Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.31 @ 19:02:37 Player: LU-1G1 Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (32) 160 Value Destroyed (840) 840 Prototype IDs (37) 740 Alien Tech Used (2) 400 Bonus (1871) 1871 TOTAL SCORE: 12311 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 1041 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -175 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- Spectral Analyzer Signal Interpreter Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Impulse Thruster Antimissile System High-powered Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Micro Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Surge Thruster Q-thruster > --- UTILITY ---------- Experimental Heat Sink Spectral Analyzer Makeshift Sensor Array Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Micro-nuke Launcher > --- INVENTORY -------- Heavy Siege Treads Antimissile System Mini Grenade Launcher [Rating: 96] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Spectral Analyzer Device Advanced Terrain Scanner Storage Small Storage Unit Processor Spectral Analyzer Protection Improved Utility Shielding Weapon Spear Energy Gun EM Pulse Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 2 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . Propulsion 8 | . . . 2 . . . . 1 . . . . . . 1 . 2 . 2 Utility 9 | . . . . . . . 2 1 . . . . 2 1 1 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 146 | 2 . . 10 3 2 2 6 . 6 3 5 3 13 2 33 17 12 5 22 Power 16 | . . . . . 1 . 1 . . . . . 3 1 3 1 . 1 5 Engine 5 | . . . . . 1 . . . . . . . 3 1 . . . . . Core 4 | . . . . . . . 1 . . . . . . . 3 . . . . Reactor 7 | . . . . . . . . . . . . . . . . 1 . 1 5 Propulsion 57 | 2 . . 7 1 1 2 1 . 1 . . 1 . . 16 8 7 1 9 Treads 9 | 2 . . . . . . . . 1 . . 1 . . 3 . 2 . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 10 | . . . 4 1 1 . . . . . . . . . 4 . . . . Hover 10 | . . . 2 . . . . . . . . . . . 4 2 1 . 1 Flight 28 | . . . 1 . . 2 1 . . . . . . . 5 6 4 1 8 Utility 42 | . . . 3 . . . 2 . 2 2 3 . 8 1 8 4 2 . 7 Device 16 | . . . . . . . . . 1 . . . 6 1 2 3 1 . 2 Storage . | . . . . . . . . . . . . . . . . . . . . Processor 15 | . . . 3 . . . 2 . 1 2 3 . 2 . 1 1 . . . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 11 | . . . . . . . . . . . . . . . 5 . 1 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 31 | . . . . 2 . . 2 . 3 1 2 2 2 . 6 4 3 3 1 Energy Gun 2 | . . . . 1 . . . . . . . . . . . . . . 1 Energy Cannon 3 | . . . . . . . . . . . . . . . . . . 3 . Ballistic Gun 1 | . . . . . . . 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . . . . 1 . 1 1 . 1 1 . 3 2 3 . . Special Weapon 3 | . . . . 1 . . . . . . . . . . . 2 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . 1 . . . . . . . . Piercing Weapon 7 | . . . . . . . . . 1 . 1 1 1 . 3 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . . . . . . 3 . 1 . 5 2 2 1 2 Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . . . . . System Corruption 2 | . . . . . . . . . 2 . . . . . . . . . . Parts Lost 68 | . . . 8 2 . 2 7 . . . 1 1 . . 19 4 12 . 12 Power 2 | . . . . . . . . . . . . . . . . . 2 . . Propulsion 38 | . . . 6 1 . 1 5 . . . . 1 . . 9 3 6 . 6 Utility 19 | . . . . . . . 1 . . . 1 . . . 9 . 3 . 5 Weapon 9 | . . . 2 1 . 1 1 . . . . . . . 1 1 1 . 1 Highest Loss Streak 19 | . . . 5 2 . 2 5 . . . 1 1 . . 19 2 11 . 4 Average Slot Usage (%) 56 | . 57 57 59 45 59 64 66 23 36 52 52 45 70 74 78 64 45 46 38 Treads 4 | . 28 28 15 . . . . . 1 7 7 2 6 5 5 . 1 . . Wheel 4 | . . . 8 14 26 31 7 . . . . . . . 16 . . . . Hover 2 | . . . 7 . . . . . . . . . 1 5 3 11 4 . 1 Flight 3 | . . . 1 3 . . 20 . . . . . . . 1 14 8 19 11 Device 6 | . . . . . . . . . . . . . 17 21 20 9 8 . 2 Processor 24 | . . . 