Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.29 @ 17:13:46 Player: ash Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (954) 954 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1955) 1955 TOTAL SCORE: 4909 Bonus ------- Follower Combat Kills 473 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -118 Cogmind --------- Core Integrity 0/400 Matter 219/300 Energy 287/290 System Corruption 0% Temperature Cool (47) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (2) ------ High-capacity Storage Unit Layered Medium Armor Plating > --- WEAPON (2) ------- Heavy Laser High-powered Shotgun > --- INVENTORY (20) --- Aluminum Leg Titanium Leg Titanium Leg Improved Cooling System Large Battery (200) IFF Parser Terrain Scanner Weapon Cycler Light Armor Plating Light Armor Plating Authchip [R/Combat] Authchip [Propulsion] Trap Extractor (0/4) Beam Rifle Heavy Plasma Cannon Heavy Assault Rifle Rocket Launcher Datajack CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Phasing AFG > --- WEAPON ----------- Heavy EM Pulse Gun High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Titanium Leg Large Battery Terrain Scanner Core Shielding Propulsion Shielding Propulsion Shielding Light Armor Plating Light Armor Plating Trap Extractor Beam Rifle Particle Gun Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Rocket Launcher Datajack Mace [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Authchip [Storage] Protection Propulsion Shielding Weapon High-powered Shotgun Energy Gun Heavy EM Pulse Gun Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Impact Weapon Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 47 | 6 7 3 15 1 5 10 Power 6 | 1 1 . 2 . . 2 Engine 4 | 1 . . 2 . . 1 Core 2 | . 1 . . . . 1 Reactor . | . . . . . . . Propulsion 11 | 2 1 1 3 . . 4 Treads . | . . . . . . . Leg 11 | 2 1 1 3 . . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 3 . 4 1 4 2 Device 3 | . 1 . . . 1 1 Storage 5 | 1 2 . 2 . . . Processor 1 | . . . . 1 . . Hackware 1 | . . . . . 1 . Protection 5 | . . . 2 . 2 1 Artifact . | . . . . . . . Weapon 15 | 2 2 2 6 . 1 2 Energy Gun 5 | 2 . . 2 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 5 | . 1 . 3 . . 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . . 2 . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . 1 . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 6 | . 1 2 1 . . 2 Power 4 | . . 2 1 . . 1 Propulsion 1 | . . . . . . 1 Utility . | . . . . . . . Weapon 1 | . 1 . . . . . Highest Loss Streak 2 | . 1 1 1 . . 2 To Critical Strikes . | . . . . . . . Average Backups 16 | 1 8 10 15 20 20 18 Power . | . . . . 1 1 . Propulsion 2 | . . 1 2 3 3 2 Utility 6 | . 2 3 4 8 8 8 Weapon 5 | . 3 4 6 7 6 5 Tool/Special . | . . . . . . . Unused Backups 21 | . 1 . 5 . . 15 Power 3 | . 1 . 1 . . 1 Propulsion 3 | . . . 1 . . 2 Utility 9 | . . . 1 . . 8 Weapon 5 | . . . 2 . . 3 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 99 99 95 100 99 99 Engine 9 | . 11 4 7 11 11 10 Core 1 | . 2 9 . . . . Leg 40 | . 28 28 43 44 44 44 Device 3 | . 12 14 3 . . . Storage 12 | . 14 14 12 11 11 11 Protection 6 | . . . 5 7 8 10 Energy Gun 10 | . 19 . 8 9 11 10 Ballistic Gun 8 | . 5 14 12 11 3 11 Impact Weapon 1 | . 3 8 . . 1 . Piercing Weapon 2 | . . . . . 6 . Peak Build Rating 38 | 6 10 12 26 26 38 36 Average Rating 22 | 4 7 9 23 26 27 31 On Entrance 15 | . 6 10 11 26 26 28 Avg Prop Armor Cover (%) 12 | . . . 