Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.21 @ 19:54:02 Player: Zyalin Result: Destroyed by H6-ZSM(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (41) 205 Value Destroyed (1109) 1109 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4754 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 61/300 Energy 49/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Surveybot 24 Chip Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Hardened Medium Armor Plating Bomb Factory No. 2 Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Cooling System Large Storage Unit Improved Targeting Computer Improved Targeting Computer Target Analyzer Makeshift Armor Plating Hacking Drone Bay > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Improved Treads Advanced Heat Sink Improved Signal Interpreter Makeshift Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Powered Armor Powered Armor Makeshift Hacking Suite Plasma Cannon Plasma Cannon Plasma Cannon Flak Gun Flak Cannon [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Makeshift Armor Plating Weapon Heavy Ion Cannon Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 5 | . . 2 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 70 | 6 15 3 10 11 4 . 13 8 Power 6 | 1 3 1 . . . . . 1 Engine 6 | 1 3 1 . . . . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 10 | 2 3 . 1 1 1 . 1 1 Treads 8 | . 3 . 1 1 1 . 1 1 Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 40 | 1 5 2 7 7 2 . 11 5 Device 8 | . . 2 . 2 . . 3 1 Storage 3 | 1 1 . . 1 . . . . Processor 4 | . . . 2 1 . . . 1 Hackware 1 | . . . 1 . . . . . Protection 24 | . 4 . 4 3 2 . 8 3 Artifact . | . . . . . . . . . Weapon 14 | 2 4 . 2 3 1 . 1 1 Energy Gun . | . . . . . . . . . Energy Cannon 4 | . 1 . 1 . 1 . . 1 Ballistic Gun 6 | 2 1 . . 3 . . . . Ballistic Cannon 4 | . 2 . 1 . . . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . Parts Lost 16 | . . . . . 1 . . 15 Power 2 | . . . . . . . . 2 Propulsion 4 | . . . . . . . . 4 Utility 7 | . . . . . 1 . . 6 Weapon 3 | . . . . . . . . 3 Highest Loss Streak 15 | . . . . . 1 . . 15 Average Slot Usage (%) 98 | . 98 99 98 99 99 100 99 94 Engine 8 | . 14 11 9 7 7 7 7 6 Treads 20 | . 9 22 18 23 23 23 23 20 Leg 1 | . 18 . . . . . . . Device 8 | . . 21 17 10 7 7 7 7 Storage 8 | . 14 11 9 7 7 7 7 6 Processor 15 | . . . . 19 23 23 22 15 Protection 15 | . 13 11 19 14 14 15 14 21 Energy Cannon 8 | . 13 11 9 7 7 7 7 6 Ballistic Gun 5 | . 12 . . 4 7 7 6 . Ballistic Cannon 2 | . 2 11 8 2 . . . 6 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 10 34 40 66 59 58 51 70 60 Greatest Support 73 | 20 46 46 46 68 73 73 73 68 Greatest Overweight (x) 3 | 3 1 . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 14 Most Carried 15 | 2 12 13 15 15 15 14 15 15 Average Carried 13 | . 7 12 14 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 2 12 13 15 15 14 14 15 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1249 | 185 173 96 174 347 128 12 108 26 Remotely . | . . . . . . . . . Salvage Created 1577 | . 235 133 253 528 402 . . 26 Parts 89 | . 12 13 11 33 20 . . . Haulers Intercepted 4 | . 1 2 1 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 20 | . . . . . 19 1 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 34 | . 2 1 8 12 8 . . 3 Guns 9 | . 1 . . 6 2 . . . Cannons 24 | . 1 1 8 6 5 . . 3 Classes Destroyed 11 | . 6 1 . 3 . . . 1 Worker 1 | . 1 . . . . . . . Builder 1 | . . 1 . . . . . . Hauler 4 | . 1 2 1 . . . . . Recycler 3 | . 1 . 1 1 . . . . Operator 1 | . 1 . . . . . . . Swarmer 18 | . 1 . 5 6 6 . . . Grunt 8 | . 1 1 3 3 . . . . Sentry 1 | . . . . 1 . . . . Hunter 2 | . . . . 1 1 . . . Programmer 2 | . . . . 1 1 . . . Packrat 1 | . . . . . 1 . . . Assembled 3 | . . . . . . . . 3 Best Kill Streak 6 | . 3 3 6 4 4 . . 3 Combat Bots Only 5 | . 1 1 5 4 4 . . 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 4607 | . 106 8 194 715 554 . . 3030 Core 736 | . 27 . 9 92 97 . . 511 Absorbed by Shields 83 | . . 3 80 . . . . . Core Remaining (%) 96 | 100 89 100 98 . . . . . Volleys Fired 137 | 4 22 5 27 33 23 6 . 17 Largest 2 | 2 2 2 2 2 2 2 . 2 Hottest 124 | 40 80 95 115 115 93 93 . 124 Shots Fired 268 | 8 43 10 54 66 46 12 . 29 Gun 85 | 8 21 . . 27 23 6 . . Cannon 183 | . 22 10 54 39 23 6 . 29 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 140 | 8 21 5 27 33 23 6 . 17 Thermal 128 | . 22 5 27 33 23 6 . 12 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | 6 4 4 13 13 9 15 . 