Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.01 @ 23:32:51 Player: Luigi Panache Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1529) 1529 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4644 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit System Backup Module > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Improved Cesium-ion Thruster Large Storage Unit Structural Scanner Maneuvering Thrusters Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Maneuvering Thrusters > --- WEAPON ----------- Precision Shock Rifle Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Structural Scanner System Backup Module Long-range Tractor Beam Precision Shock Rifle Flak Gun [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Improved Light Cannon Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 2 . Utility 2 | . . 1 . . 1 Weapon 1 | . . 1 . . . Parts Attached 78 | 5 . 6 14 17 36 Power 14 | 1 . 1 1 2 9 Engine 12 | 1 . 1 1 . 9 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 19 | 2 . . 6 3 8 Treads . | . . . . . . Leg 4 | . . . . . 4 Wheel 6 | 2 . . 4 . . Hover 2 | . . . . . 2 Flight 7 | . . . 2 3 2 Utility 25 | 1 . 2 3 8 11 Device 13 | . . 2 2 4 5 Storage 6 | 1 . . 1 1 3 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 4 | . . . . 3 1 Artifact . | . . . . . . Weapon 20 | 1 . 3 4 4 8 Energy Gun 7 | . . 1 1 1 4 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . . . . 4 Ballistic Cannon 6 | . . 2 2 2 . Launcher . | . . . . . . Special Weapon 2 | . . . 1 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 . 1 3 Parts Lost 27 | . . 3 1 8 15 Power 4 | . . 1 . 1 2 Propulsion 11 | . . 1 . 3 7 Utility 2 | . . . . . 2 Weapon 10 | . . 1 1 4 4 Highest Loss Streak 9 | . . 1 1 4 9 Average Slot Usage (%) 74 | . 71 85 69 67 72 Engine 11 | . 14 10 11 3 12 Wheel 9 | . 28 17 19 . . Hover 3 | . . . . . 7 Flight 5 | . . . 1 19 8 Device 14 | . . 15 4 10 20 Storage 9 | . 14 11 11 9 7 Energy Gun 6 | . . 5 11 2 5 Ballistic Gun 4 | . 14 2 . . 7 Ballistic Cannon 6 | . . 21 4 6 . Special Weapon 1 | . . . 7 3 . Naked Turns . | . . . . . . Heaviest Build 41 | 10 10 32 32 19 41 Greatest Support 63 | 26 26 26 20 23 63 Greatest Overweight (x) 10 | 1 . 10 10 1 4 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 10 | 6 6 6 6 6 10 Average Capacity 6 | 5 6 6 6 6 7 Most Carried 8 | 4 . 4 6 6 8 Average Carried 4 | 2 . 1 5 5 5 Final Capacity 8 | 6 6 6 6 6 8 Final Carried 6 | . . 1 6 5 4 Class Distribution -------------------- 35% | Mutant 24% | Scavenger-Mutant 21% | Skirmisher 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1461 | 230 . 286 249 198 498 Remotely . | . . . . . . Salvage Created 1633 | . . 506 189 277 661 Parts 120 | . . 43 24 24 29 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 4 | . . . . . 4 Parts Field Recycled 6 | . . 6 . . . Retrieved Matter 53 | . . 53 . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 40 | . . 18 6 8 8 Guns 21 | . . 8 5 . 8 Cannons 18 | . . 10 1 7 . Classes Destroyed 10 | . . 7 1 . 2 Worker 6 | . . 1 2 1 2 Builder 2 | . . 1 1 . . Tunneler 2 | . . . 2 . . Hauler 1 | . . 1 . . . Recycler 2 | . . . . . 2 Watcher 2 | . . 1 . 1 . Swarmer 14 | . . 8 4 2 . Grunt 16 | . . 6 2 4 4 Sentry 9 | . . 4 . 2 3 Hunter 1 | . . . . . 1 Best Kill Streak 8 | . . 7 8 6 4 Combat Bots Only 5 | . . 5 5 3 4 Max Kills in Single Turn 2 | . . 2 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3743 | . . 642 142 816 2143 Core 1066 | . . 105 41 219 701 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 100 . 