Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 21:16:35 Player: goobie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1137) 1137 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3822 Bonus ------- None Cogmind --------- Core Integrity 549/700 Matter 8/300 Energy 460/460 System Corruption 3% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Particle Charger > --- WEAPON (4) ------- Flak Gun Flak Cannon Gauss Cannon > --- INVENTORY (15) --- Ion Engine Ion Engine Light Nuclear Core Improved Deuterium Engine Light Treads Medium Treads Shock Rifle Heavy Laser Plasma Cannon Enhanced Autogun Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Particle Charger > --- WEAPON ----------- Beam Rifle Flak Gun Flak Cannon Gauss Cannon > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Heavy Ion Engine Light Nuclear Core Light Treads Light Treads Medium Treads Shock Rifle Heavy Laser Plasma Cannon Enhanced Autogun Light Cannon Improved Light Cannon [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon 2 | . . . . 1 1 Parts Attached 45 | 6 3 6 13 6 11 Power 7 | 1 . 1 1 1 3 Engine 7 | 1 . 1 1 1 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 2 3 3 1 3 Treads 9 | 2 . 1 2 1 3 Leg 2 | . 2 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . 2 1 . . Utility 10 | 1 1 . 5 1 2 Device 4 | . . . 2 1 1 Storage 3 | 1 1 . 1 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 14 | 2 . 2 4 3 3 Energy Gun 5 | 2 . . 1 2 . Energy Cannon 2 | . . 1 1 . . Ballistic Gun 3 | . . 1 1 . 1 Ballistic Cannon 4 | . . . 1 1 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 15 | . . 2 1 3 9 Power . | . . . . . . Propulsion 5 | . . . 1 . 4 Utility 4 | . . . . 2 2 Weapon 6 | . . 2 . 1 3 Highest Loss Streak 4 | . . 2 1 3 4 To Critical Strikes . | . . . . . . Average Backups 9 | 3 4 6 7 13 12 Power 2 | . 1 1 1 4 4 Propulsion 2 | 1 2 2 2 4 3 Utility . | . . . 1 . . Weapon 3 | 1 1 1 2 3 5 Tool/Special . | . . . . . . Unused Backups 15 | . . 4 2 . 9 Power 3 | . . 1 . . 2 Propulsion 5 | . . 2 1 . 2 Utility 1 | . . 1 . . . Weapon 6 | . . . 1 . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 98 99 97 98 93 Engine 12 | . 14 14 10 9 15 Treads 22 | . 22 8 30 26 22 Leg 4 | . 5 19 . . . Device 6 | . . . 10 17 6 Storage 16 | . 26 28 11 10 11 Processor 1 | . . . . . 4 Protection 3 | . . . 10 7 . Energy Gun 9 | . 28 12 . 10 10 Energy Cannon 4 | . . 7 10 . . Ballistic Gun 5 | . . 7 1 9 6 Ballistic Cannon 7 | . . . 9 7 11 Peak Build Rating 32 | 6 7 9 15 21 32 Average Rating 16 | 3 6 7 13 20 27 On Entrance 9 | . 6 7 9 15 17 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 61 | 14 16 20 44 50 61 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 3 | . . . 2 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 11 | 7 8 8 9 15 15 Most Carried 15 | 6 5 8 14 15 15 Average Carried 9 | 3 4 6 7 13 12 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 12 | 4 5 8 12 12 12 Class Distribution -------------------- 56% | Mutant 13% | Gunner 10% | Scavenger-Gunner 9% | Scavenger-Tank 5% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 824 | 183 77 137 236 113 78 Remotely . | . . . . . . Salvage Created 989 | . . 166 289 433 101 Parts 66 | . . 14 23 24 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 31 | . . 5 10 11 5 Guns 8 | . . 2 . 4 2 Cannons 20 | . . 3 10 5 2 AOE 3 | . . . . 2 1 Classes Destroyed 8 | . . 2 1 4 1 Tunneler 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 11 | . . 3 4 2 2 Grunt 9 | . . . 3 5 1 Duelist 2 | . . . . 1 1 Sentry 7 | . . 2 3 2 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 8 | . . 2 6 8 3 Combat Bots Only 7 | . . 2 6 7 3 Max Kills in Single Turn 3 | . . 1 1 3 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 279 | . 1 54 43 92 89 Missed 75 | . 1 13 12 28 21 Hits 204 | . . 41 31 64 68 Melee 1 | . . . . 1 . Projectile 203 | . . 41 31 63 68 Critical Strikes 6 | . . 1 2 2 1 Damage Taken 2815 | . . 428 333 940 1114 Core 409 | . . 77 55 126 151 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 . 69 86 77 . Volleys Fired 67 | . . 17 19 17 14 Largest 4 | . . 2 2 3 4 Hottest 172 | . . 100 101 135 172 Shots Fired 176 | . . 33 38 51 54 Gun 90 | . . 17 1 39 33 Cannon 86 | . . 16 37 12 21 Launcher . | . . . . . . Special . | . . . . . . Kinetic 94 | . . 11 19 29 35 Thermal 76 | . . 16 19 22 19 Explosive . | . . . . . . Electromagnetic 6 | . . 6 . . . Robot Hit Streak 12 | . . 11 5 12 5 Robot Miss Streak 11 | . . 2 4 6 11 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . 3 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 116 | . . 23 21 39 33 Core Hits 65 | . . 6 10 30 19 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2624 | . . 367 410 1077 770 Guns 853 | . . 177 . 384 292 Cannons 1070 | . . 190 410 202 268 Explosions 681 | . . . . 491 190 Melee . | . . . . . . Ramming 20 | . . . . . 20 Kinetic 1032 | . . 109 174 367 382 Thermal 1013 | . . 190 236 219 368 Explosive 491 | . . . . 491 . Electromagnetic 68 | . . 68 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 146 | . . 10 1 82 53 Projectiles 11 | . . 10 1 . . Explosions 135 | . . . . 82 53 Melee . | . . . . . . Knockbacks 17 | . . . 1 7 9 Impact . | . . . . . . Kinetic 17 | . . . 1 7 9 Secondary . | . . . . . . Self-Inflicted Damage 294 | . . . . 188 106 Shots 4 | . . . . 2 2 Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 370 | . . 