Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.10 @ 01:29:53 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (146) 730 Value Destroyed (5141) 5141 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1616) 1616 TOTAL SCORE: 10307 Bonus ------- High Alert Combat Kills 1582 Follower Combat Kills 137 Friendly Fire -103 Cogmind --------- Core Integrity 237/700 Matter 174/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Treads Advanced Terrain Scan Processor Seismic Detector Improved EM Pulse Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scan Processor Improved Light Armor Plating Graphene Brace High-powered Tractor Beam > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Treads Improved Treads Armored Treads Armored Treads Improved Heat Sink Matter Compressor Improved Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Transmission Jammer Heavy Armor Plating Improved Shield Generator Improved EM Pulse Cannon Flak Gun Missile Launcher Heavy Rocket Launcher [Rating: 53] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 1 2 Weapon 2 | . . . . . 2 . Parts Attached 83 | 2 11 1 2 2 31 34 Power 5 | . 1 . . 1 1 2 Engine 4 | . 1 . . . 1 2 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 25 | 2 3 . 1 . 13 6 Treads 19 | . 2 . 1 . 10 6 Leg 5 | 2 . . . . 3 . Wheel 1 | . 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | . 2 1 1 . 6 13 Device 8 | . . 1 . . 1 6 Storage 2 | . 1 . 1 . . . Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 11 | . 1 . . . 5 5 Artifact . | . . . . . . . Weapon 30 | . 5 . . 1 11 13 Energy Gun 2 | . 1 . . . . 1 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 18 | . 2 . . . 7 9 Ballistic Cannon 2 | . . . . . 1 1 Launcher 5 | . 1 . . 1 2 1 Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 26 | . . . . . 15 11 Power 2 | . . . . . 1 1 Propulsion 8 | . . . . . 5 3 Utility 6 | . . . . . 3 3 Weapon 10 | . . . . . 6 4 Highest Loss Streak 15 | . . . . . 15 4 To Critical Strikes . | . . . . . . . Average Backups 18 | 1 14 20 21 19 19 18 Power . | 1 1 1 1 1 . . Propulsion 6 | . 8 10 9 7 5 4 Utility 6 | . 2 3 3 3 6 8 Weapon 4 | . 2 5 6 7 5 4 Tool/Special . | . . . . . . . Unused Backups 27 | . 1 . 1 . 5 20 Power 3 | . . . . . 2 1 Propulsion 11 | . . . . . 3 8 Utility 10 | . 1 . 1 . . 8 Weapon 3 | . . . . . . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 81 100 100 100 98 90 Engine 6 | . 12 14 14 2 . 6 Core 3 | . . . . 11 8 . Treads 19 | . 14 14 14 14 25 21 Wheel 5 | . 12 14 14 14 . . Device 6 | . . 8 14 14 2 8 Storage 10 | . 13 14 14 14 9 6 Processor 1 | . . . . . . 5 Protection 7 | . . 5 . . 15 8 Ballistic Gun 25 | . 15 27 28 27 31 24 Launcher 1 | . 5 . . . . . Special Weapon 1 | . 5 . . . . . Peak Build Rating 53 | 2 8 9 9 12 31 53 Average Rating 24 | 1 6 8 9 11 22 44 On Entrance 10 | . 2 8 9 9 12 31 Avg Prop Armor Cover (%) 5 | 31 12 11 12 12 . . Naked Turns 37 | . . . . . . 37 Heaviest Build 100 | . 89 89 89 50 66 100 Greatest Support 69 | 20 40 10 10 10 63 69 Greatest Overweight (x) 8 | . 8 8 8 4 5 2 Average Overweight (x) 3 | . 6 8 7 4 . . Largest Inventory Capacity 25 | 5 25 25 25 20 20 20 Average Capacity 21 | 5 23 25 24 20 20 19 Most Carried 23 | 3 20 22 23 20 20 20 Average Carried 18 | 1 14 20 21 19 19 19 Final Capacity 25 | 5 25 25 20 20 20 5 Final Carried 22 | 3 19 22 20 19 20 5 Class Distribution -------------------- 40% | Mutant 29% | Scavenger-Tank 15% | Scavenger-Gunner 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 4678 | 187 490 268 20 71 1005 2637 Remotely 1987 | . . . . . 474 1513 Salvage Created 5497 | . 263 60 . 92 1603 3479 Parts 289 | . 20 7 . . 105 157 Haulers Intercepted 10 | . 2 . . . 6 2 Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 112 | . 8 1 . 3 32 68 Guns 54 | . . 1 . . 18 35 Cannons 7 | . . . . . 1 6 AOE 47 | . 8 . . 3 13 23 Classes Destroyed 18 | . 5 1 . 1 7 4 Worker 9 | . 1 . . . 5 3 Builder 4 | . . . . . 