Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 21:30:32 Player: Dewz Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (3173) 3173 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (833) 833 TOTAL SCORE: 7361 Bonus ------- High Alert Combat Kills 787 Follower Combat Kills 46 Cogmind --------- Core Integrity 0/700 Matter 161/300 Energy 11/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Phase Cannon Advanced Assault Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Dynamic Insulation System > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Rifle Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Improved Heat Sink Shock Rifle Particle Gun EM Pulse Cannon Phase Cannon Advanced Assault Cannon Heavy Missile Launcher [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Particle Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . 1 . 1 2 . Weapon 1 | . . . 1 . . . . Parts Attached 99 | 8 2 4 7 2 15 59 2 Power 15 | 1 . 3 . . 2 9 . Engine 9 | 1 . 2 . . 2 4 . Core 6 | . . 1 . . . 5 . Reactor . | . . . . . . . . Propulsion 27 | 4 . 1 1 1 5 15 . Treads 2 | . . . . . . 2 . Leg 23 | 2 . 1 1 1 5 13 . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 1 1 . 3 . 4 16 2 Device 14 | . . . 2 . 1 10 1 Storage 4 | 1 . . 1 . . 2 . Processor 5 | . 1 . . . 3 1 . Hackware . | . . . . . . . . Protection 4 | . . . . . . 3 1 Artifact . | . . . . . . . . Weapon 30 | 2 1 . 3 1 4 19 . Energy Gun 4 | 1 . . . . . 3 . Energy Cannon 16 | . 1 . 2 1 3 9 . Ballistic Gun 5 | 1 . . . . 1 3 . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . 1 . . 4 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . . Parts Lost 28 | . . 1 . . 3 17 7 Power 3 | . . 1 . . . 2 . Propulsion 10 | . . . . . 2 5 3 Utility 6 | . . . . . . 4 2 Weapon 9 | . . . . . 1 6 2 Highest Loss Streak 7 | . . 1 . . 2 5 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 99 96 92 94 98 94 92 Engine 5 | . 14 4 11 7 9 3 6 Core 2 | . . 6 . . . 2 . Treads 2 | . . . . . . 4 . Leg 19 | . 28 28 22 21 26 15 22 Device 16 | . . . 8 11 9 22 21 Storage 8 | . 14 14 9 11 9 6 6 Processor 11 | . 13 14 11 11 18 9 9 Protection 2 | . . . . . . 3 3 Energy Cannon 13 | . 11 14 16 22 19 12 6 Ballistic Gun 6 | . 14 14 4 . 7 4 6 Launcher 3 | . . . 9 11 . 4 6 Peak Build Rating 45 | 6 9 13 22 14 30 45 45 Average Rating 29 | 4 8 11 12 13 25 35 41 On Entrance 15 | . 6 9 11 14 13 30 44 Naked Turns . | . . . . . . . . Heaviest Build 49 | 14 16 16 21 21 27 49 44 Greatest Support 51 | 26 20 20 20 20 49 51 51 Greatest Overweight (x) 3 | 3 . . 1 1 1 2 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 7 8 8 8 9 Most Carried 10 | 1 5 8 7 6 8 10 10 Average Carried 6 | . 4 7 5 5 6 6 9 Final Capacity 10 | 8 8 8 8 8 8 10 5 Final Carried 9 | 1 5 8 6 6 8 9 5 Class Distribution -------------------- 64% | Scavenger-Gunner 18% | Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Matter Collected 1881 | 266 43 113 . 86 224 1125 24 Remotely . | . . . . . . . . Salvage Created 3838 | . 20 307 . 56 704 2523 228 Parts 160 | . 2 19 . . 26 108 5 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Combat Hostiles Destroyed 84 | . . 10 . 1 14 58 1 Guns 16 | . . 5 . . 2 9 . Cannons 40 | . . 5 . 1 10 24 . AOE 21 | . . . . . . 20 1 Classes Destroyed 15 | . 1 3 . 1 4 5 1 Worker 3 | . 1 . . . . 2 . Builder 3 | . . . . . 1 2 . Tunneler 1 | . . . . . . 1 . Hauler 1 | . . . . . . 1 . Recycler 2 | . . . . . 1 1 . Watcher 1 | . . . . . . 1 . Swarmer 18 | . . 3 . . 4 11 . Grunt 46 | . . 6 . . 6 34 . Brawler 1 | . . . . . . 1 . Duelist 2 | . . . . 1 1 . . Sentry 6 | . . . . . 2 4 . Hunter 5 | . . . . . 1 4 . Programmer 4 | . . . . . . 4 . Compactor 1 | . . . . . . . 1 Assembled 1 | . . 