Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 01:07:27

Player: Duduxx

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (66)      330
Value Destroyed (2085)     2085
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 4255

 Bonus
-------
High Alert Combat Kills    300
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/400
Matter                     243/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (170)
Location                   -9/Garrison

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
   Armored Treads
   Armored Treads
>          --- UTILITY (4) ------
    Medium Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (2) -------
           Ion Cannon
      Mini Grenade Launcher
>          --- INVENTORY (10) ---
           Ion Engine
     Light Treads
     Light Treads
  Advanced Targeting Computer
           Relay Coupler [Grunt] (24)
           Ion Cannon
  Improved Light Cannon
           Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON -----------
           Ion Cannon
           Ion Cannon
>          --- INVENTORY --------
           Ion Engine
   Armored Treads
   Armored Treads
  Advanced Targeting Computer
           Ion Cannon
           Ion Cannon
  Improved Light Cannon
      Mini Grenade Launcher
           Datajack
[Rating: 26]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Core Shielding
Weapon                     Ion Cannon
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             43   | 6   2   19  2   14  
  Power                    6    | 1   .   4   .   1   
    Engine                 6    | 1   .   4   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   .   7   .   2   
    Treads                 4    | .   .   2   .   2   
    Leg                    5    | 2   .   3   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   .   2   .   .   
  Utility                  12   | 1   2   4   1   4   
    Device                 1    | .   .   .   1   .   
    Storage                2    | 1   1   .   .   .   
    Processor              5    | .   1   1   .   3   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   3   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   .   4   1   7   
    Energy Gun             2    | 2   .   .   .   .   
    Energy Cannon          5    | .   .   2   1   2   
    Ballistic Gun          2    | .   .   2   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               4    | .   .   .   .   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 16   | .   .   8   2   6   
  Power                    2    | .   .   1   .   1   
  Propulsion               5    | .   .   3   .   2   
  Utility                  3    | .   .   1   1   1   
  Weapon                   6    | .   .   3   1   2   
  Highest Loss Streak      7    | .   .   7   2   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   94  96  100 98  
  Engine                   10   | .   14  10  11  11  
  Treads                   15   | .   .   6   22  20  
  Leg                      5    | .   28  13  .   .   
  Storage                  11   | .   14  11  11  11  
  Processor                25   | .   8   21  22  28  
  Protection               5    | .   .   10  5   3   
  Energy Gun               3    | .   28  5   .   .   
  Energy Cannon            12   | .   .   7   22  15  
  Ballistic Gun            2    | .   .   8   .   .   
  Ballistic Cannon         3    | .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 10  15  30  32  30  
  Greatest Support         40   | 20  20  40  40  40  
  Greatest Overweight (x)  7    | .   .   7   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  
  Most Carried             10   | 4   5   10  9   10  
  Average Carried          7    | 1   4   6   8   7   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            9    | 4   4   9   9   8   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -9/Garrison

