Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.02 @ 16:02:23 Player: Geordi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (932) 932 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (873) 873 TOTAL SCORE: 3500 Bonus ------- Follower Combat Kills 284 Met Imprinter 300 Was Imprinted 300 Friendly Fire -11 Cogmind --------- Core Integrity 0/400 Matter 279/300 Energy 275/275 System Corruption 0% Temperature Hot (200) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Medium Treads > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (10) --- Improved Deuterium Engine Medium Battery (150) Compact Matter Pod (150) Reaction Control System Hacking Drone Bay (1/1) Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Reaction Control System > --- WEAPON ----------- Beam Rifle Assault Rifle > --- INVENTORY -------- Deuterium Engine Medium Battery Compact Matter Pod Reaction Control System Hacking Drone Bay Light EM Pulse Cannon Advanced Beam Cannon Shotgun Flak Cannon Flak Cannon [Rating: 20] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Reaction Control System Device Reaction Control System Storage Medium Storage Unit Processor Visual Processing Unit Protection Reactive Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 40 | 7 3 19 . 1 10 Power 8 | 1 1 5 . . 1 Engine 8 | 1 1 5 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 1 7 . 1 2 Treads 3 | . . 1 . . 2 Leg 8 | 2 1 5 . . . Wheel . | . . . . . . Hover 1 | . . 1 . . . Flight 1 | . . . . 1 . Utility 7 | 2 . 3 . . 2 Device 3 | 1 . 1 . . 1 Storage 2 | 1 . 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 12 | 2 1 4 . . 5 Energy Gun 2 | . . 1 . . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 6 | 2 1 2 . . 1 Ballistic Cannon 3 | . . 1 . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 11 | . 1 2 . . 8 Power 1 | . . . . . 1 Propulsion 5 | . . 2 . . 3 Utility 3 | . 1 . . . 2 Weapon 2 | . . . . . 2 Highest Loss Streak 6 | . 1 1 . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 94 100 100 93 Engine 11 | . 14 11 11 11 10 Treads 2 | . . 2 . . 10 Leg 33 | . 28 39 33 33 29 Hover 2 | . . . 11 3 . Flight 3 | . . . . 7 . Device 9 | . 12 5 11 11 9 Storage 11 | . 14 11 11 11 11 Energy Gun 8 | . . 6 11 11 9 Ballistic Gun 13 | . 28 15 11 11 10 Naked Turns . | . . . . . . Heaviest Build 32 | 12 15 25 25 25 32 Greatest Support 40 | 20 20 40 30 30 30 Greatest Overweight (x) 1 | 1 . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 Most Carried 10 | 5 8 10 10 10 10 Average Carried 9 | 3 7 8 10 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 5 8 10 10 10 6 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1216 | 224 110 587 . 84 211 Remotely . | . . . . . . Salvage Created 1201 | 28 110 701 . . 362 Parts 77 | 4 8 52 . . 13 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 28 | . . . . . 28 Prevented 6 | . . . . . 6 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 2 12 . . 8 Guns 18 | . 2 12 . . 4 Cannons 4 | . . . . . 4 Classes Destroyed 11 | 1 2 6 . . 2 Tunneler 1 | 1 . . . . . Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Mechanic 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 4 | . 1 3 . . . Swarmer 5 | . . 4 . . 1 Grunt 6 | . 2 3 . . 1 Brawler 1 | . . . . . 1 Duelist 4 | . . . . . 4 Sentry 6 | . . 5 . . 1 Best Kill Streak 7 | 1 2 4 . . 7 Combat Bots Only 7 | . 2 4 . . 7 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 192 | . 15 96 . . 81 Missed 63 | . 4 41 . . 18 Damage Taken 2249 | . 135 658 . . 1456 Core 434 | . 20 71 . . 343 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 22 | . . 22 . . . Core Remaining (%) 96 | 100 92 . . . . Volleys Fired 104 | 2 14 59 . . 29 Largest 2 | 2 2 2 . . 2 Hottest 100 | 40 40 79 . . 100 Shots Fired 192 | 4 28 118 . . 42 Gun 175 | 4 28 118 . . 25 Cannon 17 | . . . . . 17 Launcher . | . . . . . . Special . | . . . . . . Kinetic 160 | 4 28 97 . . 31 Thermal 32 | . . 21 . . 11 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 1 3 8 . . 10 Robot Miss Streak 6 | 1 5 6 . . 5 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 123 | 2 11 76 . . 34 Core Hits 68 | 2 4 28 . . 34 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . 1 1 . . 1 Burn 1 | . . 1 . . . Destroy 2 | . 1 . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1799 | 35 136 999 . . 629 Guns 1443 | 35 136 999 . . 273 Cannons 356 | . . . . . 356 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1517 | 35 136 825 . . 521 Thermal 282 | . . 174 . . 108 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 8 | . . . . . 8 Impact . | . . . . . . Kinetic 7 | . . . . . 7 Secondary 1 | . . . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 207 | . . 207 . . 179 Average Temperature 74 | . . 74 . . 74 Received Heat Transfer 516 | . 78 231 . . 207 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 777 | . . 518 . . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 350 | 5 87 350 48 . . Initial 48 | . 3 36 48 . . Average 138 | 1 50 199 48 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 63 | 100 100 39 100 . . Level 1 36 | . . 60 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 7 21 . . 21 Peak Tracking Total 8 | . 2 4 . . 8 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 11 | . 3 7 . 1 . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . . 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 35 | . 7 23 . 5 . Successful 27 | . 5 17 . 5 . Failed 8 | . 2 6 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . . . . 6 . Terminals 11 | . 7 4 . . . Fabricators . | . . . . . . Repair Stations 8 | . . 8 . . . Recycling Units 5 | . . 5 . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 5 . . 5 . Record 3 | . 3 . . . . Part Schematic 5 | . . . . 