Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.11 @ 15:00:12 Player: Skuz Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (136) 680 Value Destroyed (4209) 4209 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (281) 281 TOTAL SCORE: 9730 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 215 Cogmind --------- Core Integrity 0/1000 Matter 63/300 Energy 403/410 System Corruption 6% Temperature Critical (689) Movement Walking (260) Ox2 Location -5/Factory Parts ------- > --- POWER (4) -------- Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Heat Sink Advanced Signal Interpreter Advanced Targeting Computer Heavy Reactive Plating > --- WEAPON (3) ------- Assault Cannon Assault Cannon Advanced Assault Cannon > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Advanced Weight Redist. System Improved Weapon Cycler Improved Reaction Control System Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Shield Generator Heart of Steel > --- WEAPON ----------- Heavy Laser Wave Gun Minigun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Improved Heat Sink Advanced Weight Redist. System Advanced Signal Interpreter Improved Weapon Cycler Improved Light Armor Plating Heavy Reactive Plating Assault Cannon Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher [Rating: 85] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Heavy Armor Plating Weapon Assault Cannon Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 . 2 Power 3 | . . 1 . . . . . 1 . 1 Propulsion 2 | . . . . 1 1 . . . . . Utility 4 | . . 1 . 1 . . . 1 . 1 Weapon 1 | . . . . . 1 . . . . . Parts Attached 95 | 6 3 6 . 9 11 . 3 31 8 18 Power 19 | 1 1 1 . 1 1 . . 8 2 4 Engine 9 | 1 1 1 . 1 1 . . 2 1 1 Core 9 | . . . . . . . . 5 1 3 Reactor 1 | . . . . . . . . 1 . . Propulsion 27 | 2 . 2 . 1 2 . 2 11 1 6 Treads 2 | 2 . . . . . . . . . . Leg 25 | . . 2 . 1 2 . 2 11 1 6 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 1 2 2 . 3 3 . 1 7 2 4 Device 16 | . 1 1 . 2 2 . 1 6 1 2 Storage 3 | 1 1 1 . . . . . . . . Processor 3 | . . . . . 1 . . 1 . 1 Hackware 1 | . . . . . . . . . 1 . Protection 2 | . . . . 1 . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 24 | 2 . 1 . 4 5 . . 5 3 4 Energy Gun 6 | . . . . 1 . . . 3 1 1 Energy Cannon 3 | . . 1 . 1 . . . 1 . . Ballistic Gun 5 | 2 . . . 1 . . . 1 1 . Ballistic Cannon 8 | . . . . 1 4 . . . . 3 Launcher 2 | . . . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . . Parts Lost 31 | . . . . 2 2 . 3 8 5 11 Power 10 | . . . . 1 . . . 3 2 4 Propulsion 6 | . . . . . . . 2 2 . 2 Utility 6 | . . . . 1 1 . 1 . . 3 Weapon 9 | . . . . . 1 . . 3 3 2 Highest Loss Streak 4 | . . . . 2 2 . 1 4 3 3 To Critical Strikes 2 | . . . . . . . 1 . . 1 Average Slot Usage (%) 94 | . 98 99 100 91 95 100 94 88 93 84 Engine 14 | . 14 22 22 17 15 15 15 12 5 8 Core 2 | . . . . . . . . 4 8 10 Treads 3 | . 28 17 . . . . . . . . Leg 23 | . . 4 22 25 30 30 27 25 25 22 Device 13 | . 12 19 22 14 11 15 12 9 15 8 Storage 7 | . 14 13 11 9 7 7 7 6 6 4 Processor 4 | . . . . . 1 7 7 7 6 6 Energy Gun 1 | . . . . . . . . 4 8 3 Energy Cannon 2 | . . 11 11 9 5 . . 2 . . Ballistic Gun 4 | . 28 11 11 6 . . . 2 6 3 Ballistic Cannon 10 | . . . . 1 12 23 23 9 . 7 Peak Build Rating 85 | 6 11 23 23 30 41 43 43 76 69 85 Average Rating 42 | 5 10 18 23 27 35 42 40 62 59 73 On Entrance 32 | . 6 11 23 23 30 41 43 43 64 69 Naked Turns . | . . . . . . . . . . . Heaviest Build 111 | 13 33 46 46 60 63 54 57 73 69 111 Greatest Support 79 | 40 40 40 30 45 63 63 63 79 73 73 Greatest Overweight (x) 15 | 2 . 15 1 1 1 . 1 2 . 1 Average Overweight (x) . | . . 