15 22 22 22 28 23 28 36 37 38 27 23 19 17 17 17 15 Energy Gun 1 | . 14 14 6 3 11 11 . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . 5 7 7 3 5 5 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 35 | 3 3 3 3 2 2 2 9 . 3 2 2 2 14 15 16 21 21 35 34 Greatest Support 56 | 3 3 40 48 10 10 8 12 3 3 3 3 28 40 15 34 56 26 34 34 Greatest Overweight (x) 8 | . . . . . . . 1 . . . . . 1 . 4 1 1 1 8 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 6 4 5 5 5 5 5 5 5 5 5 3 5 5 5 5 5 5 5 5 Average Carried 4 | 5 4 4 4 4 4 5 4 5 4 4 3 4 4 5 4 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 4 5 5 4 5 5 5 5 5 3 3 4 5 5 5 5 3 5 4 Class Distribution -------------------- 33% | Mutant 27% | Scout 24% | Derelict-Mutant 6% | Scavenger-Scout 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Mutant | -2/Research Sprinter | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Acc Matter Collected 1644 | 200 . 7 13 26 . . 83 . 95 31 19 135 . 160 197 253 . 137 288 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 1467 | . . 31 . 26 . . 18 . 67 56 . 496 . 284 174 . 178 137 . Parts 81 | . . 1 . 4 . . 6 . 6 6 . 12 . 12 14 . 20 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . . . . . . . . . 1 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 5 5 . 6 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 23 | . . 1 . . . . 4 . 3 4 . 1 . . 4 . 6 . . Melee 1 | . . 1 . . . . . . . . . . . . . . . . . AOE 22 | . . . . . . . 4 . 3 4 . 1 . . 4 . 6 . . Classes Destroyed 8 | . . 1 . 1 . . 1 . 1 . . . . 1 1 . 2 . . Worker 1 | . . . . . . . . . . . . . . . . . 1 . . Builder 3 | . . . . 1 . . . . . . . . . 1 1 . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . 1 . . Recycler 4 | . . . . . . . . . . . . . . 2 1 . . 1 . Swarmer 17 | . . . . . . . 4 . 3 4 . 1 . . 2 . 3 . . Cutter 5 | . . . . . . . . . . . . . . . 2 . 3 . . Grunt 1 | . . 1 . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 5 | . . 1 . 1 . . 4 . 3 4 . 1 . 3 5 . 4 1 . Combat Bots Only 4 | . . 1 . . . . 4 . 3 4 . 1 . . 4 . 3 . . Max Kills in Single Turn 3 | . . 1 . 1 . . 3 . 3 2 . 1 . 1 3 . 3 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . 3 2 . 1 . . 2 . 3 . . Melee 1 | . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Acc Damage Taken 8270 | . 98 130 693 84 . 118 382 57 124 63 . 155 . . 1548 427 1662 . 2729 Core 3196 | . 29 24 241 39 . 23 141 57 18 63 . 126 . . 198 172 540 . 1525 Absorbed by Shields 17 | . . . . . . . . . . . . . . . . . . . 17 Core Remaining (%) 76 | 100 . 78 . . . 24 74 . . . . 62 100 100 82 86 . 62 . Volleys Fired 41 | . . . . 1 . . 2 . 2 5 . 2 2 . 6 6 8 5 2 Largest 2 | . . . . 1 . . 2 . 1 1 . 1 1 . 1 1 1 1 1 Hottest 110 | . . . . 40 . . 55 . 30 30 . 30 30 . 30 30 49 110 60 Shots Fired 42 | . . . . 1 . . 3 . 2 5 . 2 2 . 6 6 8 5 2 Gun 4 | . . . . 1 . . 1 . . . . . . . . . . . 2 Cannon 5 | . . . . . . . . . . . . . . . . . . 5 . Launcher 32 | . . . . . . . 2 . 2 5 . 2 2 . 6 5 8 . . Special 1 | . . . . . . . . . . . . . . . . 1 . . . Kinetic 1 | . . . . . . . 1 . . . . . . . . . . . . Thermal 6 | . . . . . . . . . . . . . . . . 1 . 5 . Explosive 32 | . . . . . . . 2 . 2 5 . 2 2 . 6 5 8 . . Electromagnetic 3 | . . . . 1 . . . . . . . . . . . . . . 2 Robot Hit Streak 4 | . . . . 1 . . 4 . 1 2 . . . . 2 . 2 3 . Robot Miss Streak 2 | . . . . . . . . . 1 2 . . . . 2 1 2 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 51 | . . . . 1 . . 3 . 2 3 . 19 . 5 12 . 3 3 . Core Hits 70 | . . . 1 2 . . 4 . 5 7 . 14 . 3 16 . 16 2 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . . . . 1 . 1 1 . . . . Puncture 3 | . . . . . . . . . . . . 1 . 1 1 . . . . Melee Attacks 43 | . . . . . . . . . 1 1 . 19 . 6 16 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 43 | . . . . . . . . . 1 1 . 19 . 6 16 . . . . Sneak Attacks 7 | . . . . . . . . . 