Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 18:09:50 Player: Exceptionally Mediocre Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (137) 685 Value Destroyed (5510) 5510 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2077) 2077 TOTAL SCORE: 11752 Bonus ------- High Alert Combat Kills 1377 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 141/300 Energy 243/250 System Corruption 19% Temperature Critical (537) Movement Core (2100) Ox41 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Light Quantum Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Improved Armor Integrity Analyzer Quantum Capacitor Graphene Brace > --- WEAPON (4) ------- Advanced Plasma Cannon Heavy Machine Gun Heavy Pick > --- INVENTORY (25) --- Energy Well (350) Energy Well (350) Triangulator Improved Targeting Computer Improved Armor Integrity Analyzer Stasis Canceller Advanced Reaction Control System Layered Light Armor Plating Graphene Brace Advanced Assault Cannon Heavy Flak Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Light Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Huge Storage Unit Layered Medium Armor Plating Graphene Brace > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Fission Core Light Quantum Reactor Advanced Heat Sink Energy Well Energy Well Triangulator Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Stasis Canceller Advanced Reaction Control System Improved Core Shielding Layered Light Armor Plating Layered Light Armor Plating Graphene Brace Relay Coupler [Proto] Advanced Plasma Cannon Advanced Plasma Cannon Heavy Machine Gun Advanced Assault Cannon Heavy Flak Cannon Long-range Missile Launcher Remote Datajack Heavy Pick [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Wheel Treads Advanced Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Surge Thruster Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Piercing Weapon Heavy Pick Build | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Slots Evolved 8 | . . . 4 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . 1 1 1 . . Weapon 2 | . . . 1 1 . . . Parts Attached 152 | 7 3 . 17 7 49 51 18 Power 24 | 1 . . 1 2 9 8 3 Engine 9 | 1 . . 1 . 3 3 1 Core 14 | . . . . 2 6 5 1 Reactor 1 | . . . . . . . 1 Propulsion 46 | 2 . . 6 2 15 15 6 Treads 15 | . . . . . 4 8 3 Leg 3 | . . . . . . 3 . Wheel 26 | 2 . . 6 2 11 2 3 Hover . | . . . . . . . . Flight 2 | . . . . . . 2 . Utility 36 | 2 1 . 1 1 11 16 4 Device 20 | 1 . . . . 6 11 2 Storage 3 | 1 1 . . . 1 . . Processor 3 | . . . . 1 . 1 1 Hackware 2 | . . . . . 2 . . Protection 8 | . . . 1 . 2 4 1 Artifact . | . . . . . . . . Weapon 46 | 2 2 . 9 2 14 12 5 Energy Gun 14 | 2 1 . 4 1 1 5 . Energy Cannon 8 | . . . . . 5 1 2 Ballistic Gun 12 | . . . 4 . 5 2 1 Ballistic Cannon 6 | . . . . . 2 4 . Launcher 4 | . 1 . 1 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . . Parts Lost 61 | . 1 . 1 2 18 24 15 Power 8 | . . . . . 3 3 2 Propulsion 26 | . . . 1 2 9 10 4 Utility 14 | . . . . . 1 8 5 Weapon 13 | . 1 . . . 5 3 4 Highest Loss Streak 14 | . 1 . 1 1 5 5 14 To Critical Strikes 2 | . . . . . 1 1 . Average Slot Usage (%) 93 | . 100 100 98 99 96 90 81 Engine 5 | . 14 14 9 . 3 5 . Core 6 | . . . . 6 8 6 9 Treads 9 | . . . . . 7 13 18 Leg 1 | . . . . . . 3 . Wheel 11 | . 28 28 36 30 15 3 2 Device 15 | . 14 14 9 7 12 18 19 Storage 8 | . 14 14 9 7 8 7 6 Processor 1 | . . . . 6 3 . . Protection 5 | . . . 8 7 6 5 5 Energy Gun 6 | . 20 14 9 9 2 6 . Energy Cannon 2 | . . . . . 3 1 6 Ballistic Gun 4 | . . . 14 15 9 1 . Ballistic Cannon 4 | . . . . . 3 6 5 Launcher 1 | . 7 14 3 5 . . . Piercing Weapon 3 | . . . . . 4 3 3 Naked Turns . | . . . . . . . . Heaviest Build 141 | 15 91 91 100 107 140 141 137 Greatest Support 100 | 26 26 26 46 42 88 100 80 Greatest Overweight (x) 42 | . 3 3 2 3 12 42 13 Average Overweight (x) 4 | . 