12 . . . Naked Turns . | . . . . . . . Heaviest Build 65 | 14 30 31 54 55 58 65 Greatest Support 71 | 20 20 30 71 71 71 71 Greatest Overweight (x) 2 | 2 1 1 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 17 | 7 10 15 16 20 20 20 Most Carried 20 | 2 10 11 20 20 20 20 Average Carried 16 | 1 8 10 15 20 19 18 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 2 10 11 20 20 20 19 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1065 | 73 254 60 312 75 49 242 Remotely . | . . . . . . . Salvage Created 1177 | . 426 33 537 29 . 152 Parts 61 | . 23 . 25 9 . 4 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 Prevented 10 | . . . . . . 10 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 31 | . 10 1 9 7 . 4 Guns 21 | . 9 1 9 . . 2 AOE 10 | . 1 . . 7 . 2 Classes Destroyed 10 | . 3 2 5 . . . Worker 3 | . 3 . . . . . Tunneler 2 | . . 1 1 . . . Hauler 2 | . . . 2 . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 14 | . 3 . 2 7 . 2 Grunt 13 | . 7 . 4 . . 2 Sentry 3 | . . . 3 . . . Assembled 1 | . . 1 . . . . Best Kill Streak 5 | . 5 1 5 4 . 1 Combat Bots Only 4 | . 4 1 4 4 . 1 Max Kills in Single Turn 3 | . 1 1 1 3 . 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 . . 3 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 202 | . 50 11 41 11 . 89 Missed 60 | . 12 5 12 2 . 29 Hits 142 | . 38 6 29 9 . 60 Melee 3 | . . 3 . . . . Projectile 139 | . 38 3 29 9 . 60 Critical Strikes 1 | . . . 1 . . . Part Disruptions 1 | . . . 1 . . . Actively Blocked 1 | . . . 1 . . . Damage Taken 2299 | . 414 143 458 73 . 1211 Core 501 | . 67 15 70 . . 349 Absorbed by Shields . | . . . . . . . Redirected to Shielding 56 | . . . 33 6 . 17 Regen/Repaired (Parts) 10 | . 6 . . . 4 . Core Remaining (%) 83 | 100 . 67 . . . . Volleys Fired 89 | . 34 5 28 4 . 18 Largest 2 | . 2 1 2 1 . 2 Hottest 94 | . 90 20 90 33 . 94 Shots Fired 160 | . 64 5 54 4 . 33 Gun 152 | . 64 5 54 . . 29 Cannon . | . . . . . . . Launcher 8 | . . . . 4 . 4 Special . | . . . . . . . Kinetic 60 | . 6 5 33 . . 16 Thermal 46 | . 28 . 16 . . 2 Explosive 8 | . . . . 4 . 4 Electromagnetic 46 | . 30 . 5 . . 11 Robot Hit Streak 14 | . 14 1 11 2 . 5 Robot Miss Streak 5 | . 4 2 3 1 . 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 112 | . 43 3 42 1 . 23 Core Hits 74 | . 23 2 26 6 . 17 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 2 . 1 . . . Burn 2 | . 2 . . . . . Destroy 1 | . . . 1 . . . Melee Attacks 16 | . 7 1 1 . 3 4 Impact 10 | . 7 1 1 . 1 . Slashing . | . . . . . . . Piercing 6 | . . . . . 2 4 Sneak Attacks 2 | . 1 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2797 | . 711 52 877 378 . 779 Guns 1705 | . 564 22 743 . . 376 Cannons . | . . . . . . . Explosions 884 | . 68 . 134 378 . 304 Melee 191 | . 62 30 . . . 99 Ramming 17 | . 17 . . . . . Kinetic 853 | . 38 22 509 . . 284 Thermal 553 | . 302 . 251 . . . Explosive 682 | . . . . 378 . 304 Electromagnetic 501 | . 292 . 117 . . 92 Impact 92 | . 62 30 . . . . Slashing . | . . . . . . . Piercing 99 | . . . . . . 99 Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 40 | . . 8 . 20 . 12 Projectiles . | . . . . . . . Explosions 32 | . . . . 20 . 12 Melee 8 | . . 8 . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 112 | . . . 63 . . 49 Shots 4 | . . . 3 . . 1 Rammed . | . . . . . . . Targets Rammed 5 | . 5 . . . . . Kicked 5 | . 5 . . . . . Crushed . | . . . . . . . Highest Temperature 156 | . 156 . 77 . . 54 Average Temperature 37 | . 50 . 25 . . 21 Received Heat Transfer 633 | . 189 . 177 . . 267 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 3 . . . . Impact Corruptions 1 | . . 1 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1508 | . 951 . 557 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 2 . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . 1 . . 1 . . Low Security (%) 95 | 100 99 100 100 33 . . Level 1 4 | . . . . 