Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 08:30:57 Player: Tyrannosaurus Flex Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (3168) 3168 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6583 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 202/450 Energy 150/150 System Corruption 0% Temperature Cool (41) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Advanced Treads > --- UTILITY (5) ------ Large Storage Unit Large Matter Pod > --- WEAPON (4) ------- High-powered Shotgun Gauss Rifle Flak Gun Improved Light Cannon > --- INVENTORY (15) --- Advanced Treads Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Shock Rifle Advanced Assault Cannon Grenade Launcher Mini Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Matter Pod Kinecellerator Weapon Cycler Insulated Plating > --- WEAPON ----------- Assault Rifle Gauss Rifle Improved Light Cannon Advanced Assault Cannon > --- INVENTORY -------- Advanced Treads Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Insulated Plating Shock Rifle Beam Rifle High-powered Shotgun Flak Gun Improved Light Cannon Improved Light Cannon Grenade Launcher Mini Grenade Launcher Hammer [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 1 . Utility 3 | . . . 1 1 1 Weapon 2 | . . 2 . . . Parts Attached 92 | 8 17 5 9 42 11 Power 12 | 2 2 . 1 5 2 Engine 10 | 2 1 . 1 4 2 Core 2 | . 1 . . 1 . Reactor . | . . . . . . Propulsion 35 | 2 7 3 4 18 1 Treads 18 | . 2 2 4 9 1 Leg 13 | 2 3 . . 8 . Wheel 4 | . 2 1 . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 4 . 1 5 3 Device 5 | . 1 . . 4 . Storage 4 | 1 2 . . . 1 Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 4 | . . . 1 1 2 Artifact . | . . . . . . Weapon 31 | 3 4 2 3 14 5 Energy Gun 11 | 3 1 . . 6 1 Energy Cannon . | . . . . . . Ballistic Gun 14 | . 2 2 3 5 2 Ballistic Cannon 5 | . 1 . . 2 2 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 32 | . 1 . . 18 13 Power 4 | . . . . 2 2 Propulsion 9 | . . . . 7 2 Utility 7 | . . . . 2 5 Weapon 12 | . 1 . . 7 4 Highest Loss Streak 18 | . 1 . . 18 7 To Critical Strikes 2 | . . . . 1 1 Average Slot Usage (%) 97 | . 97 100 100 97 91 Engine 4 | . 4 . 6 5 10 Core 5 | . 9 11 2 1 . Treads 18 | . 10 21 25 23 25 Leg 7 | . 16 . . 4 . Device 8 | . . 11 9 16 11 Storage 10 | . 14 11 9 7 9 Processor 4 | . 11 . . . . Protection 3 | . . . 9 5 7 Energy Gun 8 | . 16 . . 6 1 Ballistic Gun 19 | . 6 44 36 20 11 Ballistic Cannon 3 | . 5 . . 2 11 Naked Turns . | . . . . . . Heaviest Build 66 | 14 33 39 44 53 66 Greatest Support 88 | 20 40 40 60 88 86 Greatest Overweight (x) 9 | . . 3 4 9 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 12 | 6 9 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 Average Carried 11 | 4 8 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 10 Class Distribution -------------------- 21% | Scavenger-Mutant 19% | Mutant 16% | Scavenger-Gunner 15% | Gunner 15% | Scavenger-Tank 12% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2993 | 177 455 418 317 1173 453 Remotely . | . . . . . . Salvage Created 3330 | . 623 549 317 1545 296 Parts 172 | . 42 45 18 53 14 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 4 | . 3 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 73 | . 13 17 6 30 7 Melee 1 | . . . . 1 . Guns 58 | . 7 17 6 24 4 Cannons 12 | . 6 . . 3 3 Classes Destroyed 14 | . 7 1 . 5 1 Worker 1 | . 1 . . . . Builder 1 | . . . . . 1 Hauler 2 | . 2 . . . . Recycler 2 | . 1 . . 1 . Operator 3 | . 2 1 . . . Watcher 1 | . 1 . . . . Swarmer 12 | . 3 9 . . . Grunt 38 | . 10 4 3 15 6 Duelist 1 | . . . . 1 . Sentry 10 | . . 4 3 3 . Specialist 3 | . . . . 3 . Hunter 1 | . . . . 1 . Programmer 7 | . . . . 6 1 Heavy 1 | . . . . 1 . Best Kill Streak 7 | . 3 5 3 7 2 Combat Bots Only 7 | . 3 5 3 7 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 503 | . 55 43 25 283 97 Missed 158 | . 19 12 10 99 18 Damage Taken 5955 | . 535 289 218 2798 2115 Core 1443 | . 111 14 26 441 851 Absorbed by Shields . | . . . . . . Ignored by Resistances 6 | . . . . . 6 Core Remaining (%) 76 | 100 55 96 95 37 . Volleys Fired 209 | . 53 24 14 85 33 Largest 4 | . 2 4 4 4 4 Hottest 206 | . 100 92 92 206 162 Shots Fired 669 | . 105 96 56 302 110 Gun 553 | . 69 96 56 277 55 Cannon 113 | . 36 . . 22 55 Launcher 3 | . . . . 3 . Special . | . . . . . . Kinetic 516 | . 38 96 56 220 106 Thermal 150 | . 