2 3 1 2 2 7 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 7 21 25 25 25 25 25 25 Most Carried 25 | 8 11 14 25 25 25 25 25 Average Carried 23 | 4 8 11 22 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 8 11 14 25 24 25 25 12 Class Distribution -------------------- 69% | Scavenger-Tank 15% | Tank 7% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Matter Collected 3906 | 210 82 56 278 64 1442 1315 459 Remotely . | . . . . . . . . Salvage Created 4806 | 249 290 . 278 272 1842 1066 809 Parts 266 | 20 25 . 13 14 99 69 26 Haulers Intercepted 3 | . 1 . . . 2 . . Recyclers Shooed 3 | 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Combat Hostiles Destroyed 90 | . 8 . 4 4 33 30 11 Melee 2 | . . . . . 1 1 . Guns 30 | . 3 . 4 1 15 7 . Cannons 43 | . . . . . 15 22 6 AOE 11 | . 4 . . 2 1 . 4 Classes Destroyed 19 | 3 5 . 3 . 2 5 1 Worker 17 | 2 2 . 2 1 9 . 1 Builder 11 | . 1 . 1 . 9 . . Tunneler 5 | 4 . . . 1 . . . Hauler 3 | . 1 . . . 2 . . Recycler 4 | 1 . . . . 1 . 2 Operator 3 | . . . 1 . 1 . 1 Watcher 4 | . 2 . . 1 1 . . Swarmer 28 | . 6 . . . 15 7 . Cutter 4 | . . . . . . 4 . Saboteur 1 | . . . . . . 1 . Grunt 25 | . 2 . 2 3 10 5 3 Brawler 4 | . . . . . . 1 3 Duelist 3 | . . . . . 1 1 1 Protector 2 | . . . . . . . 2 Sentry 9 | . . . 1 1 2 4 1 Specialist 1 | . . . . . . 1 . Hunter 4 | . . . 1 . 2 1 . Programmer 6 | . . . . . 3 2 1 Behemoth 3 | . . . . . . 3 . Best Kill Streak 8 | 6 6 . 2 6 6 4 8 Combat Bots Only 8 | . 3 . 2 3 4 4 8 Max Kills in Single Turn 4 | 1 4 . 1 2 2 1 4 Gunslinging . | . . . . . . . . Exploded 4 | . 3 . . 1 1 . 4 Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Hostile Shots Fired 912 | . 31 . 19 75 354 301 132 Missed 265 | . 9 . 4 19 94 109 30 Damage Taken 9134 | . 245 . 231 504 2961 2991 2202 Core 1067 | . 59 . 46 41 250 246 425 Absorbed by Shields 1873 | . . . . . 1429 444 . Regen/Repaired (Parts) 49 | . . . . . 49 . . Core Remaining (%) 90 | 100 . 76 91 94 . . . Volleys Fired 305 | 11 23 . 24 11 118 89 29 Largest 4 | 2 2 . 3 4 4 4 2 Hottest 281 | 80 80 . 122 191 191 281 158 Shots Fired 715 | 21 37 . 65 28 284 232 48 Gun 429 | 21 28 . 65 25 179 109 2 Cannon 272 | . . . . . 104 123 45 Launcher 14 | . 9 . . 3 1 . 1 Special . | . . . . . . . . Kinetic 377 | . . . 42 16 189 114 16 Thermal 275 | . . . 23 9 94 118 31 Explosive 10 | . 9 . . . . . 1 Electromagnetic 53 | 21 28 . . 3 1 . . Robot Hit Streak 15 | 5 6 . 5 5 11 15 10 Robot Miss Streak 6 | 2 4 . 3 3 6 6 1 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 3 | . 1 . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Capacitor 3 | . . . . . . . 3 Shots Hit Robots 449 | 13 21 . 34 18 193 133 37 Core Hits 236 | 8 16 . 16 10 110 50 26 Critical Kills 3 | . . . . . 1 . 2 Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 22 | 1 . . 1 . 8 8 4 Burn 8 | . . . 1 . 3 4 . Meltdown 3 | . . . . . 1 . 2 Destroy 1 | . . . . . 1 . . Blast 6 | . . . . . . 4 2 Corrupt 1 | 1 . . . . . . . Impale 3 | . . . . . 3 . . Melee Attacks 66 | . . . . . 33 30 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 66 | . . . . . 33 30 3 Sneak Attacks 17 | . . . . . 14 . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13351 | 176 852 . 527 715 4916 4137 2028 Guns 4636 | 176 302 . 527 263 1942 1402 24 Cannons 5865 | . . . . . 1716 2735 1414 Explosions 1490 | . 550 . . 452 70 . 418 Melee 1360 | . . . . . 1188 . 172 Ramming . | . . . . . . . . Kinetic 6076 | . . . 340 170 2436 2466 664 Thermal 4170 | . 65 . 187 251 1222 1671 774 Explosive 903 | . 485 . . . . . 418 Electromagnetic 842 | 176 302 . . 294 70 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 1360 | . . . . . 1188 . 172 Highest Corruption 19 | . . . . 2 5 10 19 Average Corruption 7 | . . . . 1 2 8 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 204 | . . . . . 22 159 23 Message Errors 41 | . . . . . 6 33 2 Matter Fused 61 | . . . . . 