7/Waste | Spotted C-40 Crusher 4418 | -7/Waste | Spotted C-40 Crusher 4418 | -7/Waste | Spotted C-40 Crusher 4422 | -7/Waste | Lost 7 parts (3u4w) 4423 | -7/Waste | Spotted C-40 Crusher 4424 | -7/Waste | Spotted C-40 Crusher 4441 | -7/Waste | Discovered new exit (range 14) 4447 | -7/Waste | Identified exit to Factory 4447 | -7/Waste | Entered Factory 4652 | -7/Factory | Build established: Mutant 4660 | -7/Factory | System corruption reached 10% 4693 | -7/Factory | Discovered new exit (range 15) 4751 | -7/Factory | Entered Lower Caves 4752 | -7/Lower Caves | Encountered a Warlord checkpoint 4840 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5060 | -7/Lower Caves | Released all parts (5) 5085 | -7/Lower Caves | Spotted B-75 Beast 5100 | -7/Lower Caves | Core integrity fell below 50% 5310 | -7/Lower Caves | Core integrity fell below 20% 5331 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Flamer destroyed. System corrupted by crushing effect (+3). System corrupted: Matter fused (-5). Dropped Arm. Treads. Penetrated by Slug. Acquired 2 matter. System corrupted: Energy discharge (-63). System corrupted: Energy discharge (-74). Penetrated by Slug. System corrupted: Heat flow error (+212). Attempting to rewire G-47 Trooper. Slammed into B-48 Gladiator. 2IQ BQ ZXDG32KF|O0 =6FSU|,AEQ Slammed into B-48 Gladiator. Deuterium Engine destroyed. System corrupted by crushing effect (+4). Knocked back. Slug penetrates Wall. System corrupted: Energy discharge (-37). CY,PYYVRKJWTA4QHZP DGN