63 60 . Volleys Fired 138 | . . 38 23 39 38 Largest 3 | . . 3 3 2 3 Hottest 156 | . . 134 156 109 136 Shots Fired 271 | . . 105 40 50 76 Gun 143 | . . 29 25 13 76 Cannon 119 | . . 76 12 31 . Launcher . | . . . . . . Special 9 | . . . 3 6 . Kinetic 181 | . . 98 12 31 40 Thermal 65 | . . 7 28 19 11 Explosive . | . . . . . . Electromagnetic 25 | . . . . . 25 Robot Hit Streak 23 | . . 11 19 10 23 Robot Miss Streak 6 | . . 3 2 6 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 192 | . . 57 29 39 67 Core Hits 92 | . . 28 12 27 25 Critical Hits 4 | . . 2 . . 2 Critical Kills 3 | . . 1 . . 2 Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3675 | . . 1182 515 825 1153 Guns 1787 | . . 233 296 152 1106 Cannons 1548 | . . 717 164 667 . Explosions 229 | . . 229 . . . Melee . | . . . . . . Ramming 57 | . . 3 7 . 47 Kinetic 2205 | . . 847 164 667 527 Thermal 792 | . . 103 344 158 187 Explosive 229 | . . 229 . . . Electromagnetic 392 | . . . . . 392 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 11 | . . . . . 11 Message Errors 3 | . . . . . 3 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 80 | . . 41 19 20 . Projectiles 39 | . . . 19 20 . Explosions 41 | . . 41 . . . Melee . | . . . . . . Knockbacks 20 | . . 6 . 13 1 Impact 1 | . . . . . 1 Kinetic 18 | . . 6 . 12 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 82 | . . 63 3 . 16 Shots 1 | . . 1 . . . Rammed 17 | . . 2 1 . 14 Targets Rammed 21 | . . 2 1 . 18 Kicked 4 | . . . . . 4 Crushed . | . . . . . . Highest Temperature 532 | . . 512 138 190 532 Average Temperature 109 | . . 139 40 66 139 Received Heat Transfer 1281 | . . 171 24 432 654 Effects 12 | . . 2 . . 10 Shutdowns 4 | . . . . . 4 Interference 4 | . . . . . 4 Matter Decay 2 | . . 1 . . 1 Short Circuit 1 | . . 1 . . . Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted . | . . . . . . Heat Transferred 1945 | . . 259 841 420 425 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 376 | . 15 376 127 180 366 Initial 97 | . . 5 97 40 66 Average 161 | . . 256 96 66 170 Maximum Alert Level 1 | . . 1 . . 1 Low Security (%) 60 | 100 100 24 100 100 49 Level 1 39 | . . 75 . . 50 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . . 1 5 Investigation 1 | . . . . . 1 Extermination 1 | . . . . . 1 Reinforcement 3 | . . . . 1 2 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . . 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 2 20 13 18 24 Peak Tracking Total 8 | . 3 5 5 8 8 Tactical Retreats 9 | . . . 4 2 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 5 | . . 1 . 2 2 Max in Single Turn 1 | . . 1 . 1 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 4 | . . 1 . 1 2 Terminals 2 | . . . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 14 | . . 1 . 5 8 Successful 12 | . . 1 . 5 6 Failed 2 | . . . . . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . . . . 5 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . . . . 5 5 Record 4 | . . . . 1 3 Prototype ID Bank 1 | . . . . 1 . Alert Level 2 | . . . . 1 1 Unreport Threat 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer 1 | . . 1 . . . Insert Component 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 1 . 1 1 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2816 | 35 47 706 626 230 1172 Spaces Moved 2409 | 27 53 371 617 230 1111 Core 113 | 24 . 47 11 4 27 Treads . | . . . . . . Legs 44 | . . . . . 44 Wheels 912 | 3 53 324 532 . . Hover 235 | . . . . . 235 Flight 1105 | . . . 