Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.15 @ 15:10:07 Player: ME Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (51) 255 Value Destroyed (1217) 1217 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2492 Bonus ------- None Cogmind --------- Core Integrity 319/400 Matter 300/300 Energy 250/250 System Corruption 6% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (8) ---- Medium Storage Unit Targeting Computer ECM Suite Hardened Light Armor Plating Reactive Plating Tractor Beam Advanced Beam Cannon Datajack Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Small Storage Unit Seismic Detector > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Aluminum Leg Medium Storage Unit Targeting Computer ECM Suite Reactive Plating Tractor Beam Datajack Hammer [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 17 | 7 6 4 Power 5 | 1 2 2 Engine 5 | 1 2 2 Core . | . . . Reactor . | . . . Propulsion 3 | 2 1 . Treads . | . . . Leg 3 | 2 1 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 2 . 1 Device 2 | 1 . 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 3 1 Energy Gun 1 | 1 . . Energy Cannon 2 | . 2 . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes 1 | . 1 . Parts Lost 4 | . . 4 Power 1 | . . 1 Propulsion . | . . . Utility 2 | . . 2 Weapon 1 | . . 1 Highest Loss Streak 4 | . . 4 To Critical Strikes . | . . . Average Backups 6 | . 5 7 Power . | . . . Propulsion . | . . . Utility 3 | . 2 4 Weapon . | . . 1 Tool/Special . | . . . Unused Backups 6 | . . 6 Power . | . . . Propulsion . | . . . Utility 6 | . . 6 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 99 | . 99 99 Engine 18 | . 14 21 Leg 24 | . 28 22 Device 17 | . 13 21 Storage 12 | . 14 11 Energy Gun 4 | . 9 . Energy Cannon 15 | . 9 21 Ballistic Gun 4 | . 8 . Peak Build Rating 16 | 7 11 16 Average Rating 11 | 5 8 14 On Entrance 6 | . 7 11 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 28 | 12 19 28 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | . 8 8 Average Carried 6 | . 5 7 Final Capacity 8 | 8 8 8 Final Carried 8 | . 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 520 | 89 191 240 Remotely . | . . . Salvage Created 1636 | 114 354 1168 Parts 95 | 4 28 63 Haulers Intercepted 3 | . 2 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 36 | . 11 25 Guns 5 | . 5 . Cannons 27 | . 2 25 AOE 3 | . 3 . Classes Destroyed 9 | 2 5 2 Worker 2 | . 1 1 Tunneler 2 | 1 1 . Hauler 3 | . 2 1 Recycler 2 | 1 . 1 Watcher 6 | . 2 4 Swarmer 11 | . 7 4 Grunt 19 | . 4 15 Duelist 1 | . . 1 Sentry 5 | . . 5 Best Kill Streak 9 | 2 8 9 Combat Bots Only 8 | . 6 8 Max Kills in Single Turn 5 | 1 5 2 Gunslinging . | . . . Exploded 3 | . 3 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 142 | . 71 71 Missed 45 | . 28 17 Hits 97 | . 43 54 Projectile 97 | . 43 54 Critical Strikes 1 | . . 1 Damage Taken 1173 | . 314 859 Core 129 | . 48 81 Absorbed by Shields . | . . . Ignored by Resistances 255 | . 101 154 Regen/Repaired (Parts) 78 | . 14 64 Core Remaining (%) 90 | 100 80 . Volleys Fired 100 | 7 38 55 Largest 2 | 2 2 2 Hottest 136 | 70 136 136 Shots Fired 194 | 14 72 108 Gun 78 | 14 64 . Cannon 116 | . 8 108 Launcher . | . . . Special . | . . . Kinetic 40 | 7 33 . Thermal 154 | 7 39 108 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 30 | 11 15 30 Robot Miss Streak 3 | 1 2 3 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 133 | 13 51 69 Core Hits 61 | 4 22 35 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Meltdown 1 | . 1 . Melee Attacks 11 | . 3 8 Impact 8 | . . 8 Slashing . | . . . Piercing . | . . . Sneak Attacks 3 | . 3 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2769 | 125 1112 1532 Guns 550 | 125 425 . Cannons 1674 | . 142 1532 Explosions 545 | . 545 . Melee . | . . . Ramming . | . . . Kinetic 216 | 53 163 . Thermal 2008 | 72 404 1532 Explosive 545 | . 545 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 6 | . 2 6 Average Corruption 1 | . 1 6 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 8 | . 8 . Message Errors 4 | . 4 . Matter Fused 1 | . 1 . Heat Flow Errors 1 | . 1 . Data Loss (minor) 2 | . 2 . Overload Shots . | . . . Overflow Damage 32 | . 11 21 Projectiles 21 | . . 21 Explosions 11 | . 11 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 366 | 130 225 366 Average Temperature 82 | 67 75 91 Received Heat Transfer 381 | . 111 270 Effects 1 | . . 1 Shutdowns 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Melted 9 | . 3 6 Heat Transferred 4033 | 222 1036 2775 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 93 | 100 100 86 Level 1 6 | . . 13 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 265 | 10 180 265 Initial 7 | . . 7 Average 69 | . 38 102 Influence Increases 1050 | 10 340 700 Destroy 0b10 Robot/C 720 | . 220 500 Destroy 0b10 Robot/NC 75 | 10 30 35 Destroy Leader 178 | . 48 130 Successful Hack 30 | . 9 21 Disable Machine 18 | . 9 9 Destroy Structure 14 | . 