230 48 15 370 Average Temperature 85 | . . 99 19 9 105 Received Heat Transfer 396 | . . 90 54 162 90 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 2000 | . . 407 481 555 557 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 99 | 100 100 100 100 94 100 Level 1 . | . . . . 5 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 247 | . 14 62 117 247 93 Initial 44 | . . . . 2 44 Average 17 | . 1 9 23 51 13 Influence Increases 988 | . 22 110 296 377 183 Destroy 0b10 Robot/C 620 | . . 100 200 220 100 Destroy 0b10 Robot/NC 10 | . . . . 10 . Destroy Leader 122 | . . 10 50 52 10 Successful Hack 34 | . 22 . 12 . . Disable Machine 75 | . . . 15 30 30 Destroy Structure 82 | . . . 4 35 43 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 30 | . . . . 30 . Influence Decreases 988 | . 22 110 289 287 280 Entered New Map 58 | . . . . 5 53 Time Decay 680 | . 22 100 279 102 177 Lost Part 100 | . . 10 10 30 50 Purge Threat 150 | . . . . 150 . Squads Dispatched 5 | . . . 1 2 2 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 3 | . . . 1 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 3 | . . . 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 4 5 13 18 25 Peak Tracking Total 15 | . 2 3 5 6 15 Tactical Retreats 2 | . . . . 2 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 5 | . . . 1 2 2 Max in Single Turn 2 | . . . 1 2 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 9 | . 2 . 4 1 2 Terminals 9 | . 2 . 4 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 8 . 10 3 4 Successful 10 | . 4 . 4 2 . Failed 15 | . 4 . 6 1 4 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 25 | . 8 . 10 3 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 4 . 4 2 . Emergency Access Points 2 | . 2 . . . . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Maintenance Status 2 | . 1 . 1 . . Security Status 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 . 4 1 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 805 | . . . . . 805 Optics 805 | . . . . . 805 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3636 | 61 338 710 1028 378 1121 Spaces Moved 1704 | 38 172 348 461 156 529 Core 13 | 13 . . . . . Treads 1368 | 25 116 130 412 156 529 Legs 274 | . 56 218 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 49 | . . . 49 . . Fastest Speed 50 | 50 120 120 114 160 160 Average Speed 155 | 122 146 134 158 160 168 Slowest Speed 400 | 160 160 160 197 160 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 41 53 35 18 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 87 | . . . . 33 54 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 84 | . . . . 33 51 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2552 | 52 256 556 722 247 719 Wait 652 | . 80 167 198 60 147 Move 1699 | 37 171 347 460 155 529 Hop . | . . . . . . Pick Up 50 | 9 2 10 15 5 9 Fast Attach 3 | 1 . . 1 . 1 Attach 27 | 5 1 2 5 5 9 Detach 1 | . . . . . 1 Swap 28 | . 2 7 13 3 3 Drop 21 | . . 6 11 2 2 Fire 67 | . . 17 19 17 14 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . . . . 4 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 8) 400 | -10/Materials | Entered Mines 697 | -10/Mines | Learned 4 Materials zone layouts 1058 | -10/Mines | Discovered new exit (range 11) 1110 | -10/Mines | Entered Materials 1110 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1111 | -9/Materials | Identified exit to Materials 1111 | -9/Materials | Identified exit to Mines 2095 | -9/Materials | Discovered exit to Materials (range 10) 2138 | -9/Materials | Entered another Materials area 2138 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2416 | -8/Materials | Build established: Scavenger-Tank 2491 | -8/Materials | Discovered new exit (range 10) 2497 | -8/Materials | Destroyed 7 combat bots 2504 | -8/Materials | Lost 3 parts (2u1w) 2516 | -8/Materials | Entered Factory 2516 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2768 | -7/Factory | Build established: Scavenger-Gunner 3010 | -7/Factory | Lost 4 parts (2n2w) 3456 | -7/Factory | Build established: Gunner 3628 | -7/Factory | Cargo convoy interrupted 3637 | -7/Factory | Self-destructed Last Messages --------------- 03627_ I-36 Angel unfolds itself. 03627_ Slug penetrates H-55 Commando. 03627_ Slug penetrates Wall. 03627_ Penetrated by Slug. 03627_ Lgt. Treads destroyed. 03628_ ALERT: Cargo convoy interrupted, initiating access lockdown. 03629_ C-45 Heavy ARC bursts open, deploying its payload. 03629_ P-60 Hacker unfolds itself. 03629_ H-55 Commando unfolds itself. 03629_ X-62 Marksman unfolds itself. 03629_ I-36 Angel unfolds itself. 03629_ Penetrated by Slug. 03629_ Slug penetrates Wall. 03630_ Penetrated by Slug. 03632_ Lgt. Treads destroyed. 03633_ Penetrated by Slug. 03636_ Slug penetrates Wall. 03637_ U-05 Engineer builds a Door. 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"%" ???# """"""" #??????????????? | | ???????#############???# """"""" #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????############??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 23 Energy Capacity 605 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeGaussDeconstructor Manual? 0 Play Time 00:29:36 Cumulative 28.6 hours Start 2026.06.28 @ 20:25:58 End 2026.06.28 @ 21:16:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 11 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e06486a-4ee8-499f-9a09-902de8be6e26