Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 21:30:32

Player: Dewz

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (83)      415
Value Destroyed (3173)     3173
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (833)                833
              TOTAL SCORE: 7361

 Bonus
-------
High Alert Combat Kills    787
Follower Combat Kills      46

 Cogmind 
---------
Core Integrity             0/700
Matter                     161/300
Energy                     11/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Carbon-fiber Leg
           Carbon-fiber Leg
           Phase Cannon
  Advanced Assault Cannon
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
    Medium Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
           Dynamic Insulation System
>          --- WEAPON -----------
  Improved EM Pulse Cannon
           Gauss Rifle
     Heavy Missile Launcher
>          --- INVENTORY --------
  Improved Deuterium Engine
           Carbon-fiber Leg
  Improved Heat Sink
           Shock Rifle
           Particle Gun
           EM Pulse Cannon
           Phase Cannon
  Advanced Assault Cannon
     Heavy Missile Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   1   .   1   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             99   | 8   2   4   7   2   15  59  2   
  Power                    15   | 1   .   3   .   .   2   9   .   
    Engine                 9    | 1   .   2   .   .   2   4   .   
    Core                   6    | .   .   1   .   .   .   5   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               27   | 4   .   1   1   1   5   15  .   
    Treads                 2    | .   .   .   .   .   .   2   .   
    Leg                    23   | 2   .   1   1   1   5   13  .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  27   | 1   1   .   3   .   4   16  2   
    Device                 14   | .   .   .   2   .   1   10  1   
    Storage                4    | 1   .   .   1   .   .   2   .   
    Processor              5    | .   1   .   .   .   3   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   1   .   3   1   4   19  .   
    Energy Gun             4    | 1   .   .   .   .   .   3   .   
    Energy Cannon          16   | .   1   .   2   1   3   9   .   
    Ballistic Gun          5    | 1   .   .   .   .   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   1   .   .   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   1   .   .   .   .   
Parts Lost                 28   | .   .   1   .   .   3   17  7   
  Power                    3    | .   .   1   .   .   .   2   .   
  Propulsion               10   | .   .   .   .   .   2   5   3   
  Utility                  6    | .   .   .   .   .   .   4   2   
  Weapon                   9    | .   .   .   .   .   1   6   2   
  Highest Loss Streak      7    | .   .   1   .   .   2   5   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  96  92  94  98  94  92  
  Engine                   5    | .   14  4   11  7   9   3   6   
  Core                     2    | .   .   6   .   .   .   2   .   
  Treads                   2    | .   .   .   .   .   .   4   .   
  Leg                      19   | .   28  28  22  21  26  15  22  
  Device                   16   | .   .   .   8   11  9   22  21  
  Storage                  8    | .   14  14  9   11  9   6   6   
  Processor                11   | .   13  14  11  11  18  9   9   
  Protection               2    | .   .   .   .   .   .   3   3   
  Energy Cannon            13   | .   11  14  16  22  19  12  6   
  Ballistic Gun            6    | .   14  14  4   .   7   4   6   
  Launcher                 3    | .   .   .   9   11  .   4   6   
Peak Build Rating          45   | 6   9   13  22  14  30  45  45  
  Average Rating           29   | 4   8   11  12  13  25  35  41  
  On Entrance              15   | .   6   9   11  14  13  30  44  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             49   | 14  16  16  21  21  27  49  44  
  Greatest Support         51   | 26  20  20  20  20  49  51  51  
  Greatest Overweight (x)  3    | 3   .   .   1   1   1   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   10  10  
  Average Capacity         8    | 7   8   8   7   8   8   8   9   
  Most Carried             10   | 1   5   8   7   6   8   10  10  
  Average Carried          6    | .   4   7   5   5   6   6   9   
  Final Capacity           10   | 8   8   8   8   8   8   10  5   
  Final Carried            9    | 1   5   8   6   6   8   9   5   

 Class Distribution 
--------------------
 64% | Scavenger-Gunner
 18% | Mutant
 16% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
           Gunner | -7/Waste

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  
Matter Collected           1881 | 266  43   113  .    86   224  1125 24   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3838 | .    20   307  .    56   704  2523 228  
  Parts                    160  | .    2    19   .    .    26   108  5    
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was 
Combat Hostiles Destroyed  84   | .   .   10  .   1   14  58  1   
  Guns                     16   | .   .   5   .   .   2   9   .   
  Cannons                  40   | .   .   5   .   1   10  24  .   
