Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 16:00:25 Player: Kazimir57 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (1965) 1965 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (229) 229 TOTAL SCORE: 7024 Bonus ------- Pacifist 200 High Alert Combat Kills 29 Cogmind --------- Core Integrity 0/1150 Matter 510/550 Energy 7/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Matter Compressor Advanced Targeting Computer Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Improved Signal Interpreter Heavy Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Power Amplifier Matter Compressor Improved Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Hardened Medium Armor Plating Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Particle Gun Long-range Proton Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Signal Interpreter Improved Signal Interpreter Heavy Laser Heavy Disruptor Cannon [Rating: 81] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Signal Interpreter Device Improved Heat Sink Storage Matter Compressor Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 2 | . . . . . . 1 1 Propulsion 3 | . . 1 1 . 1 . . Utility 6 | . . 1 1 2 1 . 1 Weapon 1 | . . . . . . 1 . Parts Attached 117 | 7 3 11 18 7 36 15 20 Power 18 | 1 . 1 5 . 7 4 . Engine 12 | 1 . 1 4 . 4 2 . Core 5 | . . . 1 . 2 2 . Reactor 1 | . . . . . 1 . . Propulsion 41 | 3 . 4 8 4 10 6 6 Treads 7 | 1 . . 6 . . . . Leg 26 | . . 4 2 4 9 4 3 Wheel 3 | 2 . . . . 1 . . Hover 3 | . . . . . . . 3 Flight 2 | . . . . . . 2 . Utility 35 | 1 3 4 4 2 7 3 11 Device 13 | . 2 1 1 . 3 2 4 Storage 5 | 1 1 . 1 . 2 . . Processor 9 | . . 1 1 1 1 . 5 Hackware . | . . . . . . . . Protection 8 | . . 2 1 1 1 1 2 Artifact . | . . . . . . . . Weapon 23 | 2 . 2 1 1 12 2 3 Energy Gun 13 | 2 . 2 . 1 6 1 1 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 3 | . . . 1 . 2 . . Ballistic Cannon 1 | . . . . . . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . . 4 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . Parts Lost 53 | . . . 6 . 17 9 21 Power 7 | . . . 1 . 2 2 2 Propulsion 21 | . . . 3 . 7 3 8 Utility 17 | . . . 1 . 6 2 8 Weapon 8 | . . . 1 . 2 2 3 Highest Loss Streak 16 | . . . 3 . 7 7 16 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 86 | . 97 98 94 93 86 80 75 Engine 5 | . 14 11 5 7 2 6 2 Core 2 | . . . 3 . 2 2 4 Treads 1 | . . . 10 10 . . . Leg 22 | . . 28 21 15 25 21 22 Wheel 2 | . 28 3 . . 1 . . Device 12 | . 15 20 18 15 11 7 7 Storage 4 | . 10 1 2 7 5 5 5 Processor 11 | . . . 9 12 15 17 12 Protection 5 | . . 10 5 7 4 2 7 Energy Gun 10 | . 28 22 15 7 7 8 2 Ballistic Gun 1 | . . . 2 7 1 . . Slashing Weapon 1 | . . . . . 3 . . Peak Build Rating 81 | 6 7 22 30 40 55 62 81 Average Rating 41 | 4 6 20 24 34 43 49 71 On Entrance 25 | . 6 7 21 22 40 47 58 Naked Turns . | . . . . . . . . Heaviest Build 70 | 12 13 20 20 20 31 37 70 Greatest Support 100 | 20 16 39 88 80 100 82 83 Greatest Overweight (x) 3 | . . 1 . . . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 8 8 8 5 5 Average Capacity 5 | 6 5 5 5 8 6 5 5 Most Carried 8 | 6 6 5 6 6 8 5 5 Average Carried 4 | 3 4 4 4 4 4 4 3 Final Capacity 8 | 8 5 5 8 8 5 5 5 Final Carried 6 | 6 4 5 5 5 5 5 3 Class Distribution -------------------- 44% | Scavenger-Mutant 37% | Mutant 11% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 1677 | 177 . 233 128 . 709 221 209 Remotely . | . . . . . . . . Salvage Created 2196 | . . 255 638 . 743 313 247 Parts 102 | . . 22 38 . 24 8 10 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 53 | . . 7 16 . 15 7 8 Melee 1 | . . . . . 1 . . Guns 45 | . . 7 16 . 14 7 1 Cannons 3 | . . . . . . . 3 AOE 3 | . . . . . . . 3 Classes Destroyed 8 | . . 3 2 . 3 . . Worker 4 | . . . . . 4 . . Recycler 3 | . . . 3 . . . . Watcher 2 | . . 2 . . . . . Swarmer 28 | . . 4 11 . 5 3 5 Grunt 15 | . . . 4 . 7 4 . Sentry 6 | . . 3 1 . 1 . 1 Hunter 3 | . . . . . 1 . 2 Programmer 1 | . . . . . 1 . . Best Kill Streak 8 | . . 5 6 . 8 3 5 Combat Bots Only 6 | . . 5 4 . 6 3 5 Max Kills in Single Turn 3 | . . 2 2 . 2 1 3 Gunslinging 1 | . . 1 1 . . . . Exploded 3 | . . . . . . . 