1 . . . . 4 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4668 | . . 6 12 74 . . 301 . 260 270 . 1645 . 379 786 13 804 115 3 Guns 31 | . . . . 13 . . 18 . . . . . . . . . . . . Cannons 134 | . . . . . . . . . . . . . . . . . 19 115 . Explosions 1950 | . . . . 59 . . 274 . 146 231 . 120 . . 336 . 784 . . Melee 2507 | . . . . . . . . . 114 39 . 1525 . 379 450 . . . . Ramming 46 | . . 6 12 2 . . 9 . . . . . . . . 13 1 . 3 Kinetic 18 | . . . . . . . 18 . . . . . . . . . . . . Thermal 174 | . . . . 59 . . . . . . . . . . . . . 115 . Explosive 1891 | . . . . . . . 274 . 146 231 . 120 . . 336 . 784 . . Electromagnetic 13 | . . . . 13 . . . . . . . . . . . . . . . Impact 19 | . . . . . . . . . . . . . . . . . 19 . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 2507 | . . . . . . . . . 114 39 . 1525 . 379 450 . . . . Highest Corruption 9 | . . . . 2 2 2 . . 2 2 2 . . 4 . . 1 1 9 Average Corruption 2 | . . . . 2 2 2 . . 2 2 2 . . 4 . . 1 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 9 | . . . . . . 2 . . . 1 . . . . . . 1 . 5 Message Errors 2 | . . . . . . 1 . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 . . . . . . . . . . . . . Energy Discharges 4 | . . . . . . . . . . . . . . . . . 1 . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 546 | . . . . . . . . . . 3 . 372 . . 129 . 34 8 . Projectiles 8 | . . . . . . . . . . . . . . . . . . 8 . Explosions 53 | . . . . . . . . . . 3 . 3 . . 13 . 34 . . Melee 485 | . . . . . . . . . . . . 369 . . 116 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 371 | . . . 4 39 . . 4 . 18 . . 33 . . 46 6 220 . 1 Shots 9 | . . . . 1 . . . . 1 . . 1 . . 1 . 5 . . Rammed 14 | . . 3 4 1 . . 2 . . . . . . . . 2 . . 2 Targets Rammed 16 | . . 4 4 1 . . 2 . . . . . . . . 2 1 . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 . . . . . . . . . . . . . . 1 . . Highest Temperature 258 | . . . . 4 . 258 15 . . . . . . . 10 8 . . 175 Average Temperature 102 | . . . . 4 . 132 9 . . . . . . . 9 6 . . 114 Received Heat Transfer 714 | . . 63 216 6 . 45 72 18 18 . . 6 . . 84 9 30 . 147 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 125 | . . . . 50 . . . . . . . . . . . . . 75 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . 2 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Acc Peak Influence 1119 | . 15 125 251 134 . . 215 103 . . . . 104 25 359 291 1119 664 684 Initial 629 | . . 5 48 97 . . . 88 . . . . 79 4 11 65 160 629 398 Average 243 | . 6 48 112 106 . . 106 91 . . . . 63 10 132 157 570 640 566 Maximum Alert Level 4 | . . . 1 . . . 1 . . . . . . . 1 1 4 2 2 Low Security (%) 62 | 100 100 100 89 100 . 100 88 100 . . . . 100 100 66 60 29 . . Level 1 12 | . . . 10 . . . 12 . . . . . . . 33 39 11 . 1 Level 2 20 | . . . . . . . . . . . . . . . . . 19 100 98 Level 3 5 | . . . . . . . . . . . . . . . . . 38 . . Level 4 . | . . . . . . . . . . . . . . . . . 1 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 . 5 . . . 2 . . . . . . . 5 3 12 . 3 Investigation 11 | . 1 . 2 . . . . . . . . . . . 1 3 3 . 1 Extermination 2 | . . . . . . . . . . . . . . . . . 1 . 1 Reinforcement 15 | . . . 3 . . . 2 . . . . . . . 4 . 5 . 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Acc Distress Signals 9 | . . . . . . . . . . . . . . . 2 2 4 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 212 | . 4 7 28 2 . 6 22 1 7 7 . 4 1 . 26 22 38 1 36 Peak Tracking Total 23 | . 4 6 23 2 . 6 16 1 4 4 . 4 1 . 8 11 13 1 8 Tactical Retreats 26 | . . 1 3 . . . 2 . . . . . . . 3 2 7 . 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Acc Traps Triggered 14 | . 1 . . . . . . . . . . . 2 2 . 2 2 . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . . . . . 4 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . . . . . . . . 6 Triggered 8 | . . . . . . . . . 1 . . 