  AOE                      21   | .   .   .   .   .   .   20  1   
Classes Destroyed          15   | .   1   3   .   1   4   5   1   
  Worker                   3    | .   1   .   .   .   .   2   .   
  Builder                  3    | .   .   .   .   .   1   2   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   
  Recycler                 2    | .   .   .   .   .   1   1   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   
  Swarmer                  18   | .   .   3   .   .   4   11  .   
  Grunt                    46   | .   .   6   .   .   6   34  .   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   1   1   .   .   
  Sentry                   6    | .   .   .   .   .   2   4   .   
  Hunter                   5    | .   .   .   .   .   1   4   .   
  Programmer               4    | .   .   .   .   .   .   4   .   
  Compactor                1    | .   .   .   .   .   .   .   1   
  Assembled                1    | .   .   1   .   .   .   .   .   
Best Kill Streak           7    | .   1   7   .   1   6   7   1   
  Combat Bots Only         7    | .   .   7   .   1   5   7   1   
Max Kills in Single Turn   4    | .   1   1   .   1   1   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   4   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  
Hostile Shots Fired        507   | .    .    43   .    6    56   396  6    
  Missed                   165   | .    .    10   .    1    7    147  .    
Damage Taken               4920  | .    22   362  .    148  702  3280 406  
  Core                     952   | .    .    75   .    34   98   571  174  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Redirected to Shielding  69    | .    .    .    .    .    .    .    69   
Core Remaining (%)         85    | 100  .    70   .    91   82   .    .    
Volleys Fired              226   | .    3    26   .    5    36   145  11   
  Largest                  3     | .    2    2    .    2    3    3    3    
  Hottest                  217   | .    88   88   .    136  204  217  130  
Shots Fired                497   | .    6    52   .    10   103  312  14   
  Gun                      137   | .    3    26   .    .    24   82   2    
  Cannon                   325   | .    3    26   .    10   79   205  2    
  Launcher                 35    | .    .    .    .    .    .    25   10   
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  118   | .    3    26   .    .    24   63   2    
  Thermal                  312   | .    3    26   .    10   79   194  .    
  Explosive                35    | .    .    .    .    .    .    25   10   
  Electromagnetic          32    | .    .    .    .    .    .    30   2    
  Robot Hit Streak         25    | .    3    10   .    16   17   25   19   
  Robot Miss Streak        4     | .    1    4    .    .    3    4    .    
  Penetration Max          1     | .    .    .    .    .    1    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    
Shots Hit Robots           334   | .    4    34   .    10   58   214  14   
  Core Hits                162   | .    1    14   .    2    22   121  2    
  Critical Kills           3     | .    .    .    .    .    2    1    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    1    .    
  Critical Strikes         5     | .    .    .    .    .    2    3    .    
    Burn                   1     | .    .    .    .    .    .    1    .    
    Meltdown               3     | .    .    .    .    .    2    1    .    
    Destroy                1     | .    .    .    .    .    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10187 | .    59   611  .    217  1178 7099 1023 
  Guns                     1638  | .    34   199  .    .    251  1121 33   
  Cannons                  5128  | .    21   412  .    207  927  3557 4    
  Explosions               3404  | .    .    .    .    .    .    2418 986  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  17    | .    4    .    .    10   .    3    .    
  Kinetic                  1367  | .    34   199  .    .    251  850  33   
  Thermal                  4936  | .    21   412  .    207  927  3369 .    
  Explosive                3253  | .    .    .    .    .    .    2267 986  
  Electromagnetic          614   | .    .    .    .    .    .    610  4    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    4    .    
  Average Corruption       3     | .    .    .    .    .    .    3    .    
  Corruption Purged        4     | .    .    .    .    .    .    4    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  6     | .    .    .    .    .    .    6    .    
    Message Errors         2     | .    .    .    .    .    .    2    .    
    Matter Fused           1     | .    .    .    .    .    .    1    .    
    Energy Discharges      1     | .    .    .    .    .    .    1    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            240   | .    .    .    .    .    1    186  53   
  Projectiles              72    | .    .    .    .    .    1    71   .    
  Explosions               168   | .    .    .    .    .    .    115  53   
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      447   | .    .    .    .    .    .    316  131  
  Shots                    13    | .    .    .    .    .    .    9    4    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    2    .    .    1    .    2    .    
  Kicked                   5     | .    2    .    .    1    .    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        447   | .    54   201  .    51   447  144  .    