67 . . 79 4 Explosive 3 | . . . . 3 . Electromagnetic . | . . . . . . Robot Hit Streak 23 | . 11 11 11 23 10 Robot Miss Streak 7 | . 4 3 3 5 7 Penetration Max 1 | . . . . . 1 Secondary Targets 8 | . . 2 . 6 . Max Gunslinging Chain 2 | . . 1 . 2 . Shots Hit Robots 407 | . 65 44 43 188 67 Core Hits 167 | . 29 21 15 74 28 Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed 4 | . . 3 1 . . Critical Strikes 19 | . 5 4 1 8 1 Burn 10 | . 4 . . 6 . Destroy 6 | . . 4 1 1 . Blast 3 | . 1 . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6891 | . 965 686 670 3141 1429 Guns 5388 | . 499 686 664 2840 699 Cannons 1480 | . 466 . . 284 730 Explosions . | . . . . . . Melee . | . . . . . . Ramming 23 | . . . 6 17 . Kinetic 5493 | . 479 686 664 2279 1385 Thermal 1375 | . 486 . . 845 44 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 . . 3 . Average Corruption 2 | . 2 . . 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 41 | . 28 . . 13 . Message Errors 11 | . 9 . . 2 . Matter Fused 7 | . 4 . . 3 . Heat Flow Errors 6 | . 4 . . 2 . Energy Discharges 5 | . 3 . . 2 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 6 | . 4 . . 2 . Data Loss (major) 3 | . 2 . . 1 . Misfires 1 | . 1 . . . . Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 25 | . 8 . . 14 3 Projectiles 25 | . 8 . . 14 3 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 21 | . 3 . . 1 17 Impact . | . . . . . . Kinetic 20 | . 3 . . 1 16 Secondary 1 | . . . . . 1 Self-Inflicted Damage 86 | . . . . 86 . Shots 2 | . . . . 2 . Rammed 3 | . . . 1 2 . Targets Rammed 4 | . . . 1 3 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 884 | . 273 21 34 514 884 Average Temperature 162 | . 93 5 11 118 336 Received Heat Transfer 1491 | . 165 54 90 714 468 Effects 60 | . . . . 3 57 Shutdowns 16 | . . . . 1 15 Energy Bleed 7 | . . . . 2 5 Interference 7 | . . . . . 7 Matter Decay 6 | . . . . . 6 Short Circuit 4 | . . . . . 4 Damage (minor) 6 | . . . . . 6 Damage (major) 9 | . . . . . 9 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 14 | . 2 . . 12 . Heat Transferred 4625 | . 1739 . . 2775 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 313 | . 150 313 161 295 292 Initial 130 | . . 5 24 4 130 Average 107 | . 58 173 57 155 178 Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 82 | 100 100 53 100 69 55 Level 1 17 | . . 46 . 30 44 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 2 3 1 9 3 Investigation 5 | . 1 1 1 1 1 Extermination 6 | . . . . 5 1 Reinforcement 7 | . 1 2 . 3 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 11 | . 4 5 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 142 | . 35 27 9 60 11 Peak Tracking Total 11 | . 4 5 2 11 4 Tactical Retreats 5 | . 1 1 . 2 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 4 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 6 | . . . 1 5 . Max in Single Turn 2 | . . . 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 14 | . 8 3 1 1 1 Terminals 11 | . 6 3 1 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 18 6 3 2 3 Successful 20 | . 13 6 . . 1 Failed 12 | . 5 . 3 2 2 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 26 | . 17 4 3 2 . Terminals 24 | . 13 6 3 2 . Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 3 . . . Terminal Index 2 | . 1 1 . . . Unreport Threat 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 9 3 . . . Terminals 9 | . 6 3 . . . Botnet 9 | . 6 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Reject 2 | . 2 . . . . Mask 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 8 | . 4 1 1 1 1 Full Trace Events 4 | . 1 . 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7074 | 76 2737 1027 953 1776 505 Spaces Moved 3911 | 53 1680 544 481 919 234 Core 7 | 5 . . . 2 . Treads 2536 | . 619 516 467 700 234 Legs 1317 | 48 1053 . . 216 . Wheels 51 | . 8 28 14 1 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 125 140 120 145 Average Speed 147 | 113 134 158 176 148 159 Slowest Speed 500 | 120 160 160 320 500 305 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 98 55 30 14 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 8 | . . . . 8 . Terrain Destroyed 54 | . . . . 46 8 Melee . | . . . . . . Projectile 13 | . . . . 5 8 AOE 41 | . . . . 41 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4827 | 65 2061 670 564 1170 297 Wait 510 | . 