9 5 Lose Combat Pursuer 15 | . 15 . Influence Decreases 1050 | 10 320 720 Entered New Map 13 | . . 13 Time Decay 1027 | 10 320 697 Lost Part 10 | . . 10 Squads Dispatched 5 | . 1 4 Investigation 3 | . 1 2 Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . . 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 55 | . 17 38 Peak Tracking Total 10 | . 7 10 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 4 | . 3 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 17 | . 9 8 Terminals 14 | . 7 7 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 45 | . 21 24 Successful 23 | . 10 13 Failed 22 | . 11 11 Catastrophic 4 | . 4 . Database Lockouts . | . . . Manual 29 | . 12 17 Terminals 39 | . 18 21 Fabricators . | . . . Repair Stations 5 | . 2 3 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 15 | . 6 9 Part Schematic 1 | . 1 . Robot Analysis 1 | . . 1 Prototype ID Bank 4 | . 1 3 Branch Access Points 2 | . 1 1 Emergency Access Points 2 | . 1 1 Terminal Index 2 | . 1 1 Alert Level 1 | . . 1 Locate Traps 1 | . 1 . Coupling Status 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 4 | . 2 2 Scan Component 2 | . 1 1 Repair 2 | . 1 1 Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 1 2 Terminals 3 | . 1 2 Assimilate 2 | . 1 1 Sabotage 1 | . . 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 13 | . 7 6 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . 1 . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 2 | . 1 1 Time 52 | . 26 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked 1 | . 1 . Non-combat 1 | . 1 . Combat . | . . . Robot Hacks Applied 2 | . 2 . parse_system 1 | . 1 . no_distress 1 | . 1 . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 2913 | 22 1376 1515 Seismic 2913 | 22 1376 1515 Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 3001 | 79 1402 1520 Spaces Moved 1261 | 44 722 495 Core 5 | 5 . . Treads . | . . . Legs 1256 | 39 722 495 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 147 | 112 120 189 Slowest Speed 190 | 120 120 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins 4 | . . 4 Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 51 | 4 93 58 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 7 | . . 7 Terrain Destroyed 16 | . 9 7 Melee 7 | . . 7 Projectile . | . . . AOE 9 | . 9 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 2195 | 57 1186 952 Wait 782 | . 403 379 Move 1258 | 43 721 494 Hop . | . . . Pick Up 8 | . 6 2 Fast Attach 11 | 7 3 1 Attach 1 | . . 1 Detach . | . . . Swap 16 | . 9 7 Drop 7 | . 3 4 Fire 100 | 7 38 55 Melee 11 | . 3 8 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis 1 | . . 1 Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: [*Mat] / Min x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 913 | -10/Materials | Discovered new exit (range 11) 1122 | -10/Materials | Discovered new exit (range 5) 1200 | -10/Materials | Identified exit to Mines 1354 | -10/Materials | Discovered new exit (range 10) 1453 | -10/Materials | Repaired Seismic Detector 1482 | -10/Materials | Entered another Materials area 1482 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1814 | -9/Materials | Repaired Aluminum Leg 1999 | -9/Materials | Destroyed 8 combat bots 2685 | -9/Materials | Identified exit to Mines 2745 | -9/Materials | Discovered new exit (range 11) 2997 | -9/Materials | Crushed by falling debris 3002 | -9/Materials | Self-destructed Last Messages --------------- EXIT=FOUND Heat Sink melted. Y-45 Defender destroyed. Destroyed Hover Unit. Lgt. Ion Engine melted. W-16 Scout destroyed. Dropped Imp. Ion Engine. Acquired 20 matter. K-01 Serf collects debris. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Crushed by falling debris. Imp. Ion Engine destroyed. System corrupted by crushing effect (+4). Seismic Detector destroyed. Cooling System destroyed. Hammer destroyed. System corrupted by crushing effect (+2). U-05 Engineer builds a Wall. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????## ## # | | ????????????????????????????????????????# # "" # | | ????????????????????????????????????????# # Y" # | | ????????????????????????????????????????# + "" # | | ????????????????????????????????????????# # # | | ????????????????????????????????????????# ###### | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# + | | ????????????????????????????????????????###+## # | | ????????????????????????????????????????? # # | | ??????????????????????????????????????? # # | | ??????????????????????????????????????# """# # | | ??????????????????????????????????????# """# + | | ??????????????????????????????????????# """# # | | ??????????????????????????????????????# # # | | ??????????????????????????????????????######## # | | ??????????????????????????????????????######## # | | ??????????????????????????????????????? # # | | ?????????????????????????????????????? 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