10 Robot Miss Streak 9 | 2 4 2 2 3 2 . . 9 Penetration Max 1 | . . . . 1 1 . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 164 | 6 19 5 35 40 33 6 . 20 Core Hits 85 | 3 8 4 13 19 14 . . 24 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 2 | . . . . 1 1 . . . Meltdown 1 | . . . . . 1 . . . Destroy 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3405 | 38 293 105 592 946 824 151 . 456 Guns 1005 | 38 120 . . 412 373 62 . . Cannons 2361 | . 173 91 584 534 451 89 . 439 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 39 | . . 14 8 . . . . 17 Kinetic 1826 | 38 120 55 367 481 373 62 . 330 Thermal 1540 | . 173 36 217 465 451 89 . 109 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 1 . Average Corruption 1 | . . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . Effects 5 | . . . . 1 2 2 . . Message Errors 2 | . . . . . 2 . . . Energy Discharges 2 | . . . . 1 . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 26 | . 5 . . 10 11 . . . Projectiles 26 | . 5 . . 10 11 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 10 | . . 1 4 . . . . 5 Impact 1 | . . . . . . . . 1 Kinetic 7 | . . 1 3 . . . . 3 Secondary 2 | . . . 1 . . . . 1 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 10 | . . 1 2 . . . . 7 Targets Rammed 10 | . . 1 2 . . . . 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 172 | . 172 . 24 24 . . . 129 Average Temperature 42 | . 55 . 14 7 . . . 45 Received Heat Transfer 1063 | . . 4 66 165 . . . 828 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 2571 | . 370 74 457 900 592 111 . 67 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 263 | . 137 54 204 263 . . . . Initial 22 | . . 5 22 14 . . . . Average 59 | . 52 28 32 107 . . . . Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 94 | 100 100 100 99 83 . . . . Level 1 5 | . . . . 16 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . 1 2 1 . . . . Investigation 1 | . . 1 . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 2 | . . . 2 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 3 | . 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 8 2 14 18 10 1 . 8 Peak Tracking Total 6 | . 3 1 5 4 4 1 . 6 Tactical Retreats 4 | . . . 1 2 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 8 | . 4 1 1 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 3 | . . . . . . . . 3 Triggered . | . . . . . . . . . Fabricated Traps 3 | . . . . . . . 3 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 6 | . 3 . . 1 . . . 2 Max in Single Turn 1 | . 1 . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 3 | . . 1 . 1 . . 1 . Terminals 2 | . . 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 8 | . . 2 . 1 . . 5 . Successful 6 | . . . . 1 . . 5 . Failed 2 | . . 2 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . . . . . 4 . Terminals 3 | . . 2 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . . . . 1 . . 5 . Part Schematic 5 | . . . . . . . 5 . Branch Access Points 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . 1 . 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 5521 | 67 585 205 638 646 622 521 1734 503 Spaces Moved 3014 | 39 357 115 188 326 344 320 1044 281 Core 48 | 15 . . . . . . . 33 Treads 2697 | . 112 115 188 326 344 320 1044 248 Legs 269 | 24 245 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 155 155 155 155 50 Average Speed 157 | 118 132 160 248 155 155 155 156 143 Slowest Speed 260 | 200 260 160 260 155 155 155 255 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 3 65 20 19 8 51 50 85 33 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 6 | . . . . . 1 1 4 . Spaces Dug 2 | . . . . . . 2 . . Terrain Destroyed 11 | . . . . . 4 4 . 3 Melee . | . . . . . . . . . Projectile 11 | . . . . . 4 4 . 3 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 3525 | 50 426 125 308 405 388 333 1153 337 Wait 199 | . 11 1 62 19 14 8 73 11 Move 3006 | 38 356 114 187 325 343 319 1043 281 Hop . | . . . . . . . . . Pick Up 39 | 2 11 1 8 7 . . 7 3 Fast Attach 41 | 6 11 1 7 6 . . 8 2 Attach 13 | . . 1 . 2 1 . 3 6 Detach 2 | . 2 . . . . . . . Swap 16 | . 4 1 3 3 3 . 2 . Drop 58 | . 9 . 12 10 3 . 17 7 Fire 137 | 4 22 5 27 33 23 6 . 17 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 8 | . . 1 2 . . . . 5 Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap 3 | . . . . . . . . 