  Average Temperature      77    | .    25   71   .    28   130  35   .    
  Received Heat Transfer   1395  | .    .    108  .    6    261  1020 .    
  Effects                  2     | .    .    .    .    .    2    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    
  Parts Fried              2     | .    .    .    .    .    .    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    2    4    .    
  Combat Hostiles          6     | .    .    .    .    .    2    4    .    
  Parts Melted             21    | .    .    1    .    .    3    17   .    
  Heat Transferred         8869  | .    37   740  .    370  1665 6057 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  
Peak Influence             1270 | .    6    150  73   88   347  1270 496  
  Initial                  444  | .    .    1    58   28   33   119  444  
  Average                  470  | .    3    53   59   41   212  677  449  
Maximum Alert Level        4    | .    .    .    .    .    1    4    2    
  Low Security (%)         27   | 100  100  100  100  100  33   2    .    
  Level 1                  20   | .    .    .    .    .    66   18   .    
  Level 2                  23   | .    .    .    .    .    .    34   100  
  Level 3                  24   | .    .    .    .    .    .    39   .    
  Level 4                  3    | .    .    .    .    .    .    6    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          20   | .    1    .    .    .    1    18   .    
  Investigation            4    | .    .    .    .    .    .    4    .    
  Extermination            4    | .    .    .    .    .    .    4    .    
  Reinforcement            7    | .    1    .    .    .    1    5    .    
  Assault                  2    | .    .    .    .    .    .    2    .    
  Garrison                 3    | .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was 
Distress Signals           2    | .   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              114  | .   2   14  1   2   19  72  4   
  Peak Tracking Total      6    | .   1   4   1   3   5   6   3   
  Tactical Retreats        3    | .   .   .   .   2   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was 
Traps Triggered            4    | .   1   .   .   .   .   3   .   
  Indirectly               1    | .   .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Was 
Machines Disabled          16   | .   .   .   .   .   2   14  .   
  Max in Single Turn       2    | .   .   .   .   .   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was 
Machines Accessed          9    | .   .   1   .   .   1   7   .   
  Terminals                7    | .   .   .   .   .   1   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                14   | .   .   1   .   .   1   12  .   
  Successful               6    | .   .   1   .   .   1   4   .   
  Failed                   8    | .   .   .   .   .   .   8   .   
    Catastrophic           3    | .   .   .   .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                11   | .   .   .   .   .   1   10  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   1   .   .   1   3   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   1   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   .   .   .   7   .   
  Full Trace Events        3    | .   .   .   .   .   .   3   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Was 
Total Allies               4    | .   .   3   .   .   .   .   1   
  Largest Group            3    | .   .   3   .   .   .   .   1   
  Highest-Rated Group      40   | .   .   40  .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   16  .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   23  .   .   .   .   4   
  Total Damage             235  | .   .   172 .   .   .   .   63  
  Kills                    6    | .   .   6   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  
Turns Passed               4924 | 69   199  599  80   106  681  3050 140  
Spaces Moved               2732 | 48   151  389  39   46   414  1565 80   
  Core                     9    | 9    .    .    .    .    .    .    .    
  Treads                   327  | .    .    .    .    .    .    327  .    
  Legs                     2383 | 26   151  389  39   46   414  1238 80   
  Wheels                   13   | 13   .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  130  
  Average Speed            138  | 116  120  120  163  167  127  147  130  
  Slowest Speed            260  | 200  120  120  190  190  190  260  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    33   79   6    18   39   49   34   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    
Spaces Dug                 64   | .    .    .    .    .    .    64   .    
Terrain Destroyed          292  | .    .    .    .    .    .    172  120  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    5    .    
  AOE                      287  | .    .    .    .    .    .    167  120  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  
Total                      3415 | 58   161  470  58   64   486  2018 100  
  Wait                     261  | .    .    42   .    10   8    197  4    
  Move                     2726 | 47   150  388  38   45   413  1565 80   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  39   | 1    4    5    4    1    8    15   1    
  Fast Attach              44   | 8    1    1    4    1    1    26   2    
  Attach                   27   | .    .    1    3    1    5    17   .    
  Detach                   12   | .    .    .    4    .    .    7    1    
  Swap                     28   | .    1    2    .    .    9    16   .    