3 . . . . . . 4 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Acc Machines Disabled 5 | . . . . . . . . . . . . . . . 3 . . 1 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . 1 . . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Acc Machines Accessed 17 | . . . 4 . 2 . 1 . 1 2 . . 2 . 3 1 1 . . Terminals 5 | . . . 4 . . . 1 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . 1 1 . . . Repair Stations 2 | . . . . . . . . . . . . . 1 . 1 . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 1 . 1 . . Total Hacks 37 | . . . 13 . 2 . 1 . 1 6 . . 3 . 7 1 3 . . Successful 20 | . . . 5 . 2 . 1 . 1 6 . . 1 . 2 1 1 . . Failed 17 | . . . 8 . . . . . . . . . 2 . 5 . 2 . . Catastrophic 5 | . . . . . . . . . . . . . 1 . 4 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 86 | . . . 9 . 1 . 1 . . . . . 16 5 12 10 8 9 15 Terminals 14 | . . . 13 . . . 1 . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . 3 1 . . . Repair Stations 4 | . . . . . . . . . . . . . 2 . 2 . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . 2 . 3 . . Terminal Hacks 13 | . . . 4 . 2 . . . 1 6 . . . . . . . . . Record 6 | . . . . . 1 . . . . 5 . . . . . . . . . Open Door 2 | . . . . . . . . . 1 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . Refit 1 | . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 . . . 1 . . . . . . . 1 1 1 . . Terminals 2 | . . . 1 . . . 1 . . . . . . . . . . . . Disrupt 2 | . . . 1 . . . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . Haulers 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 1 . 1 . . Jam 2 | . . . . . . . . . . . . . . . 1 . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . 3 . . . . . . . . . 2 . 3 . 1 . . Full Trace Events 2 | . . . 2 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . 1 . . . . Matter 351 | . . . . . . . . . . . . . . . 351 . . . . Time 187 | . . . . . . . . . . . . . . . 187 . . . . Total Robot Build Rating 7 | . . . . . . . . . . . . . . . 7 . . . . Part Schematics Acquired 13 | . . . . . . . . . . . . . . . . . . 13 . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Acc Total Allies 31 | . . . . 1 . . . . . . 4 . 1 3 6 4 3 . 9 Largest Group 7 | . . . . 1 . . . . . . 4 4 5 7 6 4 3 . 4 Highest-Rated Group 411 | . . . . 31 . . . . . . 152 152 180 362 310 315 411 . 342 Highest-Rated Ally 269 | . . . . 31 . . . . . . 39 39 39 70 93 96 269 . 114 Zionite Dispatches 14 | . . . . . . . . . . . . . 2 1 2 2 2 . 5 Light 3 | . . . . . . . . . . . . . . 1 . 1 . . 1 Recon 1 | . . . . . . . . . . . . . 1 . . . . . . Fire 1 | . . . . . . . . . . . . . . . 1 . . . . Hacker 3 | . . . . . . . . . . . . . . . . . 1 . 2 Experimental 1 | . . . . . . . . . . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 2 | . . . . . . . . . . . . . 1 . . 1 . . . Hover Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . Total Orders 6 | . . . . . . . . . . . . . 1 . 2 1 . . 2 DROP 5 | . . . . . . . . . . . . . 1 . 1 1 . . 2 EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 123 | . . . . 7 . . . . . . . 9 2 . 22 16 24 . 43 Total Damage 6539 | . . . . 103 . . . . . . . 301 60 . 842 819 3085 . 1329 Kills 29 | . . . . 2 . . . . . . . 3 1 . 5 7 8 . 3 Allies Corrupted 4 | . . . . . . . . . . . . . . 1 2 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . 1 1 1 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 27 | . . . . . . . . . . . . . 14 3 10 . . . . Traps 4 | . . . . . . . . . . . . . 3 . 1 . . . . Emergency Access 2 | . . . . . . . . . . . . . 1 1 . . . . . Items 17 | . . . . . . . . . . . . . 10 1 6 . . . . Machines 2 | . . . . . . . . . . . . . . 1 1 . . . . Patrols 1 | . . . . . . . . . . . . . . . 1 . . . . Guards 1 | . . . . . . . . . . . . . . . 1 . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . 2 . 1 . . 2 1 Main Access 1 | . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Acc Turns Passed 4268 | 5 30 86 179 75 148 70 75 40 176 149 593 378 521 114 528 227 378 97 399 Spaces Moved 6453 | 1 59 150 305 100 219 134 153 73 319 262 882 323 501 149 546 590 722 235 730 Core 3819 | 1 59 147 279 37 108 130 . 73 319 262 882 322 461 149 370 . 209 2 9 Treads 44 | . . 3 2 . . . . . . . . 1 38 . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 135 | . . . 3 20 111 . . . . . . . . . 1 . . . . Hover 99 | . . . 2 . . . . . . . . . 2 . 4 53 38 . . Flight 2356 | . . . 19 43 . 4 153 . . . . . . . 171 537 475 233 721 Fastest Speed 20 | 50 50 50 45 45 50 47 34 50 50 50 50 50 50 50 20 21 28 26 26 Average Speed 44 | 50 50 52 51 53 65 49 38 50 50 50 50 50 58 50 46 26 36 27 32 Slowest Speed 450 | 50 50 160 160 80 80 50 117 50 50 50 50 160 160 50 250 120 106 98 450 Overloaded Moves 41 | . . . . . . . . . . . . . . . 34 7 . . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . 1 . . . . Robots Hopped 43 | . . . . . . . 4 . . . . . . . 1 9 7 1 21 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 31 | 2 21 48 48 18 63 40 32 4 55 42 85 44 17 3 26 21 25 27 17 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 8 | . . . . 1 1 . . . . . 6 . . . . . . . . Known Exits Taken 16 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . . 2 2 1 . . . . . . . . Spaces Dug 10 | . . . . . . . . . . . . . 6 . 4 . . . . Terrain Destroyed 211 | . . . . 5 . . 24 . 16 19 . 16 12 . 23 42 54 . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 210 | . . . . 5 . . 24 . 16 19 . 16 12 . 22 42 54 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Acc Total 7665 | 6 58 154 323 118 224 135 160 75 330 272 1032 507 725 178 786 639 819 262 862 Wait 883 | . . . . 14 . . . 3 . 1 140 158 192 21 166 23 65 2 98 Move 6358 | . 58 149 304 99 218 133 145 72 318 261 881 322 500 148 543 574 707 232 694 Hop 35 | . . . . . . . 4 . . . . . . . 1 7 7 1 15 Pick Up 29 | . . 1 2 . 3 . . . . . . 1 2 . 3 1 3 9 4 Fast Attach 109 | . . . 9 2 . 2 5 . 5 1 6 1 11 2 24 13 6 2 20 Attach 38 | 2 . . 1 1 2 . 1 . 1 1 . 2 1 . 8 3 6 4 5 Detach 21 | . . . . . . . 1 . 1 1 . 2 1 . 6 2 1 2 4 Swap 4 | . . . . . . . . . . 1 . . 1 . 1 1 . . . Drop 59 | 4 . . 3 . 1 . 1 . 2 . 5 . 9 1 11 6 2 5 9 Fire 41 | . . . . 1 . . 2 . 2 5 . 2 2 . 6 6 8 5 2 Melee 43 | . . . . . . . . . 1 1 . 19 . 6 16 . . . . Ram 8 | . . . 3 1 . . 1 . . . . . . . . 1 . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 6 | . . 4 1 . . . . . . . . . . . . . 1 . . Escape Stasis 22 | . . . . . . . . . . . . . 6 . . . 13 . 3 Rewire 3 | . . . . . . . . . . . . . . . 1 2 . . . Trap 6 | . . . . . . . . . . . . . . . . . . . 6 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac / *Low x2 / Ext) -5/Factory -4/Factory (discovered 5 exits: *Res x4 / Arm) -3/Research (discovered 3 exits: *Res / *Tes x2) -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 30 | -10/Materials | Discovered new exit (range 12) 36 | -10/Materials | Entered Mines 80 | -10/Mines | Found a hidden stash of uninstalled traps 117 | -10/Mines | Discovered new exit (range 8) 122 | -10/Mines | Entered Materials 122 | -9/Materials | Evolved 2 slots: Propulsion x2 225 | -9/Materials | Discovered new exit (range 15) 258 | -9/Materials | Discovered new exit (range 10) 262 | -9/Materials | Lost 5 parts (3n2w) 266 | -9/Materials | Discovered new exit (range 18) 291 | -9/Materials | Core integrity fell below 50% 291 | -9/Materials | Discovered new exit (range 11) 300 | -9/Materials | Identified exit to Mines 301 | -9/Materials | Entered Mines 304 | -9/Mines | Received a Mining Laser from a helpful Derelict 317 | -9/Mines | Lost 3 parts (3n) 328 | -9/Mines | Build established: Mutant 372 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 372 | -9/Mines | Discovered new