9 47 5 Heat Flow Errors 22 | . . . . . . 19 3 Energy Discharges 26 | . . . . . 3 22 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 29 | . . . . . 2 21 6 Data Loss (major) 6 | . . . . . . 5 1 Misfires 10 | . . . . . 2 6 2 Alerts 2 | . . . . . . 1 1 Weapon Failures 6 | . . . . . . 5 1 Overload Shots . | . . . . . . . . Overflow Damage 409 | . 18 . . 61 224 36 70 Projectiles 104 | . . . . . 19 36 49 Explosions 79 | . 18 . . 61 . . . Melee 226 | . . . . . 205 . 21 Knockbacks 28 | . . . . . 17 7 4 Impact . | . . . . . . . . Kinetic 22 | . . . . . 14 6 2 Secondary 6 | . . . . . 3 1 2 Self-Inflicted Damage 126 | . 28 . . . . . 98 Shots 4 | . 2 . . . . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 624 | 54 131 . 144 310 508 340 624 Average Temperature 114 | 19 44 . 51 120 150 74 184 Received Heat Transfer 1772 | . 51 . 108 177 454 370 612 Effects 23 | . . . . . 15 . 8 Shutdowns 5 | . . . . . 2 . 3 Energy Bleed 7 | . . . . . 5 . 2 Interference 3 | . . . . . 3 . . Matter Decay 2 | . . . . . 1 . 1 Short Circuit 3 | . . . . . 2 . 1 Damage (minor) 1 | . . . . . 1 . . Damage (core) 2 | . . . . . 1 . 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . 1 . . 1 . . . Combat Hostiles 2 | . 1 . . 1 . . . Parts Fried 2 | 1 . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . 1 . 2 Combat Hostiles 2 | . . . . . 1 . 1 Parts Melted 20 | . . . 1 . 5 5 9 Heat Transferred 7589 | . 100 . 592 285 2558 3229 825 Parts Sabotaged 4 | . . . . . . 4 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 2 . . 1 . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Peak Influence 3444 | 35 375 . 293 391 436 3444 1986 Initial 1808 | . 22 . 100 80 88 305 1808 Average 1123 | 11 247 . 160 279 221 1828 1849 Maximum Alert Level 5 | . 1 . 1 1 2 5 5 Low Security (%) 20 | 100 46 . 73 31 40 . . Level 1 22 | . 53 . 26 68 53 1 . Level 2 7 | . . . . . 5 11 . Level 3 8 | . . . . . . 18 . Level 4 8 | . . . . . . 16 . Level 5 32 | . . . . . . 52 100 High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . . 2 1 7 . 2 Investigation 4 | . . . . 1 3 . . Extermination 3 | . . . . . 3 . . Reinforcement 2 | . . . 2 . . . . Assault 2 | . . . . . . . 2 Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Distress Signals 2 | . 1 . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 126 | . 11 . 12 6 44 38 15 Peak Tracking Total 8 | . 4 . 2 4 4 5 8 Tactical Retreats 15 | . . . . . 5 10 . Traps | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Traps Triggered 15 | . . . 1 1 3 10 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Machines Disabled 28 | . 2 . 2 10 1 8 5 Max in Single Turn 10 | . 2 . 1 10 1 2 5 Garrison Relay 5 | . . . . . . 5 . Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Machines Accessed 16 | . 1 . 3 2 5 3 2 Terminals 8 | . 1 . 2 1 1 3 . Fabricators 2 | . . . . 1 . . 1 Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . . . 1 . . . 1 Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 31 | . 2 . 5 2 12 6 4 Successful 16 | . 1 . 3 2 7 2 1 Failed 15 | . 1 . 2 . 5 4 3 Catastrophic 3 | . . . . . 2 1 . Database Lockouts . | . . . . . . . . Manual 6 | . 2 . 3 . 1 . . Terminals 13 | . 2 . 3 1 1 6 . Fabricators 4 | . . . . 1 . . 3 Repair Stations 3 | . . . . . 3 . . Recycling Units 3 | . . . 2 . . . 1 Scanalyzers 7 | . . . . . 7 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 3 | . . . . 1 . 2 . Open DSF 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . Security Stations 1 | . . . . . . 1 . Fabricator Hacks 2 | . . . . 1 . . 1 Build 2 | . . . . 1 . . 1 Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 4 | . . . . . 4 . . Insert Component 2 | . . . . . 2 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 3 | . 1 . 2 . . . . Terminals 3 | . 1 . 2 . . . . Botnet 3 | . 1 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . . . 2 1 3 3 2 Full Trace Events 4 | . . . . . 