3 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 876 | . . 31 172 . 303 72 298 Missed 239 | . . 14 40 . 86 13 86 Damage Taken 9779 | . . 157 1616 . 3373 1051 3582 Core 1986 | . . 52 173 . 508 93 1160 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 100 87 68 100 40 90 . Volleys Fired 154 | . 1 13 40 . 54 29 17 Largest 3 | . 2 2 2 . 2 3 3 Hottest 189 | . 80 122 122 . 160 179 189 Shots Fired 285 | . 2 26 79 . 92 49 37 Gun 252 | . 2 26 79 . 92 49 4 Cannon 33 | . . . . . . . 33 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 56 | . . . 9 . 31 . 16 Thermal 212 | . 2 26 70 . 61 49 4 Explosive . | . . . . . . . . Electromagnetic 17 | . . . . . . . 17 Robot Hit Streak 14 | . 1 10 14 . 9 9 6 Robot Miss Streak 5 | . 1 2 5 . 3 3 4 Penetration Max . | . . . . . . . . Secondary Targets 10 | . . 3 4 . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . Shots Hit Robots 204 | . 1 18 50 . 74 35 26 Core Hits 112 | . . 9 27 . 46 16 14 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . . 1 4 . . 3 2 Burn 8 | . . 1 4 . . 3 . Blast 2 | . . . . . . . 2 Melee Attacks 5 | . . . . . 5 . . Impact . | . . . . . . . . Slashing 5 | . . . . . 5 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4979 | . 11 360 1090 . 1492 674 1352 Guns 3514 | . 11 360 1089 . 1349 666 39 Cannons 783 | . . . . . . . 783 Explosions 529 | . . . . . . . 529 Melee 143 | . . . . . 143 . . Ramming 10 | . . . 1 . . 8 1 Kinetic 839 | . . . 109 . 348 . 382 Thermal 3057 | . 11 360 980 . 1001 666 39 Explosive 529 | . . . . . . . 529 Electromagnetic 401 | . . . . . . . 401 Impact . | . . . . . . . . Slashing 143 | . . . . . 143 . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 1 . 5 Average Corruption 1 | . . . . . 1 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . 3 . 2 Message Errors 1 | . . . . . 1 . . Matter Fused 2 | . . . . . 1 . 1 Energy Discharges 1 | . . . . . . . 1 Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 157 | . . . . . . . 157 Projectiles 23 | . . . . . . . 23 Explosions 134 | . . . . . . . 134 Melee . | . . . . . . . . Knockbacks 4 | . . . . . . . 4 Impact 1 | . . . . . . . 1 Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 129 | . . . . . . . 129 Shots 2 | . . . . . . . 2 Rammed . | . . . . . . . . Targets Rammed 8 | . . . 1 . . 4 3 Kicked 8 | . . . 1 . . 4 3 Crushed . | . . . . . . . . Highest Temperature 582 | . 18 162 299 . 66 370 582 Average Temperature 98 | . 12 56 81 . 25 116 148 Received Heat Transfer 2067 | . . 9 702 . 849 396 111 Effects 14 | . . . 2 . . 6 6 Shutdowns 4 | . . . . . . 2 2 Energy Bleed 1 | . . . . . . 1 . Interference 5 | . . . 2 . . 3 . Damage (minor) 1 | . . . . . . . 1 Damage (major) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . . 1 2 . 4 5 . Heat Transferred 6565 | . 25 740 2109 . 2063 1554 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 692 | . 75 328 692 301 260 219 213 Initial 301 | . . 31 138 301 147 88 11 Average 164 | . 35 196 379 301 162 122 76 Maximum Alert Level 2 | . . 1 2 1 1 1 1 Low Security (%) 67 | 100 100 36 21 . 83 81 76 Level 1 26 | . . 63 34 100 16 18 23 Level 2 5 | . . . 43 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 3 3 1 7 . 4 Investigation 8 | . 1 2 2 1 1 . 1 Extermination 2 | . . . . . 1 . 1 Reinforcement 9 | . . 1 1 . 5 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . . 1 5 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 3 11 31 . 27 9 29 Peak Tracking Total 12 | . 2 5 9 . 8 5 12 Tactical Retreats 10 | . 1 1 2 . 1 . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 1 | . . 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 6 | . . 1 2 . . 1 2 Max in Single Turn 2 | . . 1 1 . . 1 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 12 | . 1 2 2 1 2 3 1 Terminals 10 | . 1 2 2 . 2 3 . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 5 7 11 5 4 3 2 Successful 18 | . 3 3 7 3 . 2 . Failed 19 | . 2 4 4 2 4 1 2 Catastrophic 5 | . 1 . . . 2 1 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 30 | . 5 7 11 . 4 3 . Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . 5 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 3 3 7 . . 