1 3 Tunneler 2 | . . 1 . . 1 . Hauler 10 | . 2 . . . 6 2 Recycler 1 | . . . . . . 1 Mechanic 1 | . . . . . . 1 Operator 4 | . . . . . 2 2 Watcher 3 | . 1 . . . 1 1 Swarmer 24 | . 3 . . . 9 12 Grunt 54 | . 5 1 . 2 11 35 Brawler 6 | . . . . 1 . 5 Duelist 3 | . . . . . 1 2 Protector 1 | . . . . . . 1 Sentry 14 | . . . . . 8 6 Specialist 1 | . . . . . 1 . Hunter 3 | . . . . . 1 2 Programmer 5 | . . . . . . 5 Heavy 1 | . . . . . 1 . Best Kill Streak 8 | . 6 1 . 3 7 8 Combat Bots Only 8 | . 3 1 . 3 4 8 Max Kills in Single Turn 4 | . 3 1 . 2 3 4 Gunslinging 1 | . . . . . . 1 Exploded 4 | . 3 . . 2 2 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 638 | . 18 12 . 3 162 443 Missed 180 | . 7 . . 1 29 143 Hits 458 | . 11 12 . 2 133 300 Melee 16 | . . . . . . 16 Projectile 442 | . 11 12 . 2 133 284 AOE 4 | . . . . . 2 2 Critical Strikes 15 | . . . . . 6 9 Part Disruptions 1 | . . . . . . 1 Damage Taken 6954 | . 148 168 . 53 2636 3949 Core 998 | . 53 41 . . 441 463 Absorbed by Shields 55 | . . . . . . 55 Redirected to Shielding 129 | . . . . . 71 58 Regen/Repaired (Parts) 346 | . . . . . 56 290 Core Remaining (%) 60 | 100 . . . 62 19 . Volleys Fired 281 | . 19 33 . 6 90 133 Largest 4 | . 2 2 . 1 4 4 Hottest 164 | . 100 100 . 100 128 164 Shots Fired 741 | . 24 53 . 6 267 391 Gun 621 | . 7 43 . 1 235 335 Cannon 43 | . . . . . 10 33 Launcher 52 | . 10 . . 2 17 23 Special 25 | . 7 10 . 3 5 . Kinetic 625 | . 7 43 . 1 226 348 Thermal 50 | . 7 10 . 3 15 15 Explosive 31 | . 10 . . 2 17 2 Electromagnetic 35 | . . . . . 9 26 Robot Hit Streak 18 | . 6 5 . 3 16 18 Robot Miss Streak 7 | . 2 2 . 1 3 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 10 | . . . . . 4 6 Max Gunslinging Chain 2 | . . . . . 1 2 Shots Hit Robots 466 | . 12 26 . 3 171 254 Core Hits 347 | . 19 3 . 5 100 220 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 2 | . . . . . 1 1 Critical Strikes 8 | . . . . . 4 4 Destroy 4 | . . . . . 3 1 Blast 3 | . . . . . . 3 Corrupt 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12745 | . 640 225 . 213 2973 8694 Guns 6619 | . 57 223 . 10 1812 4517 Cannons 587 | . . . . . 158 429 Explosions 5417 | . 554 . . 203 955 3705 Melee . | . . . . . . . Ramming 98 | . 5 2 . . 48 43 Kinetic 6565 | . 57 223 . 10 1717 4558 Thermal 1481 | . 24 . . . 158 1299 Explosive 2438 | . 554 . . 203 955 726 Electromagnetic 2163 | . . . . . 95 2068 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 3 5 Average Corruption 2 | . . . . . 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 76 | . . . . . 23 53 Message Errors 12 | . . . . . 4 8 Matter Fused 16 | . . . . . 5 11 Heat Flow Errors 11 | . . . . . 2 9 Energy Discharges 14 | . . . . . 5 9 Parts Rejected 2 | . . . . . . 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . 3 2 Data Loss (major) 6 | . . . . . 1 5 Alerts 2 | . . . . . 1 1 Weapon Failures 7 | . . . . . 2 5 Overload Shots . | . . . . . . . Overflow Damage 401 | . . . . . 119 282 Projectiles . | . . . . . . . Explosions 401 | . . . . . 119 282 Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 359 | . 18 . . 31 190 120 Shots 17 | . 1 . . 1 7 8 Rammed 10 | . 2 1 . . 3 4 Targets Rammed 12 | . 2 1 . . 4 5 Kicked . | . . . . . . . Crushed 2 | . . . . . 1 1 Highest Temperature 612 | . 40 169 . 56 412 612 Average Temperature 100 | . 19 63 . 21 78 124 Received Heat Transfer 2085 | . 66 105 . 12 771 1131 Effects 23 | . . . . . 5 18 Shutdowns 3 | . . . . . 1 2 Energy Bleed 3 | . . . . . 1 2 Interference 7 | . . . . . 2 5 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 4 | . . . . . 1 3 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 5 | . . . . . . 5 Combat Hostiles 4 | . . . . . . 4 Parts Fried 10 | . . . . . 1 9 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 2 1 Heat Transferred 1868 | . 50 . . . 333 1485 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 5 | . . . . . 