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Mat Sto Gar 
Matter Collected           776  | 202 71  265 15  223 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2145 | .   167 720 420 838 
  Parts                    138  | .   13  47  27  51  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Combat Hostiles Destroyed  63   | .   5   19  11  28  
  Guns                     21   | .   5   16  .   .   
  Cannons                  33   | .   .   3   11  19  
  AOE                      9    | .   .   .   .   9   
Classes Destroyed          5    | .   2   3   .   .   
  Mechanic                 1    | .   .   1   .   .   
  Watcher                  2    | .   .   1   1   .   
  Swarmer                  20   | .   2   7   4   7   
  Grunt                    31   | .   3   7   4   17  
  Sentry                   12   | .   .   5   3   4   
Best Kill Streak           10   | .   4   5   10  4   
  Combat Bots Only         9    | .   4   5   9   4   
Max Kills in Single Turn   4    | .   1   1   1   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  
Hostile Shots Fired        332  | .    35   128  63   106  
  Missed                   90   | .    17   38   7    28   
Damage Taken               2730 | .    171  1070 562  927  
  Core                     443  | .    40   201  112  90   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  32   | .    .    28   .    4    
Core Remaining (%)         92   | 100  84   .    .    .    
Volleys Fired              138  | .    13   52   25   48   
  Largest                  2    | .    2    2    2    2    
  Hottest                  120  | .    80   116  120  120  
Shots Fired                270  | .    26   102  50   92   
  Gun                      110  | .    26   84   .    .    
  Cannon                   151  | .    .    18   50   83   
  Launcher                 9    | .    .    .    .    9    
  Special                  .    | .    .    .    .    .    
  Kinetic                  52   | .    .    36   .    16   
  Thermal                  189  | .    26   56   40   67   
  Explosive                9    | .    .    .    .    9    
  Electromagnetic          20   | .    .    10   10   .    
  Robot Hit Streak         19   | .    8    6    7    19   
  Robot Miss Streak        6    | .    2    4    3    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           162  | .    18   59   26   59   
  Core Hits                84   | .    8    31   12   33   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3796 | .    203  908  634  2051 
  Guns                     788  | .    203  585  .    .    
  Cannons                  2174 | .    .    288  626  1260 
  Explosions               791  | .    .    .    .    791  
  Melee                    .    | .    .    .    .    .    
  Ramming                  43   | .    .    35   8    .    
  Kinetic                  541  | .    .    313  .    228  
  Thermal                  2107 | .    203  363  509  1032 
  Explosive                791  | .    .    .    .    791  
  Electromagnetic          314  | .    .    197  117  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            63   | .    .    6    2    55   
  Projectiles              23   | .    .    6    2    15   
  Explosions               40   | .    .    .    .    40   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      152  | .    .    .    .    152  
  Shots                    9    | .    .    .    .    9    
  Rammed                   7    | .    .    5    2    .    
Targets Rammed             8    | .    .    6    2    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    
Highest Temperature        418  | .    150  317  418  368  
  Average Temperature      109  | .    59   74   193  99   
  Received Heat Transfer   819  | .    54   393  126  246  
  Effects                  5    | .    .    .    5    .    
    Shutdowns              1    | .    .    .    1    .    
    Energy Bleed           2    | .    .    .    2    .    
    Interference           1    | .    .    .    1    .    
    Damage (minor)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    .    1    2    
  Heat Transferred         3606 | .    450  773  814  1569 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   
-------                    Run  | Yrd  Mat  Mat  Sto  Gar  
Peak Influence             1067 | .    150  392  441  1067 
  Initial                  289  | .    .    63   114  289  
  Average                  501  | .    72   273  253  702  
Maximum Alert Level        3    | .    .    1    2    3    
  Low Security (%)         14   | 100  100  16   40   .    
  Level 1                  34   | .    .    83   54   12   
  Level 2                  24   | .    .    .    4    42   
  Level 3                  26   | .    .    .    .    45   
  Level 4                  .    | .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          5    | .    1    3    1    .    
  Investigation            1    | .    .    1    .    .    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            3    | .    1    2    .    .    
  Assault                  .    | .    .    .    .    .    
  Garrison                 1    | .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Distress Signals           3    | .   1   1   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              77   | .   8   26  13  30  
  Peak Tracking Total      6    | .   4   5   6   5   
  Tactical Retreats        2    | .   1   1   .   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Traps Triggered            6    | .   .   .   .   6   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Sto Gar 
Machines Disabled          3    | .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   1   1   
  Garrison Relay           1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Machines Accessed          10   | .   2   4   1   3   
  Terminals                8    | .   2   3   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                20   | .   3   9   1   7   
  Successful               7    | .   2   4   1   .   
  Failed                   13   | .   1   5   .   7   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   2   .   .   
  Terminals                18   | .   3   8   .   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             5    | .   2   3   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Patrol Status            1    | .   .   1   .   .   
  Transport Status         1    | .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   
  Report Inventory         1    | .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   .   3   .   3   
  Full Trace Events        2    | .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  Gar  
Turns Passed               2915 | 59   150  821  213  1672 
Spaces Moved               1411 | 41   90   355  77   848  
  Core                     7    | 4    .    3    .    .    
  Treads                   1040 | .    .    115  77   848  
  Legs                     358  | 37   90   231  .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   6    | .    .    6    .    .    
  Fastest Speed            50   | 50   120  120  170  170  
  Average Speed            169  | 113  120  171  170  176  
  Slowest Speed            435  | 120  120  435  170  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       32   | 3    24   28   29   79   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 16   | .    .    .    .    16   
Terrain Destroyed          47   | .    .    .    8    39   
  Melee                    .    | .    .    .    .    .    
  Projectile               8    | .    .    .    8    .    
  AOE                      39   | .    .    .    .    39   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Total                      1654 | 50  106 464 107 927 
  Wait                     1    | .   .   1   .   .   
  Move                     1409 | 40  89  355 77  848 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  21   | 4   .   11  1   5   
  Fast Attach              28   | 6   2   16  1   3   
  Attach                   10   | .   .   3   1   6   
  Detach                   13   | .   1   9   .   3   
  Swap                     5    | .   .   .   .   5   
  Drop                     14   | .   1   12  .   1   
  Fire                     138  | .   13  52  25  48  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    7    | .   .   5   2   .   
  Escape Stasis            8    | .   .   .   .   8   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-9/Garrison (discovered 3 exits: [*Rec x3])