66 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 262 | . 207 57 195 262 . . Initial 57 | . . 52 . 57 . . Average 82 | . 119 12 63 222 . . Influence Increases 1627 | . 397 5 379 225 . 621 Destroy 0b10 Robot/C 900 | . 200 . 180 140 . 380 Destroy 0b10 Robot/NC 50 | . 15 5 30 . . . Destroy Leader 176 | . 50 . 56 20 . 50 Allied During Kill 191 | . . . . . . 191 Trap Triggered on 0b10 20 | . 20 . . . . . Successful Hack 34 | . 16 . 18 . . . Disable Machine 90 | . 30 . 30 30 . . Destroy Structure 46 | . 6 . 5 35 . . Lose Combat Pursuer 120 | . 60 . 60 . . . Influence Decreases 1480 | . 261 141 230 142 232 474 Entered New Map 408 | . . 84 . 92 232 . Time Decay 952 | . 251 57 220 50 . 374 Lost Part 40 | . 10 . 10 . . 20 Lost Ally 80 | . . . . . . 80 Squads Dispatched 2 | . 2 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 2 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 19 2 13 7 . 20 Peak Tracking Total 5 | . 5 1 5 4 . 4 Tactical Retreats 5 | . 3 . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 12 | . 12 . . . . . Reused 2 | . 2 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . 2 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 6 | . 2 . 2 2 . . Max in Single Turn 2 | . 1 . 2 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 9 | . 6 . 3 . . . Terminals 7 | . 5 . 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 26 . 7 . . . Successful 22 | . 16 . 6 . . . Failed 11 | . 10 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 9 | . 9 . . . . . Terminals 30 | . 24 . 6 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 12 . 5 . . . Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 2 | . 2 . . . . . Alert Level 1 | . . . 1 . . . Locate Traps 5 | . 4 . 1 . . . Reprogram Traps 2 | . 2 . . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . Terminals 2 | . 2 . . . . . Botnet 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 7 | . 5 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 1 | . 1 . . . . . Time 53 | . 53 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . . . . 6 . Largest Group 6 | . . . . . 6 6 Highest-Rated Group 221 | . . . . . 221 221 Highest-Rated Ally 42 | . . . . . 42 42 Total Orders . | . . . . . . . Ally Attacks 79 | . . . . . . 79 Total Damage 1585 | . . . . . . 1585 Kills 16 | . . . . . . 16 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1096 | . 585 302 190 . . 19 IFF 19 | . . . . . . 19 Terrain 1077 | . 585 302 190 . . . Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 5 | . . 1 . . 2 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4090 | 55 628 302 775 115 1352 863 Spaces Moved 2663 | 35 374 125 473 79 994 583 Core 9 | 9 . . . . . . Treads . | . . . . . . . Legs 2654 | 26 374 125 473 79 994 583 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 127 127 120 Average Speed 128 | 127 123 185 127 127 127 122 Slowest Speed 195 | 190 190 190 195 127 127 127 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 3 57 25 35 33 88 74 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 3 1 Known Exits Taken 3 | . 1 . 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . 1 . Scrap Searched 4 | . . . . . 3 1 Spaces Dug 8 | . 1 . 1 6 . . Terrain Destroyed 86 | . 5 . 4 44 . 33 Melee 2 | . 1 . 1 . . . Projectile . | . . . . . . . AOE 84 | . 4 . 3 44 . 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3142 | 42 466 187 590 87 1079 691 Wait 212 | . 23 50 36 . 66 37 Move 2657 | 34 373 124 472 78 993 583 Hop . | . . . . . . . Pick Up 47 | 2 11 2 21 . 3 8 Fast Attach 16 | 6 2 . 2 . 4 2 Attach 11 | . 1 1 2 . 1 6 Detach 9 | . 1 . . . 3 5 Swap 38 | . 4 3 14 5 1 11 Drop 35 | . 5 1 14 . 