2 5 Low Security (%) 54 | 100 100 100 . 100 4 46 Level 1 27 | . . . . . 87 7 Level 2 3 | . . . . . 8 4 Level 3 2 | . . . . . . 7 Level 4 6 | . . . . . . 19 Level 5 5 | . . . . . . 15 High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1845 | . 199 89 . 87 434 1845 Initial 168 | . . . . . . 168 Average 339 | . 40 9 . 9 341 686 Influence Increases 4306 | . 359 107 . 89 1282 2469 Destroy 0b10 Robot/C 2320 | . 160 80 . 60 680 1340 Destroy 0b10 Robot/NC 175 | . 20 5 . . 80 70 Destroy Leader 536 | . 46 10 . 10 174 296 Allied During Kill 57 | . . 5 . 4 48 . Successful Hack 191 | . 26 . . . 57 108 Disable Machine 345 | . 30 . . . 90 225 Anti-Garrison Action 200 | . . . . . . 200 Destroy Structure 317 | . 62 7 . 15 93 140 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 150 | . 15 . . . 60 75 Influence Decreases 2462 | . 359 107 . 89 912 995 Entered New Map 202 | . . . . . . 202 Time Decay 1930 | . 359 107 . 89 692 683 Lost Part 260 | . . . . . 150 110 Lost Ally 70 | . . . . . 70 . Squads Dispatched 33 | . 1 1 . 1 8 22 Investigation 7 | . . . . 1 1 5 Extermination 5 | . . . . . . 5 Reinforcement 13 | . 1 . . . 4 8 Assault 5 | . . 1 . . . 4 Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . . 1 3 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 6 | . . . . . 4 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 174 | . 19 4 . 3 56 92 Peak Tracking Total 6 | . 4 4 . 3 6 6 Tactical Retreats 9 | . 1 . . . 4 4 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . . 6 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 23 | . 2 . . . 6 15 Max in Single Turn 4 | . 1 . . . 1 4 Garrison Access 3 | . . . . . 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 44 | . 8 . 1 2 14 19 Terminals 21 | . 6 . . . 8 7 Fabricators 2 | . . . . . . 2 Repair Stations 4 | . . . . . 1 3 Recycling Units 8 | . 2 . . . 2 4 Scanalyzers 3 | . . . . . 2 1 Garrison Access 3 | . . . . . 1 2 Total Hacks 121 | . 24 . 1 2 47 47 Successful 56 | . 10 . 1 2 28 15 Failed 65 | . 14 . . . 19 32 Catastrophic 10 | . . . . . 2 8 Database Lockouts . | . . . . . . . Manual 61 | . 16 . . . 32 13 Terminals 73 | . 21 . . . 32 20 Fabricators 4 | . . . . . . 4 Repair Stations 6 | . . . . . 1 5 Recycling Units 16 | . 3 . . . 4 9 Scanalyzers 13 | . . . . . 8 5 Garrison Access 6 | . . . . . 2 4 Terminal Hacks 18 | . 5 . 1 2 5 5 Record 1 | . . . 1 . . . Part Schematic 3 | . . . . . . 3 Robot Analysis 1 | . . . . . . 1 Prototype ID Bank 3 | . 2 . . . 1 . Open Door 2 | . . . . 2 . . Branch Access Points 2 | . 1 . . . 1 . Terminal Index 2 | . 1 . . . 1 . Disarm Traps 1 | . . . . . 1 . Registered Components 1 | . . . . . . 1 Zone Layout 2 | . 1 . . . 1 . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 3 | . . . . . . 3 Scan Component 2 | . . . . . . 2 Repair 1 | . . . . . . 1 Recycling Unit Hacks 5 | . 1 . . . 2 2 Retrieve Components 5 | . 1 . . . 2 2 Scanalyzer 8 | . . . . . 7 1 Retrieve Study 8 | . . . . . 7 1 Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 18 | . 4 . . . 13 1 Terminals 16 | . 4 . . . 12 . Assimilate 2 | . . . . . 2 . Botnet 8 | . 4 . . . 4 . Operators 2 | . . . . . 2 . Skim 4 | . . . . . 4 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Patch 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Jam 1 | . . . . . . 1 Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 36 | . 8 . . . 11 17 Full Trace Events 7 | . 2 . . . 1 4 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 53 | . . . . . . 53 Total Part Build Rating 6 | . . . . . . 6 Part Studies Acquired 7 | . . . . . 6 1 Parts Repaired 1 | . . . . . . 1 Time 38 | . . . . . . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 11 | . 3 . . . 4 4 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 4 | . . 1 . 2 1 . Largest Group 3 | . . 1 1 3 3 . Highest-Rated Group 73 | . . 31 31 73 73 . Highest-Rated Ally 31 | . . 