2 . Record 3 | . . . 3 . . . . Prototype ID Bank 2 | . . 1 1 . . . . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 2 | . 1 . . . . 1 . Locate Traps 2 | . 1 . 1 . . . . Recall Investigation 2 | . 1 . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . Recycle Component 1 | . . . . 1 . . . Process 2 | . . . . 2 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 2 2 1 2 1 1 Full Trace Events 7 | . 1 1 2 1 1 . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . 1 . . . Recycled Matter 25 | . . . . 25 . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 3319 | 59 211 353 398 114 1061 524 599 Spaces Moved 1946 | 44 199 240 153 74 553 362 321 Core 19 | 3 . . . . . . 16 Treads 79 | 1 . . 46 32 . . . Legs 1570 | . . 203 107 42 553 362 303 Wheels 276 | 40 199 37 . . . . . Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Fastest Speed 50 | 50 100 90 120 130 90 96 60 Average Speed 116 | 97 100 117 127 136 125 108 111 Slowest Speed 200 | 160 100 190 145 145 130 120 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 16 | 3 33 35 19 5 18 12 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 37 | . . . . . . . 37 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 36 | . . . . . . . 36 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 2700 | 56 209 287 275 86 818 444 525 Wait 398 | . 2 11 57 . 146 30 152 Move 1939 | 43 198 239 152 73 552 361 321 Hop . | . . . . . . . . Pick Up 31 | 6 1 5 . 3 9 3 4 Fast Attach 55 | 6 2 3 5 5 17 7 10 Attach 21 | . . 1 4 2 6 4 4 Detach 2 | . . . 1 . 1 . . Swap 41 | 1 1 7 9 . 13 4 6 Drop 47 | . 4 8 6 3 16 2 8 Fire 154 | . 1 13 40 . 54 29 17 Melee 4 | . . . . . 4 . . Ram . | . . . . . . . . Kick 8 | . . . 1 . . 4 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 9) 271 | -10/Materials | Entered another Materials area 271 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 353 | -9/Materials | Build established: Mutant 434 | -9/Materials | Identified exit to Materials 434 | -9/Materials | Identified exit to Mines 624 | -9/Materials | Entered another Materials area 624 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 836 | -8/Materials | Discovered new exit (range 15) 1020 | -8/Materials | Identified exit to Factory 1022 | -8/Materials | Entered Factory 1022 | -7/Factory | Evolved 2 slots: Utility x2 1049 | -7/Factory | Lost 3 parts (1p1n1w) 1126 | -7/Factory | Discovered new exit (range 8) 1135 | -7/Factory | Identified exit to Factory 1136 | -7/Factory | Entered another Factory area 1136 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1521 | -6/Factory | Build established: Scavenger-Mutant 1616 | -6/Factory | Lost 4 parts (1n3u) 1784 | -6/Factory | Lost 7 parts (1p2n2u2w) 2041 | -6/Factory | Core integrity fell below 50% 2123 | -6/Factory | Lost 3 parts (1p1n1u) 2192 | -6/Factory | Discovered new exit (range 6) 2196 | -6/Factory | Identified exit to Factory 2197 | -6/Factory | Entered another Factory area 2197 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2404 | -5/Factory | Lost 7 parts (2p2n1u2w) 2686 | -5/Factory | Discovered new exit (range 15) 2721 | -5/Factory | Entered another Factory area 2721 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3304 | -4/Factory | Core integrity fell below 50% 3315 | -4/Factory | Core integrity fell below 20% 3320 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03305_ Acquired Imp. Antigrav System. 03307_ Slug penetrates Wall. 03307_ Slug penetrates P-70 Sage. 03307_ Acquired Imp. Antigrav System. 03308_ Imp. Signal Interpreter destroyed. 03308_ Imp. Antigrav System destroyed. 03309_ Acquired Imp. Antigrav System. 03310_ Fusion Modulator explodes. 03310_ Imp. Antigrav System destroyed. 03310_ Slug penetrates Wall. 03310_ Imp. Antigrav System destroyed. 03313_ Slug penetrates P-70 Sage. 03314_ Acquired Adv. Trap Extractor. 03314_ Slug penetrates Wall. 03314_ Adv. Targeting Computer destroyed. 03316_ S-27 Virus destroyed. 03319_ Slug penetrates Wall. 03319_ Penetrated by Slug. 03319_ Imp. Signal Interpreter destroyed. 03319_ Dropped Adv. Trap Extractor. 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