1 . . . . . Best Kill Streak 7 | . 1 7 . 1 6 7 1 Combat Bots Only 7 | . . 7 . 1 5 7 1 Max Kills in Single Turn 4 | . 1 1 . 1 1 4 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . . 4 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Hostile Shots Fired 507 | . . 43 . 6 56 396 6 Missed 165 | . . 10 . 1 7 147 . Damage Taken 4920 | . 22 362 . 148 702 3280 406 Core 952 | . . 75 . 34 98 571 174 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 69 | . . . . . . . 69 Core Remaining (%) 85 | 100 . 70 . 91 82 . . Volleys Fired 226 | . 3 26 . 5 36 145 11 Largest 3 | . 2 2 . 2 3 3 3 Hottest 217 | . 88 88 . 136 204 217 130 Shots Fired 497 | . 6 52 . 10 103 312 14 Gun 137 | . 3 26 . . 24 82 2 Cannon 325 | . 3 26 . 10 79 205 2 Launcher 35 | . . . . . . 25 10 Special . | . . . . . . . . Kinetic 118 | . 3 26 . . 24 63 2 Thermal 312 | . 3 26 . 10 79 194 . Explosive 35 | . . . . . . 25 10 Electromagnetic 32 | . . . . . . 30 2 Robot Hit Streak 25 | . 3 10 . 16 17 25 19 Robot Miss Streak 4 | . 1 4 . . 3 4 . Penetration Max 1 | . . . . . 1 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 334 | . 4 34 . 10 58 214 14 Core Hits 162 | . 1 14 . 2 22 121 2 Critical Kills 3 | . . . . . 2 1 . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 5 | . . . . . 2 3 . Burn 1 | . . . . . . 1 . Meltdown 3 | . . . . . 2 1 . Destroy 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10187 | . 59 611 . 217 1178 7099 1023 Guns 1638 | . 34 199 . . 251 1121 33 Cannons 5128 | . 21 412 . 207 927 3557 4 Explosions 3404 | . . . . . . 2418 986 Melee . | . . . . . . . . Ramming 17 | . 4 . . 10 . 3 . Kinetic 1367 | . 34 199 . . 251 850 33 Thermal 4936 | . 21 412 . 207 927 3369 . Explosive 3253 | . . . . . . 2267 986 Electromagnetic 614 | . . . . . . 610 4 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 . Average Corruption 3 | . . . . . . 3 . Corruption Purged 4 | . . . . . . 4 . Corruption Blocked . | . . . . . . . . Effects 6 | . . . . . . 6 . Message Errors 2 | . . . . . . 2 . Matter Fused 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 240 | . . . . . 1 186 53 Projectiles 72 | . . . . . 1 71 . Explosions 168 | . . . . . . 115 53 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 447 | . . . . . . 316 131 Shots 13 | . . . . . . 9 4 Rammed . | . . . . . . . . Targets Rammed 5 | . 2 . . 1 . 2 . Kicked 5 | . 2 . . 1 . 2 . Crushed . | . . . . . . . . Highest Temperature 447 | . 54 201 . 51 447 144 . Average Temperature 77 | . 25 71 . 28 130 35 . Received Heat Transfer 1395 | . . 108 . 6 261 1020 . Effects 2 | . . . . . 2 . . Matter Decay 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 2 | . . . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted 6 | . . . . . 2 4 . Combat Hostiles 6 | . . . . . 2 4 . Parts Melted 21 | . . 1 . . 3 17 . Heat Transferred 8869 | . 37 740 . 370 1665 6057 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Peak Influence 1270 | . 6 150 73 88 347 1270 496 Initial 444 | . . 1 58 28 33 119 444 Average 470 | . 3 53 59 41 212 677 449 Maximum Alert Level 4 | . . . . . 1 4 2 Low Security (%) 27 | 100 100 100 100 100 33 2 . Level 1 20 | . . . . . 66 18 . Level 2 23 | . . . . . . 34 100 Level 3 24 | . . . . . . 39 . Level 4 3 | . . . . . . 6 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 1 . . . 1 18 . Investigation 4 | . . . . . . 4 . Extermination 4 | . . . . . . 4 . Reinforcement 7 | . 1 . . . 1 5 . Assault 2 | . . . . . . 2 . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Distress Signals 2 | . . . . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 114 | . 2 14 1 2 19 72 4 Peak Tracking Total 6 | . 1 4 1 3 5 6 3 Tactical Retreats 3 | . . . . 