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  133 | -10/Materials | Discovered new exit (range 19)
  210 | -10/Materials | Entered another Materials area
  210 | -9/Materials  | Evolved 2 slots: Utility x2
  305 | -9/Materials  | Build established: Mutant
  481 | -9/Materials  | Lost 7 parts (1p3n1u2w)
  985 | -9/Materials  | Discovered new exit (range 13)
 1019 | -9/Materials  | Core integrity fell below 50%
 1031 | -9/Materials  | Entered Storage
 1155 | -9/Storage    | Garrison activated, responded to threat
 1201 | -9/Storage    | Destroyed 9 combat bots
 1244 | -9/Storage    | Identified exit to Garrison
 1244 | -9/Storage    | Entered Garrison
 1320 | -9/Garrison   | Core integrity fell below 20%
 1350 | -9/Garrison   | Triggered checkpoint
 1432 | -9/Garrison   | Triggered checkpoint
 1514 | -9/Garrison   | Discovered new exit (range 17)
 1648 | -9/Garrison   | Triggered checkpoint
 1722 | -9/Garrison   | Triggered checkpoint
 1899 | -9/Garrison   | Discovered new exit (range 13)
 1954 | -9/Garrison   | Triggered checkpoint
 1959 | -9/Garrison   | Garrison Relay disabled
 2154 | -9/Garrison   | Triggered checkpoint
 2234 | -9/Garrison   | Triggered checkpoint
 2297 | -9/Garrison   | Discovered new exit (range 15)
 2400 | -9/Garrison   | Triggered checkpoint
 2492 | -9/Garrison   | Triggered checkpoint
 2916 | -9/Garrison   | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
02495_ G-47 Trooper unfolds itself.
02495_ G-34 Mercenary unfolds itself. <x2>
02501_ Arm. Treads destroyed.
02505_ G-34 Mercenary destroyed.
02508_ G-47 Trooper destroyed.
02508_ G-34 Mercenary destroyed.
02512_ Connecting with Garrison Terminal...
02512_ ALERT: Suspicious activity at Terminal
  G002. Transmitting hostile system tracking
  data.
02514_ Acquired 61 matter.
02582_ Y-45 Defender destroyed. <x2>
02601_ Acquired Lgt. Treads. <x2>
02650_ Triggered Tesla Bomb Trap.
02650_ A bubble of electromagnetic force engulfs
  the area.
02650_ Storage Shell breached.
02746_ Acquired 2 matter.
02757_ Acquired 3 matter.
02773_ Acquired 4 matter.

 Map 
-----
+----------------------------------------------------+
|  ????????????????????????????#   #??# #??????????? |
|  ?????????????????????########   #### #??????????? |
|  ?????????????????????#[=[            #??????????? |
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|  ????????????????######!% ####   #???????????????? |
|  ????????????????#"   =![%"  #   #???????????????? |
|  ????????????????#"T"##*%=####   #???????????????? |
|  ????????????????######!###??#   #???????????????? |
|  ?????????????????????# #????#   #???????????????? |
|  ????????????????###### #????#   #???????????????? |
|  ????????????????"""""" #????#   #???????????????? |
|  ???????????????#"      #????#   #???????????????? |
|  ???????????????#"      #????#   #???????????????? |
|  ???????????????#########????#   #???????????????? |
|  ????????????????????????????#   #???????????????? |
|  ????????????????????????????#   #???????????????? |
|  ??????????????????#????????##   #???????????????? |
|  ?????????????????## ???????#    #???????????????? |
|  ?????????????????#! !??###?##   #???????????????? |
|  ??????????????????! !### #??#   #???????????????? |
|  ???????????????????!!    #??#   #???????????????? |
|  ????????????????????#     #?#   #???????????????? |
|  ????????????????????#     #?#   #???????????????? |
|  ????????????????????#     ###   #???????????????? |
|  ????????????????????#   @  ##   #???????????????? |
|  ????????????????????###    ##   ###?????????????? |
|  ?????????????????????#     ##     #?????????????? |
|  ????????????????????##          < #?????????????? |
|  ????????????????????#      ##     #?????????????? |
|  ????????????????????#      ########?????????????? |
|  ????????????????????##     #????????????????????? |
|  ?????????????????????#######????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         24
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NavigationNeutronStripper
  Manual?         0
Play Time         00:20:00
  Cumulative      23.0 hours
  Start           2024.07.07 @ 00:50:33
  End             2024.07.07 @ 01:07:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          27
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8cfdce8-e1e7-4716-9313-e684f57f0679