3 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 625 | -10/Materials | Discovered new exit (range 15) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Utility x2 785 | -9/Materials | Discovered new exit (range 4) 858 | -9/Materials | Entered another Materials area 858 | -8/Materials | Evolved 2 slots: Utility x2 1372 | -8/Materials | Found Powered Armor 1377 | -8/Materials | Found Powered Armor 1381 | -8/Materials | Found Powered Armor 1389 | -8/Materials | Discovered new exit (range 13) 1496 | -8/Materials | Entered Factory 1496 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1903 | -7/Factory | Identified exit to Lower Caves 2142 | -7/Factory | Entered Lower Caves 2285 | -7/Lower Caves | Spotted B-75 Beast 2383 | -7/Lower Caves | Encountered a Warlord checkpoint 2387 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2703 | -7/Lower Caves | Discovered new exit (range 15) 2764 | -7/Lower Caves | Entered another Lower Caves area 2803 | -7/Lower Caves | Encountered a Warlord checkpoint 2808 | -7/Lower Caves | Discovered new exit (range 14) 2836 | -7/Lower Caves | Spotted B-75 Beast 3246 | -7/Lower Caves | Discovered new exit (range 8) 3285 | -7/Lower Caves | Entered Zion 3334 | -7/Zion | System corruption cleaned by Quarantine Array 3451 | -7/Zion | Discovered new exit (range 13) 3461 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3550 | -7/Zion | Given the Hacking Drone Bay 3553 | -7/Zion | Found Prototype Device 3553 | -7/Zion | Identified Hacking Drone Bay 3873 | -7/Zion | Found Prototype Device 3873 | -7/Zion | Identified Bomb Factory No. 2 4081 | -7/Zion | Learned Factory garrison access intel 4169 | -7/Zion | Learned 12 Factory zone layouts 4502 | -7/Zion | Opened final containment barrier to the Deep Caves 5013 | -7/Zion | Discovered new exit (range 5) 5016 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5019 | -7/Zion | Entered Deep Caves 5213 | -7/Deep Caves | Found Surveybot 24 Scanner 5253 | -7/Deep Caves | Found Surveybot 24 Chip 5434 | -7/Deep Caves | Attacked by Z-Imprinter 5498 | -7/Deep Caves | Core integrity fell below 50% 5510 | -7/Deep Caves | Core integrity fell below 20% 5522 | -7/Deep Caves | Destroyed by H6-ZSM(z) with Zionite Laser-S Last Messages --------------- 05458_ Powered Armor destroyed. 05461_ Imp. Ion Engine destroyed. 05471_ Flak Cannon destroyed. 05473_ Adv. Treads destroyed. 05474_ Imp. Treads destroyed. 05478_ Slammed into Z-Imprinter. 05484_ Mak. Armor Plating destroyed. 05487_ Slammed into Z-Imprinter. 05487_ Z-Imprinter knocked back. 05490_ Slammed into Z-Imprinter. 05491_ Hrd. Medium Armor Plating destroyed. 05491_ Imp. Treads destroyed. 05494_ Powered Armor destroyed. 05494_ Slammed into Z-Imprinter. 05497_ Mak. Armor Plating destroyed. 05499_ Slammed into Z-Imprinter. 05501_ Plasma Cannon destroyed. 05505_ Dropped Lrg. Storage Unit. 05510_ 1G-F8O(o) is busy at the terminal. 05510_ Cooling System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????""" | | ?????????????????????????????????""" | | ????????????????????????????????" | | ????????????????????????????????"""" | | ??????????????????????????????????"" | | ???????????????????????????????""""" | | ??????????????????????????????"""""" | | ?????????????????????????????"" " " | | ?????????????????????????????""" | | ??????????????????????????????" | | ??????????????????????????????"" | | ??????????????????????????????"" | | ?????????????????? ???????????"""" | | ???????????????? ? ?????""""""""" | | ?????????????? ????"" | | ?????????????? ?????" """ | | ????????????? "???"" """"" | | ????????????? ""??"" """"""" | | ???????????? "??"" """"""" | | ???????????? """" """"""" | | ???????????? """" """"" | | ??????????? """" """ | | ??????????? """" | | ?????????? """"""""""" | | ?????????? """"""""" | | ?????????? @ I | | ?????????? | | ?????????? | | ??????????? | | ??????????? | | ???????????? | | ???????????? ##### | | ????????????## ### ####????## | | ?????????????#zz???## ##?????????##? | | ?????????????##?????### #####????????????? | | ??????????????????????###########????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 2010 Armor Coverage 850 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneArchitectBiocell Manual? 0 Play Time 00:30:32 Cumulative 397.0 hours Start 2021.08.21 @ 12:33:38 End 2021.08.21 @ 19:54:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 260 Adventurer 0 Explorer 6 Win Type - Total 39 Types 29/3/4/2/1/0/0/0/0 Lore% 87 Gallery% 89 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d66b2aa-1de5-4cd7-be73-29e1d701ead0