1 1 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 12 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 9 13 15 13 13 14 14 14 12 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 12 15 15 15 15 15 14 15 10 5 Class Distribution -------------------- 43% | Gunner 26% | Mutant 19% | Scavenger-Gunner 6% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Matter Collected 4552 | 252 158 156 21 120 382 166 205 1539 641 912 Remotely . | . . . . . . . . . . . Salvage Created 4797 | . 253 484 131 280 780 64 152 1329 450 874 Parts 261 | . 16 32 10 12 37 9 6 64 32 43 Haulers Intercepted 1 | . . . . . . . . 1 . . Recyclers Shooed 7 | . 1 . . . 1 . . 3 . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 12 16 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Combat Hostiles Destroyed 88 | . 9 11 3 5 11 4 4 14 4 23 Guns 30 | . 9 2 . 2 . . . 6 3 8 Cannons 55 | . . 9 3 3 10 4 4 7 . 15 AOE 2 | . . . . . 1 . . . 1 . Classes Destroyed 14 | . 3 2 . 1 4 . 1 1 . 2 Worker 12 | . . . . . 1 . . 7 3 1 Builder 17 | . . . . . 5 . . 4 6 2 Hauler 1 | . . . . . . . . 1 . . Recycler 9 | . . . . . 5 . . 3 1 . Mechanic 1 | . . 1 . . . . . . . . Watcher 8 | . 1 3 . . 2 . . 2 . . Swarmer 27 | . 6 4 . . 3 4 1 . . 9 Grunt 28 | . 3 6 3 2 4 . . 4 . 6 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . 1 Sentry 9 | . . 1 . 1 1 . . 1 3 2 Hunter 11 | . . . . 2 2 . 1 5 . 1 Programmer 9 | . . . . . 1 . 1 4 . 3 Behemoth 2 | . . . . . . . 1 . 1 . Best Kill Streak 8 | . 3 6 3 3 7 4 1 8 6 5 Combat Bots Only 5 | . 3 4 3 3 3 4 1 3 1 5 Max Kills in Single Turn 3 | . 2 1 1 1 2 2 1 1 3 2 Gunslinging 1 | . 1 . . . . . . . . . Exploded 1 | . . . . . 1 . . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Hostile Shots Fired 959 | . 33 64 6 52 148 12 12 330 137 165 Missed 318 | . 8 10 2 10 64 5 6 114 63 36 Damage Taken 6875 | . 177 340 28 427 747 77 124 1957 458 2540 Core 1693 | . 12 51 . 58 65 . . 364 66 1077 Absorbed by Shields 579 | . . 118 11 75 . . . 56 164 155 Ignored by Resistances 2054 | . 61 142 12 141 222 24 34 583 193 642 Core Remaining (%) 85 | 100 95 . 87 89 . . 90 . 49 . Volleys Fired 305 | . 30 33 6 28 47 4 11 58 23 65 Largest 3 | . 2 2 2 2 3 3 3 3 3 3 Hottest 195 | . 40 88 88 88 151 132 132 195 160 175 Shots Fired 718 | . 60 66 12 56 110 12 33 152 59 158 Gun 310 | . 60 33 6 28 . . . 68 51 64 Cannon 397 | . . 33 6 28 107 12 33 84 . 94 Launcher 11 | . . . . . 3 . . . 8 . Special . | . . . . . . . . . . . Kinetic 464 | . 60 33 6 28 64 12 33 80 23 125 Thermal 227 | . . 33 6 28 43 . . 66 18 33 Explosive 11 | . . . . . 3 . . . 8 . Electromagnetic 16 | . . . . . . . . 6 10 . Robot Hit Streak 31 | . 10 23 7 31 13 11 31 26 20 17 Robot Miss Streak 4 | . 4 2 2 2 4 . 2 3 1 3 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 2 | . 1 . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 Shots Hit Robots 507 | . 38 46 7 47 69 9 25 115 45 106 Core Hits 276 | . 18 20 5 12 64 4 7 58 37 51 Critical Kills 2 | . . . . 1 . . . 1 . . Critical Parts Destroyed 2 | . . . . . . . . 1 1 . Critical Strikes 12 | . . . . 1 2 . 1 3 1 4 Meltdown 1 | . . . . . . . . 1 . . Destroy 3 | . . . . 1 . . . 1 1 . Blast 8 | . . . . . 2 . 1 1 . 4 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11468 | . 405 791 128 667 1712 192 579 2742 1661 2591 Guns 3850 | . 405 215 27 170 . . . 1187 832 1014 Cannons 6611 | . . 576 101 495 1594 192 579 1553 . 1521 Explosions 1003 | . . . . . 118 . . . 829 56 Melee . | . . . . . . . . . . . Ramming 4 | . . . . 2 . . . 2 . . Kinetic 6255 | . 405 215 27 170 1038 192 579 1292 366 1971 Thermal 4135 | . . 576 101 495 556 . . 1379 464 564 Explosive 901 | . . . . . 