2 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 105 | . . . . 47 . . 58 Total Part Build Rating 10 | . . . . 10 . . . Parts Repaired 1 | . . . . . 1 . . Time 50 | . . . . . 50 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 23 | . . . . . . 23 . Machine Destruction 23 | . . . . . . 23 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Turns Passed 9547 | 131 399 172 618 418 2534 4649 626 Spaces Moved 4128 | 82 261 126 425 277 1241 1520 196 Core 2 | 1 . . . . . 1 . Treads 1200 | . . . . . 279 731 190 Legs . | . . . . . . . . Wheels 2926 | 81 261 126 425 277 962 788 6 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 135 100 112 110 225 138 Average Speed 188 | 89 124 135 113 112 149 268 237 Slowest Speed 2150 | 90 135 135 115 128 625 2150 275 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 57 12 37 9 21 96 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 5 | . 3 . . . 2 . . Terrain Destroyed 280 | . 97 . . 32 8 117 26 Melee 2 | . . . . . 2 . . Projectile 42 | . . . . . 6 26 10 AOE 236 | . 97 . . 32 . 91 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Total 5226 | 118 302 128 525 372 1661 1821 299 Wait 262 | . 1 . 3 60 145 9 44 Move 4120 | 81 260 125 424 276 1240 1518 196 Hop . | . . . . . . . . Pick Up 159 | 14 9 3 35 10 42 44 2 Fast Attach 40 | 6 . . 1 . 12 15 6 Attach 60 | 1 1 . 5 4 15 22 12 Detach 2 | . . . . . 1 1 . Swap 52 | . 2 . 11 3 22 14 . Drop 114 | 5 6 . 22 8 33 33 7 Fire 305 | 11 23 . 24 11 118 89 29 Melee 66 | . . . . . 33 30 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 46 | . . . . . . 46 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -6/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 4) 520 | -10/Materials | Discovered new exit (range 9) 531 | -10/Materials | Entered Subcaves 585 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 666 | -10/Subcaves | Shifting Twisted Machinery released Mak. Leg 683 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 683 | -10/Subcaves | Learned location of Zion (-7) 683 | -10/Subcaves | Met a Zionite searching for "candidates" 686 | -10/Subcaves | Discovered new exit (range 13) 703 | -10/Subcaves | Entered Materials 703 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1092 | -8/Materials | Discovered new exit (range 16) 1106 | -8/Materials | Build established: Tank 1321 | -8/Materials | Entered Factory 1321 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1666 | -7/Factory | Fabricated Hvy. Pick (x2) 1722 | -7/Factory | Discovered new exit (range 4) 1739 | -7/Factory | Entered another Factory area 1739 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1861 | -6/Factory | Lost 4 parts (2n2w) 2143 | -6/Factory | Repaired Force Field 2320 | -6/Factory | Discovered new exit (range 11) 2440 | -6/Factory | Build established: Scavenger-Tank 3042 | -6/Factory | Lost 5 parts (1p4n) 3256 | -6/Factory | Discovered new exit (range 6) 3772 | -6/Factory | Build established: Tank 4227 | -6/Factory | Garrison activated, responded to threat 4271 | -6/Factory | Identified exit to Garrison 4273 | -6/Factory | Entered Garrison 4312 | -6/Garrison | Learned Factory security intel 4418 | -6/Garrison | Garrison Relay disabled 4771 | -6/Garrison | Triggered checkpoint 4771 | -6/Garrison | Triggered checkpoint 4776 | -6/Garrison | Triggered checkpoint 4827 | -6/Garrison | Build established: Scavenger-Tank 4827 | -6/Garrison | Lost 3 parts (1p2n) 5153 | -6/Garrison | Garrison Relay disabled 5169 | -6/Garrison | Triggered checkpoint 5287 | -6/Garrison | Triggered checkpoint 5513 | -6/Garrison | Triggered checkpoint 5666 | -6/Garrison | Garrison Relay disabled 5750 | -6/Garrison | Discovered new exit (range 15) 5825 | -6/Garrison | Triggered checkpoint 5887 | -6/Garrison | Garrison Relay disabled 5975 | -6/Garrison | Spotted B-75 Beast 5975 | -6/Garrison | Spotted B-75 Beast 6495 | -6/Garrison | Triggered checkpoint 6622 | -6/Garrison | Garrison Relay disabled 6658 | -6/Garrison | Phase Generator disabled 6727 | -6/Garrison | Installed Relay Interface Framework 6833 | -6/Garrison | Discovered new exit (range 8) 7028 | -6/Garrison | Discovered new exit (range 10) 7036 | -6/Garrison | Spotted B-75 Beast 7214 | -6/Garrison | Destroyed B-75 Beast 7242 | -6/Garrison | Lost 5 parts (2n2u1w) 7272 | -6/Garrison | System corruption reached 10% 7321 | -6/Garrison | Found Relay Coupler [Proto] 7959 | -6/Garrison | Destroyed B-75 Beast 7998 | -6/Garrison | Core integrity fell below 50% 8028 | -6/Garrison | Destroyed B-75 Beast 8050 | -6/Garrison | Lost 4 parts (1p1n1u1w) 8182 | -6/Garrison | Found Quantum Capacitor 8281 | -6/Garrison | Found Quantum Capacitor 8922 | -6/Garrison | Entered Factory 9272 | -6/Factory | First assault squad dispatched 9512 | -6/Factory | Core integrity fell below 20% 9549 | -6/Factory | Core destroyed Last Messages --------------- 09531_ G-67 Veteran destroyed. 09531_ I-36 Angel destroyed. 09536_ Overheating: Energy bleed (-37). 09537_ Lyr. Light Armor Plating destroyed. 09540_ Power failure, Lgt. Fission Core shutdown. 09541_ Lrn. Missile Launcher destroyed. 09543_ G-50 Soldier destroyed. 09544_ Overheating: Energy bleed (-59). 09544_ R-10 Processor collects Field Recycling Unit. 09545_ Overheating: Matter decay (-32). 09547_ R-10 Processor collects Unknown Device. 09548_ Power failure, Lgt. Fission Core shutdown. 09548_ Power failure, Lgt. Quantum Reactor shutdown. 09548_ Imp. Armor Integrity Analyzer broken. 09548_ Overheating: Short circuit. 09549_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ????????????????############??????# ### | | ???????????????????????????????#### | | ???????????????????????????????#"" ### | | ???????????????????????????????#"F #?? | | ???????????????????????????????#"" #?? | | ???????????????????????????????#"" ### | | ?????????????????################## | | ?????????????????# #???# | | ?????????????????# ! #???# | | ?????????????????# #???# | | ?????????????????# #???# | | ?????????????????# #???##########+##### | | ?????????????????# #???????????# | | ?????????????????# #??????????## | | ?????????????????# ############" | | ?????????????????# + + | | ?????????????????# ############# | | ?????????????????# #??????????#" | | ??????### ????#### #??????????## | | ??????# ###T #######+###+##???????????# [ | | ??????# " #???????????# [ | | ??????? "T #???????????# | | ??????# +???????????# | | ??????# #######+; %=! #???????????# | | ?????????????# %%!!![! #???????????######## | | ????????????#; !!*%==@! #??????????????????? | | ?????????????# !! g%%* #??????????????????? | | ?????????????# !=* !! ! #??????????????????? | | ?????????????# #??????????????????? | | ?????????????####;;# R##?????????????????? | | ????????????????### # #?????????????????? | | ??????????????????#! """ # ####??????????????? | | ??????????????????# """ + +??????????????? | | ??????????????????# """ # ####??????????????? | | ??????????????????# # %##????????????????? | | ??????????????????#= ! !### ###?????????????????? | | ??????????????????########?# #???????????????????? | | ???????????????????????????#t#???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# ???????????????????? | | ???????????????????????????# ???????????????????? | | ???????????????????????????+ ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 38 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Pick | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Challenges ------------ None Game ------ Seed FireWeaponsMatrix Manual? 0 Play Time 01:49:39 Cumulative 66.6 hours Start 2024.04.16 @ 03:51:14 End 2024.04.16 @ 18:09:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 822f9cec-84fd-455c-8087-0a3b6b6cb3af