5 10 Fire 89 | . 34 5 28 4 . 18 Melee 16 | . 7 1 1 . 3 4 Ram . | . . . . . . . Kick 5 | . 5 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 7 | . . . . . . 7 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 16) 234 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 17) 544 | -10/Materials | Repaired Corrupted Lgt. Nuclear Core? 684 | -10/Materials | Entered Mines 716 | -10/Mines | Learned 2 Materials zone layouts 763 | -10/Mines | Discovered new exit (range 6) 806 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 816 | -10/Mines | Assembled infested the area 821 | -10/Mines | Assisted by a Guerilla fighting off Assembled 986 | -10/Mines | Entered Materials 986 | -9/Materials | Evolved 2 slots: Propulsion x2 987 | -9/Materials | Identified exit to Mines 1761 | -9/Materials | Entered Mines 1821 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1834 | -9/Mines | Identified exit to Zion 1876 | -9/Mines | Entered Zion 1945 | -7/Zion | Received a visual enhancement algorithm 2003 | -7/Zion | Learned 4 Factory zone layouts 2026 | -7/Zion | Learned location of Data Miner (-6) 2056 | -7/Zion | Found Prototype Device 2056 | -7/Zion | Identified Phasing AFG 2113 | -7/Zion | Gained Derelict followers 2125 | -7/Zion | Learned location of Recycling (-7) 2446 | -7/Zion | Learned location of Warlord (-4) 2473 | -7/Zion | Found CR-A16's Pointy Stick 2613 | -7/Zion | Learned 4 Factory zone layouts 2755 | -7/Zion | Met Imprinter 2776 | -7/Zion | Imprinted 2779 | -7/Zion | Declared Zion's savior 3142 | -7/Zion | Discovered new exit (range 16) 3228 | -7/Zion | Entered Proximity Caves 3228 | -6/Proximity Caves | Accompanied by 6 allies 3320 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3483 | -6/Proximity Caves | Learned location of Extension (-6) 3597 | -6/Proximity Caves | Spotted B-75 Beast 3622 | -6/Proximity Caves | Core integrity fell below 50% 3630 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 3631 | -6/Proximity Caves | Core integrity fell below 20% 3635 | -6/Proximity Caves | Lost 5 allies 3646 | -6/Proximity Caves | Allies destroyed B-75 Beast 3890 | -6/Proximity Caves | Build established: Scavenger-Mutant 4069 | -6/Proximity Caves | Learned location of 1 exit from Factory 4091 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03661_ Corrupted Dynamic Insulation System self-destruct mechanism malfunctions. 03663_ Corrupted Magnetic Acceleration Cannon self-destruct mechanism malfunctions. 03666_ Acquired Carbon-fiber Leg. 03671_ Dropped Titanium Leg. 03679_ Dropped Lgt. Nuclear Core. 03681_ Acquired Weapon Cycler. 03684_ Acquired 66 matter. 03686_ Acquired 42 matter. 04037_ Searching scrap... 04037_ Found IFF Parser. 04037_ Found 61 Matter. 04044_ Acquired IFF Parser. 04069_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 04074_ G-50 Soldier destroyed. 04076_ The unstable cave ceiling collapses. 04080_ Carbon-fiber Leg fries itself beyond repair. 04089_ G-50 Soldier destroyed. 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Huge Wheel | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive System Guard | -7/Zion | Archive Energy Filter | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 88% | -10/Materials | Corrupted Studied --------- Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed PropulsionPointShotgun Manual? 0 Play Time 00:48:00 Cumulative 113.9 hours Start 2026.03.29 @ 16:22:41 End 2026.03.29 @ 17:13:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 62 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 63 Gallery% 55 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2709907-46bf-4190-b500-d77b9f515996