118 . . . 727 56 Electromagnetic 173 | . . . . . . . . 69 104 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . 2 . 1 5 5 6 Average Corruption 2 | . . . . . 1 . 1 3 5 1 Corruption Purged 2 | . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 59 | . . . . . . . 11 20 24 4 Message Errors 13 | . . . . . . . 4 4 5 . Matter Fused 12 | . . . . . . . 3 4 4 1 Heat Flow Errors 1 | . . . . . . . . . 1 . Energy Discharges 13 | . . . . . . . 1 5 5 2 Parts Rejected 2 | . . . . . . . . 1 1 . Data Loss (minor) 11 | . . . . . . . 1 4 5 1 Data Loss (major) 1 | . . . . . . . . 1 . . Misfires 3 | . . . . . . . 1 . 2 . Alerts 1 | . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 200 | . . . . 15 33 . 8 76 . 68 Projectiles 200 | . . . . 15 33 . 8 76 . 68 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 52 | . . . . . 32 . 3 6 . 11 Impact . | . . . . . . . . . . . Kinetic 52 | . . . . . 32 . 3 6 . 11 Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . . . 1 . . . 1 . . Kicked 2 | . . . . 1 . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 940 | . . 11 . 41 72 . 9 617 230 940 Average Temperature 189 | . . 3 . 13 23 . 9 192 71 261 Received Heat Transfer 1411 | . 72 211 18 177 240 . 21 258 108 306 Effects 124 | . . . . . . . . 46 . 78 Shutdowns 53 | . . . . . . . . 19 . 34 Energy Bleed 9 | . . . . . . . . 5 . 4 Interference 12 | . . . . . . . . 6 . 6 Matter Decay 1 | . . . . . . . . 1 . . Short Circuit 7 | . . . . . . . . 2 . 5 Damage (minor) 10 | . . . . . . . . 4 . 6 Damage (major) 24 | . . . . . . . . 8 . 16 Damage (core) 8 | . . . . . . . . 1 . 7 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 19 | . . 1 . 1 . . . 13 2 2 Heat Transferred 7269 | . . 1036 185 888 999 . . 2403 796 962 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Peak Influence 583 | . 184 240 139 151 280 . . 164 137 583 Initial 69 | . . 66 69 45 . . . . 12 56 Average 97 | . 81 141 100 46 100 . . 59 68 256 Maximum Alert Level 2 | . . 1 . . 1 . . . . 2 Low Security (%) 88 | 100 100 78 100 100 84 . . 100 100 37 Level 1 9 | . . 21 . . 15 . . . . 46 Level 2 1 | . . . . . . . . . . 16 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . . 1 . 2 4 . . 5 1 6 Investigation 6 | . . 1 . 2 1 . . 1 . 1 Extermination 5 | . . . . . 1 . . 2 . 2 Reinforcement 6 | . . . . . 2 . . 1 1 2 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . . 1 . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . 1 1 Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Distress Signals 7 | . 3 . . . . . . 2 2 . Communications Jammed 10 | . . . . . . . . 7 3 . Distress Signals 10 | . . . . . . . . 7 3 . Times Spotted 134 | . 17 18 3 7 16 4 11 21 8 29 Peak Tracking Total 6 | . 5 4 3 2 6 3 4 3 3 5 Tactical Retreats 7 | . 2 . . . . . 1 . 1 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Traps Triggered 3 | . . 1 . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . . Reused 2 | . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . 2 . . . . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Machines Disabled 4 | . . . . . . . . . 1 3 Max in Single Turn 1 | . . . . . . . . . 1 1 Energy Cycler 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Machines Accessed 22 | . 5 3 . 3 2 2 . 2 4 1 Terminals 17 | . 5 3 . 3 1 . . 1 4 . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 64 | . 13 12 . 18 2 2 . 4 10 3 Successful 49 | . 13 10 . 12 1 2 . 3 5 3 Failed 14 | . . 2 . 5 1 . . 1 5 . Catastrophic 2 | . . . . 1 1 . . . . . Database Lockouts 1 | . . . . 1 . . . . . . Manual 7 | . . . . 6 1 . . . . . Terminals 55 | . 13 12 . 18 1 . . 1 10 . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . 3 Scanalyzers 3 | . . . . . . . . 3 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 43 | . 13 10 . 12 . 2 . 1 5 . Record 28 | . 4 9 . 11 . . . . 4 . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 4 | . . . . . . 2 . 1 1 . Emergency Access Points 1 | . . 1 . . . . . . . . Alert Level 4 | . 3 . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Reprogram Traps 2 | . 2 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . 3 Recycle Component 2 | . . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . . 1 Scanalyzer 2 | . . . . . . . . 2 . . Insert Component 2 | . . . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 3 3 . 4 1 . . 1 3 1 Full Trace Events 8 | . 1 2 . 3 . . . 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 2 | . . . . . . . . . . 2 Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Total Allies 6 | . . . . . . . . 3 3 . Largest Group 3 | . . . . . . . . 3 2 1 Highest-Rated Group 93 | . . . . . . . . 93 70 31 Highest-Rated Ally 39 | . . . . . . . . 31 39 31 Total Orders . | . . . . . . . . . . . Ally Attacks 71 | . . . . . . . . 41 23 7 Total Damage 983 | . . . . . . . . 585 296 102 Kills 6 | . . . . . . . . 4 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . 3 3 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Turns Passed 10198 | 135 784 626 231 853 1050 1734 1409 1780 784 812 Spaces Moved 6007 | 73 426 220 110 395 566 1431 1008 869 583 326 Core 17 | 16 . 1 . . . . . . . . Treads 645 | 57 426 162 . . . . . . . . Legs 5345 | . . 57 110 395 566 1431 1008 869 583 326 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 190 190 190 120 120 120 120 120 120 Average Speed 149 | 142 160 229 190 190 154 120 134 173 120 180 Slowest Speed 800 | 160 160 800 190 190 190 120 190 260 120 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 4 64 21 30 30 15 99 93 18 51 6 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 9 | . . . . . . 5 4 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 129 | . . . . . 15 1 3 12 62 36 Melee . | . . . . . . . . . . . Projectile 22 | . . . . . . 1 3 12 3 3 AOE 107 | . . . . . 15 . . . 59 33 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Total 6606 | 101 478 279 120 449 648 1441 1033 1011 622 424 Wait 61 | 19 3 . 5 1 3 . 9 20 . 1 Move 5997 | 72 425 219 109 394 565 1430 1007 868 582 326 Hop . | . . . . . . . . . . . Pick Up 82 | 4 11 12 . 9 12 2 2 16 4 10 Fast Attach 21 | 6 2 1 . . 1 . . 5 1 5 Attach 45 | . . 4 . 7 5 . 3 12 7 7 Detach 7 | . 1 1 . 1 . . . 2 2 . Swap 29 | . 1 1 . 2 5 . . 14 . 6 Drop 55 | . 5 8 . 6 10 4 . 15 3 4 Fire 305 | . 30 33 6 28 47 4 11 58 23 65 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . . . 1 . . . 1 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Factory (discovered 3 exits: Fac / [*Low] / *Ext) -6/Extension -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 10) 504 | -10/Materials | Discovered new exit (range 16) 714 | -10/Materials | Discovered new exit (range 16) 920 | -10/Materials | Entered another Materials area 920 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1472 | -9/Materials | Discovered new exit (range 12) 1546 | -9/Materials | Entered Mines 1569 | -9/Mines | Met a Derelict bent on vengeance 1630 | -9/Mines | Learned location of 1 exit from Proximity Caves 1763 | -9/Mines | Discovered new exit (range 8) 1777 | -9/Mines | Entered Materials 1777 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2037 | -8/Materials | Central database locked down 2363 | -8/Materials | Discovered new exit (range 16) 2630 | -8/Materials | Entered Factory 2630 