exit (range 5) 375 | -9/Mines | Identified exit to Exiles 376 | -9/Mines | Entered Exiles 387 | -9/Exiles | Discovered new exit (range 17) 399 | -9/Exiles | Met 8R-AWN 411 | -9/Exiles | Met EX-HEX 432 | -9/Exiles | Met EX-BIN 443 | -9/Exiles | Aligned with FarCom system 444 | -9/Exiles | Given EX-Vault access code 463 | -9/Exiles | Opened EX-Vault 473 | -9/Exiles | Found Skeleton Box 475 | -9/Exiles | Found Superbattery 486 | -9/Exiles | Warned to stay clear of 0b10 Research branches 498 | -9/Exiles | Met EX-DEC 502 | -9/Exiles | Learned location of Zion (-7) 518 | -9/Exiles | Discovered new exit (range 15) 524 | -9/Exiles | Identified exit to Mines 524 | -9/Exiles | Stole two prototypes: Superbattery, Skeleton Box 524 | -9/Exiles | Entered Mines 580 | -8/Mines | Discovered new exit (range 18) 588 | -8/Mines | Identified exit to Materials 594 | -8/Mines | Entered Materials 594 | -8/Materials | Evolved 2 slots: Utility x2 652 | -8/Materials | Lost 4 parts (3n1w) 664 | -8/Materials | Discovered new exit (range 8) 667 | -8/Materials | Identified exit to Factory 669 | -8/Materials | Entered Factory 669 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 671 | -7/Factory | FarCom data flow suspended 699 | -7/Factory | Discovered new exit (range 6) 700 | -7/Factory | Lost 5 parts (3n1u1w) 708 | -7/Factory | Identified exit to Lower Caves 709 | -7/Factory | Entered Lower Caves 869 | -7/Lower Caves | Discovered new exit (range 16) 884 | -7/Lower Caves | Identified exit to Lower Caves 885 | -7/Lower Caves | Entered another Lower Caves area 889 | -7/Lower Caves | Discovered new exit (range 9) 911 | -7/Lower Caves | Learned location of 1 exit from Research 911 | -7/Lower Caves | Learned Extension terminal intel 935 | -7/Lower Caves | Encountered a Warlord checkpoint 990 | -7/Lower Caves | Learned 8 Factory zone layouts 1025 | -7/Lower Caves | Discovered new exit (range 17) 1027 | -7/Lower Caves | Spotted R4-D7Z(f) 1027 | -7/Lower Caves | Spotted PC-3OQ(f) 1029 | -7/Lower Caves | Encountered a Master Thief 1029 | -7/Lower Caves | Encountered a Master Thief 1029 | -7/Lower Caves | Superbattery stolen by Master Thief 1031 | -7/Lower Caves | Skeleton Box stolen by Master Thief 1033 | -7/Lower Caves | Spotted VX-UWA(f) 1034 | -7/Lower Caves | Encountered a Master Thief 1034 | -7/Lower Caves | Identified exit to Zion 1034 | -7/Lower Caves | Entered Zion 1068 | -7/Zion | System corruption cleaned by Quarantine Array 1167 | -7/Zion | Learned location of Recycling (-7) 1236 | -7/Zion | Learned location of Armory (-4) 1273 | -7/Zion | Found Prototype Processor 1273 | -7/Zion | Identified Exp. Target Analyzer 1276 | -7/Zion | Found Prototype Processor 1276 | -7/Zion | Identified Exp. Core Analyzer 1278 | -7/Zion | Found Prototype Processor 1278 | -7/Zion | Identified Spectral Analyzer 1303 | -7/Zion | Build established: Derelict-Mutant 1314 | -7/Zion | Learned location of Warlord (-5) 1373 | -7/Zion | Imprinted 1375 | -7/Zion | Declared Zion's savior 1456 | -7/Zion | Discovered new exit (range 23) 1486 | -7/Zion | Identified exit to Proximity Caves 1627 | -7/Zion | Entered Proximity Caves 1627 | -6/Proximity Caves | Accompanied by 4 allies 1697 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1729 | -6/Proximity Caves | Learned Factory terminal intel 1862 | -6/Proximity Caves | Learned 4 Factory zone layouts 1935 | -6/Proximity Caves | Discovered new exit (range 18) 1943 | -6/Proximity Caves | Identified exit to Factory 2005 | -6/Proximity Caves | Entered Factory 2005 | -6/Factory | Accompanied by 4 allies 2005 | -6/Factory | Evolved 2 slots: Utility x2 2006 | -6/Factory | Identified exit to Extension 2007 | -6/Factory | Identified exit to Lower Caves 2008 | -6/Factory | Loaded intel: 22 terminal locations 2034 | -6/Factory | Zion Infowar Resupply teleported in 2073 | -6/Factory | Zion Recon squad teleported in 2292 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2318 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2488 | -6/Factory | Discovered new exit (range 12) 2508 | -6/Factory | Identified exit to Factory 2526 | -6/Factory | Entered another Factory area 2526 | -5/Factory | Accompanied by 4 allies 2526 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2541 | -5/Factory | Zion Light squad teleported in 2578 | -5/Factory | Discovered new exit (range 11) 2583 | -5/Factory | Identified exit to Factory 2640 | -5/Factory | Entered another Factory area 2640 | -4/Factory | Accompanied by 6 allies 2640 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2641 | -4/Factory | Identified exit to Armory 2730 | -4/Factory | Build established: Scout 2885 | -4/Factory | Found Prototype Protection 2885 | -4/Factory | Identified Zio. Weapon Casing 2889 | -4/Factory | Fabricated A-27 Freighter? 3043 | -4/Factory | Found Zio. Weapon Casing 3103 | -4/Factory | Retrieved Zion intel report: Main Access 3103 | -4/Factory | Identified exit to Research 3104 | -4/Factory | Zion Fire squad teleported in 3110 | -4/Factory | Spotted B-86 Titan 3136 | -4/Factory | Zion Hover Resupply teleported in 3141 | -4/Factory | Lost 19 parts (9n9u1w) 3160 | -4/Factory | Found Prototype Launcher 3160 | -4/Factory | Identified Com. Tesla Bomb Launcher 3168 | -4/Factory | Entered Research 3168 | -3/Research | Evolved 2 slots: Utility x2 3169 | -3/Research | Identified exit to Testing 3225 | -3/Research | Found Antimissile System 3253 | -3/Research | Zion Infowar Resupply teleported in 3268 | -3/Research | Zion Light squad teleported in 3289 | -3/Research | P-80 Master assimilated allied QO-LRZ(z) 3383 | -3/Research | Discovered exit to Testing (range 7) 3387 | -3/Research | Discovered new exit (range 3) 3387 | -3/Research | Identified exit to Research 3395 | -3/Research | Entered another Research area 3395 | -2/Research | Evolved 2 slots: Propulsion x2 3566 | -2/Research | Garrison activated, responded to threat 3603 | -2/Research | Zion Experimental squad teleported in 3629 | -2/Research | Zion Hacker squad teleported in 3649 | -2/Research | Lost 11 parts (2p6n2u1w) 3766 | -2/Research | Discovered new exit (range 5) 3767 | -2/Research | Identified exit to Quarantine 3773 | -2/Research | Entered Quarantine 3807 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 3813 | -2/Quarantine | Discovered new exit (range 24) 3826 | -2/Quarantine | Found Alien Artifact 3828 | -2/Quarantine | Found Alien Artifact 3829 | -2/Quarantine | Found Alien Artifact 3831 | -2/Quarantine | Identified Dimensional Node Initializer (x3) 3831 | -2/Quarantine | Initialized slip node 3837 | -2/Quarantine | Found Alien Artifact 3839 | -2/Quarantine | Found Alien Artifact 3840 | -2/Quarantine | Found Alien Artifact 3842 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 3854 | -2/Quarantine | Identified exit to Access 3870 | -2/Quarantine | Entered Access 3870 | -1/Access | Evolved 2 slots: Propulsion x2 3895 | -1/Access | Zion Light squad teleported in 3910 | -1/Access | Found Zio. Weapon Casing 3983 | -1/Access | Identified Transdimensional Reconstructor 3983 | -1/Access | Warped through subspace 4006 | -1/Access | Lost 4 parts (4n) 4015 | -1/Access | Zion Trap Resupply teleported in 4074 | -1/Access | Zion Hacker squad teleported in 4077 | -1/Access | Zion Hacker squad teleported in 4189 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 4190 | -1/Access | Zion Defense Resupply teleported in 4193 | -1/Access | P-80 Master assimilated allied VO-01D(A) 4196 | -1/Access | Found Hvy. Reflective Plating 4214 | -1/Access | Initialized slip node 4225 | -1/Access | Lost 3 parts (1n1u1w) 4244 | -1/Access | Core integrity fell below 50% 4251 | -1/Access | Initialized slip node 4261 | -1/Access | Core integrity fell below 20% 4269 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 04230_ P-80 Master resets P-80 Master, system corruption cleaned. 