5 . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . 7 . . . Scan Component 4 | . . 4 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks 5 | . . 5 . . . Recycle Component 1 | . . 1 . . . Report Inventory 3 | . . 3 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 5 | . . 5 . . . Insert Component 2 | . . 2 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 5 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 1 . 5 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 84 | . . 84 . . . Parts Recycled 1 | . . 1 . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 9 | . . . . 9 . Largest Group 9 | . . . . 9 9 Highest-Rated Group 307 | . . . . 307 303 Highest-Rated Ally 51 | . . . . 51 51 Total Orders . | . . . . . . Ally Attacks 77 | . . . . . 77 Total Damage 1519 | . . . . . 1519 Kills 11 | . . . . . 11 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4172 | 72 341 825 114 2067 753 Spaces Moved 2515 | 45 236 473 96 1333 332 Core 14 | 14 . . . . . Treads 10 | . . . . . 10 Legs 2491 | 31 236 473 96 1333 322 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 106 120 121 120 120 123 Slowest Speed 240 | 120 120 190 120 120 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 45 41 31 90 39 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3470 | 65 268 609 95 1801 632 Wait 742 | . . 21 . 463 258 Move 2510 | 44 235 472 95 1332 332 Hop . | . . . . . . Pick Up 47 | 12 9 22 . 2 2 Fast Attach 8 | . 1 5 . 1 1 Attach 19 | 7 . 6 . . 6 Detach . | . . . . . . Swap 13 | . 2 8 . . 3 Drop 27 | . 7 16 . 3 1 Fire 104 | 2 14 59 . . 29 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 16) 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Propulsion x2 1071 | -9/Materials | Repaired Aluminum Leg 1071 | -9/Materials | Repaired Rocket Launcher 1097 | -9/Materials | Repaired Aluminum Leg 1198 | -9/Materials | Build established: Scavenger-Mutant 1224 | -9/Materials | Discovered new exit (range 7) 1239 | -9/Materials | Entered Mines 1273 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1353 | -9/Mines | Entered Zion 1819 | -7/Zion | Learned location of 2 exits from Factory 1843 | -7/Zion | Given the Hacking Drone Bay 1844 | -7/Zion | Found Prototype Device 2035 | -7/Zion | Imprinted 2037 | -7/Zion | Declared Zion's savior 2351 | -7/Zion | Gained Derelict followers 2457 | -7/Zion | Gained Derelict followers 2921 | -7/Zion | Discovered new exit (range 11) 3116 | -7/Zion | Received a visual enhancement algorithm 3420 | -7/Zion | Entered Proximity Caves 3420 | -6/Proximity Caves | Accompanied by 9 allies 3506 | -6/Proximity Caves | Spotted B-75 Beast 3564 | -6/Proximity Caves | Lost 4 allies 3574 | -6/Proximity Caves | Spotter reported a threat 3627 | -6/Proximity Caves | Spotter reported a threat 3877 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4081 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4089 | -6/Proximity Caves | Core integrity fell below 50% 4116 | -6/Proximity Caves | Identified Hacking Drone Bay 4123 | -6/Proximity Caves | Core integrity fell below 20% 4146 | -6/Proximity Caves | Lost 6 parts (1p3n1u1w) 4154 | -6/Proximity Caves | Destroyed 7 combat bots 4173 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Adv. Heat Sink fries itself beyond repair. Acquired Med. Treads. Acquired 35 matter. VTOL Module fries itself beyond repair. Acquired 52 matter. Acquired 40 matter. Acquired 15 matter. Microactuators fries itself beyond repair. Acquired 37 matter. Acquired Imp. Deuterium Engine. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. B-48 Gladiator suffers critical hit (Destroy). Destroyed Lgt. Treads. B-48 Gladiator destroyed. Shotgun destroyed. Reactive Plating destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ??????????????????????# "" "#????????????????????? | | ??????????????????????# """ #????????????????????? | | ??????????????????????#" "" #????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????## ##????????????????????? | | ????????????????????### ####?????????????????? | | ???????????????????## ####%* ##????????????????? | | ???????????????????# ## [! #????????????????? | | ???????????######### #????????????????? | | ?????####### ## g!%@#### #????????????????? | | ?????# gg!##??# #????????????????? | | ?????# m##???# #????????????????? | | ?????# #### ## #????# #????????????????? | | ?????# #??## #####; #????# #????????????????? | | ?????# #???######### ###??# #????????????????? | | ????## #??????## ## ]]##?# #????????????????? | | ????# ####??## % ### #????????????????? | | ????# #### ###+####%## #????????????????? | | ????# #" #???!## #????????????????? | | ????# #" #??? ## ###????????????????? | | ????# #### #" /????## ####???????????????? | | ????# #??## #" /?????# #???????????????? | | #???## #?### #" # #?????????????? | | #????# #?# #" # # # #?????????????? | | #????## #### ######## #????????????? | | ####### #?### #????????????? | | ######??# #### ##????????????? | | ##????# ### #?## #?????????????? | | #????# #??# #?## #?????????????? | | ###### #??## ###??## #?????????????? | | ##??## #??????# #?????????????? | | #???? #???????## #?????????????? | | ####### #????? #????????##?????????????? | | # #?????# #????? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 59 Recoil Reduction 1 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Ripper | -7/Zion | Free Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Battle Cannon | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed AerolevKineticShield Manual? 0 Play Time 01:14:02 Cumulative 4.8 hours Start 2024.03.02 @ 14:31:51 End 2024.03.02 @ 16:02:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9cf61f16-e463-4cbe-968c-29375134aea9