31 31 31 31 . Total Orders . | . . . . . . . Ally Attacks 50 | . . 12 . 3 35 . Total Damage 697 | . . 232 . 21 444 . Kills 5 | . . 3 . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 3355 | . . 782 301 816 450 1006 Seismic 3355 | . . 782 301 816 450 1006 Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 9986 | 36 1520 1225 301 816 2824 3264 Spaces Moved 4563 | 51 686 555 158 559 1175 1379 Core 175 | 45 56 . . . . 74 Treads 2431 | . 85 . . . 1124 1222 Legs 140 | 6 . . . . 51 83 Wheels 1817 | . 545 555 158 559 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 200 140 140 160 50 Average Speed 192 | 58 207 200 187 140 206 195 Slowest Speed 540 | 120 480 200 200 140 540 277 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 68 | 4 98 93 52 94 98 42 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . 2 1 . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 62 | . 13 4 . 2 2 41 Terrain Destroyed 317 | . 65 7 . 17 91 137 Melee . | . . . . . . . Projectile 32 | . 6 7 . 2 5 12 AOE 285 | . 59 . . 15 86 125 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 5209 | 55 741 596 165 580 1404 1668 Wait 70 | . 1 . . 6 41 22 Move 4557 | 50 685 554 157 558 1174 1379 Hop . | . . . . . . . Pick Up 72 | 3 15 3 3 1 24 23 Fast Attach 38 | 2 7 . . . 8 21 Attach 28 | . 2 . . . 17 9 Detach 15 | . 4 . . . 4 7 Swap 74 | . 5 5 2 6 20 36 Drop 62 | . 1 . 3 3 22 33 Fire 281 | . 19 33 . 6 90 133 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 12 | . 2 1 . . 4 5 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac x2] / [*Low x2]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 16) 673 | -10/Materials | Identified exit to Mines 835 | -10/Materials | Discovered new exit (range 16) 1046 | -10/Materials | Discovered new exit (range 11) 1218 | -10/Materials | Discovered new exit (range 12) 1557 | -10/Materials | Entered Mines 1721 | -10/Mines | Discovered new exit (range 8) 1737 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1739 | -10/Mines | Discovered new exit (range 5) 1808 | -10/Mines | Learned location of Storage (-9) 2118 | -10/Mines | Learned location of Zion (-7) 2127 | -10/Mines | Met a Derelict testing a Signal Generator 2342 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2374 | -10/Mines | Discovered new exit (range 5) 2782 | -10/Mines | Entered Exiles 2782 | -10/Exiles | Accompanied by 1 ally 2814 | -10/Exiles | Discovered new exit (range 15) 2836 | -10/Exiles | Met 8R-AWN 2866 | -10/Exiles | Met EX-HEX 2924 | -10/Exiles | Met EX-BIN 2948 | -10/Exiles | Met EX-DEC 3072 | -10/Exiles | Discovered new exit (range 10) 3083 | -10/Exiles | Entered Mines 3083 | -9/Mines | Accompanied by 1 ally 3139 | -9/Mines | Learned Materials stockpile data 3170 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3195 | -9/Mines | Met a Derelict shopkeep closing up shop 3405 | -9/Mines | Discovered new exit (range 8) 3553 | -9/Mines | Discovered new exit (range 9) 3899 | -9/Mines | Entered Materials 3899 | -8/Materials | Accompanied by 3 allies 3899 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3904 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3938 | -8/Materials | Garrison activated, responded to threat 4374 | -8/Materials | Discovered new exit (range 5) 4637 | -8/Materials | Build established: Scavenger-Tank 4984 | -8/Materials | Discovered new exit (range 16) 6505 | -8/Materials | Core integrity fell below 50% 6526 | -8/Materials | Core integrity fell below 20% 6556 | -8/Materials | Lost 15 parts (1p5n3u6w) 6576 | -8/Materials | Discovered new exit (range 7) 6723 | -8/Materials | Entered Factory 6723 | -7/Factory | Evolved 2 slots: Utility x2 6803 | -7/Factory | Build established: Tank 6817 | -7/Factory | Discovered new exit (range 15) 7168 | -7/Factory | Build established: Scavenger-Gunner 7293 | -7/Factory | Discovered new exit (range 6) 7307 | -7/Factory | Fabricated Hvy. Shock Bomb Launcher? 