04234_ Dropped EM Surge Trap. 04240_ Installed EM Surge Trap. 04241_ Slammed into P-80 Master. 04245_ Terminal disabled. 04246_ Xenon Bombardment Thruster destroyed. 04246_ Imp. Utility Shielding destroyed. 04248_ Mak. Armor Plating destroyed. 04248_ Slammed into P-80 Master. 04248_ Destabilizing: System interference. 04248_ Spectral Analyzer temporarily disabled. 04248_ Adv. Terrain Scan Processor temporarily disabled. 04248_ Spectral Analyzer temporarily disabled. 04251_ Adv. Terrain Scan Processor destroyed. 04251_ G-73 Enforcer triggered EM Surge Trap. 04251_ The floor emits a surge of raw power. 04251_ P-80 Master shuts down. 04251_ Initializer activates and latches into the ground. 04252_ G-73 Enforcer system terminally corrupted. 04252_ Acquired 14 matter. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ########???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ####+##### #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# *#???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #??????????##########???????????????? | | ?????????# #??????????# pp #???????????????? | | ########## #?????????##@p #???????????????? | | + #?????????#<%g### #???????????????? | | # #?????????##""#?# #???????????????? | | # #???????????????# #???????????????? | | ?# #####???????????# #???????????????? | | ?# "???????????# #?##????????????? | | ??# "??????????## ## ##???????????? | | #######??# "??????????# #???????????? | | ?????????####+####??????????# !# #???????????? | | ???????????? ?????????????# !! # #???????????? | | ???????????? ?????????????## !! # ##???????????? | | ??????????? ????????????# ! ###????????????? | | ??????????? ?????????## #??????????????? | | ?????????? #????????# #??????????????? | | ??????????! #???????# ##??????????????? | | ????????? #???????# |% #???????????????? | | ##??????? #???????## ##???????????????? | | "#??????#+#######???# ## #######??????????????? | | ######## #?????????# #??????????????? | | ## #?????????# ########???????? | | ## #?????????## # #???????? | | ## #?????????# #???????? | | ## ############ #%! #???????? | | # !! #???????? | | # ########### !! #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 47 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 19 Terrain Scan Range 20 Terrain Scan Density 335 Power Amplification 20 Additional Mass Support 12 Armor Coverage 600 Resistance: TH 25 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Plasma Cutter | -2/Quarantine | Z-intel Imp. Field Recycling Unit | -2/Quarantine | Z-intel Med. Storage Unit | -2/Quarantine | Z-intel Impulse Thruster | -2/Quarantine | Z-intel Nuclear Pulse Array | -2/Quarantine | Z-intel Adv. Actuator Array | -2/Quarantine | Z-intel Adv. Component Analysis Suite | -2/Quarantine | Z-intel Antigrav Array | -2/Quarantine | Z-intel Imp. Maneuvering Thrusters | -2/Quarantine | Z-intel Greatsword | -2/Quarantine | Z-intel Adv. Reclamation Unit | -2/Quarantine | Z-intel Huge Storage Unit | -2/Quarantine | Z-intel Adv. Medium Treads | -2/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ A-27 Freighter | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed LegEnergyEdition Manual? 0 Play Time 01:33:51 Cumulative 419.7 hours Start 2021.08.31 @ 17:17:20 End 2021.08.31 @ 19:02:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 409 Rogue 194 Adventurer 112 Explorer 103 Win Type - Total 29 Types 21/0/5/2/0/0/0/1/0 Lore% 87 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b747ed6c-fe22-4191-b51d-740854f623ae