74 226 805 Fastest Speed 32 | 50 90 90 37 32 32 Average Speed 75 | 95 90 150 83 35 53 Slowest Speed 550 | 100 90 550 550 100 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 7 | . . . 2 1 4 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 2 15 29 73 14 25 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 36 | . . 35 1 . . Melee . | . . . . . . Projectile 8 | . . 7 1 . . AOE 28 | . . 28 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 3160 | 36 52 443 687 327 1615 Wait 424 | . . 20 7 27 370 Move 2390 | 26 52 370 612 227 1103 Hop 7 | . . . 2 1 4 Pick Up 53 | 5 . 7 12 5 24 Fast Attach 9 | . . . 2 5 2 Attach 45 | 5 . 6 5 8 21 Detach 16 | . . . 4 6 6 Swap 24 | . . . 7 4 13 Drop 33 | . . . 12 5 16 Fire 138 | . . 38 23 39 38 Melee . | . . . . . . Ram 10 | . . 2 1 . 7 Kick 11 | . . . . . 11 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 36 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 3) 83 | -10/Materials | Entered another Materials area 83 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 569 | -9/Materials | Discovered new exit (range 16) 708 | -9/Materials | Build established: Skirmisher 789 | -9/Materials | Entered Mines 1171 | -9/Mines | Build established: Scavenger-Mutant 1246 | -9/Mines | Learned location of Storage (-7) 1410 | -9/Mines | Discovered new exit (range 9) 1415 | -9/Mines | Entered Materials 1415 | -8/Materials | Evolved 2 slots: Propulsion x2 1578 | -8/Materials | Lost 4 parts (2n2w) 1606 | -8/Materials | Discovered new exit (range 7) 1645 | -8/Materials | Entered Factory 1645 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1666 | -7/Factory | Lost 4 parts (1p1n2w) 2049 | -7/Factory | Build established: Mutant 2493 | -7/Factory | Build established: Gunner 2748 | -7/Factory | Core integrity fell below 50% 2798 | -7/Factory | Core integrity fell below 20% 2808 | -7/Factory | Lost 9 parts (1p4n2u2w) 2817 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02748_ Slammed into G-47 Trooper. 02750_ Kicked G-47 Trooper out of the way. 02751_ Slammed into G-47 Trooper. 02753_ Adv. Weight Redist. System destroyed. 02753_ Kicked G-47 Trooper out of the way. 02765_ Slammed into G-47 Trooper. 02768_ Carbon-fiber Leg destroyed. 02770_ Gravmag System destroyed. 02771_ Slammed into P-60 Hacker. 02772_ Prc. Shock Rifle destroyed. 02773_ Slammed into P-60 Hacker. 02773_ Destabilizing: Core damaged (-28). 02775_ Slammed into P-60 Hacker. 02775_ Destabilizing: Core damaged (-14). 02776_ Slammed into P-60 Hacker. 02777_ Adv. Weight Redist. System destroyed. 02778_ Slammed into P-60 Hacker. 02779_ LJ25HQPF 02786_ Slug penetrates Wall. 02796_ System corrupted: Heat flow error (+246). 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[[= ????# # ##### | | ???????????????????????????????# [!= ???# #?????? | | ???????????????????????????????# [!= ???# ?????? | | ???????????????????????????????########???+#?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 480 Matter Stores 380 Matter Capacity 400 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 18 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 69 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control It's Just You One Hack Too Far Serviceable Loadout Shopping List Challenges ------------ None Game ------ Seed BottomlessRiotPrototype Manual? 0 Play Time 01:29:11 Cumulative 4.1 hours Start 2020.09.25 @ 15:43:39 End 2020.10.01 @ 23:32:51 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f27a70a5-b9a9-4fb8-9e65-9f4596b2c8bf