8494 | -7/Factory | Destroyed 7 combat bots 8735 | -7/Factory | Discovered new exit (range 15) 9018 | -7/Factory | Discovered new exit (range 13) 9037 | -7/Factory | Build established: Tank 9123 | -7/Factory | First assault squad dispatched 9240 | -7/Factory | Destroyed 8 combat bots 9579 | -7/Factory | Repaired Hvy. Armor Plating? 9950 | -7/Factory | Released all parts (9) 9972 | -7/Factory | Core integrity fell below 50% 9981 | -7/Factory | Lost 4 parts (2n2w) 9987 | -7/Factory | Self-destructed Last Messages --------------- 09950_ Released Adv. Treads. 09950_ Adv. Treads crushed and broken. 09950_ Released Hvy. Assault Rifle+. 09950_ Hvy. Assault Rifle+ crushed and broken. 09950_ Released Imp. Heat Sink. 09950_ Imp. Heat Sink crushed and broken. 09950_ Released Arm. Treads+. 09950_ Arm. Treads+ crushed and broken. 09950_ Released Hvy. Armor Plating. 09951_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09953_ G-47 Trooper misfires. 09958_ System corrupted: Substantial component data lost. 09960_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F001. 09963_ K-01 Serf cleans the Subcomponent Replicator. 09987_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #????????????????????###???????????????????????? | | #???????????????????? #??????????????????????? | | ""#???????????????????? #??????????????????????? | | ""????????????????????? #??????????????????????? | | T"????????????????????" #??????????????????????? | | ""#??????????????????? #??????????????????????? | | ""#???????????????????" #??????????????????????? | | #???????????????????" #??????????????????????? | | #?????????????????""" #?????????!????????????? | | #????????????????? #??????????????????????? | | #??????????????????"" ???????????????????????? | | #?????#+#???!??????"" ???????????????????????? | | ##### ???????????" ????????????????????????? | | ????##+#?? ????????????????????????? | | ????? ####+###??????????????????????? | | ??????# ## #??????????????????????? | | ##?????????????# ## u## ????????????? | | #??????????????# Y @ + """????????????????? | | #???????########+## ## """????????????????? | | #???????# # #?? """????????????????? | | #???????# ### ###??? ????????????????? | | ######### #?# #??????#####+??#?????????? | | + #?# #????????? ? ?????????? | | # #? ????????# ? ???? ??? | | # #? ???????? ? T ??? | | + #? !????????# " " "?" ? ? | | """ ##### #?# #????????# " " " " ?? | | """ #???###########?# #????????# " " " " #?? | | """ #??????????????? #????##### " " " " #?? | | ####??!?????????#+?????# " " " " #?? | | #??????????????????## " " " " #?? | | " #??????????????????? " " " " #?? | | ##### #???????????????????## " " " " #?? | | #???## ##???????????????????# " " " " #?? | | #????# #????????????????????#T #?? | | #????# #???????????????????### #?? | | #????# #???????????????????# #?? | | #######+####???????#+########+##### ##+#####+### | | #???????# = #?##+### | | ! #???????# [ ! """#? # | | ! #???????# """##"" # | | """" #???????# """"" R"##"" # """ """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 750 Resistance: EM 15 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Core Analyzer | -7/Factory | Hacked Hvy. Shock Bomb Launcher | -7/Factory | Hacked Triangulator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Shock Bomb Launcher | x1 | -7/Factory Repaired ---------- Hvy. Armor Plating | 3% | -7/Factory Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Missile Launcher | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Arm. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapEnhancedCorpse Manual? 0 Play Time 00:50:07 Cumulative 269.5 hours Start 2025.09.10 @ 00:39:04 End 2025.09.10 @ 01:29:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/3/0/0/0/0/0/0/0 Lore% 83 Gallery% 76 Achievement% 64 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9cae934-062f-4dba-b4e4-92750d244348