2 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Traps Triggered 4 | . 1 . . . . 3 . Indirectly 1 | . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Disabled 16 | . . . . . 2 14 . Max in Single Turn 2 | . . . . . 1 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Accessed 9 | . . 1 . . 1 7 . Terminals 7 | . . . . . 1 6 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . . 1 . . 1 12 . Successful 6 | . . 1 . . 1 4 . Failed 8 | . . . . . . 8 . Catastrophic 3 | . . . . . . 3 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . . . . . 1 10 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . 1 . . 1 3 . Robot Analysis 1 | . . . . . . 1 . Open Door 1 | . . 1 . . . . . Locate Traps 2 | . . . . . 1 1 . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . . . . . 7 . Full Trace Events 3 | . . . . . . 3 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Total Allies 4 | . . 3 . . . . 1 Largest Group 3 | . . 3 . . . . 1 Highest-Rated Group 40 | . . 40 . . . . 31 Highest-Rated Ally 31 | . . 16 . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 27 | . . 23 . . . . 4 Total Damage 235 | . . 172 . . . . 63 Kills 6 | . . 6 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Turns Passed 4924 | 69 199 599 80 106 681 3050 140 Spaces Moved 2732 | 48 151 389 39 46 414 1565 80 Core 9 | 9 . . . . . . . Treads 327 | . . . . . . 327 . Legs 2383 | 26 151 389 39 46 414 1238 80 Wheels 13 | 13 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 130 Average Speed 138 | 116 120 120 163 167 127 147 130 Slowest Speed 260 | 200 120 120 190 190 190 260 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 33 79 6 18 39 49 34 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug 64 | . . . . . . 64 . Terrain Destroyed 292 | . . . . . . 172 120 Melee . | . . . . . . . . Projectile 5 | . . . . . . 5 . AOE 287 | . . . . . . 167 120 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Total 3415 | 58 161 470 58 64 486 2018 100 Wait 261 | . . 42 . 10 8 197 4 Move 2726 | 47 150 388 38 45 413 1565 80 Hop . | . . . . . . . . Pick Up 39 | 1 4 5 4 1 8 15 1 Fast Attach 44 | 8 1 1 4 1 1 26 2 Attach 27 | . . 1 3 1 5 17 . Detach 12 | . . . 4 . . 7 1 Swap 28 | . 1 2 . . 9 16 . Drop 47 | 2 . 5 5 . 6 28 1 Fire 226 | . 3 26 . 5 36 145 11 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . 2 . . 1 . 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 13) 269 | -10/Materials | Entered Mines 274 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 299 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 317 | -10/Mines | Build established: Mutant 336 | -10/Mines | Learned Materials trap positions 379 | -10/Mines | Excavation squad dispatched 379 | -10/Mines | A large section of the Mines collapsed 391 | -10/Mines | Found the Drone Emporium 396 | -10/Mines | Found Prototype Device 629 | -10/Mines | Excavation squad dispatched 820 | -10/Mines | Destroyed 7 combat bots 850 | -10/Mines | Discovered new exit (range 16) 868 | -10/Mines | Entered Materials 868 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 869 | -9/Materials | Loaded intel: 17 trap records 869 | -9/Materials | Identified Decoy Drone Bay 871 | -9/Materials | Discovered new exit (range 16) 948 | -9/Materials | Entered Mines 996 | -9/Mines | Discovered new exit (range 16) 1054 | -9/Mines | Entered Materials 1054 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1730 | -8/Materials | Discovered new exit (range 5) 1735 | -8/Materials | Entered Factory 1735 | -7/Factory | Evolved 2 slots: Utility x2 1793 | -7/Factory | Build established: Scavenger-Gunner 2126 | -7/Factory | Build established: Gunner 2135 | -7/Factory | Garrison activated, responded