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2918 | -7/Factory | Build established: Tank 3499 | -7/Factory | Discovered new exit (range 15) 3560 | -7/Factory | Build established: Gunner 3680 | -7/Factory | Entered Lower Caves 3766 | -7/Lower Caves | Learned Factory security intel 3915 | -7/Lower Caves | Encountered a Warlord checkpoint 3990 | -7/Lower Caves | Learned Factory security intel 4486 | -7/Lower Caves | Found Prototype Device 4667 | -7/Lower Caves | Discovered new exit (range 14) 5414 | -7/Lower Caves | Entered another Lower Caves area 5457 | -7/Lower Caves | Discovered new exit (range 16) 5773 | -7/Lower Caves | Activated DRS Beacon 5995 | -7/Lower Caves | Learned 8 Factory zone layouts 6161 | -7/Lower Caves | Discovered new exit (range 10) 6261 | -7/Lower Caves | Spotted B-75 Beast 6290 | -7/Lower Caves | Destroyed B-75 Beast 6305 | -7/Lower Caves | Learned location of Extension (-6) 6823 | -7/Lower Caves | Entered Factory 6823 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6824 | -6/Factory | Identified exit to Factory 6828 | -6/Factory | Discovered new exit (range 8) 7319 | -6/Factory | Identified Heart of Steel 7612 | -6/Factory | Allied Derelicts emerged from ambush trap array 7632 | -6/Factory | Lost 4 parts (1p2n1w) 7966 | -6/Factory | Garrison activated, responded to threat 8153 | -6/Factory | Build established: Scavenger-Gunner 8597 | -6/Factory | Discovered new exit (range 6) 8603 | -6/Factory | Entered Extension 8890 | -6/Extension | Rescued a captive Derelict 8892 | -6/Extension | Spotted B-75 Beast 9013 | -6/Extension | Energy Cycler disabled 9013 | -6/Extension | Rescued a captive Derelict 9013 | -6/Extension | Rescued a captive Derelict 9015 | -6/Extension | Rescued a captive Derelict 9016 | -6/Extension | Rescued a captive Derelict 9018 | -6/Extension | Rescued a captive Derelict 9024 | -6/Extension | Lost 3 parts (1p2w) 9211 | -6/Extension | Discovered exit to Factory (range 15) 9219 | -6/Extension | Spotted B-75 Beast 9240 | -6/Extension | Destroyed B-75 Beast 9243 | -6/Extension | Core integrity fell below 50% 9378 | -6/Extension | Disrupted transfer network 9387 | -6/Extension | Entered Factory 9387 | -5/Factory | Accompanied by 1 ally 9387 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9388 | -5/Factory | Identified exit to Upper Caves 9468 | -5/Factory | Found Hvy. Reactive Plating 9651 | -5/Factory | Core integrity fell below 50% 9966 | -5/Factory | Discovered exit to Upper Caves (range 9) 10132 | -5/Factory | Garrison activated, responded to threat 10195 | -5/Factory | Core integrity fell below 20% 10200 | -5/Factory | Core destroyed Last Messages --------------- 10186_ R-10 Processor collects Carbon-fiber Leg. 10187_ Power failure, Lgt. Nuclear Core shutdown. 10189_ Power failure, Rnf. Deuterium Engine shutdown. 10189_ R-10 Processor collects Imp. Carbon-fiber Leg. 10190_ Overheating: Broken Imp. Heat Sink damaged (-10). 10191_ Adv. Targeting Computer broken. 10191_ Overheating: Short circuit. 10191_ System corrupted: Energy discharge (-98). 10192_ Power failure, Lgt. Nuclear Core shutdown. 10192_ R-10 Processor collects Antigrav System. 10195_ Overheating: Core damaged (-170). 10195_ Acquired 31 matter. 10196_ R-10 Processor collects Imp. Melee Analysis Suite. 10197_ Power failure, Rnf. Deuterium Engine shutdown. 10197_ Power failure, Lgt. Nuclear Core shutdown. 10197_ Acquired 35 matter. 10198_ Power failure, Lgt. Nuclear Core shutdown. 10198_ Carbon-fiber Leg broken. 10198_ Overheating: Short circuit. 10200_ Overheating: Core damaged (-140). 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