268 92 42 90 18 Move 3906 | 52 1679 543 480 918 234 Hop . | . . . . . . Pick Up 50 | 4 21 3 7 14 1 Fast Attach 27 | 7 4 . . 13 3 Attach 25 | . 1 2 2 14 6 Detach 7 | 1 3 . . 3 . Swap 40 | 1 12 3 7 15 2 Drop 49 | . 20 3 11 15 . Fire 209 | . 53 24 14 85 33 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . . 1 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 16) 654 | -10/Materials | Identified exit to Mines 725 | -10/Materials | Discovered new exit (range 9) 736 | -10/Materials | Identified exit to Materials 924 | -10/Materials | Discovered exit to Mines (range 8) 1194 | -10/Materials | Build established: Scavenger-Mutant 1195 | -10/Materials | Discovered exit to Materials (range 3) 1451 | -10/Materials | Discovered exit to Materials (range 11) 2636 | -10/Materials | Build established: Mutant 2814 | -10/Materials | Entered another Materials area 2814 | -9/Materials | Evolved 2 slots: Weapon x2 3078 | -9/Materials | Discovered new exit (range 16) 3102 | -9/Materials | Build established: Gunner 3836 | -9/Materials | Discovered new exit (range 5) 3841 | -9/Materials | Entered another Materials area 3841 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4040 | -8/Materials | Discovered new exit (range 7) 4456 | -8/Materials | Build established: Tank 4509 | -8/Materials | Discovered new exit (range 5) 4794 | -8/Materials | Entered Factory 4794 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5101 | -7/Factory | Build established: Scavenger-Tank 5693 | -7/Factory | Cargo convoy interrupted 5777 | -7/Factory | Core integrity fell below 50% 5799 | -7/Factory | Destroyed 7 combat bots 5807 | -7/Factory | Lost 18 parts (2p7n2u7w) 6116 | -7/Factory | Build established: Scavenger-Gunner 6522 | -7/Factory | Discovered new exit (range 6) 6570 | -7/Factory | Entered another Factory area 6570 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6966 | -6/Factory | Core integrity fell below 50% 6983 | -6/Factory | Core integrity fell below 20% 7006 | -6/Factory | Lost 5 parts (1p2u2w) 7075 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 07059_ Penetrated by Slug. 07059_ Beam Rifle destroyed. 07059_ Adv. Treads destroyed. 07060_ H-66 Slayer knocked back. 07062_ Penetrated by Slug. 07062_ Critical hit (Destroy). 07062_ Imp. Light Cannon destroyed. 07062_ Penetrated by Slug. 07062_ Insulated Plating destroyed. 07064_ Slug penetrates Wall. 07064_ Penetrated by Slug. 07066_ Slug penetrates Door. 07066_ Penetrated by Slug. 07067_ Insulated Plating destroyed. 07067_ Penetrated by Slug. 07072_ M-13 Machinist destroyed. 07072_ Penetrated by Slug. 07073_ Lgt. Angular Momentum Engine destroyed. 07073_ Penetrated by Slug. 07075_ Adv. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? *?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????#???????? ?????????????????????????? | | ?????????????# ########+###??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# ##### ###??????????????? | | ?????????????+ % ???????????????? | | ?????????????# hh##############?????????? | | ?????????????# ! # #?????????? | | ?????????????##### @# ??????????? | | ?????????????????# [ # """ """?????????????? | | ?????????????????# # """ """ ???????????? | | ?????????????????# # """ """ #?????????? | | ?????????????????# %# = #?????????? | | ?????????????????# +! """ """ #?????????? | | ?????????????????# # =""" """ #?????????? | | ?????????????????#+## # =""" """ #?????????? | | ????????????????????# #[[ #?????????? | | ????????????????????# # #?????????? | | ????????????????????# # #?????????? | | ????????????????????# ####+#########?????????? | | ??????????????????? ; #??# #?????????????????? | | ?????????????????? # #??# #?????????????????? | | ????????????????? # *%#??# #?????????????????? | | ???????????????? ?# =#### #########?????????? | | ???????????????? ??# +?????????? | | ????????????????????# #?????????? | | ????????#???????????# #?????????? | | ???????##"########### +?????????? | | ???????# # #######?????????? | | ???????# # ######???????????????? | | ???????# # #????????????????????? | | ???????# # #????????????????????? | | ???????# #= #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoSubatomicScythe Manual? 0 Play Time 01:16:45 Cumulative 14.0 hours Start 2024.04.19 @ 07:15:04 End 2024.04.19 @ 08:30:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8d4341e-a31f-4a38-aa14-0b75301046f0