to threat 2199 | -7/Factory | Lost 4 parts (2n1u1w) 2476 | -7/Factory | Build established: Scavenger-Gunner 2589 | -7/Factory | Cargo convoy interrupted 2698 | -7/Factory | Destroyed 7 combat bots 3101 | -7/Factory | Core integrity fell below 50% 3556 | -7/Factory | Lost 5 parts (1p2n1u1w) 4535 | -7/Factory | First assault squad dispatched 4721 | -7/Factory | Core integrity fell below 20% 4785 | -7/Factory | Sucked down chute 4785 | -7/Factory | Entered Waste 4786 | -7/Waste | Met a frightened Derelict 4802 | -7/Waste | Spotted C-40 Crusher 4819 | -7/Waste | Destroyed C-40 Crusher 4860 | -7/Waste | Spotted C-40 Crusher 4874 | -7/Waste | Spotted C-40 Crusher 4907 | -7/Waste | Spotted C-40 Crusher 4908 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4911 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4914 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4922 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4925 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4925 | -7/Waste | Crushed by Compactor (1 part destroyed) 4925 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04908_ Hvy. Missile Launcher crushed. 04908_ Imp. Heat Sink crushed. 04908_ Imp. Deuterium Engine crushed. 04908_ Imp. Propulsion Shielding destroyed. 04910_ Slug penetrates C-40 Crusher. 04911_ Titanium Leg crushed. 04911_ Med. Storage Unit crushed. 04914_ The unstable cave ceiling collapses. 04914_ Med. Storage Unit crushed. 04914_ Imp. Deuterium Engine crushed. 04914_ Gauss Rifle crushed. 04914_ EM Pulse Cannon crushed. 04918_ Imp. Heat Sink crushed. 04918_ Imp. Deuterium Engine crushed. 04920_ Imp. Heat Sink crushed. 04922_ Titanium Leg crushed. 04922_ Imp. Cooling System crushed. 04925_ Titanium Leg crushed. 04925_ Adv. Targeting Computer crushed. 04925_ Dynamic Insulation System crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????######??????????????????? | | ????????????????????????## # ###????????????????? | | ????????????????????????# =[ #????????????????? | | ????????????????????????# [ #????????????????? | | ????????????????????????#] ##???????????????? | | ???????????????????????## #???????????????? | | ?????????????????????### CC #???????????????? | | ?????????????????????# CCCC #???????????????? | | ?????????????????????## CC ##???????????????? | | ?????????????????????# @CC #????????????????? | | ?????????????????????### CC #?????????#??????? | | ??????????????????????# # #??????? #??????? | | ??????????????????????# #?????? #??????? | | ??????????????????????# ####?### ##?????? | | ??????????????????????#### # ## ?????? | | ?????????????????????????# # #????? | | ???????????????????????### #????? | | ???????????????????????# ???? | | ???????????????????????# ???? | | ???????????????????????# ???? | | ???????????????????????# ???? | | ???????????????????????## # #???? | | ???????????############?# ! # ##????? | | ???????????# #?# %= ##?????? | | ???????????# #?# ! ###### #??????? | | ???????????# ### # #?????? #??????? | | ???????????# * ##???????? #??????? | | ???????????# #?????????#??????? | | ???????????# ##????????????????? | | ???????????# ##?????????????????? | | ???????????# #### #??????????????????? | | ???????????# / #??# #??????????????????? | | ???????????# #??# ! #??????????????????? | | ???????????############??# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 375 Resistance: KI 30 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OvertunedAntimatterJammer Manual? 0 Play Time 01:16:51 Cumulative 23.0 hours Start 2025.01.24 @ 20:02:09 End 2025.01.24 @ 21:30:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3090ef62-0250-474c-a116-267d87206939