  Drop                     47   | 2    .    5    5    .    6    28   1    
  Fire                     226  | .    3    26   .    5    36   145  11   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     5    | .    2    .    .    1    .    2    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  250 | -10/Materials | Discovered new exit (range 13)
  269 | -10/Materials | Entered Mines
  274 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  299 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  317 | -10/Mines     | Build established: Mutant
  336 | -10/Mines     | Learned Materials trap positions
  379 | -10/Mines     | Excavation squad dispatched
  379 | -10/Mines     | A large section of the Mines collapsed
  391 | -10/Mines     | Found the Drone Emporium
  396 | -10/Mines     | Found Prototype Device
  629 | -10/Mines     | Excavation squad dispatched
  820 | -10/Mines     | Destroyed 7 combat bots
  850 | -10/Mines     | Discovered new exit (range 16)
  868 | -10/Mines     | Entered Materials
  868 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  869 | -9/Materials  | Loaded intel: 17 trap records
  869 | -9/Materials  | Identified Decoy Drone Bay
  871 | -9/Materials  | Discovered new exit (range 16)
  948 | -9/Materials  | Entered Mines
  996 | -9/Mines      | Discovered new exit (range 16)
 1054 | -9/Mines      | Entered Materials
 1054 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1730 | -8/Materials  | Discovered new exit (range 5)
 1735 | -8/Materials  | Entered Factory
 1735 | -7/Factory    | Evolved 2 slots: Utility x2
 1793 | -7/Factory    | Build established: Scavenger-Gunner
 2126 | -7/Factory    | Build established: Gunner
 2135 | -7/Factory    | Garrison activated, responded to threat
 2199 | -7/Factory    | Lost 4 parts (2n1u1w)
 2476 | -7/Factory    | Build established: Scavenger-Gunner
 2589 | -7/Factory    | Cargo convoy interrupted
 2698 | -7/Factory    | Destroyed 7 combat bots
 3101 | -7/Factory    | Core integrity fell below 50%
 3556 | -7/Factory    | Lost 5 parts (1p2n1u1w)
 4535 | -7/Factory    | First assault squad dispatched
 4721 | -7/Factory    | Core integrity fell below 20%
 4785 | -7/Factory    | Sucked down chute
 4785 | -7/Factory    | Entered Waste
 4786 | -7/Waste      | Met a frightened Derelict
 4802 | -7/Waste      | Spotted C-40 Crusher
 4819 | -7/Waste      | Destroyed C-40 Crusher
 4860 | -7/Waste      | Spotted C-40 Crusher
 4874 | -7/Waste      | Spotted C-40 Crusher
 4907 | -7/Waste      | Spotted C-40 Crusher
 4908 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4911 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4914 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4922 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4925 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4925 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 4925 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
04908_ Hvy. Missile Launcher crushed.
04908_ Imp. Heat Sink crushed.
04908_ Imp. Deuterium Engine crushed.
04908_ Imp. Propulsion Shielding destroyed.
04910_ Slug penetrates C-40 Crusher.
04911_ Titanium Leg crushed.
04911_ Med. Storage Unit crushed.
04914_ The unstable cave ceiling collapses.
04914_ Med. Storage Unit crushed.
04914_ Imp. Deuterium Engine crushed.
04914_ Gauss Rifle crushed.
04914_ EM Pulse Cannon crushed.
04918_ Imp. Heat Sink crushed.
04918_ Imp. Deuterium Engine crushed.
04920_ Imp. Heat Sink crushed.
04922_ Titanium Leg crushed.
04922_ Imp. Cooling System crushed.
04925_ Titanium Leg crushed.
04925_ Adv. Targeting Computer crushed.
04925_ Dynamic Insulation System crushed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????###    CC   #???????????????? |
| ?????????????????????#    CCCC   #???????????????? |
| ?????????????????????##   CC    ##???????????????? |
| ?????????????????????#   @CC    #????????????????? |
| ?????????????????????###  CC    #?????????#??????? |
| ??????????????????????#       # #???????  #??????? |
| ??????????????????????#         #??????   #??????? |
| ??????????????????????#       ####?###    ##?????? |
| ??????????????????????####     # ##         ?????? |
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| ???????????????????????###                  #????? |
| ???????????????????????#                      ???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             375
Resistance: KI             30
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OvertunedAntimatterJammer
  Manual?         0
Play Time         01:16:51
  Cumulative      23.0 hours
  Start           2025.01.24 @ 20:02:09
  End             2025.01.24 @ 21:30:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          23
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3090ef62-0250-474c-a116-267d87206939